Minor tweaks

This commit is contained in:
thepaperpilot 2022-03-01 12:04:26 -06:00
parent 907937a273
commit 0530668097
3 changed files with 8 additions and 8 deletions

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## Setting up environment
### Tools
#### Tools
Profectus requires a node development environment in order to work on a project. If you are familiar with node, then you can skip this section.
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If you'd like, you can also choose to use [replit](https://replit.com) or [glitch](https://glitch.com), which has several pros and cons, but one of the pros is not needing to setup any tool on your own computer.
### Creating your project
#### Creating your project
If you are using git, you should create a new project from the [Profectus repository](https://github.com/profectus-engine/Profectus). You can then copy the link for the repository to clone it locally.
If you are using git, you should create a new project from the [Profectus repository](https://github.com/profectus-engine/Profectus) via the "Use this template" button. You can then copy the link for the repository to clone it locally.
::: info
Since the repository is a template repository, you can easily create new repos from it, allowing you to have multiple project easily. However, it does make updating an existing project to a newer version of Profectus more difficult.
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The next step is to install Profectus' dependencies. This is as simple as running `npm install`.
### Running your project
#### Running your project
You can now run `npm serve` to start a local server that will host your project so you can work on it. As you change files the site will automatically reload them.
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At least to start, everything you'll be messing with is inside the `/src/data` directory. This contains everything specific to the project itself, from its metadata, the content itself, utility functions, a changelog, and any custom UI themes.
### Setting up project metadata
#### Setting up project metadata
The first file you'll want to edit is `/src/data/modInfo.json`. This contains information on the name of the project, its creator, a discord server to link to, and some other general information about the project.
### Creating your project
#### Creating your project
Being actually creating your project content by editing `mod.tsx`.

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Profectus is a web-based game engine. You can write your content using many built in features, write your own features, and build up complex gameplay quickly and easily.
The purpose of creating profectus was to create an easy to use engine that does not create a ceiling for a programmer's personal growth. This engine will grow in complexity with you, empowering you to create increasingly complex designs and mechanics.
## Design Philosophies

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details: Designed to actively encourage you to become better at programming
footer: Copyright © 2022 thepaperpilot
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Profectus is a super cool engine for making browser based games!