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Module: game/settings

Interfaces

Variables

default

default: Settings

The player settings object. Stores data that persists across all saves. Automatically saved to localStorage whenever changed.

Defined in

profectus/src/game/settings.ts:53


gameComponents

Const gameComponents: CoercableComponent[]

A list of components to add to the root of the page.

Defined in

profectus/src/game/settings.ts:115


infoComponents

Const infoComponents: CoercableComponent[]

A list of components to show in the info modal.

Defined in

profectus/src/game/settings.ts:108


settingFields

Const settingFields: CoercableComponent[]

A list of fields to append to the settings modal.

Defined in

profectus/src/game/settings.ts:101

Functions

hardResetSettings

hardResetSettings(): void

Returns

void


loadSettings

loadSettings(): void

Loads the player settings from localStorage. Calls the GlobalEvents.loadSettings event for custom properties to be included. Custom properties should be added by the file they relate to, so they won't be included if the file is tree shaken away. Custom properties should also register the field to modify said setting using registerSettingField.

Returns

void


registerGameComponent

registerGameComponent(component): void

Register a component to be displayed at the root of the page.

Parameters

NameType
componentCoercableComponent

Returns

void


registerInfoComponent

registerInfoComponent(component): void

Register a component to be displayed in the info modal.

Parameters

NameType
componentCoercableComponent

Returns

void


registerSettingField

registerSettingField(component): void

Register a field to be displayed in the settings modal.

Parameters

NameType
componentCoercableComponent

Returns

void