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import{_ as a,c as s,o as e,N as n}from"./chunks/framework.0799945b.js";const D=JSON.parse('{"title":"Dynamic Layers","description":"","frontmatter":{},"headers":[],"relativePath":"guide/advanced-concepts/dynamic-layers.md","lastUpdated":1681878045000}'),o={name:"guide/advanced-concepts/dynamic-layers.md"},l=n(`<h1 id="dynamic-layers" tabindex="-1">Dynamic Layers <a class="header-anchor" href="#dynamic-layers" aria-label="Permalink to &quot;Dynamic Layers&quot;"></a></h1><p>You can dynamically add and remove layers using the <a href="/api/modules/game/layers#addlayer">addLayer</a> and <a href="/api/modules/game/layers#removelayer">removeLayer</a> functions. It&#39;s important to note that removing a layer does not affect the player&#39;s save data. You can safely add and remove the same layer without losing any progress. For instances where the structure of a layer changes, such as when adding a new feature, use the <a href="/api/modules/game/layers#reloadlayer">reloadLayer</a> function.</p><p>When procedurally generating layers with similar structures, consider using a utility function like the one below. This function allows you to access a correctly typed reference to a layer with a specified ID easily:</p><div class="language-ts"><button title="Copy Code" class="copy"></button><span class="lang">ts</span><pre class="shiki material-theme-palenight"><code><span class="line"><span style="color:#C792EA;">function</span><span style="color:#A6ACCD;"> </span><span style="color:#82AAFF;">getDynLayer</span><span style="color:#89DDFF;">(</span><span style="color:#A6ACCD;font-style:italic;">id</span><span style="color:#89DDFF;">:</span><span style="color:#A6ACCD;"> </span><span style="color:#FFCB6B;">string</span><span style="color:#89DDFF;">):</span><span style="color:#A6ACCD;"> </span><span style="color:#FFCB6B;">DynamicLayer</span><span style="color:#A6ACCD;"> </span><span style="color:#89DDFF;">{</span></span>
<span class="line"><span style="color:#F07178;"> </span><span style="color:#C792EA;">const</span><span style="color:#F07178;"> </span><span style="color:#A6ACCD;">layer</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">=</span><span style="color:#F07178;"> </span><span style="color:#A6ACCD;">layers</span><span style="color:#F07178;">[</span><span style="color:#A6ACCD;">id</span><span style="color:#F07178;">]</span><span style="color:#89DDFF;">;</span></span>
<span class="line"><span style="color:#F07178;"> </span><span style="color:#89DDFF;font-style:italic;">if</span><span style="color:#F07178;"> (</span><span style="color:#89DDFF;">!</span><span style="color:#A6ACCD;">layer</span><span style="color:#F07178;">) </span><span style="color:#89DDFF;font-style:italic;">throw</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">&quot;</span><span style="color:#C3E88D;">Layer does not exist</span><span style="color:#89DDFF;">&quot;</span><span style="color:#89DDFF;">;</span></span>
<span class="line"><span style="color:#F07178;"> </span><span style="color:#89DDFF;font-style:italic;">return</span><span style="color:#F07178;"> </span><span style="color:#A6ACCD;">layer</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;font-style:italic;">as</span><span style="color:#F07178;"> </span><span style="color:#FFCB6B;">DynamicLayer</span><span style="color:#89DDFF;">;</span><span style="color:#F07178;"> </span><span style="color:#676E95;font-style:italic;">// you might need an &quot;as unknown&quot; after layer</span></span>
<span class="line"><span style="color:#89DDFF;">}</span></span></code></pre></div><p>This utility function can streamline your code when dealing with multiple dynamic layers and ensure that you&#39;re working with the correct layer type.</p><p>When working with dynamic layers you&#39;ll need to ensure you can determine what layers should exist when loading a save file, by returning an accurate list from your project&#39;s <a href="/api/modules/data/projEntry#getinitiallayers">getInitialLayers</a> function.</p>`,6),t=[l];function r(p,c,y,i,d,u){return e(),s("div",null,t)}const h=a(o,[["render",r]]);export{D as __pageData,h as default};