1 line
26 KiB
JavaScript
1 line
26 KiB
JavaScript
import{_ as e,c as t,o as a,a as o}from"./app.ab34650d.js";const g=JSON.parse('{"title":"Module: features/conversion","description":"","frontmatter":{"editLink":false},"headers":[{"level":2,"title":"Interfaces","slug":"interfaces"},{"level":2,"title":"Type Aliases","slug":"type-aliases"},{"level":3,"title":"Conversion","slug":"conversion"},{"level":3,"title":"GenericConversion","slug":"genericconversion"},{"level":2,"title":"Functions","slug":"functions"},{"level":3,"title":"addHardcap","slug":"addhardcap"},{"level":3,"title":"addSoftcap","slug":"addsoftcap"},{"level":3,"title":"createConversion","slug":"createconversion"},{"level":3,"title":"createCumulativeConversion","slug":"createcumulativeconversion"},{"level":3,"title":"createIndependentConversion","slug":"createindependentconversion"},{"level":3,"title":"createLinearScaling","slug":"createlinearscaling"},{"level":3,"title":"createPolynomialScaling","slug":"createpolynomialscaling"},{"level":3,"title":"setupPassiveGeneration","slug":"setuppassivegeneration"},{"level":3,"title":"softcap","slug":"softcap"}],"relativePath":"api/modules/features/conversion.md","lastUpdated":null}'),r={name:"api/modules/features/conversion.md"},d=o('<h1 id="module-features-conversion" tabindex="-1">Module: features/conversion <a class="header-anchor" href="#module-features-conversion" aria-hidden="true">#</a></h1><h2 id="interfaces" tabindex="-1">Interfaces <a class="header-anchor" href="#interfaces" aria-hidden="true">#</a></h2><ul><li><a href="../../interfaces/features/conversion.BaseConversion">BaseConversion</a></li><li><a href="../../interfaces/features/conversion.ConversionOptions">ConversionOptions</a></li><li><a href="../../interfaces/features/conversion.ScalingFunction">ScalingFunction</a></li></ul><h2 id="type-aliases" tabindex="-1">Type Aliases <a class="header-anchor" href="#type-aliases" aria-hidden="true">#</a></h2><h3 id="conversion" tabindex="-1">Conversion <a class="header-anchor" href="#conversion" aria-hidden="true">#</a></h3><p>\u01AC <strong>Conversion</strong><<code>T</code>>: <a href="./feature.html#replace"><code>Replace</code></a><<code>T</code> & <a href="../../interfaces/features/conversion.BaseConversion"><code>BaseConversion</code></a>, { <code>actualGain</code>: <a href="./../util/computed.html#getcomputabletypewithdefault"><code>GetComputableTypeWithDefault</code></a><<code>T</code>[<code>"actualGain"</code>], <code>Ref</code><<a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a>>> ; <code>buyMax</code>: <a href="./../util/computed.html#getcomputabletypewithdefault"><code>GetComputableTypeWithDefault</code></a><<code>T</code>[<code>"buyMax"</code>], <code>true</code>> ; <code>currentAt</code>: <a href="./../util/computed.html#getcomputabletypewithdefault"><code>GetComputableTypeWithDefault</code></a><<code>T</code>[<code>"currentAt"</code>], <code>Ref</code><<a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a>>> ; <code>currentGain</code>: <a href="./../util/computed.html#getcomputabletypewithdefault"><code>GetComputableTypeWithDefault</code></a><<code>T</code>[<code>"currentGain"</code>], <code>Ref</code><<a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a>>> ; <code>nextAt</code>: <a href="./../util/computed.html#getcomputabletypewithdefault"><code>GetComputableTypeWithDefault</code></a><<code>T</code>[<code>"nextAt"</code>], <code>Ref</code><<a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a>>> ; <code>roundUpCost</code>: <a href="./../util/computed.html#getcomputabletypewithdefault"><code>GetComputableTypeWithDefault</code></a><<code>T</code>[<code>"roundUpCost"</code>], <code>true</code>> ; <code>spend</code>: <code>undefined</code> extends <code>T</code>[<code>"spend"</code>] ? (<code>amountGained</code>: <a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a>) => <code>void</code> : <code>T</code>[<code>"spend"</code>] }></p><p>An object that converts one <a href="../../interfaces/features/resources/resource.Resource">Resource</a> into another at a given rate.</p><h4 id="type-parameters" tabindex="-1">Type parameters <a class="header-anchor" href="#type-parameters" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th></tr></thead><tbody><tr><td style="text-align:left;"><code>T</code></td><td style="text-align:left;">extends <a href="../../interfaces/features/conversion.ConversionOptions"><code>ConversionOptions</code></a></td></tr></tbody></table><h4 id="defined-in" tabindex="-1">Defined in <a class="header-anchor" href="#defined-in" aria-hidden="true">#</a></h4><p><a href="https://github.com/profectus-engine/Profectus/blob/013092f/src/features/conversion.ts#L103" target="_blank" rel="noopener noreferrer">profectus/src/features/conversion.ts:103</a></p><hr><h3 id="genericconversion" tabindex="-1">GenericConversion <a class="header-anchor" href="#genericconversion" aria-hidden="true">#</a></h3><p>\u01AC <strong>GenericConversion</strong>: <a href="./feature.html#replace"><code>Replace</code></a><<a href="./conversion.html#conversion"><code>Conversion</code></a><<a href="../../interfaces/features/conversion.ConversionOptions"><code>ConversionOptions</code></a>>, { <code>actualGain</code>: <a href="./../util/computed.html#processedcomputable"><code>ProcessedComputable</code></a><<a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a>> ; <code>buyMax</code>: <a href="./../util/computed.html#processedcomputable"><code>ProcessedComputable</code></a><<code>boolean</code>> ; <code>currentAt</code>: <a href="./../util/computed.html#processedcomputable"><code>ProcessedComputable</code></a><<a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a>> ; <code>currentGain</code>: <a href="./../util/computed.html#processedcomputable"><code>ProcessedComputable</code></a><<a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a>> ; <code>nextAt</code>: <a href="./../util/computed.html#processedcomputable"><code>ProcessedComputable</code></a><<a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a>> ; <code>roundUpCost</code>: <a href="./../util/computed.html#processedcomputable"><code>ProcessedComputable</code></a><<code>boolean</code>> ; <code>spend</code>: (<code>amountGained</code>: <a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a>) => <code>void</code> }></p><p>A type that matches any valid <a href="./conversion.html#conversion">Conversion</a> object.</p><h4 id="defined-in-1" tabindex="-1">Defined in <a class="header-anchor" href="#defined-in-1" aria-hidden="true">#</a></h4><p><a href="https://github.com/profectus-engine/Profectus/blob/013092f/src/features/conversion.ts#L117" target="_blank" rel="noopener noreferrer">profectus/src/features/conversion.ts:117</a></p><h2 id="functions" tabindex="-1">Functions <a class="header-anchor" href="#functions" aria-hidden="true">#</a></h2><h3 id="addhardcap" tabindex="-1">addHardcap <a class="header-anchor" href="#addhardcap" aria-hidden="true">#</a></h3><p>\u25B8 <strong>addHardcap</strong>(<code>scaling</code>, <code>cap</code>): <a href="../../interfaces/features/conversion.ScalingFunction"><code>ScalingFunction</code></a></p><p>Creates a scaling function off an existing function, with a hardcap applied to it. The harcap will ensure that the currentGain will stop at a given cap.</p><h4 id="parameters" tabindex="-1">Parameters <a class="header-anchor" href="#parameters" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th><th style="text-align:left;">Description</th></tr></thead><tbody><tr><td style="text-align:left;"><code>scaling</code></td><td style="text-align:left;"><a href="../../interfaces/features/conversion.ScalingFunction"><code>ScalingFunction</code></a></td><td style="text-align:left;">The raw scaling function.</td></tr><tr><td style="text-align:left;"><code>cap</code></td><td style="text-align:left;"><a href="./../util/computed.html#processedcomputable"><code>ProcessedComputable</code></a><<a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a>></td><td style="text-align:left;">The maximum value the scaling function can output.</td></tr></tbody></table><h4 id="returns" tabindex="-1">Returns <a class="header-anchor" href="#returns" aria-hidden="true">#</a></h4><p><a href="../../interfaces/features/conversion.ScalingFunction"><code>ScalingFunction</code></a></p><hr><h3 id="addsoftcap" tabindex="-1">addSoftcap <a class="header-anchor" href="#addsoftcap" aria-hidden="true">#</a></h3><p>\u25B8 <strong>addSoftcap</strong>(<code>scaling</code>, <code>cap</code>, <code>power?</code>): <a href="../../interfaces/features/conversion.ScalingFunction"><code>ScalingFunction</code></a></p><p>Creates a scaling function based off an existing scaling function, with a softcap applied to it. The softcap will take any value above a certain value and raise it to a power. If the power is <1, this will effectively make the value scale slower after the cap.</p><p><strong><code>See</code></strong></p><p><a href="./conversion.html#softcap">softcap</a>.</p><h4 id="parameters-1" tabindex="-1">Parameters <a class="header-anchor" href="#parameters-1" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th><th style="text-align:left;">Default value</th><th style="text-align:left;">Description</th></tr></thead><tbody><tr><td style="text-align:left;"><code>scaling</code></td><td style="text-align:left;"><a href="../../interfaces/features/conversion.ScalingFunction"><code>ScalingFunction</code></a></td><td style="text-align:left;"><code>undefined</code></td><td style="text-align:left;">The raw scaling function.</td></tr><tr><td style="text-align:left;"><code>cap</code></td><td style="text-align:left;"><a href="./../util/computed.html#processedcomputable"><code>ProcessedComputable</code></a><<a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a>></td><td style="text-align:left;"><code>undefined</code></td><td style="text-align:left;">The value after which the softcap should be applied.</td></tr><tr><td style="text-align:left;"><code>power</code></td><td style="text-align:left;"><a href="./../util/computed.html#processedcomputable"><code>ProcessedComputable</code></a><<a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a>></td><td style="text-align:left;"><code>0.5</code></td><td style="text-align:left;">The power to raise value about the cap to.</td></tr></tbody></table><h4 id="returns-1" tabindex="-1">Returns <a class="header-anchor" href="#returns-1" aria-hidden="true">#</a></h4><p><a href="../../interfaces/features/conversion.ScalingFunction"><code>ScalingFunction</code></a></p><hr><h3 id="createconversion" tabindex="-1">createConversion <a class="header-anchor" href="#createconversion" aria-hidden="true">#</a></h3><p>\u25B8 <strong>createConversion</strong><<code>T</code>>(<code>optionsFunc</code>): <a href="./conversion.html#conversion"><code>Conversion</code></a><<code>T</code>></p><p>Lazily creates a conversion with the given options. You typically shouldn't use this function directly. Instead use one of the other conversion constructors, which will then call this.</p><p><strong><code>See</code></strong></p><ul><li><a href="./conversion.html#createcumulativeconversion">createCumulativeConversion</a>.</li><li><a href="./conversion.html#createindependentconversion">createIndependentConversion</a>.</li></ul><h4 id="type-parameters-1" tabindex="-1">Type parameters <a class="header-anchor" href="#type-parameters-1" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th></tr></thead><tbody><tr><td style="text-align:left;"><code>T</code></td><td style="text-align:left;">extends <a href="../../interfaces/features/conversion.ConversionOptions"><code>ConversionOptions</code></a></td></tr></tbody></table><h4 id="parameters-2" tabindex="-1">Parameters <a class="header-anchor" href="#parameters-2" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th><th style="text-align:left;">Description</th></tr></thead><tbody><tr><td style="text-align:left;"><code>optionsFunc</code></td><td style="text-align:left;"><a href="./feature.html#optionsfunc"><code>OptionsFunc</code></a><<code>T</code>, <a href="../../interfaces/features/conversion.BaseConversion"><code>BaseConversion</code></a>, <a href="./conversion.html#genericconversion"><code>GenericConversion</code></a>></td><td style="text-align:left;">Conversion options.</td></tr></tbody></table><h4 id="returns-2" tabindex="-1">Returns <a class="header-anchor" href="#returns-2" aria-hidden="true">#</a></h4><p><a href="./conversion.html#conversion"><code>Conversion</code></a><<code>T</code>></p><hr><h3 id="createcumulativeconversion" tabindex="-1">createCumulativeConversion <a class="header-anchor" href="#createcumulativeconversion" aria-hidden="true">#</a></h3><p>\u25B8 <strong>createCumulativeConversion</strong><<code>S</code>>(<code>optionsFunc</code>): <a href="./conversion.html#conversion"><code>Conversion</code></a><<code>S</code>></p><p>Creates a conversion that simply adds to the gainResource amount upon converting. This is similar to the behavior of "normal" layers in The Modding Tree. This is equivalent to just calling createConversion directly.</p><h4 id="type-parameters-2" tabindex="-1">Type parameters <a class="header-anchor" href="#type-parameters-2" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th></tr></thead><tbody><tr><td style="text-align:left;"><code>S</code></td><td style="text-align:left;">extends <a href="../../interfaces/features/conversion.ConversionOptions"><code>ConversionOptions</code></a></td></tr></tbody></table><h4 id="parameters-3" tabindex="-1">Parameters <a class="header-anchor" href="#parameters-3" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th><th style="text-align:left;">Description</th></tr></thead><tbody><tr><td style="text-align:left;"><code>optionsFunc</code></td><td style="text-align:left;"><a href="./feature.html#optionsfunc"><code>OptionsFunc</code></a><<code>S</code>, <a href="../../interfaces/features/conversion.BaseConversion"><code>BaseConversion</code></a>, <a href="./conversion.html#genericconversion"><code>GenericConversion</code></a>></td><td style="text-align:left;">Conversion options.</td></tr></tbody></table><h4 id="returns-3" tabindex="-1">Returns <a class="header-anchor" href="#returns-3" aria-hidden="true">#</a></h4><p><a href="./conversion.html#conversion"><code>Conversion</code></a><<code>S</code>></p><hr><h3 id="createindependentconversion" tabindex="-1">createIndependentConversion <a class="header-anchor" href="#createindependentconversion" aria-hidden="true">#</a></h3><p>\u25B8 <strong>createIndependentConversion</strong><<code>S</code>>(<code>optionsFunc</code>): <a href="./conversion.html#conversion"><code>Conversion</code></a><<code>S</code>></p><p>Creates a conversion that will replace the gainResource amount with the new amount upon converting. This is similar to the behavior of "static" layers in The Modding Tree.</p><h4 id="type-parameters-3" tabindex="-1">Type parameters <a class="header-anchor" href="#type-parameters-3" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th></tr></thead><tbody><tr><td style="text-align:left;"><code>S</code></td><td style="text-align:left;">extends <a href="../../interfaces/features/conversion.ConversionOptions"><code>ConversionOptions</code></a></td></tr></tbody></table><h4 id="parameters-4" tabindex="-1">Parameters <a class="header-anchor" href="#parameters-4" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th><th style="text-align:left;">Description</th></tr></thead><tbody><tr><td style="text-align:left;"><code>optionsFunc</code></td><td style="text-align:left;"><a href="./feature.html#optionsfunc"><code>OptionsFunc</code></a><<code>S</code>, <a href="../../interfaces/features/conversion.BaseConversion"><code>BaseConversion</code></a>, <a href="./conversion.html#genericconversion"><code>GenericConversion</code></a>></td><td style="text-align:left;">Converison options.</td></tr></tbody></table><h4 id="returns-4" tabindex="-1">Returns <a class="header-anchor" href="#returns-4" aria-hidden="true">#</a></h4><p><a href="./conversion.html#conversion"><code>Conversion</code></a><<code>S</code>></p><hr><h3 id="createlinearscaling" tabindex="-1">createLinearScaling <a class="header-anchor" href="#createlinearscaling" aria-hidden="true">#</a></h3><p>\u25B8 <strong>createLinearScaling</strong>(<code>base</code>, <code>coefficient</code>): <a href="../../interfaces/features/conversion.ScalingFunction"><code>ScalingFunction</code></a></p><p>Creates a scaling function based off the formula <code>(baseResource - base) * coefficient</code>. If the baseResource value is less than base then the currentGain will be 0.</p><p><strong><code>Example</code></strong></p><p>A scaling function created via <code>createLinearScaling(10, 0.5)</code> would produce the following values:</p><table><thead><tr><th>Base Resource</th><th>Current Gain</th></tr></thead><tbody><tr><td>10</td><td>1</td></tr><tr><td>12</td><td>2</td></tr><tr><td>20</td><td>6</td></tr></tbody></table><h4 id="parameters-5" tabindex="-1">Parameters <a class="header-anchor" href="#parameters-5" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th><th style="text-align:left;">Description</th></tr></thead><tbody><tr><td style="text-align:left;"><code>base</code></td><td style="text-align:left;"><a href="./../util/computed.html#computable"><code>Computable</code></a><<a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a>></td><td style="text-align:left;">The base variable in the scaling formula.</td></tr><tr><td style="text-align:left;"><code>coefficient</code></td><td style="text-align:left;"><a href="./../util/computed.html#computable"><code>Computable</code></a><<a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a>></td><td style="text-align:left;">The coefficient variable in the scaling formula.</td></tr></tbody></table><h4 id="returns-5" tabindex="-1">Returns <a class="header-anchor" href="#returns-5" aria-hidden="true">#</a></h4><p><a href="../../interfaces/features/conversion.ScalingFunction"><code>ScalingFunction</code></a></p><hr><h3 id="createpolynomialscaling" tabindex="-1">createPolynomialScaling <a class="header-anchor" href="#createpolynomialscaling" aria-hidden="true">#</a></h3><p>\u25B8 <strong>createPolynomialScaling</strong>(<code>base</code>, <code>exponent</code>): <a href="../../interfaces/features/conversion.ScalingFunction"><code>ScalingFunction</code></a></p><p>Creates a scaling function based off the formula <code>(baseResource / base) ^ exponent</code>. If the baseResource value is less than base then the currentGain will be 0.</p><p><strong><code>Example</code></strong></p><p>A scaling function created via <code>createPolynomialScaling(10, 0.5)</code> would produce the following values:</p><table><thead><tr><th>Base Resource</th><th>Current Gain</th></tr></thead><tbody><tr><td>10</td><td>1</td></tr><tr><td>40</td><td>2</td></tr><tr><td>250</td><td>5</td></tr></tbody></table><h4 id="parameters-6" tabindex="-1">Parameters <a class="header-anchor" href="#parameters-6" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th><th style="text-align:left;">Description</th></tr></thead><tbody><tr><td style="text-align:left;"><code>base</code></td><td style="text-align:left;"><a href="./../util/computed.html#computable"><code>Computable</code></a><<a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a>></td><td style="text-align:left;">The base variable in the scaling formula.</td></tr><tr><td style="text-align:left;"><code>exponent</code></td><td style="text-align:left;"><a href="./../util/computed.html#computable"><code>Computable</code></a><<a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a>></td><td style="text-align:left;">The exponent variable in the scaling formula.</td></tr></tbody></table><h4 id="returns-6" tabindex="-1">Returns <a class="header-anchor" href="#returns-6" aria-hidden="true">#</a></h4><p><a href="../../interfaces/features/conversion.ScalingFunction"><code>ScalingFunction</code></a></p><hr><h3 id="setuppassivegeneration" tabindex="-1">setupPassiveGeneration <a class="header-anchor" href="#setuppassivegeneration" aria-hidden="true">#</a></h3><p>\u25B8 <strong>setupPassiveGeneration</strong>(<code>layer</code>, <code>conversion</code>, <code>rate?</code>, <code>cap?</code>): <code>void</code></p><p>This will automatically increase the value of conversion.gainResource without lowering the value of the input resource. It will by default perform 100% of a conversion's currentGain per second. If you use a ref for the rate you can set it's value to 0 when passive generation should be disabled.</p><h4 id="parameters-7" tabindex="-1">Parameters <a class="header-anchor" href="#parameters-7" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th><th style="text-align:left;">Default value</th><th style="text-align:left;">Description</th></tr></thead><tbody><tr><td style="text-align:left;"><code>layer</code></td><td style="text-align:left;"><a href="../../interfaces/game/layers.BaseLayer"><code>BaseLayer</code></a></td><td style="text-align:left;"><code>undefined</code></td><td style="text-align:left;">The layer this passive generation will be associated with. Typically <code>this</code> when calling this function from inside a layer's options function.</td></tr><tr><td style="text-align:left;"><code>conversion</code></td><td style="text-align:left;"><a href="./conversion.html#genericconversion"><code>GenericConversion</code></a></td><td style="text-align:left;"><code>undefined</code></td><td style="text-align:left;">The conversion that will determine how much generation there is.</td></tr><tr><td style="text-align:left;"><code>rate</code></td><td style="text-align:left;"><a href="./../util/computed.html#computable"><code>Computable</code></a><<a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a>></td><td style="text-align:left;"><code>1</code></td><td style="text-align:left;">A multiplier to multiply against the conversion's currentGain.</td></tr><tr><td style="text-align:left;"><code>cap</code></td><td style="text-align:left;"><a href="./../util/computed.html#computable"><code>Computable</code></a><<code>null</code> | <a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a>></td><td style="text-align:left;"><code>null</code></td><td style="text-align:left;">A value that should not be passed via passive generation. If null, no cap is applied.</td></tr></tbody></table><h4 id="returns-7" tabindex="-1">Returns <a class="header-anchor" href="#returns-7" aria-hidden="true">#</a></h4><p><code>void</code></p><hr><h3 id="softcap" tabindex="-1">softcap <a class="header-anchor" href="#softcap" aria-hidden="true">#</a></h3><p>\u25B8 <strong>softcap</strong>(<code>value</code>, <code>cap</code>, <code>power?</code>): <a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a></p><p>Given a value, this function finds the amount above a certain value and raises it to a power. If the power is <1, this will effectively make the value scale slower after the cap.</p><p><strong><code>Example</code></strong></p><p>A softcap added via <code>addSoftcap(scaling, 100, 0.5)</code> would produce the following values:</p><table><thead><tr><th>Raw Value</th><th>Softcapped Value</th></tr></thead><tbody><tr><td>1</td><td>1</td></tr><tr><td>100</td><td>100</td></tr><tr><td>125</td><td>105</td></tr><tr><td>200</td><td>110</td></tr></tbody></table><h4 id="parameters-8" tabindex="-1">Parameters <a class="header-anchor" href="#parameters-8" aria-hidden="true">#</a></h4><table><thead><tr><th style="text-align:left;">Name</th><th style="text-align:left;">Type</th><th style="text-align:left;">Default value</th><th style="text-align:left;">Description</th></tr></thead><tbody><tr><td style="text-align:left;"><code>value</code></td><td style="text-align:left;"><a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a></td><td style="text-align:left;"><code>undefined</code></td><td style="text-align:left;">The raw value.</td></tr><tr><td style="text-align:left;"><code>cap</code></td><td style="text-align:left;"><a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a></td><td style="text-align:left;"><code>undefined</code></td><td style="text-align:left;">The value after which the softcap should be applied.</td></tr><tr><td style="text-align:left;"><code>power</code></td><td style="text-align:left;"><a href="./../lib/break_eternity.html#decimalsource"><code>DecimalSource</code></a></td><td style="text-align:left;"><code>0.5</code></td><td style="text-align:left;">The power to raise value above the cap to.</td></tr></tbody></table><h4 id="returns-8" tabindex="-1">Returns <a class="header-anchor" href="#returns-8" aria-hidden="true">#</a></h4><p><a href="./../util/bignum.html#decimalsource"><code>DecimalSource</code></a></p>',108),c=[d];function n(l,i,s,h,u,f){return a(),t("div",null,c)}var m=e(r,[["render",n]]);export{g as __pageData,m as default};
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