1 line
1.8 KiB
JavaScript
1 line
1.8 KiB
JavaScript
import{_ as t,c as a,a0 as s,o as n}from"./chunks/framework.P9qPzDnn.js";const u=JSON.parse('{"title":"Function: loadSettings()","description":"","frontmatter":{"editLink":false},"headers":[],"relativePath":"api/game/settings/functions/loadSettings.md","filePath":"api/game/settings/functions/loadSettings.md","lastUpdated":null}'),o={name:"api/game/settings/functions/loadSettings.md"};function i(r,e,d,l,c,f){return n(),a("div",null,e[0]||(e[0]=[s('<p><a href="./../../../">Profectus</a> / <a href="./../">game/settings</a> / loadSettings</p><h1 id="function-loadsettings" tabindex="-1">Function: loadSettings() <a class="header-anchor" href="#function-loadsettings" aria-label="Permalink to "Function: loadSettings()""></a></h1><blockquote><p><strong>loadSettings</strong>(): <code>void</code></p></blockquote><p>Loads the player settings from localStorage. Calls the <a href="./../../events/interfaces/GlobalEvents#loadsettings">game/events.GlobalEvents.loadSettings</a> event for custom properties to be included. Custom properties should be added by the file they relate to, so they won't be included if the file is tree shaken away. Custom properties should also register the field to modify said setting using <a href="./registerSettingField">registerSettingField</a>.</p><h2 id="returns" tabindex="-1">Returns <a class="header-anchor" href="#returns" aria-label="Permalink to "Returns""></a></h2><p><code>void</code></p><h2 id="defined-in" tabindex="-1">Defined in <a class="header-anchor" href="#defined-in" aria-label="Permalink to "Defined in""></a></h2><p><a href="https://code.incremental.social/profectus/Profectus/src/branch/main/src/game/settings.ts#L84" target="_blank" rel="noreferrer">profectus/src/game/settings.ts:84</a></p>',8)]))}const p=t(o,[["render",i]]);export{u as __pageData,p as default};
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