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add some upgrades
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parent
1b151cce12
commit
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1 changed files with 20 additions and 2 deletions
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@ -20,6 +20,7 @@ import { createTabFamily } from "features/tabs/tabFamily";
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import Tooltip from "features/tooltips/Tooltip.vue";
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import { globalBus } from "game/events";
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import { createLayer } from "game/layers";
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import { createUpgrade, GenericUpgrade } from "features/upgrades/upgrade";
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import {
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createAdditiveModifier,
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createMultiplicativeModifier,
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@ -1033,9 +1034,25 @@ const factory = createLayer(id, () => {
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visible: () => showIf(main.days[advancedDay - 1].opened.value)
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})) as GenericBuyable;
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const factoryBuyables = { expandFactory, oilFuel, carryToys };
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const upgrades = [createUpgrade(() => ({
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resource: trees.logs,
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cost: () =>Decimal.pow(10, upgradeAmount.value).mul(1e80),
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display: {
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title: "Sawmill Efficiency",
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description: "Metal increases sawmill consumption and production by *log(metal)/10"
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}
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})),
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createUpgrade(() => ({
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resource: trees.logs,
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cost: () =>Decimal.pow(10, upgradeAmount.value).mul(1e80),
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display: {
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title: "Sawmill Efficiency",
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description: "Metal increases sawmill consumption and production by *log(metal)/10"
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}
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})),]
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// pixi
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const upgradeAmount = computed(() => Object.values(upgrades).filter(u => u.bought.value).length) as ComputedRef<number>
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// load every sprite here so pixi doesn't complain about loading multiple times
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const assetsLoading = Promise.all([
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Assets.load(Object.values(FACTORY_COMPONENTS).map(x => x.imageSrc)),
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@ -1939,6 +1956,7 @@ const factory = createLayer(id, () => {
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factoryBuyables,
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generalTabCollapsed,
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hotkeys,
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upgrades,
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display: jsx(() => (
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<>
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{render(modifiersModal)}
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