add some upgrades

This commit is contained in:
unsoftcapped3 2022-12-23 00:07:10 +00:00
parent 1b151cce12
commit 24e8a477bf

View file

@ -20,6 +20,7 @@ import { createTabFamily } from "features/tabs/tabFamily";
import Tooltip from "features/tooltips/Tooltip.vue";
import { globalBus } from "game/events";
import { createLayer } from "game/layers";
import { createUpgrade, GenericUpgrade } from "features/upgrades/upgrade";
import {
createAdditiveModifier,
createMultiplicativeModifier,
@ -1033,9 +1034,25 @@ const factory = createLayer(id, () => {
visible: () => showIf(main.days[advancedDay - 1].opened.value)
})) as GenericBuyable;
const factoryBuyables = { expandFactory, oilFuel, carryToys };
const upgrades = [createUpgrade(() => ({
resource: trees.logs,
cost: () =>Decimal.pow(10, upgradeAmount.value).mul(1e80),
display: {
title: "Sawmill Efficiency",
description: "Metal increases sawmill consumption and production by *log(metal)/10"
}
})),
createUpgrade(() => ({
resource: trees.logs,
cost: () =>Decimal.pow(10, upgradeAmount.value).mul(1e80),
display: {
title: "Sawmill Efficiency",
description: "Metal increases sawmill consumption and production by *log(metal)/10"
}
})),]
// pixi
const upgradeAmount = computed(() => Object.values(upgrades).filter(u => u.bought.value).length) as ComputedRef<number>
// load every sprite here so pixi doesn't complain about loading multiple times
const assetsLoading = Promise.all([
Assets.load(Object.values(FACTORY_COMPONENTS).map(x => x.imageSrc)),
@ -1939,6 +1956,7 @@ const factory = createLayer(id, () => {
factoryBuyables,
generalTabCollapsed,
hotkeys,
upgrades,
display: jsx(() => (
<>
{render(modifiersModal)}