mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-22 00:21:34 +00:00
Add metal layer
This commit is contained in:
parent
7856d6f5e8
commit
36eb1474af
5 changed files with 540 additions and 23 deletions
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@ -30,6 +30,7 @@ import { createUpgrade, Upgrade } from "features/upgrades/upgrade";
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import elves from "./elves";
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import paper from "./paper";
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import boxes from "./boxes";
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import metal from "./metal";
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interface BetterFertilizerUpgOptions {
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canAfford: () => boolean;
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@ -294,6 +295,80 @@ const layer = createLayer(id, function (this: BaseLayer) {
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}
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}));
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const activeDrills = persistent<DecimalSource>(0);
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const drillCoal = computed(() => Decimal.times(activeDrills.value, 5e7));
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const buildDrill = createBuyable(() => ({
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resource: metal.metal,
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cost() {
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let v = this.amount.value;
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if (Decimal.gte(v, 100)) v = Decimal.pow(v, 2).div(100);
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if (Decimal.gte(v, 10000)) v = Decimal.pow(v, 2).div(10000);
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// v = Decimal.pow(0.95, paper.books.drillBook.amount.value).times(v);
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return Decimal.pow(v, 1.15).plus(10);
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},
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display: jsx(() => (
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<>
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<h3>Mining Drill</h3>
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<br />
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Dig through the ground to find 50,000,000 coal
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<br />
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<br />
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Currently:
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<br />+{format(drillCoal.value)} coal/sec
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<br />
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<br />
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Cost: {formatWhole(unref(buildDrill.cost!))} {buildDrill.resource.displayName}
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</>
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)),
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onPurchase() {
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activeDrills.value = Decimal.add(activeDrills.value, 1);
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},
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style: {
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color: colorText,
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width: "160px"
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}
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})) as GenericBuyable & { resource: Resource };
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const minDrill = createClickable(() => ({
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display: "0",
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style: { minHeight: "20px", width: "40px", color: colorText },
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canClick() {
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return Decimal.gt(activeDrills.value, 0);
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},
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onClick() {
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activeDrills.value = 0;
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}
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}));
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const removeDrill = createClickable(() => ({
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display: "-",
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style: { minHeight: "20px", width: "40px", color: colorText },
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canClick() {
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return Decimal.gt(activeDrills.value, 0);
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},
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onClick() {
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activeDrills.value = Decimal.sub(activeDrills.value, 1);
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}
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}));
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const addDrill = createClickable(() => ({
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display: "+",
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style: { minHeight: "20px", width: "40px", color: colorText },
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canClick() {
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return Decimal.lt(activeDrills.value, buildDrill.amount.value);
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},
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onClick() {
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activeDrills.value = Decimal.add(activeDrills.value, 1);
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}
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}));
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const maxDrill = createClickable(() => ({
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display: "Max",
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style: { minHeight: "20px", width: "40px", color: colorText },
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canClick() {
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return Decimal.lt(activeDrills.value, buildDrill.amount.value);
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},
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onClick() {
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activeDrills.value = buildDrill.amount.value;
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}
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}));
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const warmerCutters = createUpgrade(() => ({
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resource: noPersist(coal),
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cost: 5,
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@ -535,6 +610,15 @@ const layer = createLayer(id, function (this: BaseLayer) {
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return Decimal.gt(activeKilns.value, 0);
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}
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})),
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createAdditiveModifier(() => ({
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addend() {
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return drillCoal.value;
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},
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description: "Mining Drills",
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enabled() {
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return Decimal.gt(activeDrills.value, 0);
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}
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})),
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createMultiplicativeModifier(() => ({
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multiplier: 2,
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description: "Carry coal in boxes",
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@ -736,6 +820,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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color: colorCoal,
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coal,
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totalCoal,
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computedCoalGain,
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ash,
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activeFires,
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buildFire,
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@ -743,6 +828,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
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buildBonfire,
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activeKilns,
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buildKiln,
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activeDrills,
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buildDrill,
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warmerCutters,
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warmerPlanters,
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basicFertilizer,
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@ -820,6 +907,19 @@ const layer = createLayer(id, function (this: BaseLayer) {
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</Column>
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</>
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) : undefined}
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{metal.coalDrill.bought.value ? (
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<>
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<Spacer />
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<Column>
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{render(buildDrill)}
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<div>
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{formatWhole(activeDrills.value)}/
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{formatWhole(buildDrill.amount.value)}
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</div>
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{renderRow(minDrill, removeDrill, addDrill, maxDrill)}
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</Column>
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</>
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) : undefined}
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</Row>
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<Spacer />
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{renderRow(...row1upgrades)}
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395
src/data/layers/metal.tsx
Normal file
395
src/data/layers/metal.tsx
Normal file
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@ -0,0 +1,395 @@
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import Spacer from "components/layout/Spacer.vue";
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import MainDisplay from "features/resources/MainDisplay.vue";
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import Toggle from "components/fields/Toggle.vue"
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import Modal from "components/Modal.vue";
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import { createCollapsibleModifierSections, setUpDailyProgressTracker } from "data/common";
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import { jsx, showIf } from "features/feature";
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import { createResource, trackBest } from "features/resources/resource";
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import { BaseLayer, createLayer } from "game/layers";
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import Decimal, { DecimalSource } from "lib/break_eternity";
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import { render, renderRow } from "util/vue";
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import { persistent } from "game/persistence";
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import { globalBus } from "game/events";
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import { createAdditiveModifier, createMultiplicativeModifier, createSequentialModifier } from "game/modifiers";
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import { computed, ref, unref } from "vue";
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import { createBar } from "features/bars/bar";
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import { Direction } from "util/common";
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import { format, formatWhole } from "util/break_eternity";
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import { createClickable } from "features/clickables/clickable";
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import coal from "./coal"
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import { createUpgrade, GenericUpgrade } from "features/upgrades/upgrade";
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import { noPersist } from "game/persistence"
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import { createBuyable, GenericBuyable } from "features/buyable";
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const id = "metal";
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const day = 7;
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const layer = createLayer(id, function (this: BaseLayer) {
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const name = "Metal";
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const color = "#888B8D";
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const metal = createResource<DecimalSource>(0, "metal ingots", undefined, true);
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const bestMetal = trackBest(metal);
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const ore = createResource<DecimalSource>(0, "ore");
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const bestOre = trackBest(ore);
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const orePurity = createSequentialModifier(() => [
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createMultiplicativeModifier(() => ({
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multiplier: 5,
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description: "Crucible",
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enabled: crucible.bought
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})),
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createMultiplicativeModifier(() => ({
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multiplier: 2,
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description: "Industrial Furnace",
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enabled: industrialFurnace.bought
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})),
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createMultiplicativeModifier(() => ({
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multiplier: () => Decimal.add(hotterForgeEffect.value, 1),
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description: "Hotter Forges",
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enabled: () => Decimal.gte(hotterForge.amount.value, 1)
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}))
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]);
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const computedOrePurity = computed(() => orePurity.apply(0.1));
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const autoSmeltSpeed = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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addend: () => Decimal.times(industrialCrucible.amount.value, 10),
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description: "Industrial Crucibles",
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enabled: () => Decimal.gte(industrialCrucible.amount.value, 1)
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}))
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]);
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const computedAutoSmeltSpeed = computed(() => autoSmeltSpeed.apply(0));
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const coalCost = 1e10;
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const smeltableOre = computed(() =>
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Decimal.min(
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ore.value,
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Decimal.div(coal.coal.value, coalCost)
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).floor().max(0)
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);
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const smeltOreButton = createClickable(() => ({
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display: jsx(() => {
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const cost = Decimal.gte(smeltableOre.value, 1)
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? smeltableOre.value
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: Decimal.add(smeltableOre.value, 1);
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return (
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<>
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<span style="font-size: large">
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Smelt {format(Decimal.times(smeltableOre.value, computedOrePurity.value))} {metal.displayName}
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</span><br />
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<span style="font-size: large">
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Cost: {formatWhole(cost)} {ore.displayName}; {formatWhole(Decimal.times(cost, coalCost))} {coal.coal.displayName}
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</span>
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</>
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)
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}),
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canClick: () => Decimal.gte(smeltableOre.value, 1),
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onClick() {
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if (!unref(this.canClick)) return;
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smeltOre(smeltableOre.value);
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},
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style: {
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width: "600px",
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minHeight: "unset"
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}
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}));
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function smeltOre(amount: DecimalSource) {
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let [metalGain, oreConsumption, coalConsumption] = [
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Decimal.times(amount, computedOrePurity.value),
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amount,
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Decimal.times(amount, coalCost)
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];
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metal.value = Decimal.add(metal.value, metalGain);
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ore.value = Decimal.sub(ore.value, oreConsumption);
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coal.coal.value = Decimal.sub(coal.coal.value, coalConsumption);
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}
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const oreAmount = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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addend: () => oreDrill.amount.value,
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description: "Mining Drills",
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enabled: () => Decimal.gte(oreDrill.amount.value, 1)
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}))
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]);
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const computedOreAmount = computed(() => oreAmount.apply(1));
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const oreSpeed = createSequentialModifier(() => [
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createMultiplicativeModifier(() => ({
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multiplier: 2,
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description: "A Simple Pickaxe",
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enabled: simplePickaxe.bought
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})),
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createMultiplicativeModifier(() => ({
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multiplier: 2,
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description: "Double Pickaxe",
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enabled: doublePickaxe.bought
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})),
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createMultiplicativeModifier(() => ({
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multiplier: 2.5,
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description: "Mining Drills",
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enabled: () => Decimal.gte(oreDrill.amount.value, 1)
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}))
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]);
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const computedOreSpeed = computed(() => oreSpeed.apply(1));
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const oreProgress = persistent<DecimalSource>(0);
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const maxOreProgress = 10;
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const oreBar = createBar(() => ({
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width: 400,
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height: 25,
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direction: Direction.Right,
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fillStyle: { backgroundColor: color },
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progress: () => Decimal.div(oreProgress.value, maxOreProgress)
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}));
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const metalGain = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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addend: computedAutoSmeltSpeed,
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enabled: autoSmeltEnabled
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})),
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createMultiplicativeModifier(() => ({
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multiplier: computedOrePurity
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}))
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]);
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const computedMetalGain = computed(() => metalGain.apply(0));
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const oreGain = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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addend: computedOreAmount
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})),
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createMultiplicativeModifier(() => ({
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multiplier: computedOreSpeed
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})),
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createMultiplicativeModifier(() => ({
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multiplier: Decimal.reciprocate(maxOreProgress)
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}))
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])
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const computedOreGain = computed(() => oreGain.apply(0));
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const netOreGain = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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addend: computedOreGain
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})),
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createAdditiveModifier(() => ({
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addend: () => Decimal.negate(computedAutoSmeltSpeed.value),
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enabled: autoSmeltEnabled
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}))
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])
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const computedNetOreGain = computed(() => netOreGain.apply(0));
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const simplePickaxe = createUpgrade(() => ({
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resource: noPersist(metal),
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cost: 0.1,
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display: {
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title: "A Simple Pickaxe",
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description: "Make a simple pickaxe to help mine faster.<br/><br/>Halve the time to mine more ore"
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}
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}));
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const doublePickaxe = createUpgrade(() => ({
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resource: noPersist(metal),
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cost: 0.1,
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display: {
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title: "Double Pickaxe",
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description: "This is too slow. What if you swung two pickaxes at once?<br/><br/>Halve the time to mine ore, again"
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},
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visibility: () => showIf(doublePickaxe.bought.value)
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})) as GenericUpgrade;
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const crucible = createUpgrade(() => ({
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resource: noPersist(metal),
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cost: 1,
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display: {
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title: "Crucible",
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description: "Smelting this all by hand is rather painful, and a lot of the metal is left in the slag. A small crucible should help a lot!<br/><br/>Increase the metal extracted per ore by 5x"
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},
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visibility: () => showIf(crucible.bought.value || Decimal.div(bestOre.value, computedOrePurity.value).plus(bestMetal.value).gte(1))
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})) as GenericUpgrade;
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const coalDrill = createUpgrade(() => ({
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resource: noPersist(metal),
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cost: 0,
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display: {
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title: "Coal Drilling",
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description: "These mining drills are pretty powerful, mining more ore than you can actually smelt. Could be worth making some to mine coal instead"
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},
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visibility: () => showIf(Decimal.gte(oreDrill.amount.value, 1) && (
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coalDrill.bought.value ||
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Decimal.lt(coal.computedCoalGain.value, Decimal.times(computedOreAmount.value, computedOreSpeed.value).div(maxOreProgress).times(coalCost))))
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})) as GenericUpgrade;
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const industrialFurnace = createUpgrade(() => ({
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canAfford() {
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return Decimal.gte(metal.value, 50) && Decimal.gte(coal.coal.value, 1e11)
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},
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onPurchase() {
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metal.value = Decimal.sub(metal.value, 50);
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coal.coal.value = Decimal.sub(coal.coal.value, 1e11);
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},
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display: {
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title: "Industrial Furnace",
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description: `Moving smelting out of the open air and into a dedicated furnace should make efficiency even better. Double metal gained per ore
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<br/>
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<br/>
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Cost: 50 ${metal.displayName}<br/>${format(1e11)} ${coal.coal.displayName}`
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}
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}));
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const oreDrill = createBuyable(() => ({
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resource: noPersist(metal),
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cost() { return Decimal.pow(this.amount.value, 1.15).plus(10)},
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display: {
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title: "Mining Drill",
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description: "An automated machine to help you mine more ore, faster",
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effectDisplay: jsx(() => <>Mine 2.5x faster. Increase ore mining amount by {formatWhole(oreDrill.amount.value)} ore per operation</>)
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},
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visibility: () => showIf(Decimal.gte(oreDrill.amount.value, 1) || Decimal.div(bestOre.value, computedOrePurity.value).plus(bestMetal.value).gte(10)),
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style: { width: '200px' }
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})) as GenericBuyable
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const industrialCrucible = createBuyable(() => ({
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resource: noPersist(metal),
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cost() { return Decimal.pow(Decimal.times(this.amount.value, 10), 1.15).plus(10)},
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display: {
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title: "Industrial Crucible",
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description: "A giant automated crucible furnace, letting you smelt ore better and faster",
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effectDisplay: jsx(() => <>Get 50% more metal per ore, and smelt {formatWhole(Decimal.times(industrialCrucible.amount.value, 10))} ore per second</>)
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},
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visibility: () => showIf(Decimal.gte(industrialCrucible.amount.value, 1) || Decimal.gte(oreDrill.amount.value, 4) || Decimal.gte(bestOre.value, 50)),
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style: { width: '200px' }
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})) as GenericBuyable
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const autoSmeltEnabled = persistent<boolean>(true);
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const hotterForge = createBuyable(() => ({
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resource: coal.coal,
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cost() { return Decimal.pow(10, this.amount.value).times(1e12)},
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display: {
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title: "Hotter Forges",
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description: "More coal makes the fires burn hotter, getting just a little more metal out of each bit of ore",
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effectDisplay: jsx(() => <>Gain {formatWhole(Decimal.times(hotterForgeEffect.value, 100))}% more metal per ore</>)
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},
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visibility: () => showIf(Decimal.gte(hotterForge.amount.value, 1) || industrialFurnace.bought.value),
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style: { width: '200px' }
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})) as GenericBuyable;
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const hotterForgeEffect = computed(() => Decimal.times(hotterForge.amount.value, 0.25));
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globalBus.on("update", diff => {
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oreProgress.value = Decimal.times(diff, computedOreSpeed.value).plus(oreProgress.value);
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const oreGain = oreProgress.value.div(maxOreProgress).trunc();
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oreProgress.value = oreProgress.value.minus(oreGain.times(maxOreProgress));
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ore.value = Decimal.add(ore.value, oreGain);
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if (autoSmeltEnabled.value && Decimal.gte(smeltableOre.value, Decimal.times(industrialCrucible.amount.value, 10).times(diff))) {
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smeltOre(Decimal.min(
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smeltableOre.value,
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Decimal.times(industrialCrucible.amount.value, 10).times(diff)
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));
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}
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});
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const [generalTab, generalTabCollapsed] = createCollapsibleModifierSections(() => [
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{
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title: "Automatic Smelting",
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modifier: autoSmeltSpeed,
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base: 0,
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visible() {
|
||||
return Decimal.gt(industrialCrucible.amount.value, 0);
|
||||
}
|
||||
},
|
||||
{
|
||||
title: "Metal per Ore",
|
||||
modifier: orePurity,
|
||||
base: 0.1
|
||||
},
|
||||
{
|
||||
title: "Ore per Mining Operation",
|
||||
modifier: oreAmount,
|
||||
base: 1
|
||||
},
|
||||
{
|
||||
title: "Mining Speed",
|
||||
modifier: oreSpeed,
|
||||
base: 1
|
||||
}
|
||||
]);
|
||||
const showModifiersModal = ref(false);
|
||||
const modifiersModal = jsx(() => (
|
||||
<Modal
|
||||
modelValue={showModifiersModal.value}
|
||||
onUpdate:modelValue={(value: boolean) => (showModifiersModal.value = value)}
|
||||
v-slots={{
|
||||
header: () => <h2>{name} Modifiers</h2>,
|
||||
body: generalTab
|
||||
}}
|
||||
/>
|
||||
));
|
||||
|
||||
const { total: totalMetal, trackerDisplay } = setUpDailyProgressTracker({
|
||||
resource: metal,
|
||||
goal: 5000,
|
||||
name,
|
||||
day,
|
||||
color,
|
||||
modal: {
|
||||
show: showModifiersModal,
|
||||
display: modifiersModal
|
||||
}
|
||||
});
|
||||
|
||||
return {
|
||||
name,
|
||||
day,
|
||||
color,
|
||||
ore,
|
||||
bestOre,
|
||||
oreProgress,
|
||||
metal,
|
||||
bestMetal,
|
||||
totalMetal,
|
||||
simplePickaxe,
|
||||
doublePickaxe,
|
||||
crucible,
|
||||
coalDrill,
|
||||
industrialFurnace,
|
||||
oreDrill,
|
||||
industrialCrucible,
|
||||
autoSmeltEnabled,
|
||||
hotterForge,
|
||||
minWidth: 700,
|
||||
display: jsx(() => (
|
||||
<>
|
||||
{render(trackerDisplay)}
|
||||
<Spacer />
|
||||
<MainDisplay resource={metal} color={color} style="margin-bottom: 0" sticky={false}
|
||||
productionDisplay={
|
||||
<>{{
|
||||
[-1]: <>{format(computedMetalGain.value)}/s</>,
|
||||
0: undefined,
|
||||
1: <>+{format(computedMetalGain.value)}/s</>
|
||||
}[Decimal.compare(computedMetalGain.value, 0)]}</>
|
||||
}
|
||||
/>
|
||||
<Spacer />
|
||||
{render(smeltOreButton)}
|
||||
{Decimal.gte(industrialCrucible.amount.value, 1)
|
||||
? <div style={{width: '150px'}}>
|
||||
<Toggle title="Auto Smelt" modelValue={autoSmeltEnabled.value} onUpdate:modelValue={value => (autoSmeltEnabled.value = value)}/>
|
||||
</div>
|
||||
: undefined}
|
||||
<Spacer />
|
||||
<MainDisplay resource={ore} color={color} style="margin-bottom: 0" sticky={false}
|
||||
productionDisplay={
|
||||
<>{{
|
||||
[-1]: <>{format(computedNetOreGain.value)}/s</>,
|
||||
0: undefined,
|
||||
1: <>+{format(computedNetOreGain.value)}/s</>
|
||||
}[Decimal.compare(computedNetOreGain.value, 0)]}</>
|
||||
}
|
||||
/>
|
||||
<Spacer />
|
||||
<div>
|
||||
Currently mining {format(computedOreAmount.value)} ore every {format(Decimal.div(maxOreProgress, computedOreSpeed.value))} seconds
|
||||
</div>
|
||||
{render(oreBar)}
|
||||
<Spacer />
|
||||
{renderRow(simplePickaxe, doublePickaxe, crucible, coalDrill, industrialFurnace)}
|
||||
{renderRow(oreDrill, industrialCrucible, hotterForge)}
|
||||
</>
|
||||
))
|
||||
}
|
||||
});
|
||||
|
||||
export default layer;
|
|
@ -26,10 +26,12 @@ import coalSymbol from "./symbols/coal.png";
|
|||
import elfSymbol from "./symbols/elf.png";
|
||||
import paperSymbol from "./symbols/paperStacks.png";
|
||||
import boxesSymbol from "./symbols/cardboardBox.png";
|
||||
import metalSymbol from "./symbols/metal.png";
|
||||
import coal from "./layers/coal";
|
||||
import elves from "./layers/elves";
|
||||
import paper from "./layers/paper";
|
||||
import boxes from "./layers/boxes";
|
||||
import metal from "./layers/metal";
|
||||
|
||||
export interface Day extends VueFeature {
|
||||
day: number;
|
||||
|
@ -198,15 +200,15 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 7,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
symbol: "",
|
||||
layer: "metal",
|
||||
symbol: metalSymbol,
|
||||
story: "",
|
||||
completedStory: ""
|
||||
})),
|
||||
createDay(() => ({
|
||||
day: 8,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "cloth"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -214,7 +216,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 9,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "oil"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -222,7 +224,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 10,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "plastic"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -230,7 +232,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 11,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "dyes"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -238,7 +240,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 12,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "management"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -246,7 +248,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 13,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // ""
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -254,7 +256,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 14,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // ""
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -262,7 +264,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 15,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "wrapping paper"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -270,7 +272,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 16,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "ribbons"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -278,7 +280,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 17,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "toys 1"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -286,7 +288,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 18,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "toys 2"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -294,7 +296,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 19,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "toys 3"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -302,7 +304,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 20,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "presents"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -310,7 +312,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 21,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "reindeer"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -318,7 +320,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 22,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "sleigh"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -326,7 +328,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 23,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "distribution route planning"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -334,7 +336,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
createDay(() => ({
|
||||
day: 24,
|
||||
shouldNotify: false,
|
||||
layer: null,
|
||||
layer: null, // "packing the presents"
|
||||
symbol: "",
|
||||
story: "",
|
||||
completedStory: ""
|
||||
|
@ -398,7 +400,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
export const getInitialLayers = (
|
||||
/* eslint-disable-next-line @typescript-eslint/no-unused-vars */
|
||||
player: Partial<PlayerData>
|
||||
): Array<GenericLayer> => [main, trees, workshop, coal, elves, paper, boxes];
|
||||
): Array<GenericLayer> => [main, trees, workshop, coal, elves, paper, boxes, metal];
|
||||
|
||||
/**
|
||||
* A computed ref whose value is true whenever the game is over.
|
||||
|
|
BIN
src/data/symbols/metal.png
Normal file
BIN
src/data/symbols/metal.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.9 KiB |
|
@ -1,5 +1,5 @@
|
|||
<template>
|
||||
<Sticky>
|
||||
<Sticky v-if="sticky">
|
||||
<div
|
||||
class="main-display-container"
|
||||
:class="classes ?? {}"
|
||||
|
@ -20,6 +20,25 @@
|
|||
</div>
|
||||
</div>
|
||||
</Sticky>
|
||||
<div v-else
|
||||
class="main-display-container"
|
||||
:class="classes ?? {}"
|
||||
:style="[{ height: '50px' }, style ?? {}]"
|
||||
>
|
||||
<div class="main-display">
|
||||
<span v-if="showPrefix">You have </span>
|
||||
<ResourceVue :resource="resource" :color="color || 'white'" />
|
||||
{{ resource.displayName
|
||||
}}<!-- remove whitespace -->
|
||||
<span v-if="effectComponent"
|
||||
>, <component :is="effectComponent" ref="effectRef"
|
||||
/></span>
|
||||
<span v-if="productionComponent">
|
||||
<br />
|
||||
<component :is="productionComponent" ref="effectRef"
|
||||
/></span>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
|
@ -32,14 +51,15 @@ import { computeOptionalComponent } from "util/vue";
|
|||
import { ComponentPublicInstance, ref, Ref, StyleValue } from "vue";
|
||||
import { computed, toRefs } from "vue";
|
||||
|
||||
const _props = defineProps<{
|
||||
const _props = withDefaults(defineProps<{
|
||||
resource: Resource;
|
||||
color?: string;
|
||||
classes?: Record<string, boolean>;
|
||||
style?: StyleValue;
|
||||
effectDisplay?: CoercableComponent;
|
||||
productionDisplay?: CoercableComponent;
|
||||
}>();
|
||||
sticky?: boolean
|
||||
}>(), {sticky: true});
|
||||
const props = toRefs(_props);
|
||||
|
||||
const effectRef = ref<ComponentPublicInstance | null>(null);
|
||||
|
|
Loading…
Reference in a new issue