mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-25 18:00:25 +00:00
remove unused imports
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parent
91015b4652
commit
39bbbe0c25
1 changed files with 74 additions and 72 deletions
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@ -15,7 +15,6 @@ import player from "game/player";
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import "./styles/factory.css";
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import { globalBus } from "game/events";
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import { Container } from "@pixi/display";
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import { Matrix } from "@pixi/math";
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const id = "factory";
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@ -42,27 +41,12 @@ function getRelativeCoords(e: MouseEvent) {
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};
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}
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const factorySize = {
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width: 50,
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height: 50
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};
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const blockSize = 50;
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interface FactoryComponent {
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directionIn: Direction | undefined;
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directionOut: Direction | undefined;
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imageSrc: string;
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name: string;
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description: string;
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type: string;
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sprite: Sprite;
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}
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async function positionSprite(name: string, y: number, x: number, width: number, height: number) {
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const sprite = await createSprite(name);
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sprite.width = width;
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sprite.height = height;
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sprite.y = y;
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sprite.x = x;
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return sprite;
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}
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const factory = createLayer(id, () => {
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// layer display
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const name = "The Factory";
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@ -107,11 +91,9 @@ const factory = createLayer(id, () => {
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square: Infinity
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},
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consumption: {},
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consumptionStock: {},
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onProduce(times) {
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}
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consumptionStock: {}
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}
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} as Record<string, FactoryComponentDeclaration>;
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} as Record<"cursor" | "conveyor" | "square", FactoryComponentDeclaration>;
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type FactoryCompNames = keyof typeof FACTORY_COMPONENTS;
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type BuildableCompName = Exclude<FactoryCompNames, "cursor">;
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@ -165,11 +147,14 @@ const factory = createLayer(id, () => {
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const isMouseHoverShown = ref(false);
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const whatIsHovered = ref<FactoryCompNames | "">("");
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const compSelected = ref<FactoryCompNames>("cursor");
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const components: Ref<unknown[][]> = persistent(
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Array(blockAmts.h)
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const components: Ref<(FactoryComponent | null)[][]> = persistent(
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Array(factorySize.width)
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.fill(undefined)
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.map(() => Array(blockAmts.w).fill(undefined))
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.map(() => Array(factorySize.height).fill(null))
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);
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const compInternalData: (FactoryInternal | null)[][] = Array(factorySize.width)
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.fill(undefined)
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.map(() => Array(factorySize.height).fill(null));
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// pixi
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const app = new Application({
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@ -184,18 +169,16 @@ const factory = createLayer(id, () => {
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app.stage.sortableChildren = true;
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globalBus.on("update", diff => {
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// will change soon:tm:
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const tick = diff;
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for (const y of components.keys()) {
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for (const x of components[y].keys()) {
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const data = componentData.value[y][x];
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const compData = components[y][x];
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for (const y of components.value.keys()) {
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for (const x of components.value[y].keys()) {
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const data = components.value[y][x];
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const compData = compInternalData[y][x];
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//console.log(compData, data)
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if (data === null || compData === null) continue;
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const factoryData = FACTORY_COMPONENTS[data.type];
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if (data.ticksDone >= factoryData.tick) {
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console.log(compData.canProduce);
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if (!compData.canProduce.value) continue;
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const cyclesDone = Math.floor(data.ticksDone / factoryData.tick);
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console.log("produce", data.ticksDone, factoryData.tick);
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@ -214,9 +197,7 @@ const factory = createLayer(id, () => {
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}
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});
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async function changeFactoryComponent(y: number, x: number) {
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/*async function changeFactoryComponent(y: number, x: number) {
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const comp = componentData.value[y][x];
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if (comp === null) return;
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const data = FACTORY_COMPONENTS[comp.type];
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@ -243,16 +224,7 @@ const factory = createLayer(id, () => {
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})
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};
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spriteContainer.addChild(sprite);
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}
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function removeFactoryComponent(y: number, x: number) {
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const comp = components[y][x];
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if (comp === null) return;
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comp.sprite.destroy();
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componentData.value[y][x] = null;
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components[y][x] = null;
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spriteContainer.removeChild(comp.sprite);
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}
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}*/
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// draw graphics
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function updateGraphics() {
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@ -262,8 +234,8 @@ const factory = createLayer(id, () => {
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spriteContainer.x = mapOffset.x * blockSize + app.view.width / 2;
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spriteContainer.y = mapOffset.y * blockSize + app.view.height / 2;
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if (isMouseHoverShown.value) {
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let { tx, ty } = spriteContainer.localTransform;
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if (isMouseHoverShown.value && compSelected.value === "cursor") {
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const { tx, ty } = spriteContainer.localTransform;
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graphicContainer.beginFill(0x808080);
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graphicContainer.drawRect(
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roundDownTo(mouseCoords.x - tx, blockSize) + tx,
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@ -275,45 +247,74 @@ const factory = createLayer(id, () => {
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}
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watchEffect(updateGraphics);
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let pointerDown = ref(false), pointerDrag = ref(false);
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const pointerDown = ref(false),
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pointerDrag = ref(false);
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function onFactoryPointerMove(e: PointerEvent) {
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const { x, y } = getRelativeCoords(e);
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mouseCoords.x = x;
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mouseCoords.y = y;
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if (pointerDown.value && (pointerDrag.value || Math.abs(e.movementX) > 2 || Math.abs(e.movementY) > 2)) {
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if (
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pointerDown.value &&
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compSelected.value === "cursor" &&
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(pointerDrag.value || Math.abs(e.movementX) > 2 || Math.abs(e.movementY) > 2)
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) {
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pointerDrag.value = true;
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mapOffset.x += e.movementX / blockSize;
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mapOffset.y += e.movementY / blockSize;
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}
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}
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async function onFactoryPointerDown(e: PointerEvent) {
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async function onFactoryPointerDown() {
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window.addEventListener("pointerup", onFactoryPointerUp);
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pointerDown.value = true;
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}
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async function onFactoryPointerUp(e: PointerEvent) {
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if (!pointerDrag.value) {
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if (compSelected.value !== "") {
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let { tx, ty } = spriteContainer.localTransform;
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let { x, y } = getRelativeCoords(e);
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x = roundDownTo(x - tx, blockSize) / blockSize;
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y = roundDownTo(y - ty, blockSize) / blockSize;
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// make sure they're not dragging and that
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// they aren't trying to put down a cursor
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if (!pointerDrag.value && compSelected.value !== "cursor") {
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const { tx, ty } = spriteContainer.localTransform;
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let { x, y } = getRelativeCoords(e);
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x = roundDownTo(x - tx, blockSize) / blockSize;
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y = roundDownTo(y - ty, blockSize) / blockSize;
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const factoryBaseData = FACTORY_COMPONENTS[compSelected.value];
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const sheet = await Assets.load(factoryBaseData.imageSrc);
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const sprite = new Sprite(sheet);
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const basicData = structuredClone(
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FACTORY_COMPONENTS[compSelected.value]
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) as FactoryComponent;
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basicData.type = compSelected.value;
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const sheet = await Assets.load(basicData.imageSrc);
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basicData.sprite = new Sprite(sheet);
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console.log(x, y);
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basicData.sprite.x = x * blockSize;
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basicData.sprite.y = y * blockSize;
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basicData.sprite.width = blockSize;
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basicData.sprite.height = blockSize;
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spriteContainer.addChild(basicData.sprite);
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}
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sprite.x = x * blockSize;
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sprite.y = y * blockSize;
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sprite.width = blockSize;
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sprite.height = blockSize;
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components.value[y][x] = {
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type: compSelected.value,
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ticksDone: 0,
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consumptionStock: structuredClone(factoryBaseData.consumptionStock),
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productionStock: structuredClone(factoryBaseData.productionStock)
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};
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compInternalData[y][x] = {
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canProduce: computed(() => {
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if (!(factoryBaseData.canProduce?.value ?? true)) return false;
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// this should NEVER be null
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const compData = components.value[y][x] as FactoryComponent;
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for (const [key, res] of Object.entries(compData.productionStock)) {
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// if the current stock + production is more than you can handle
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if (
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res + factoryBaseData.production[key] >
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factoryBaseData.productionStock[key]
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)
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return false;
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}
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for (const [key, res] of Object.entries(compData.consumptionStock)) {
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// make sure you have enough to produce
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if (res < factoryBaseData.consumptionStock[key]) return false;
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}
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return true;
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}),
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sprite
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};
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spriteContainer.addChild(sprite);
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}
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window.removeEventListener("pointerup", onFactoryPointerUp);
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@ -343,6 +344,7 @@ const factory = createLayer(id, () => {
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minWidth: 700,
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minimizable: false,
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style: { overflow: "hidden" },
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components,
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display: jsx(() => (
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<div class="layer-container">
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<button class="goBack" onClick={goBack}>
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