mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-12-03 13:21:31 +00:00
Settings update
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parent
f193d0f4b3
commit
3bdf33a4b6
13 changed files with 155 additions and 37 deletions
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
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@ -6,7 +6,7 @@
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"editor.defaultFormatter": "esbenp.prettier-vscode",
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"git.ignoreLimitWarning": true,
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"[typescriptreact]": {
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"editor.defaultFormatter": "vscode.typescript-language-features"
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"editor.defaultFormatter": "esbenp.prettier-vscode"
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},
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"typescript.tsdk": "node_modules/typescript/lib"
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}
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@ -1,17 +1,26 @@
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<template>
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<Modal v-model="isOpen">
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<template v-slot:header>
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<h2>Options</h2>
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<h2>Settings</h2>
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<div class="option-tabs">
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<button :class="{selected: isTab('behaviour')}" @click="setTab('behaviour')">Behaviour</button>
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<button :class="{selected: isTab('appearance')}" @click="setTab('appearance')">Appearance</button>
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</div>
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</template>
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<template v-slot:body>
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<Select title="Theme" :options="themes" v-model="theme" />
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<component :is="settingFieldsComponent" />
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<Toggle title="Show TPS" v-model="showTPS" />
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<hr />
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<div v-if="isTab('behaviour')">
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<Toggle :title="autosaveTitle" v-model="autosave" />
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<FeedbackButton v-if="!autosave" class="button save-button" @click="save()">Manually save</FeedbackButton>
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<Toggle v-if="projInfo.enablePausing" :title="isPausedTitle" v-model="isPaused" />
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<Toggle :title="autoPauseTitle" v-model="autoPause" />
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</div>
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<div v-if="isTab('appearance')">
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<Select :title="themeTitle" :options="themes" v-model="theme" />
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<component :is="settingFieldsComponent" />
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<Toggle :title="showTPSTitle" v-model="showTPS" />
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<Toggle :title="progressMethodTitle" v-model="usingLog" />
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<Toggle :title="alignModifierUnitsTitle" v-model="alignUnits" />
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</div>
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</template>
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</Modal>
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</template>
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@ -25,19 +34,36 @@ import Tooltip from "features/tooltips/Tooltip.vue";
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import player from "game/player";
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import settings, { settingFields } from "game/settings";
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import { camelToTitle } from "util/common";
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import { save } from "util/save";
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import { coerceComponent, render } from "util/vue";
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import { computed, ref, toRefs } from "vue";
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import Select from "./fields/Select.vue";
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import Toggle from "./fields/Toggle.vue";
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import FeedbackButton from "./fields/FeedbackButton.vue";
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const isOpen = ref(false);
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const currentTab = ref("behaviour");
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defineExpose({
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isTab,
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setTab,
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save() {
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save();
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},
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open() {
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isOpen.value = true;
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}
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});
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function isTab (tab: string): boolean {
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return tab == currentTab.value;
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}
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function setTab (tab: string) {
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currentTab.value = tab;
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}
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const themes = Object.keys(rawThemes).map(theme => ({
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label: camelToTitle(theme),
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value: theme
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@ -47,8 +73,10 @@ const settingFieldsComponent = computed(() => {
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return coerceComponent(jsx(() => <>{settingFields.map(render)}</>));
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});
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const { showTPS, theme } = toRefs(settings);
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const { autosave, usingLog, alignUnits } = toRefs(player);
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const { showTPS, theme, usingLog, alignUnits } = toRefs(settings);
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const { autosave, autoPause } = toRefs(player);
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const isPaused = computed({
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get() {
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return player.devSpeed === 0;
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@ -58,32 +86,85 @@ const isPaused = computed({
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}
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});
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const autosaveTitle = jsx(() => (
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<span>
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<span class="option-title">
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Autosave<Tooltip display="Save-specific">*</Tooltip>
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<desc>Automatically save the game every second or when the game is closed.</desc>
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</span>
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));
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const isPausedTitle = jsx(() => (
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<span>
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<span class="option-title">
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Pause game<Tooltip display="Save-specific">*</Tooltip>
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<desc>Stop everything from moving.</desc>
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</span>
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));
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const autoPauseTitle = jsx(() => (
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<span class="option-title">
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Auto-pause<Tooltip display="Save-specific">*</Tooltip>
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<desc>Automatically pause the game when a day is completed. It is best to keep this on to avoid over-grinding.</desc>
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</span>
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));
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const themeTitle = jsx(() => (
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<span class="option-title">
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Theme
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<desc>How the game looks.</desc>
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</span>
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));
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const showTPSTitle = jsx(() => (
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<span class="option-title">
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Show TPS
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<desc>Show TPS meter at the bottom-left corner of the page.</desc>
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</span>
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));
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const progressMethodTitle = jsx(() => (
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<span>
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Logarithmic progress bars<Tooltip display="Save-specific">*</Tooltip>
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<span class="option-title">
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Logarithmic progress bars
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<desc>Whether progress bars should be normalized for exponential growth.</desc>
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</span>
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));
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const alignModifierUnitsTitle = jsx(() => (
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<span>
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Align modifier units<Tooltip display="Save-specific">*</Tooltip>
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<span class="option-title">
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Align modifier units
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<desc>Align numbers to the beginning of the unit in modifier view.</desc>
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</span>
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));
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</script>
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<style scoped>
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<style>
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.option-tabs {
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border-bottom: 2px solid var(--outline);
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}
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*:deep() .tooltip-container {
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.option-tabs button {
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background-color: transparent;
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color: var(--foreground);
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margin-bottom: -2px;
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font-size: 14px;
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cursor: pointer;
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padding: 5px 20px;
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border: none;
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border-bottom: 2px solid var(--foreground);
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}
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.option-tabs button:not(.selected) {
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border-bottom-color: transparent;
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}
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.option-title .tooltip-container {
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display: inline;
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margin-left: 5px;
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}
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.option-title desc {
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display: block;
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opacity: 0.6;
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font-size: small;
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width: 300px;
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margin-left: 0;
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}
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.save-button {
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text-align: right;
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}
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</style>
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@ -8,10 +8,13 @@
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}
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.modifier-amount {
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flex-basis: 100px;
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flex-shrink: 0;
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text-align: right;
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}
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:not(:first-of-type, :last-of-type) > .modifier-amount::after {
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content: var(--unit);
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opacity: 0;
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}
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.modifier-description {
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flex-grow: 1;
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@ -87,6 +87,10 @@ function onUpdate(value: SelectOption) {
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background-color: var(--bought);
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}
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.vue-input input {
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font-size: inherit;
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}
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.vue-input input::placeholder {
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color: var(--link);
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}
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@ -44,14 +44,16 @@ input {
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span {
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width: 100%;
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padding-right: 41px;
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position: relative;
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}
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/* track */
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input + span::before {
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content: "";
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float: right;
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margin: 5px 0 5px 10px;
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position: absolute;
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top: calc(50% - 7px);
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right: 0px;
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border-radius: 7px;
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width: 36px;
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height: 14px;
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@ -66,7 +68,7 @@ input + span::before {
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input + span::after {
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content: "";
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position: absolute;
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top: 2px;
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top: calc(50% - 10px);
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right: 16px;
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border-radius: 50%;
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width: 20px;
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@ -20,6 +20,7 @@ import type { Modifier } from "game/modifiers";
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import type { Persistent } from "game/persistence";
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import { DefaultValue, persistent } from "game/persistence";
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import player from "game/player";
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import settings from "game/settings";
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import type { DecimalSource } from "util/bignum";
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import Decimal, { format } from "util/bignum";
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import { formatWhole } from "util/break_eternity";
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@ -333,7 +334,7 @@ export function createCollapsibleModifierSections(
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return (
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<>
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{hasPreviousSection ? <br /> : null}
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<div>
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<div style={{"--unit": settings.alignUnits && s.unit ? "'" + s.unit + "'" : ""}}>
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{header}
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<br />
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{modifiers}
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@ -424,7 +425,7 @@ export function setUpDailyProgressTracker(options: {
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if (main.day.value !== options.day) return 1;
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let progress = Decimal.add(total.value, 1);
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let requirement = options.goal;
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if (options.usingLog?.value ?? player.usingLog) {
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if (options.usingLog?.value ?? settings.usingLog) {
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progress = progress.log10();
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requirement = Decimal.log10(requirement);
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}
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@ -1164,7 +1164,7 @@ const layer = createLayer(id, () => {
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<h3>Build a Classroom</h3>
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<div>
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Hopefully it makes the school a bit less boring. Multiplies elves' XP gain by{" "}
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<Sqrt>Classrooms + 1</Sqrt>.
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(Classrooms + 1)<sup>0.9</sup>.
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</div>
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<div>
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You have {formatWhole(classrooms.amount.value)} classrooms, which are currently
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@ -146,7 +146,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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loreScene.value = -1;
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loreTitle.value = unref(layers[layer ?? "trees"]?.name ?? "");
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loreBody.value = story;
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player.devSpeed = null;
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if (player.autoPause) player.devSpeed = null;
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showLoreModal.value = true;
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}, 1000);
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}
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@ -370,7 +370,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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showLoreModal.value = true;
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day.value++;
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main.minimized.value = false;
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player.devSpeed = 0;
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if (player.autoPause) player.devSpeed = 0;
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}
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return {
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@ -299,7 +299,12 @@ globalBus.on("loadSettings", settings => {
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registerSettingField(
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jsx(() => (
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<Toggle
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title="Hide Maxed Challenges"
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title={jsx(() => (
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<span class="option-title">
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Hide maxed challenges
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<desc>Hide challenges that have been fully completed.</desc>
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</span>
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))}
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onUpdate:modelValue={value => (settings.hideChallenges = value)}
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modelValue={settings.hideChallenges}
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/>
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@ -204,7 +204,12 @@ const msDisplayOptions = Object.values(MilestoneDisplay).map(option => ({
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registerSettingField(
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jsx(() => (
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<Select
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title="Show Milestones"
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title={jsx(() => (
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<span class="option-title">
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Show milestones
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<desc>Select which milestones to display based on criterias.</desc>
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</span>
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))}
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options={msDisplayOptions}
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onUpdate:modelValue={value => (settings.msDisplay = value as MilestoneDisplay)}
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modelValue={settings.msDisplay}
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@ -1,6 +1,7 @@
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import "components/common/modifiers.css";
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import type { CoercableComponent } from "features/feature";
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import { jsx } from "features/feature";
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import settings from "game/settings";
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import type { DecimalSource } from "util/bignum";
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import Decimal, { format } from "util/bignum";
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import type { WithRequired } from "util/common";
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@ -9,6 +10,7 @@ import { convertComputable } from "util/computed";
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import { createLazyProxy } from "util/proxies";
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import { renderJSX } from "util/vue";
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import { computed, unref } from "vue";
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import player from "./player";
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/**
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* An object that can be used to apply or unapply some modification to a number.
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@ -272,7 +274,7 @@ export function createModifierSection(
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baseText: CoercableComponent = "Base"
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) {
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return (
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<div>
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<div style={{"--unit": settings.alignUnits ? "'" + unit + "'" : ""}}>
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<h3>
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{title}
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{subtitle ? <span class="subtitle"> ({subtitle})</span> : null}
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@ -34,8 +34,9 @@ export interface PlayerData {
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modVersion: string;
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/** A dictionary of layer save data. */
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layers: Record<string, LayerData<unknown>>;
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/** Whether to use log for progress toward finishing the day, or use linear. */
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usingLog: boolean;
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/** Should the game be paused when the player complete a day? */
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autoPause: boolean;
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}
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/** The proxied player that is used to track NaN values. */
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@ -68,7 +69,8 @@ const state = reactive<PlayerData>({
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modID: "",
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modVersion: "",
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layers: {},
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usingLog: false
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autoPause: true,
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});
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/** Convert a player save data object into a JSON string. Unwraps refs. */
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@ -18,6 +18,13 @@ export interface Settings {
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theme: Themes;
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/** Whether or not to cap the project at 20 ticks per second. */
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unthrottled: boolean;
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/** Game-specific settings */
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/** Whether to use log for progress toward finishing the day, or use linear. */
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usingLog: boolean;
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/** Whether to align modifiers to the unit. */
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alignUnits: boolean;
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}
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const state = reactive<Partial<Settings>>({
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@ -25,7 +32,10 @@ const state = reactive<Partial<Settings>>({
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saves: [],
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showTPS: true,
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theme: Themes.Nordic,
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unthrottled: false
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unthrottled: false,
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usingLog: false,
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alignUnits: false,
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});
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watch(
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@ -57,7 +67,10 @@ export const hardResetSettings = (window.hardResetSettings = () => {
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active: "",
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saves: [],
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showTPS: true,
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theme: Themes.Nordic
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theme: Themes.Nordic,
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usingLog: false,
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alignUnits: false,
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};
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globalBus.emit("loadSettings", settings);
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Object.assign(state, settings);
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