fix the last commit

This commit is contained in:
unsoftcapped3 2022-12-14 00:56:15 +00:00
parent 305f18d2f3
commit 4c2e762feb

View file

@ -863,45 +863,45 @@ const layer = createLayer(id, () => {
shouldEarn: () => coalDrillElfTraining.level.value >= 5
}))
] as Array<GenericMilestone>;
const metalDrillElfMilestones = [
const metalElfMilestones = [
createMilestone(() => ({
display: {
requirement: "Twinkle Level 1",
effectDisplay: "Schools multiply metal gain per ore"
},
shouldEarn: () => metalDrillElfTraining.level.value >= 1
shouldEarn: () => metalElfTraining.level.value >= 1
})),
createMilestone(() => ({
display: {
requirement: "Twinkle Level 2",
effectDisplay: "Each Twinkle level multiplies auto smelting speed by 1.25"
},
visibility: () => showIf(metalDrillElfMilestones[0].earned.value),
shouldEarn: () => metalDrillElfTraining.level.value >= 2
visibility: () => showIf(metalElfMilestones[0].earned.value),
shouldEarn: () => metalElfTraining.level.value >= 2
})),
createMilestone(() => ({
display: {
requirement: "Twinkle Level 3",
effectDisplay: "Auto smelting purity is tripled."
},
visibility: () => showIf(metalDrillElfMilestones[1].earned.value),
shouldEarn: () => metalDrillElfTraining.level.value >= 3
visibility: () => showIf(metalElfMilestones[1].earned.value),
shouldEarn: () => metalElfTraining.level.value >= 3
})),
createMilestone(() => ({
display: {
requirement: "Twinkle Level 4",
effectDisplay: "All metal buyables are cheaper"
},
visibility: () => showIf(metalDrillElfMilestones[2].earned.value && main.day.value >= 13),
shouldEarn: () => metalDrillElfTraining.level.value >= 4
visibility: () => showIf(metalElfMilestones[2].earned.value && main.day.value >= 13),
shouldEarn: () => metalElfTraining.level.value >= 4
})),
createMilestone(() => ({
display: {
requirement: "Twinkle Level 5",
effectDisplay: "Unlock another row of metal upgrades"
},
visibility: () => showIf(metalDrillElfMilestones[3].earned.value && main.day.value >= 13),
shouldEarn: () => metalDrillElfTraining.level.value >= 5
visibility: () => showIf(metalElfMilestones[3].earned.value && main.day.value >= 13),
shouldEarn: () => metalElfTraining.level.value >= 5
}))
] as Array<GenericMilestone>;
// ------------------------------------------------------------------------------- Milestone display
@ -957,8 +957,8 @@ const layer = createLayer(id, () => {
const clothElfTraining = createElfTraining(elves.elves.clothElf, clothElfMilestones);
const plasticElfTraining = [paperElfTraining, boxElfTraining, clothElfTraining];
const coalDrillElfTraining = createElfTraining(elves.elves.coalDrillElf, coalDrillElfMilestones);
const metalDrillElfTraining = createElfTraining(elves.elves.metalDrillElf, metalDrillElfMilestones);
const row5Elves = [coalDrillElfTraining, metalDrillElfTraining]
const metalElfTraining = createElfTraining(elves.elves.metalElf, metalElfMilestones);
const row5Elves = [coalDrillElfTraining, metalElfTraining]
const elfTraining = {
cutterElfTraining,
planterElfTraining,
@ -973,7 +973,7 @@ const layer = createLayer(id, () => {
boxElfTraining,
clothElfTraining,
coalDrillElfTraining,
metalDrillElfTraining
metalElfTraining
};
const day12Elves = [
cutterElfTraining,
@ -1003,7 +1003,7 @@ const layer = createLayer(id, () => {
boxElfTraining,
clothElfTraining,
coalDrillElfTraining,
metalDrillElfTraining
metalElfTraining
];
// ------------------------------------------------------------------------------- Update