mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-24 09:21:48 +00:00
Arbitrary infinite factory size
This commit is contained in:
parent
6b9a53685b
commit
4f496765a9
2 changed files with 243 additions and 242 deletions
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@ -10,7 +10,7 @@ import cursor from "./factory-components/cursor.jpg";
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import square from "./factory-components/square.jpg";
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import { computed, ComputedRef, reactive, Ref, ref, watchEffect } from "vue";
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import { Direction } from "util/common";
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import { persistent } from "game/persistence";
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import { Persistent, persistent, State } from "game/persistence";
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import player from "game/player";
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import "./styles/factory.css";
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import { globalBus } from "game/events";
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@ -25,8 +25,8 @@ const day = 20;
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// TODO: unhardcode stuff
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enum FactoryDirections {
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Any,
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None
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Any = "ANY",
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None = "NONE"
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}
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type FactoryDirection = FactoryDirections | Direction;
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@ -76,8 +76,8 @@ function getDirection(dir: Direction) {
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}
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const factorySize = {
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width: 50,
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height: 50
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width: 6,
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height: 6
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};
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const blockSize = 50;
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@ -128,7 +128,7 @@ const factory = createLayer(id, () => {
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type FactoryCompNames = keyof typeof FACTORY_COMPONENTS;
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type BuildableCompName = Exclude<FactoryCompNames, "cursor">;
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interface FactoryComponentProducers {
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interface FactoryComponentProducers extends Record<string, State> {
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type: Exclude<BuildableCompName, "conveyor">;
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consumptionStock: Record<string, number>;
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@ -136,7 +136,7 @@ const factory = createLayer(id, () => {
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productionStock: Record<string, number>;
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ticksDone: number;
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}
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interface FactoryComponentConveyor {
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interface FactoryComponentConveyor extends Record<string, State> {
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type: "conveyor";
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directionOut: Direction;
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}
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@ -147,18 +147,18 @@ const factory = createLayer(id, () => {
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name: string;
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description: string;
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// amount it consumes
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/** amount it consumes */
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consumption: Record<string, number>;
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// maximum stock of consumption
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/** maximum stock of consumption */
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consumptionStock: Record<string, number>;
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// amount it produces
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/** amount it produces */
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production: Record<string, number>;
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// maximum stock of production
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/** maximum stock of production */
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productionStock: Record<string, number>;
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// on produce, do something
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/** on produce, do something */
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onProduce?: (times: number) => void;
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// can it produce? (in addtion to the stock check)
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/** can it produce? (in addtion to the stock check) */
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canProduce?: ComputedRef<boolean>;
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}
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@ -202,14 +202,8 @@ const factory = createLayer(id, () => {
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const isMouseHoverShown = ref(false);
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const whatIsHovered = ref<FactoryCompNames | "">("");
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const compSelected = ref<FactoryCompNames>("cursor");
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const components: Ref<(FactoryComponent | null)[][]> = persistent(
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Array(factorySize.width)
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.fill(undefined)
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.map(() => Array(factorySize.height).fill(null))
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);
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const compInternalData: (FactoryInternal | null)[][] = Array(factorySize.width)
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.fill(undefined)
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.map(() => Array(factorySize.height).fill(null));
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const components: Persistent<{ [key: string]: FactoryComponent }> = persistent({});
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const compInternalData: Record<string, FactoryInternal> = {};
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// pixi
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const app = new Application({
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@ -219,31 +213,54 @@ const factory = createLayer(id, () => {
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let spriteContainer = new Container();
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const movingBlocks = new Container();
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graphicContainer.zIndex = 1;
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movingBlocks.zIndex = 2;
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spriteContainer.zIndex = 0;
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movingBlocks.zIndex = 1;
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graphicContainer.zIndex = 2;
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app.stage.addChild(graphicContainer, spriteContainer, movingBlocks);
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app.stage.sortableChildren = true;
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let loaded = false;
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globalBus.on("onLoad", async () => {
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loaded = false;
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spriteContainer.destroy({
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children: true
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});
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spriteContainer = new Container();
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app.stage.addChild(spriteContainer);
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for (const y of components.value.keys()) {
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for (const x of components.value[y].keys()) {
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const data = components.value[y][x];
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if (data === null) continue;
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await addFactoryComp(x, y, data.type);
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const floorGraphics = new Graphics();
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floorGraphics.beginFill(0x70645d);
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floorGraphics.drawRect(
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-factorySize.width * blockSize,
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-factorySize.height * blockSize,
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factorySize.width * 2 * blockSize,
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factorySize.height * 2 * blockSize
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);
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floorGraphics.endFill();
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spriteContainer.addChild(floorGraphics);
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// load every sprite here so pixi doesn't complain about loading multiple times
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await Assets.load(Object.values(FACTORY_COMPONENTS).map(x => x.imageSrc));
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if (Array.isArray(components.value)) components.value = {};
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else
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for (const id in components.value) {
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const data = components.value[id];
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console.log(id, data);
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if (data?.type === undefined) {
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delete components.value[id];
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continue;
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}
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const [x, y] = id.split("x").map(p => +p);
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addFactoryComp(x, y, data.type);
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}
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}
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loaded = true;
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});
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window.internal = compInternalData;
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window.comp = components;
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window.blocks = movingBlocks;
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(window as any).internal = compInternalData;
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(window as any).comp = components;
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(window as any).blocks = movingBlocks;
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let taskIsRunning = false;
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globalBus.on("update", async diff => {
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@ -253,163 +270,152 @@ const factory = createLayer(id, () => {
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// will change soon:tm:
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const tick = diff;
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// make them produce
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for (const y of components.value.keys()) {
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for (const x of components.value[y].keys()) {
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const data = components.value[y][x];
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const compData = compInternalData[y][x];
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//console.log(compData, data)
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if (data === null || compData === null) continue;
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const factoryData = FACTORY_COMPONENTS[data.type];
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//debugger;
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if (data.type === "conveyor") {
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if (compData.type !== "conveyor") throw new TypeError("this should not happen");
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// conveyor part
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// use a copy
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//console.log(compData);
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compData.packages = compData.packages.concat(compData.nextPackages);
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compData.nextPackages = [];
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for (const [key, block] of [...compData.packages].entries()) {
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const dirType = getDirection(data.directionOut);
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const dirAmt = directionToNum(data.directionOut);
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if (dirType === "h") {
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if (block.x <= block.lastX + dirAmt) {
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// hit border
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if (
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(dirAmt === -1 && x === 0) ||
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(dirAmt === 1 && x === components.value[y].length - 1)
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)
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continue;
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const compBehind = compInternalData[y][x + dirAmt];
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const storedComp = components.value[y][x + dirAmt];
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for (const id in components.value) {
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const [x, y] = id.split("x").map(p => +p);
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const data = components.value[id];
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const compData = compInternalData[id];
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//console.log(compData, data)
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if (data === undefined || compData === undefined) continue;
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const factoryData = FACTORY_COMPONENTS[data.type];
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//debugger;
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if (data.type === "conveyor") {
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if (compData.type !== "conveyor") throw new TypeError("this should not happen");
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// conveyor part
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// use a copy
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//console.log(compData);
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compData.packages = compData.packages.concat(compData.nextPackages);
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compData.nextPackages = [];
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for (const [key, block] of [...compData.packages].entries()) {
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const dirType = getDirection(data.directionOut);
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const dirAmt = directionToNum(data.directionOut);
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if (dirType === "h") {
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if (block.x <= block.lastX + dirAmt) {
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const compBehind = compInternalData[x + dirAmt + "x" + y];
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const storedComp = components.value[x + dirAmt + "x" + y];
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// empty spot
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if (compBehind === null) continue;
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if (compBehind.type === "conveyor") {
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// push it to the next conveyor, kill it from the
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// curent conveyor
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block.lastX += dirAmt;
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compBehind.nextPackages.push(block);
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compData.packages.splice(key, 1);
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} else {
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// send it to the factory
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// destory its sprite and data
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(storedComp as FactoryComponentProducers).consumptionStock[
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block.type
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]++;
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movingBlocks.removeChild(block.sprite);
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compData.packages.splice(key, 1);
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}
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// empty spot
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if (compBehind === undefined) {
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// just delete it
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movingBlocks.removeChild(block.sprite);
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compData.packages.splice(key, 1);
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} else if (compBehind.type === "conveyor") {
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// push it to the next conveyor, kill it from the
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// curent conveyor
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block.lastX += dirAmt;
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compBehind.nextPackages.push(block);
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compData.packages.splice(key, 1);
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} else {
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const change =
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dirAmt * Math.min(Math.abs(block.x + 1 - block.lastX), tick);
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block.x += change;
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block.sprite.x += change * blockSize;
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// send it to the factory
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// destory its sprite and data
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(storedComp as FactoryComponentProducers).consumptionStock[
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block.type
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]++;
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movingBlocks.removeChild(block.sprite);
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compData.packages.splice(key, 1);
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}
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} else {
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if (block.y <= block.lastY + dirAmt) {
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// hit border
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if (
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(dirAmt === -1 && y === 0) ||
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(dirAmt === 1 && y === components.value.length - 1)
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)
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continue;
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const compBehind = compInternalData[y + dirAmt][x];
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const storedComp = components.value[y + dirAmt][x];
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// empty spot
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if (compBehind === null) continue;
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if (compBehind.type === "conveyor") {
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// push it to the next conveyor, kill it from the
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// curent conveyor
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block.lastY += dirAmt;
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compBehind.nextPackages.push(block);
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compData.packages.splice(key, 1);
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} else {
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// send it to the factory
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// destory its sprite and data
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const factoryData = storedComp as FactoryComponentProducers;
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factoryData.consumptionStock[block.type]++;
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movingBlocks.removeChild(block.sprite);
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compData.packages.splice(key, 1);
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}
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} else {
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const change =
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dirAmt * Math.min(Math.abs(block.y - block.lastY), tick);
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block.y += change;
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block.sprite.y += change * blockSize;
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}
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const change =
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dirAmt * Math.min(Math.abs(block.x + 1 - block.lastX), tick);
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block.x += change;
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block.sprite.x += change * blockSize;
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}
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}
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} else {
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// factory part
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// PRODUCTION
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if (data.ticksDone >= factoryData.tick) {
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if (!compData.canProduce.value) continue;
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const cyclesDone = Math.floor(data.ticksDone / factoryData.tick);
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factoryData.onProduce?.(cyclesDone);
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for (const [key, val] of Object.entries(factoryData.consumption)) {
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data.consumptionStock[key] -= val;
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}
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for (const [key, val] of Object.entries(factoryData.production)) {
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data.productionStock[key] += val;
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}
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data.ticksDone -= cyclesDone * factoryData.tick;
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} else {
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data.ticksDone += tick;
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}
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// now look at each component direction and see if it accepts items coming in
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// components are 1x1 so simple math for now
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if (block.y <= block.lastY + dirAmt) {
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const compBehind = compInternalData[x + "x" + (y + dirAmt)];
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const storedComp = components.value[x + "x" + (y + dirAmt)];
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let yInc = 0;
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let xInc = 0;
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//debugger;
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if (
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y < components.value.length - 1 &&
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components.value[y + 1][x]?.type === "conveyor" &&
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(compInternalData[y + 1][x] as FactoryInternalProducer).startingFrom ===
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"up"
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) {
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yInc = 1;
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} else if (
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y > 0 &&
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components.value[y - 1][x]?.type === "conveyor" &&
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(compInternalData[y - 1][x] as FactoryInternalProducer).startingFrom ===
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"down"
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) {
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yInc = -1;
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} else if (
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x < components.value[y].length - 1 &&
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components.value[y][x + 1]?.type === "conveyor" &&
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(compInternalData[y][x + 1] as FactoryInternalProducer).startingFrom ===
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"right"
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) {
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xInc = 1;
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} else if (
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x > 0 &&
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components.value[y][x - 1]?.type === "conveyor" &&
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(compInternalData[y][x - 1] as FactoryInternalProducer).startingFrom ===
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"left"
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) {
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xInc = -1;
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}
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// no suitable location to dump stuff in
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//console.log(x, y)
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//debugger;
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if (xInc === 0 && yInc === 0) continue;
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let itemToMove: [string, number] | undefined = undefined;
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for (const [name, amt] of Object.entries(data.productionStock)) {
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if (amt >= 1) {
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itemToMove = [name, amt];
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data.productionStock[name]--;
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break;
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// empty spot
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if (compBehind === undefined) {
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// just delete it
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movingBlocks.removeChild(block.sprite);
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compData.packages.splice(key, 1);
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} else if (compBehind.type === "conveyor") {
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// push it to the next conveyor, kill it from the
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// curent conveyor
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block.lastY += dirAmt;
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compBehind.nextPackages.push(block);
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compData.packages.splice(key, 1);
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} else {
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// send it to the factory
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// destory its sprite and data
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const factoryData = storedComp as FactoryComponentProducers;
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factoryData.consumptionStock[block.type]++;
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movingBlocks.removeChild(block.sprite);
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compData.packages.splice(key, 1);
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}
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} else {
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const change = dirAmt * Math.min(Math.abs(block.y - block.lastY), tick);
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block.y += change;
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block.sprite.y += change * blockSize;
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}
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}
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// there is nothing to move
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if (itemToMove === undefined) continue;
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const texture = await Assets.load(RESOURCES[itemToMove[0]]);
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const sprite = new Sprite(texture);
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}
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} else {
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// factory part
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// PRODUCTION
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if (data.ticksDone >= factoryData.tick) {
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if (!compData.canProduce.value) continue;
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const cyclesDone = Math.floor(data.ticksDone / factoryData.tick);
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factoryData.onProduce?.(cyclesDone);
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for (const [key, val] of Object.entries(factoryData.consumption)) {
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data.consumptionStock[key] -= val;
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}
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for (const [key, val] of Object.entries(factoryData.production)) {
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data.productionStock[key] += val;
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}
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data.ticksDone -= cyclesDone * factoryData.tick;
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} else {
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data.ticksDone += tick;
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}
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// now look at each component direction and see if it accepts items coming in
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// components are 1x1 so simple math for now
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/*
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let yInc = 0;
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let xInc = 0;
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//debugger;
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if (
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components.value[x + "x" + (y + 1)]?.type === "conveyor" &&
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(compInternalData[x + "x" + (y + 1)] as FactoryInternalProducer)
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.startingFrom === "up"
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) {
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yInc = 1;
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} else if (
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components.value[x + "x" + (y - 1)]?.type === "conveyor" &&
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(compInternalData[x + "x" + (y - 1)] as FactoryInternalProducer)
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.startingFrom === "down"
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) {
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yInc = -1;
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} else if (
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components.value[x + 1 + "x" + y]?.type === "conveyor" &&
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(compInternalData[x + 1 + "x" + y] as FactoryInternalProducer).startingFrom ===
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"right"
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) {
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xInc = 1;
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} else if (
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components.value[x - 1 + "x" + y]?.type === "conveyor" &&
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(compInternalData[x - 1 + "x" + y] as FactoryInternalProducer).startingFrom ===
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"left"
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) {
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xInc = -1;
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}
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// no suitable location to dump stuff in
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//console.log(x, y)
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//debugger;
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if (xInc === 0 && yInc === 0) continue;
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let itemToMove: [string, number] | undefined = undefined;
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for (const [name, amt] of Object.entries(data.productionStock)) {
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if (amt >= 1) {
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itemToMove = [name, amt];
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data.productionStock[name]--;
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break;
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}
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}
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// there is nothing to move
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if (itemToMove === undefined) continue;
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const texture = Assets.get(RESOURCES[itemToMove[0]]);
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const sprite = new Sprite(texture);
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/*
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go left go right
|
||||
go top
|
||||
x
|
||||
|
@ -419,46 +425,48 @@ const factory = createLayer(id, () => {
|
|||
x
|
||||
go bottom
|
||||
*/
|
||||
// if X is being moved, then we don't need to adjust x
|
||||
// however it needs to be aligned if Y is being moved
|
||||
// vice-versa
|
||||
const spriteDiffX = xInc !== 0 ? 0 : 0.5;
|
||||
const spriteDiffY = yInc !== 0 ? 0 : 0.5;
|
||||
sprite.x = (x + spriteDiffX) * blockSize;
|
||||
sprite.y = (y + spriteDiffY) * blockSize;
|
||||
sprite.anchor.set(0.5);
|
||||
sprite.width = blockSize / 2.5;
|
||||
sprite.height = blockSize / 5;
|
||||
//console.log(sprite);
|
||||
const block: Block = {
|
||||
sprite,
|
||||
x: x,
|
||||
y: y,
|
||||
lastX: x,
|
||||
lastY: y,
|
||||
type: itemToMove[0]
|
||||
};
|
||||
// if X is being moved, then we don't need to adjust x
|
||||
// however it needs to be aligned if Y is being moved
|
||||
// vice-versa
|
||||
const spriteDiffX = xInc !== 0 ? 0 : 0.5;
|
||||
const spriteDiffY = yInc !== 0 ? 0 : 0.5;
|
||||
sprite.x = (x + spriteDiffX) * blockSize;
|
||||
sprite.y = (y + spriteDiffY) * blockSize;
|
||||
sprite.anchor.set(0.5);
|
||||
sprite.width = blockSize / 2.5;
|
||||
sprite.height = blockSize / 5;
|
||||
//console.log(sprite);
|
||||
const block: Block = {
|
||||
sprite,
|
||||
x: x,
|
||||
y: y,
|
||||
lastX: x,
|
||||
lastY: y,
|
||||
type: itemToMove[0]
|
||||
};
|
||||
|
||||
(
|
||||
compInternalData[y + yInc][x + xInc] as FactoryInternalConveyor
|
||||
).nextPackages.push(block);
|
||||
movingBlocks.addChild(sprite);
|
||||
}
|
||||
(
|
||||
compInternalData[x + xInc + "x" + (y + yInc)] as FactoryInternalConveyor
|
||||
).nextPackages.push(block);
|
||||
movingBlocks.addChild(sprite);
|
||||
}
|
||||
}
|
||||
taskIsRunning = false;
|
||||
});
|
||||
|
||||
async function addFactoryComp(x: number, y: number, type: BuildableCompName) {
|
||||
function addFactoryComp(x: number, y: number, type: BuildableCompName) {
|
||||
if (x < -factorySize.width || x >= factorySize.width) return;
|
||||
if (y < -factorySize.height || y >= factorySize.height) return;
|
||||
|
||||
const factoryBaseData = FACTORY_COMPONENTS[type];
|
||||
const sheet = await Assets.load(factoryBaseData.imageSrc);
|
||||
const sheet = Assets.get(factoryBaseData.imageSrc);
|
||||
const sprite = new Sprite(sheet);
|
||||
|
||||
sprite.x = x * blockSize;
|
||||
sprite.y = y * blockSize;
|
||||
sprite.width = blockSize;
|
||||
sprite.height = blockSize;
|
||||
components.value[y][x] = {
|
||||
components.value[x + "x" + y] = {
|
||||
type,
|
||||
ticksDone: 0,
|
||||
directionIn: type === "conveyor" ? Direction.Right : undefined,
|
||||
|
@ -477,7 +485,7 @@ const factory = createLayer(id, () => {
|
|||
)
|
||||
} as FactoryComponent;
|
||||
const isConveyor = type === "conveyor";
|
||||
compInternalData[y][x] = {
|
||||
compInternalData[x + "x" + y] = {
|
||||
type,
|
||||
packages: isConveyor ? [] : undefined,
|
||||
nextPackages: isConveyor ? [] : undefined,
|
||||
|
@ -486,7 +494,7 @@ const factory = createLayer(id, () => {
|
|||
if (type === "conveyor") return true;
|
||||
if (!(factoryBaseData.canProduce?.value ?? true)) return false;
|
||||
// this should NEVER be null
|
||||
const compData = components.value[y][x] as FactoryComponentProducers;
|
||||
const compData = components.value[x + "x" + y] as FactoryComponentProducers;
|
||||
for (const [key, res] of Object.entries(compData.productionStock)) {
|
||||
// if the current stock + production is more than you can handle
|
||||
if (
|
||||
|
@ -510,14 +518,12 @@ const factory = createLayer(id, () => {
|
|||
function updateGraphics() {
|
||||
app.resize();
|
||||
graphicContainer.clear();
|
||||
// I honestly have no clue how this works
|
||||
const calculatedX = mapOffset.x * blockSize;
|
||||
const calculatedY = mapOffset.y * blockSize;
|
||||
// make (0, 0) the center of the screen
|
||||
const calculatedX = mapOffset.x * blockSize + app.view.width / 2;
|
||||
const calculatedY = mapOffset.y * blockSize + app.view.height / 2;
|
||||
|
||||
movingBlocks.x = calculatedX;
|
||||
movingBlocks.y = calculatedY;
|
||||
spriteContainer.x = calculatedX;
|
||||
spriteContainer.y = calculatedY;
|
||||
spriteContainer.x = movingBlocks.x = calculatedX;
|
||||
spriteContainer.y = movingBlocks.y = calculatedY;
|
||||
|
||||
if (isMouseHoverShown.value && compSelected.value !== "cursor") {
|
||||
const { tx, ty } = spriteContainer.localTransform;
|
||||
|
@ -534,7 +540,7 @@ const factory = createLayer(id, () => {
|
|||
|
||||
const pointerDown = ref(false),
|
||||
pointerDrag = ref(false),
|
||||
compHovered = ref<FactoryComponent | null>(null);
|
||||
compHovered = ref<FactoryComponent | undefined>(undefined);
|
||||
|
||||
function onFactoryPointerMove(e: PointerEvent) {
|
||||
const { x, y } = getRelativeCoords(e);
|
||||
|
@ -551,28 +557,24 @@ const factory = createLayer(id, () => {
|
|||
mapOffset.y += e.movementY / blockSize;
|
||||
// the maximum you can see currently
|
||||
// total size of blocks - current size = amount you should move
|
||||
mapOffset.x = Math.min(
|
||||
Math.max(mapOffset.x, 0),
|
||||
blockSize * factorySize.width - app.screen.width
|
||||
);
|
||||
mapOffset.y = Math.min(
|
||||
Math.max(mapOffset.y, 0),
|
||||
blockSize * factorySize.height - app.screen.height
|
||||
);
|
||||
mapOffset.x = Math.min(Math.max(mapOffset.x, -factorySize.width), factorySize.width);
|
||||
mapOffset.y = Math.min(Math.max(mapOffset.y, -factorySize.height), factorySize.height);
|
||||
}
|
||||
if (!pointerDown.value && !pointerDrag.value && compSelected.value === "cursor") {
|
||||
const { tx, ty } = spriteContainer.localTransform;
|
||||
compHovered.value =
|
||||
components.value[roundDownTo(y - ty, blockSize) / blockSize][
|
||||
roundDownTo(x - tx, blockSize) / blockSize
|
||||
components.value[
|
||||
Math.round(roundDownTo(x - tx, blockSize) / blockSize) +
|
||||
"x" +
|
||||
Math.round(roundDownTo(y - ty, blockSize) / blockSize)
|
||||
];
|
||||
}
|
||||
}
|
||||
async function onFactoryPointerDown() {
|
||||
function onFactoryPointerDown() {
|
||||
window.addEventListener("pointerup", onFactoryPointerUp);
|
||||
pointerDown.value = true;
|
||||
}
|
||||
async function onFactoryPointerUp(e: PointerEvent) {
|
||||
function onFactoryPointerUp(e: PointerEvent) {
|
||||
// make sure they're not dragging and that
|
||||
// they aren't trying to put down a cursor
|
||||
if (!pointerDrag.value) {
|
||||
|
@ -582,13 +584,13 @@ const factory = createLayer(id, () => {
|
|||
y = roundDownTo(y - ty, blockSize) / blockSize;
|
||||
if (e.button === 0) {
|
||||
if (compSelected.value !== "cursor") {
|
||||
await addFactoryComp(x, y, compSelected.value);
|
||||
if (!components.value[x + "x" + y]) addFactoryComp(x, y, compSelected.value);
|
||||
}
|
||||
} else if (e.button === 2) {
|
||||
const data = compInternalData[y][x];
|
||||
if (data === null) return;
|
||||
components.value[y][x] = null;
|
||||
compInternalData[y][x] = null;
|
||||
const data = compInternalData[x + "x" + y];
|
||||
if (data === undefined) return;
|
||||
delete components.value[x + "x" + y];
|
||||
delete compInternalData[x + "x" + y];
|
||||
spriteContainer.removeChild(data.sprite);
|
||||
}
|
||||
}
|
||||
|
@ -607,7 +609,6 @@ const factory = createLayer(id, () => {
|
|||
player.tabs.splice(0, Infinity, "main");
|
||||
}
|
||||
function onComponentHover(name: FactoryCompNames | "") {
|
||||
if (compSelected.value !== "cursor") return;
|
||||
whatIsHovered.value = name;
|
||||
}
|
||||
function onCompClick(name: FactoryCompNames) {
|
||||
|
@ -635,7 +636,7 @@ const factory = createLayer(id, () => {
|
|||
onContextmenu={(e: MouseEvent) => e.preventDefault()}
|
||||
/>
|
||||
<div class="info-container">
|
||||
{compHovered.value !== null ? (
|
||||
{compHovered.value !== undefined ? (
|
||||
<>
|
||||
<b>{FACTORY_COMPONENTS[compHovered.value.type].name}</b>
|
||||
<br />
|
||||
|
@ -649,9 +650,9 @@ const factory = createLayer(id, () => {
|
|||
...compHovered.value.consumptionStock
|
||||
}).map(i => {
|
||||
return `${i[0]}: ${i[1]}/${
|
||||
FACTORY_COMPONENTS[compHovered.value.type]
|
||||
FACTORY_COMPONENTS[compHovered.value?.type ?? "cursor"]
|
||||
.consumptionStock[i[0]] ??
|
||||
FACTORY_COMPONENTS[compHovered.value.type]
|
||||
FACTORY_COMPONENTS[compHovered.value?.type ?? "cursor"]
|
||||
.productionStock[i[0]]
|
||||
}`;
|
||||
})}
|
||||
|
|
|
@ -19,9 +19,9 @@ export function isFunction<T, S extends ReadonlyArray<unknown>, R>(
|
|||
}
|
||||
|
||||
export enum Direction {
|
||||
Up = "Up",
|
||||
Down = "Down",
|
||||
Left = "Left",
|
||||
Right = "Right",
|
||||
Default = "Up"
|
||||
Up = "UP",
|
||||
Down = "DOWN",
|
||||
Left = "LEFT",
|
||||
Right = "RIGHT",
|
||||
Default = "UP"
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue