Arbitrary infinite factory size

This commit is contained in:
ducdat0507 2022-12-20 21:00:07 +07:00
parent 6b9a53685b
commit 4f496765a9
2 changed files with 243 additions and 242 deletions

View file

@ -10,7 +10,7 @@ import cursor from "./factory-components/cursor.jpg";
import square from "./factory-components/square.jpg";
import { computed, ComputedRef, reactive, Ref, ref, watchEffect } from "vue";
import { Direction } from "util/common";
import { persistent } from "game/persistence";
import { Persistent, persistent, State } from "game/persistence";
import player from "game/player";
import "./styles/factory.css";
import { globalBus } from "game/events";
@ -25,8 +25,8 @@ const day = 20;
// TODO: unhardcode stuff
enum FactoryDirections {
Any,
None
Any = "ANY",
None = "NONE"
}
type FactoryDirection = FactoryDirections | Direction;
@ -76,8 +76,8 @@ function getDirection(dir: Direction) {
}
const factorySize = {
width: 50,
height: 50
width: 6,
height: 6
};
const blockSize = 50;
@ -128,7 +128,7 @@ const factory = createLayer(id, () => {
type FactoryCompNames = keyof typeof FACTORY_COMPONENTS;
type BuildableCompName = Exclude<FactoryCompNames, "cursor">;
interface FactoryComponentProducers {
interface FactoryComponentProducers extends Record<string, State> {
type: Exclude<BuildableCompName, "conveyor">;
consumptionStock: Record<string, number>;
@ -136,7 +136,7 @@ const factory = createLayer(id, () => {
productionStock: Record<string, number>;
ticksDone: number;
}
interface FactoryComponentConveyor {
interface FactoryComponentConveyor extends Record<string, State> {
type: "conveyor";
directionOut: Direction;
}
@ -147,18 +147,18 @@ const factory = createLayer(id, () => {
name: string;
description: string;
// amount it consumes
/** amount it consumes */
consumption: Record<string, number>;
// maximum stock of consumption
/** maximum stock of consumption */
consumptionStock: Record<string, number>;
// amount it produces
/** amount it produces */
production: Record<string, number>;
// maximum stock of production
/** maximum stock of production */
productionStock: Record<string, number>;
// on produce, do something
/** on produce, do something */
onProduce?: (times: number) => void;
// can it produce? (in addtion to the stock check)
/** can it produce? (in addtion to the stock check) */
canProduce?: ComputedRef<boolean>;
}
@ -202,14 +202,8 @@ const factory = createLayer(id, () => {
const isMouseHoverShown = ref(false);
const whatIsHovered = ref<FactoryCompNames | "">("");
const compSelected = ref<FactoryCompNames>("cursor");
const components: Ref<(FactoryComponent | null)[][]> = persistent(
Array(factorySize.width)
.fill(undefined)
.map(() => Array(factorySize.height).fill(null))
);
const compInternalData: (FactoryInternal | null)[][] = Array(factorySize.width)
.fill(undefined)
.map(() => Array(factorySize.height).fill(null));
const components: Persistent<{ [key: string]: FactoryComponent }> = persistent({});
const compInternalData: Record<string, FactoryInternal> = {};
// pixi
const app = new Application({
@ -219,31 +213,54 @@ const factory = createLayer(id, () => {
let spriteContainer = new Container();
const movingBlocks = new Container();
graphicContainer.zIndex = 1;
movingBlocks.zIndex = 2;
spriteContainer.zIndex = 0;
movingBlocks.zIndex = 1;
graphicContainer.zIndex = 2;
app.stage.addChild(graphicContainer, spriteContainer, movingBlocks);
app.stage.sortableChildren = true;
let loaded = false;
globalBus.on("onLoad", async () => {
loaded = false;
spriteContainer.destroy({
children: true
});
spriteContainer = new Container();
app.stage.addChild(spriteContainer);
for (const y of components.value.keys()) {
for (const x of components.value[y].keys()) {
const data = components.value[y][x];
if (data === null) continue;
await addFactoryComp(x, y, data.type);
const floorGraphics = new Graphics();
floorGraphics.beginFill(0x70645d);
floorGraphics.drawRect(
-factorySize.width * blockSize,
-factorySize.height * blockSize,
factorySize.width * 2 * blockSize,
factorySize.height * 2 * blockSize
);
floorGraphics.endFill();
spriteContainer.addChild(floorGraphics);
// load every sprite here so pixi doesn't complain about loading multiple times
await Assets.load(Object.values(FACTORY_COMPONENTS).map(x => x.imageSrc));
if (Array.isArray(components.value)) components.value = {};
else
for (const id in components.value) {
const data = components.value[id];
console.log(id, data);
if (data?.type === undefined) {
delete components.value[id];
continue;
}
const [x, y] = id.split("x").map(p => +p);
addFactoryComp(x, y, data.type);
}
}
loaded = true;
});
window.internal = compInternalData;
window.comp = components;
window.blocks = movingBlocks;
(window as any).internal = compInternalData;
(window as any).comp = components;
(window as any).blocks = movingBlocks;
let taskIsRunning = false;
globalBus.on("update", async diff => {
@ -253,163 +270,152 @@ const factory = createLayer(id, () => {
// will change soon:tm:
const tick = diff;
// make them produce
for (const y of components.value.keys()) {
for (const x of components.value[y].keys()) {
const data = components.value[y][x];
const compData = compInternalData[y][x];
//console.log(compData, data)
if (data === null || compData === null) continue;
const factoryData = FACTORY_COMPONENTS[data.type];
//debugger;
if (data.type === "conveyor") {
if (compData.type !== "conveyor") throw new TypeError("this should not happen");
// conveyor part
// use a copy
//console.log(compData);
compData.packages = compData.packages.concat(compData.nextPackages);
compData.nextPackages = [];
for (const [key, block] of [...compData.packages].entries()) {
const dirType = getDirection(data.directionOut);
const dirAmt = directionToNum(data.directionOut);
if (dirType === "h") {
if (block.x <= block.lastX + dirAmt) {
// hit border
if (
(dirAmt === -1 && x === 0) ||
(dirAmt === 1 && x === components.value[y].length - 1)
)
continue;
const compBehind = compInternalData[y][x + dirAmt];
const storedComp = components.value[y][x + dirAmt];
for (const id in components.value) {
const [x, y] = id.split("x").map(p => +p);
const data = components.value[id];
const compData = compInternalData[id];
//console.log(compData, data)
if (data === undefined || compData === undefined) continue;
const factoryData = FACTORY_COMPONENTS[data.type];
//debugger;
if (data.type === "conveyor") {
if (compData.type !== "conveyor") throw new TypeError("this should not happen");
// conveyor part
// use a copy
//console.log(compData);
compData.packages = compData.packages.concat(compData.nextPackages);
compData.nextPackages = [];
for (const [key, block] of [...compData.packages].entries()) {
const dirType = getDirection(data.directionOut);
const dirAmt = directionToNum(data.directionOut);
if (dirType === "h") {
if (block.x <= block.lastX + dirAmt) {
const compBehind = compInternalData[x + dirAmt + "x" + y];
const storedComp = components.value[x + dirAmt + "x" + y];
// empty spot
if (compBehind === null) continue;
if (compBehind.type === "conveyor") {
// push it to the next conveyor, kill it from the
// curent conveyor
block.lastX += dirAmt;
compBehind.nextPackages.push(block);
compData.packages.splice(key, 1);
} else {
// send it to the factory
// destory its sprite and data
(storedComp as FactoryComponentProducers).consumptionStock[
block.type
]++;
movingBlocks.removeChild(block.sprite);
compData.packages.splice(key, 1);
}
// empty spot
if (compBehind === undefined) {
// just delete it
movingBlocks.removeChild(block.sprite);
compData.packages.splice(key, 1);
} else if (compBehind.type === "conveyor") {
// push it to the next conveyor, kill it from the
// curent conveyor
block.lastX += dirAmt;
compBehind.nextPackages.push(block);
compData.packages.splice(key, 1);
} else {
const change =
dirAmt * Math.min(Math.abs(block.x + 1 - block.lastX), tick);
block.x += change;
block.sprite.x += change * blockSize;
// send it to the factory
// destory its sprite and data
(storedComp as FactoryComponentProducers).consumptionStock[
block.type
]++;
movingBlocks.removeChild(block.sprite);
compData.packages.splice(key, 1);
}
} else {
if (block.y <= block.lastY + dirAmt) {
// hit border
if (
(dirAmt === -1 && y === 0) ||
(dirAmt === 1 && y === components.value.length - 1)
)
continue;
const compBehind = compInternalData[y + dirAmt][x];
const storedComp = components.value[y + dirAmt][x];
// empty spot
if (compBehind === null) continue;
if (compBehind.type === "conveyor") {
// push it to the next conveyor, kill it from the
// curent conveyor
block.lastY += dirAmt;
compBehind.nextPackages.push(block);
compData.packages.splice(key, 1);
} else {
// send it to the factory
// destory its sprite and data
const factoryData = storedComp as FactoryComponentProducers;
factoryData.consumptionStock[block.type]++;
movingBlocks.removeChild(block.sprite);
compData.packages.splice(key, 1);
}
} else {
const change =
dirAmt * Math.min(Math.abs(block.y - block.lastY), tick);
block.y += change;
block.sprite.y += change * blockSize;
}
const change =
dirAmt * Math.min(Math.abs(block.x + 1 - block.lastX), tick);
block.x += change;
block.sprite.x += change * blockSize;
}
}
} else {
// factory part
// PRODUCTION
if (data.ticksDone >= factoryData.tick) {
if (!compData.canProduce.value) continue;
const cyclesDone = Math.floor(data.ticksDone / factoryData.tick);
factoryData.onProduce?.(cyclesDone);
for (const [key, val] of Object.entries(factoryData.consumption)) {
data.consumptionStock[key] -= val;
}
for (const [key, val] of Object.entries(factoryData.production)) {
data.productionStock[key] += val;
}
data.ticksDone -= cyclesDone * factoryData.tick;
} else {
data.ticksDone += tick;
}
// now look at each component direction and see if it accepts items coming in
// components are 1x1 so simple math for now
if (block.y <= block.lastY + dirAmt) {
const compBehind = compInternalData[x + "x" + (y + dirAmt)];
const storedComp = components.value[x + "x" + (y + dirAmt)];
let yInc = 0;
let xInc = 0;
//debugger;
if (
y < components.value.length - 1 &&
components.value[y + 1][x]?.type === "conveyor" &&
(compInternalData[y + 1][x] as FactoryInternalProducer).startingFrom ===
"up"
) {
yInc = 1;
} else if (
y > 0 &&
components.value[y - 1][x]?.type === "conveyor" &&
(compInternalData[y - 1][x] as FactoryInternalProducer).startingFrom ===
"down"
) {
yInc = -1;
} else if (
x < components.value[y].length - 1 &&
components.value[y][x + 1]?.type === "conveyor" &&
(compInternalData[y][x + 1] as FactoryInternalProducer).startingFrom ===
"right"
) {
xInc = 1;
} else if (
x > 0 &&
components.value[y][x - 1]?.type === "conveyor" &&
(compInternalData[y][x - 1] as FactoryInternalProducer).startingFrom ===
"left"
) {
xInc = -1;
}
// no suitable location to dump stuff in
//console.log(x, y)
//debugger;
if (xInc === 0 && yInc === 0) continue;
let itemToMove: [string, number] | undefined = undefined;
for (const [name, amt] of Object.entries(data.productionStock)) {
if (amt >= 1) {
itemToMove = [name, amt];
data.productionStock[name]--;
break;
// empty spot
if (compBehind === undefined) {
// just delete it
movingBlocks.removeChild(block.sprite);
compData.packages.splice(key, 1);
} else if (compBehind.type === "conveyor") {
// push it to the next conveyor, kill it from the
// curent conveyor
block.lastY += dirAmt;
compBehind.nextPackages.push(block);
compData.packages.splice(key, 1);
} else {
// send it to the factory
// destory its sprite and data
const factoryData = storedComp as FactoryComponentProducers;
factoryData.consumptionStock[block.type]++;
movingBlocks.removeChild(block.sprite);
compData.packages.splice(key, 1);
}
} else {
const change = dirAmt * Math.min(Math.abs(block.y - block.lastY), tick);
block.y += change;
block.sprite.y += change * blockSize;
}
}
// there is nothing to move
if (itemToMove === undefined) continue;
const texture = await Assets.load(RESOURCES[itemToMove[0]]);
const sprite = new Sprite(texture);
}
} else {
// factory part
// PRODUCTION
if (data.ticksDone >= factoryData.tick) {
if (!compData.canProduce.value) continue;
const cyclesDone = Math.floor(data.ticksDone / factoryData.tick);
factoryData.onProduce?.(cyclesDone);
for (const [key, val] of Object.entries(factoryData.consumption)) {
data.consumptionStock[key] -= val;
}
for (const [key, val] of Object.entries(factoryData.production)) {
data.productionStock[key] += val;
}
data.ticksDone -= cyclesDone * factoryData.tick;
} else {
data.ticksDone += tick;
}
// now look at each component direction and see if it accepts items coming in
// components are 1x1 so simple math for now
/*
let yInc = 0;
let xInc = 0;
//debugger;
if (
components.value[x + "x" + (y + 1)]?.type === "conveyor" &&
(compInternalData[x + "x" + (y + 1)] as FactoryInternalProducer)
.startingFrom === "up"
) {
yInc = 1;
} else if (
components.value[x + "x" + (y - 1)]?.type === "conveyor" &&
(compInternalData[x + "x" + (y - 1)] as FactoryInternalProducer)
.startingFrom === "down"
) {
yInc = -1;
} else if (
components.value[x + 1 + "x" + y]?.type === "conveyor" &&
(compInternalData[x + 1 + "x" + y] as FactoryInternalProducer).startingFrom ===
"right"
) {
xInc = 1;
} else if (
components.value[x - 1 + "x" + y]?.type === "conveyor" &&
(compInternalData[x - 1 + "x" + y] as FactoryInternalProducer).startingFrom ===
"left"
) {
xInc = -1;
}
// no suitable location to dump stuff in
//console.log(x, y)
//debugger;
if (xInc === 0 && yInc === 0) continue;
let itemToMove: [string, number] | undefined = undefined;
for (const [name, amt] of Object.entries(data.productionStock)) {
if (amt >= 1) {
itemToMove = [name, amt];
data.productionStock[name]--;
break;
}
}
// there is nothing to move
if (itemToMove === undefined) continue;
const texture = Assets.get(RESOURCES[itemToMove[0]]);
const sprite = new Sprite(texture);
/*
go left go right
go top
x
@ -419,46 +425,48 @@ const factory = createLayer(id, () => {
x
go bottom
*/
// if X is being moved, then we don't need to adjust x
// however it needs to be aligned if Y is being moved
// vice-versa
const spriteDiffX = xInc !== 0 ? 0 : 0.5;
const spriteDiffY = yInc !== 0 ? 0 : 0.5;
sprite.x = (x + spriteDiffX) * blockSize;
sprite.y = (y + spriteDiffY) * blockSize;
sprite.anchor.set(0.5);
sprite.width = blockSize / 2.5;
sprite.height = blockSize / 5;
//console.log(sprite);
const block: Block = {
sprite,
x: x,
y: y,
lastX: x,
lastY: y,
type: itemToMove[0]
};
// if X is being moved, then we don't need to adjust x
// however it needs to be aligned if Y is being moved
// vice-versa
const spriteDiffX = xInc !== 0 ? 0 : 0.5;
const spriteDiffY = yInc !== 0 ? 0 : 0.5;
sprite.x = (x + spriteDiffX) * blockSize;
sprite.y = (y + spriteDiffY) * blockSize;
sprite.anchor.set(0.5);
sprite.width = blockSize / 2.5;
sprite.height = blockSize / 5;
//console.log(sprite);
const block: Block = {
sprite,
x: x,
y: y,
lastX: x,
lastY: y,
type: itemToMove[0]
};
(
compInternalData[y + yInc][x + xInc] as FactoryInternalConveyor
).nextPackages.push(block);
movingBlocks.addChild(sprite);
}
(
compInternalData[x + xInc + "x" + (y + yInc)] as FactoryInternalConveyor
).nextPackages.push(block);
movingBlocks.addChild(sprite);
}
}
taskIsRunning = false;
});
async function addFactoryComp(x: number, y: number, type: BuildableCompName) {
function addFactoryComp(x: number, y: number, type: BuildableCompName) {
if (x < -factorySize.width || x >= factorySize.width) return;
if (y < -factorySize.height || y >= factorySize.height) return;
const factoryBaseData = FACTORY_COMPONENTS[type];
const sheet = await Assets.load(factoryBaseData.imageSrc);
const sheet = Assets.get(factoryBaseData.imageSrc);
const sprite = new Sprite(sheet);
sprite.x = x * blockSize;
sprite.y = y * blockSize;
sprite.width = blockSize;
sprite.height = blockSize;
components.value[y][x] = {
components.value[x + "x" + y] = {
type,
ticksDone: 0,
directionIn: type === "conveyor" ? Direction.Right : undefined,
@ -477,7 +485,7 @@ const factory = createLayer(id, () => {
)
} as FactoryComponent;
const isConveyor = type === "conveyor";
compInternalData[y][x] = {
compInternalData[x + "x" + y] = {
type,
packages: isConveyor ? [] : undefined,
nextPackages: isConveyor ? [] : undefined,
@ -486,7 +494,7 @@ const factory = createLayer(id, () => {
if (type === "conveyor") return true;
if (!(factoryBaseData.canProduce?.value ?? true)) return false;
// this should NEVER be null
const compData = components.value[y][x] as FactoryComponentProducers;
const compData = components.value[x + "x" + y] as FactoryComponentProducers;
for (const [key, res] of Object.entries(compData.productionStock)) {
// if the current stock + production is more than you can handle
if (
@ -510,14 +518,12 @@ const factory = createLayer(id, () => {
function updateGraphics() {
app.resize();
graphicContainer.clear();
// I honestly have no clue how this works
const calculatedX = mapOffset.x * blockSize;
const calculatedY = mapOffset.y * blockSize;
// make (0, 0) the center of the screen
const calculatedX = mapOffset.x * blockSize + app.view.width / 2;
const calculatedY = mapOffset.y * blockSize + app.view.height / 2;
movingBlocks.x = calculatedX;
movingBlocks.y = calculatedY;
spriteContainer.x = calculatedX;
spriteContainer.y = calculatedY;
spriteContainer.x = movingBlocks.x = calculatedX;
spriteContainer.y = movingBlocks.y = calculatedY;
if (isMouseHoverShown.value && compSelected.value !== "cursor") {
const { tx, ty } = spriteContainer.localTransform;
@ -534,7 +540,7 @@ const factory = createLayer(id, () => {
const pointerDown = ref(false),
pointerDrag = ref(false),
compHovered = ref<FactoryComponent | null>(null);
compHovered = ref<FactoryComponent | undefined>(undefined);
function onFactoryPointerMove(e: PointerEvent) {
const { x, y } = getRelativeCoords(e);
@ -551,28 +557,24 @@ const factory = createLayer(id, () => {
mapOffset.y += e.movementY / blockSize;
// the maximum you can see currently
// total size of blocks - current size = amount you should move
mapOffset.x = Math.min(
Math.max(mapOffset.x, 0),
blockSize * factorySize.width - app.screen.width
);
mapOffset.y = Math.min(
Math.max(mapOffset.y, 0),
blockSize * factorySize.height - app.screen.height
);
mapOffset.x = Math.min(Math.max(mapOffset.x, -factorySize.width), factorySize.width);
mapOffset.y = Math.min(Math.max(mapOffset.y, -factorySize.height), factorySize.height);
}
if (!pointerDown.value && !pointerDrag.value && compSelected.value === "cursor") {
const { tx, ty } = spriteContainer.localTransform;
compHovered.value =
components.value[roundDownTo(y - ty, blockSize) / blockSize][
roundDownTo(x - tx, blockSize) / blockSize
components.value[
Math.round(roundDownTo(x - tx, blockSize) / blockSize) +
"x" +
Math.round(roundDownTo(y - ty, blockSize) / blockSize)
];
}
}
async function onFactoryPointerDown() {
function onFactoryPointerDown() {
window.addEventListener("pointerup", onFactoryPointerUp);
pointerDown.value = true;
}
async function onFactoryPointerUp(e: PointerEvent) {
function onFactoryPointerUp(e: PointerEvent) {
// make sure they're not dragging and that
// they aren't trying to put down a cursor
if (!pointerDrag.value) {
@ -582,13 +584,13 @@ const factory = createLayer(id, () => {
y = roundDownTo(y - ty, blockSize) / blockSize;
if (e.button === 0) {
if (compSelected.value !== "cursor") {
await addFactoryComp(x, y, compSelected.value);
if (!components.value[x + "x" + y]) addFactoryComp(x, y, compSelected.value);
}
} else if (e.button === 2) {
const data = compInternalData[y][x];
if (data === null) return;
components.value[y][x] = null;
compInternalData[y][x] = null;
const data = compInternalData[x + "x" + y];
if (data === undefined) return;
delete components.value[x + "x" + y];
delete compInternalData[x + "x" + y];
spriteContainer.removeChild(data.sprite);
}
}
@ -607,7 +609,6 @@ const factory = createLayer(id, () => {
player.tabs.splice(0, Infinity, "main");
}
function onComponentHover(name: FactoryCompNames | "") {
if (compSelected.value !== "cursor") return;
whatIsHovered.value = name;
}
function onCompClick(name: FactoryCompNames) {
@ -635,7 +636,7 @@ const factory = createLayer(id, () => {
onContextmenu={(e: MouseEvent) => e.preventDefault()}
/>
<div class="info-container">
{compHovered.value !== null ? (
{compHovered.value !== undefined ? (
<>
<b>{FACTORY_COMPONENTS[compHovered.value.type].name}</b>
<br />
@ -649,9 +650,9 @@ const factory = createLayer(id, () => {
...compHovered.value.consumptionStock
}).map(i => {
return `${i[0]}: ${i[1]}/${
FACTORY_COMPONENTS[compHovered.value.type]
FACTORY_COMPONENTS[compHovered.value?.type ?? "cursor"]
.consumptionStock[i[0]] ??
FACTORY_COMPONENTS[compHovered.value.type]
FACTORY_COMPONENTS[compHovered.value?.type ?? "cursor"]
.productionStock[i[0]]
}`;
})}

View file

@ -19,9 +19,9 @@ export function isFunction<T, S extends ReadonlyArray<unknown>, R>(
}
export enum Direction {
Up = "Up",
Down = "Down",
Left = "Left",
Right = "Right",
Default = "Up"
Up = "UP",
Down = "DOWN",
Left = "LEFT",
Right = "RIGHT",
Default = "UP"
}