mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-23 17:01:49 +00:00
Extend routing
This commit is contained in:
parent
825ea2f2ed
commit
5f08ae7412
10 changed files with 407 additions and 56 deletions
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@ -33,11 +33,13 @@ import { computed, ref, unref } from "vue";
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import boxes from "./boxes";
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import dyes from "./dyes";
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import { ElfBuyable } from "./elves";
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import factory from "./factory";
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import management from "./management";
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import metal from "./metal";
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import paper from "./paper";
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import plastic from "./plastic";
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import reindeer from "./reindeer";
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import routing from "./routing";
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import trees from "./trees";
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import workshop from "./workshop";
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@ -544,7 +546,16 @@ const layer = createLayer(id, function (this: BaseLayer) {
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description: "Yellow Dye",
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enabled: dyes.masteryEffectActive
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})),
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reindeer.reindeer.cupid.modifier
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reindeer.reindeer.cupid.modifier,
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createMultiplicativeModifier(() => ({
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multiplier: () =>
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Object.values(factory.components).reduce(
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(x, y) => y + (x.type == "cloth" ? 1 : 0),
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1
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) as number,
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description: "300,000 Cities Solved",
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enabled: routing.metaMilestones[4].earned
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}))
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]) as WithRequired<Modifier, "description" | "revert">;
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const computedSpinningAmount = computed(() => spinningAmount.apply(1));
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const spinningCooldown = createSequentialModifier(() => []);
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@ -38,6 +38,7 @@ import trees from "./trees";
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import toys from "./toys";
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import factory from "./factory";
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import reindeer from "./reindeer";
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import routing from "./routing";
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interface Dye {
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name: string;
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@ -58,7 +59,15 @@ type DyeUpg =
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| "blueDyeUpg2"
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| "coalUpg";
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export type enumColor = "red" | "green" | "blue" | "yellow" | "purple" | "orange" | "black" | "white";
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export type enumColor =
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| "red"
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| "green"
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| "blue"
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| "yellow"
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| "purple"
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| "orange"
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| "black"
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| "white";
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const id = "dyes";
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const day = 11;
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@ -203,6 +212,17 @@ const layer = createLayer(id, function (this: BaseLayer) {
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}))
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);
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modifiers.push(reindeer.reindeer.rudolph.modifier);
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modifiers.push(
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createMultiplicativeModifier(() => ({
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multiplier: () =>
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Object.values(factory.components).reduce(
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(x, y) => y + (x.type == "dye" ? 1 : 0),
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1
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) as number,
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description: "300,000 Cities Solved",
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enabled: routing.metaMilestones[4].earned
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}))
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);
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return modifiers;
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}) as WithRequired<Modifier, "description" | "revert">;
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const computedToGenerate = computed(() => toGenerate.apply(0));
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@ -90,6 +90,7 @@ import toys from "./toys";
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import trees from "./trees";
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import workshop from "./workshop";
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import ribbon from "./ribbon";
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import routing from "./routing";
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const id = "factory";
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@ -235,6 +236,11 @@ const factory = createLayer(id, () => {
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multiplier: 1.5,
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description: "Carry ticks in boxes",
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enabled: () => upgrades[2][3].bought.value
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})),
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createMultiplicativeModifier(() => ({
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multiplier: () => Decimal.max(routing.citiesCompleted.value, 1).log10().sub(3).max(1),
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description: "25,000 Cities Solved",
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enabled: routing.metaMilestones[2].earned
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}))
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]);
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const computedTickRate = computed(() => tickRate.apply(1));
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@ -301,6 +307,15 @@ const factory = createLayer(id, () => {
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)}
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</div>
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<div>
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{routing.metaMilestones[5].earned.value ? (
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<Tooltip display="Polyfill" direction={Direction.Down}>
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<button class="control-btn material-icons" onClick={polyfill}>
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format_color_fill
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</button>
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</Tooltip>
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) : (
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""
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)}
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<Tooltip display="Clear Tracks" direction={Direction.Down}>
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<button class="control-btn material-icons" onClick={setTracks}>
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clear
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@ -417,7 +432,7 @@ const factory = createLayer(id, () => {
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imageSrc: _shed,
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extraImage: _wood,
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key: "1",
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name: "Wood Machine",
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name: "Wood Warehouse",
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type: "processor",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.wood)),
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energyCost: 10,
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@ -432,7 +447,7 @@ const factory = createLayer(id, () => {
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imageSrc: _shed,
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extraImage: _cloth,
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key: "2",
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name: "Cloth Machine",
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name: "Cloth Warehouse",
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type: "processor",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.cloth)),
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energyCost: 10,
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@ -447,7 +462,7 @@ const factory = createLayer(id, () => {
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imageSrc: _shed,
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extraImage: _dye,
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key: "3",
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name: "Dye Machine",
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name: "Dye Warehouse",
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type: "processor",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.dye)),
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energyCost: 10,
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@ -462,7 +477,7 @@ const factory = createLayer(id, () => {
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imageSrc: _shed,
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extraImage: _metal,
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key: "4",
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name: "Metal Machine",
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name: "Metal Warehouse",
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type: "processor",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.metal)),
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energyCost: 10,
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@ -477,7 +492,7 @@ const factory = createLayer(id, () => {
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imageSrc: _shed,
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extraImage: _plastic,
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key: "5",
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name: "Plastic Machine",
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name: "Plastic Warehouse",
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type: "processor",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.plastic)),
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energyCost: 10,
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@ -816,7 +831,11 @@ const factory = createLayer(id, () => {
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},
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outputs: {
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console: {
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amount: computed(() => (upgrades[1][3].bought.value ? 3 : 1)),
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amount: computed(
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() =>
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(upgrades[1][3].bought.value ? 3 : 1) *
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(routing.metaMilestones[3].earned.value ? 6 : 1)
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),
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resource: noPersist(consoles)
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}
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},
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@ -1238,6 +1257,7 @@ const factory = createLayer(id, () => {
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)),
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showAmount: false
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},
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purchaseLimit: 12,
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style: "width: 200px",
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visibility: () => showIf(main.days[advancedDay - 1].opened.value)
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})) as GenericBuyable;
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@ -2074,6 +2094,24 @@ const factory = createLayer(id, () => {
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}
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}
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function polyfill() {
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for (
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let x = Math.floor(-computedFactorySize.value / 2);
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x < computedFactorySize.value / 2;
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x++
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) {
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for (
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let y = Math.floor(-computedFactorySize.value / 2);
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y < computedFactorySize.value / 2;
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y++
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) {
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const t = ["wood", "cloth", "dye", "metal", "plastic"][(((x + y) % 5) + 5) % 5];
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if (components.value[x + "x" + y] == undefined) {
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addFactoryComp(x, y, { type: t });
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}
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}
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}
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}
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function clearFactory() {
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for (const key of Object.keys(compInternalData)) {
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const [x, y] = key.split("x").map(i => +i);
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@ -2526,6 +2564,7 @@ const factory = createLayer(id, () => {
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generalTabCollapsed,
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hotkeys,
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upgrades,
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computedTickRate,
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display: jsx(() => (
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<>
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{render(modifiersModal)}
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@ -37,6 +37,7 @@ import "./styles/management.css";
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import { Resource } from "features/resources/resource";
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import { isArray } from "@vue/shared";
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import { createTab } from "features/tabs/tab";
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import routing from "./routing";
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const id = "management";
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const day = 12;
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@ -198,7 +199,7 @@ const layer = createLayer(id, () => {
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const expRequiredForNextLevel = computed(() => Decimal.pow(5, level.value).mul(costBase));
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const level = computed(() =>
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Decimal.affordGeometricSeries(exp.value, costBase, 5, 0)
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.min(schools.amount.value)
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.min(routing.metaMilestones[1].earned.value ? Infinity : schools.amount.value)
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.toNumber()
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);
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const expToNextLevel = computed(() =>
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@ -226,9 +227,13 @@ const layer = createLayer(id, () => {
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animation: focusTargets.value[elf.name] ? ".5s focused-xp-bar linear infinite" : ""
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}),
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borderStyle: () =>
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Decimal.gte(level.value, schools.amount.value) ? "border-color: red" : "",
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!routing.metaMilestones[1].earned.value &&
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Decimal.gte(level.value, schools.amount.value)
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? "border-color: red"
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: "",
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progress: () => Decimal.div(expToNextLevel.value, expRequiredForNextLevel.value),
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display: jsx(() =>
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!routing.metaMilestones[1].earned.value &&
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Decimal.gte(level.value, schools.amount.value) ? (
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<>Limit reached</>
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) : (
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@ -265,7 +270,8 @@ const layer = createLayer(id, () => {
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<>
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{elf.name} can buy buyables {formatWhole(elf.computedAutoBuyCooldown.value)}{" "}
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times per second, gaining{" "}
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{Decimal.gte(level.value, schools.amount.value)
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{!routing.metaMilestones[1].earned.value &&
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Decimal.gte(level.value, schools.amount.value)
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? 0
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: format(
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Decimal.mul(
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@ -1283,7 +1289,10 @@ const layer = createLayer(id, () => {
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const times = Math.floor(elf.amountOfTimesDone.value);
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if (times >= 1) {
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elf.amountOfTimesDone.value -= times;
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if (Decimal.lt(elf.level.value, schools.amount.value))
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if (
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routing.metaMilestones[1].earned.value ||
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Decimal.lt(elf.level.value, schools.amount.value)
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)
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elf.exp.value = Decimal.mul(elf.elfXPGainComputed.value, times).add(
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elf.exp.value
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);
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@ -39,6 +39,8 @@ import wrappingPaper from "./wrapping-paper";
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import toys from "./toys";
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import reindeer from "./reindeer";
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import sleigh from "./sleigh";
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import factory from "./factory";
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import routing from "./routing";
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const id = "metal";
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const day = 7;
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@ -108,6 +110,15 @@ const layer = createLayer(id, function (this: BaseLayer) {
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enabled: management.elfTraining.metalElfTraining.milestones[0].earned
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})),
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reindeer.reindeer.comet.modifier,
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createMultiplicativeModifier(() => ({
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multiplier: () =>
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Object.values(factory.components).reduce(
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(x, y) => y + (x.type == "metal" ? 1 : 0),
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1
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) as number,
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description: "300,000 Cities Solved",
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enabled: routing.metaMilestones[4].earned
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})),
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createExponentialModifier(() => ({
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exponent: 1.1,
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description: "Mary Level 2",
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@ -39,6 +39,8 @@ import workshop from "./workshop";
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import toys from "./toys";
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import reindeer from "./reindeer";
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import sleigh from "./sleigh";
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import factory from "./factory";
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import routing from "./routing";
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const id = "plastic";
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const day = 10;
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@ -324,7 +326,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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createAdditiveModifier(() => ({
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addend: () =>
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management.elfTraining.oilElfTraining.milestones[3].earned.value
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? Decimal.times(Decimal.div(sleigh.sleighProgress.value.value,2).floor(), 200)
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? Decimal.times(Decimal.div(sleigh.sleighProgress.value.value, 2).floor(), 200)
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: Decimal.times(activeRefinery.value, 40),
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description: "75% Sleigh Fixed",
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enabled: sleigh.milestones.milestone7.earned
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@ -395,7 +397,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
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description: "White Dye Boost"
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})),
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createMultiplicativeModifier(() => ({
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multiplier: () => Decimal.div(sleigh.sleighProgress.value.value, 5).floor().mul(0.05).add(1),
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multiplier: () =>
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Decimal.div(sleigh.sleighProgress.value.value, 5).floor().mul(0.05).add(1),
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description: "20% Sleigh Fixed",
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enabled: sleigh.milestones.milestone3.earned
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})),
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@ -404,7 +407,16 @@ const layer = createLayer(id, function (this: BaseLayer) {
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description: "40% Sleigh Fixed",
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enabled: sleigh.milestones.milestone5.earned
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})),
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reindeer.reindeer.blitzen.modifier
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reindeer.reindeer.blitzen.modifier,
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createMultiplicativeModifier(() => ({
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multiplier: () =>
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Object.values(factory.components).reduce(
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(x, y) => y + (x.type == "plastic" ? 1 : 0),
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1
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) as number,
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description: "300,000 Cities Solved",
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enabled: routing.metaMilestones[4].earned
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}))
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]);
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const computedPlasticGain = computed(() => plasticGain.apply(0));
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@ -8,9 +8,10 @@ import { createCollapsibleMilestones, createCollapsibleModifierSections } from "
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import { main } from "data/projEntry";
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import { createBar, GenericBar } from "features/bars/bar";
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import { BoardNode, BoardNodeLink, createBoard, Shape } from "features/boards/board";
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import { createBuyable, GenericBuyable } from "features/buyable";
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import { createClickable } from "features/clickables/clickable";
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import { jsx, showIf } from "features/feature";
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import { createMilestone } from "features/milestones/milestone";
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import { createMilestone, GenericMilestone } from "features/milestones/milestone";
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import MainDisplay from "features/resources/MainDisplay.vue";
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import { createResource } from "features/resources/resource";
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import { globalBus } from "game/events";
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@ -19,14 +20,19 @@ import {
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createAdditiveModifier,
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createExponentialModifier,
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createMultiplicativeModifier,
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createSequentialModifier
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createSequentialModifier,
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Modifier
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} from "game/modifiers";
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import { DefaultValue, persistent } from "game/persistence";
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import Decimal, { DecimalSource, format, formatWhole } from "util/bignum";
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import { Direction } from "util/common";
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import { Direction, WithRequired } from "util/common";
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import { render, renderRow } from "util/vue";
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import { computed, ComputedRef, ref, unref, watchEffect } from "vue";
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import factory from "./factory";
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import management from "./management";
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import metal from "./metal";
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import "./styles/routing.css";
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import Fraction from "components/math/Fraction.vue";
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const alpha = [
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"A",
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@ -63,7 +69,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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const name = "Routing";
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const color = "navajowhite";
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const citiesGoal = 10;
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const citiesGoal = 5000000;
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const citiesCompleted = createResource<DecimalSource>(0, "cities solved");
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const currentCity = persistent<number[][]>([]);
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@ -210,7 +216,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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display: {
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description: jsx(() => (
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<>
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Generate New Country
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Generate New City
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<br />
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{render(newCityProgressBar)}
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</>
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|
@ -345,7 +351,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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width: "600px",
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height: "600px",
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state: computed(() => {
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if (Decimal.gte(citiesCompleted.value, 20))
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if (Decimal.gte(citiesCompleted.value, 50))
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return {
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nodes: [],
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selectedNode: null,
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|
@ -376,7 +382,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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};
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}),
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links() {
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if (Decimal.gte(citiesCompleted.value, 20)) return [];
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if (Decimal.gte(citiesCompleted.value, 15)) return [];
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const links: BoardNodeLink[] = [];
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const route = currentRoute.value;
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if (route == null) {
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|
@ -505,8 +511,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
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const milestone1 = createMilestone(() => ({
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display: {
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requirement: "1 Country Solved",
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effectDisplay: "Each country solved doubles manual and auto processing speed"
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requirement: "1 City Solved",
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effectDisplay: "Each city solved doubles manual and auto processing speed"
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},
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shouldEarn() {
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return Decimal.gte(citiesCompleted.value, 1);
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@ -514,9 +520,9 @@ const layer = createLayer(id, function (this: BaseLayer) {
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}));
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const milestone2 = createMilestone(() => ({
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display: {
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requirement: "2 Countries Solved",
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requirement: "2 Cities Solved",
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effectDisplay:
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"Manually checking routes does additional work based on number of routes checked in this country"
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"Manually checking routes does additional work based on number of routes checked in this city"
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},
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shouldEarn() {
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return Decimal.gte(citiesCompleted.value, 2);
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||||
|
@ -525,9 +531,9 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
}));
|
||||
const milestone3 = createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "3 Countries Solved",
|
||||
requirement: "3 Cities Solved",
|
||||
effectDisplay:
|
||||
"Each country solved makes the cooldown for removing a redundant route 25% shorter"
|
||||
"Each city solved makes the cooldown for removing a redundant route 25% shorter"
|
||||
},
|
||||
shouldEarn() {
|
||||
return Decimal.gte(citiesCompleted.value, 3);
|
||||
|
@ -536,9 +542,9 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
}));
|
||||
const milestone4 = createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "4 Countries Solved",
|
||||
requirement: "4 Cities Solved",
|
||||
effectDisplay:
|
||||
"Automatic processing speed is multiplied by the amount of redundant routes removed from this country"
|
||||
"Automatic processing speed is multiplied by the amount of redundant routes removed from this city"
|
||||
},
|
||||
shouldEarn() {
|
||||
return Decimal.gte(citiesCompleted.value, 4);
|
||||
|
@ -547,7 +553,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
}));
|
||||
const milestone5 = createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "5 Countries Solved",
|
||||
requirement: "5 Cities Solved",
|
||||
effectDisplay: "Remove 1 city from the map"
|
||||
},
|
||||
shouldEarn() {
|
||||
|
@ -560,7 +566,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
}));
|
||||
const milestone6 = createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "6 Countries Solved",
|
||||
requirement: "6 Cities Solved",
|
||||
effectDisplay:
|
||||
"Lower max weight to the min weight, and uncap amount of routes that can be checked per tick"
|
||||
},
|
||||
|
@ -571,7 +577,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
}));
|
||||
const milestone7 = createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "7 Countries Solved",
|
||||
requirement: "7 Cities Solved",
|
||||
effectDisplay: "All redundancies are removed"
|
||||
},
|
||||
shouldEarn() {
|
||||
|
@ -591,14 +597,206 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
const { collapseMilestones, display: milestonesDisplay } =
|
||||
createCollapsibleMilestones(milestones);
|
||||
|
||||
// ---------------------------------------------------- Meta stuff
|
||||
|
||||
const metaBuyables = {
|
||||
metal: createBuyable(() => ({
|
||||
resName: "Metal",
|
||||
resource: metal.metal,
|
||||
cost() {
|
||||
const amount = Decimal.mul(this.amount.value, 1.05);
|
||||
return Decimal.pow(5, amount).mul(1e83).div(Decimal.max(citiesCompleted.value, 1));
|
||||
},
|
||||
display: jsx(() => (
|
||||
<>
|
||||
Upgrade computer
|
||||
<br />
|
||||
for {formatWhole(unref(metaBuyables.metal.cost ?? 0))} metal
|
||||
<br />
|
||||
Currently +{formatWhole(Decimal.mul(metaBuyables.metal.amount.value, 10))}%
|
||||
</>
|
||||
)),
|
||||
style: "width: 150px; min-height: 60px"
|
||||
})),
|
||||
console: createBuyable(() => ({
|
||||
resName: "Game Console",
|
||||
resource: factory.consoles,
|
||||
cost() {
|
||||
const amount = Decimal.mul(this.amount.value, 1.15);
|
||||
return Decimal.pow(1.2, amount)
|
||||
.mul(1e11)
|
||||
.div(Decimal.max(citiesCompleted.value, 1));
|
||||
},
|
||||
display: jsx(() => (
|
||||
<>
|
||||
Upgrade computer
|
||||
<br />
|
||||
for {formatWhole(unref(metaBuyables.console.cost ?? 0))} game consoles
|
||||
<br />
|
||||
Currently +{formatWhole(Decimal.mul(metaBuyables.console.amount.value, 10))}%
|
||||
</>
|
||||
)),
|
||||
style: "width: 150px; min-height: 60px"
|
||||
})),
|
||||
classroom: createBuyable(() => ({
|
||||
resName: "Classroom",
|
||||
cost() {
|
||||
const amount = Decimal.mul(this.amount.value, 1.25);
|
||||
return Decimal.pow(1.2, amount)
|
||||
.mul(1e6)
|
||||
.div(Decimal.max(citiesCompleted.value, 1).pow(0.5));
|
||||
},
|
||||
canPurchase() {
|
||||
return Decimal.gte(
|
||||
management.classrooms.amount.value,
|
||||
unref(metaBuyables.classroom.cost ?? 0)
|
||||
);
|
||||
},
|
||||
onPurchase() {
|
||||
management.classrooms.amount.value = Decimal.sub(
|
||||
management.classrooms.amount.value,
|
||||
unref(metaBuyables.classroom.cost ?? 0)
|
||||
);
|
||||
this.amount.value = Decimal.add(this.amount.value, 1);
|
||||
},
|
||||
display: jsx(() => (
|
||||
<>
|
||||
Upgrade computer
|
||||
<br />
|
||||
for {formatWhole(unref(metaBuyables.classroom.cost ?? 0))} classrooms
|
||||
<br />
|
||||
Currently +{formatWhole(Decimal.mul(metaBuyables.classroom.amount.value, 10))}%
|
||||
</>
|
||||
)),
|
||||
style: "width: 150px; min-height: 60px"
|
||||
})),
|
||||
tick: createBuyable(() => ({
|
||||
resName: "Factory Tick Rate",
|
||||
cost() {
|
||||
const amount = Decimal.mul(this.amount.value, 1.15);
|
||||
return Decimal.pow(1.5, amount)
|
||||
.mul(5e6)
|
||||
.div(Decimal.max(citiesCompleted.value, 1).pow(0.5));
|
||||
},
|
||||
canPurchase() {
|
||||
return Decimal.gte(
|
||||
factory.computedTickRate.value,
|
||||
unref(metaBuyables.tick.cost ?? 0)
|
||||
);
|
||||
},
|
||||
onPurchase() {
|
||||
this.amount.value = Decimal.add(this.amount.value, 1);
|
||||
},
|
||||
display: jsx(() => (
|
||||
<>
|
||||
Upgrade computer
|
||||
<br />
|
||||
for {formatWhole(unref(metaBuyables.tick.cost ?? 0))} factory tick rate
|
||||
<br />
|
||||
Currently +{formatWhole(Decimal.mul(metaBuyables.tick.amount.value, 10))}%
|
||||
</>
|
||||
)),
|
||||
style: "width: 150px; min-height: 60px"
|
||||
}))
|
||||
} as Record<string, GenericBuyable & { resName: string }>;
|
||||
|
||||
const metaMilestones = {
|
||||
0: createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "1000 Cities Solved",
|
||||
effectDisplay: "Each city generates 1 classroom per minute"
|
||||
},
|
||||
shouldEarn() {
|
||||
return Decimal.gte(citiesCompleted.value, 1000);
|
||||
}
|
||||
})),
|
||||
1: createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "5000 Cities Solved",
|
||||
effectDisplay:
|
||||
"Elves can learn past level 5 and gain 0.1 base city solved per second for each level elves learnt"
|
||||
},
|
||||
shouldEarn() {
|
||||
return Decimal.gte(citiesCompleted.value, 5000);
|
||||
},
|
||||
visibility: () => showIf(metaMilestones[0].earned.value)
|
||||
})),
|
||||
2: createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "25,000 Cities Solved",
|
||||
effectDisplay: jsx(() => (
|
||||
<>
|
||||
Multiply factory tick rate by log<sub>10</sub>(cities solved) - 3
|
||||
</>
|
||||
))
|
||||
},
|
||||
shouldEarn() {
|
||||
return Decimal.gte(citiesCompleted.value, 25000);
|
||||
},
|
||||
visibility: () => showIf(metaMilestones[1].earned.value)
|
||||
})),
|
||||
3: createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "80,000 Cities Solved",
|
||||
effectDisplay: "Multiply game console production by 6"
|
||||
},
|
||||
shouldEarn() {
|
||||
return Decimal.gte(citiesCompleted.value, 80000);
|
||||
},
|
||||
visibility: () => showIf(metaMilestones[2].earned.value)
|
||||
})),
|
||||
4: createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "300,000 Cities Solved",
|
||||
effectDisplay:
|
||||
"Multiply the amount of factory input resources by the amount of their corresponding warehouses appeared in the factory, plus 1"
|
||||
},
|
||||
shouldEarn() {
|
||||
return Decimal.gte(citiesCompleted.value, 300000);
|
||||
},
|
||||
visibility: () => showIf(metaMilestones[3].earned.value)
|
||||
})),
|
||||
5: createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "600,000 Cities Solved",
|
||||
effectDisplay:
|
||||
"Unlocks a button to let you fill the remaining empty spaces in the factory with warehouses, useful for the previous milestone"
|
||||
},
|
||||
shouldEarn() {
|
||||
return Decimal.gte(citiesCompleted.value, 600000);
|
||||
},
|
||||
visibility: () => showIf(metaMilestones[4].earned.value)
|
||||
})),
|
||||
6: createMilestone(() => ({
|
||||
display: {
|
||||
requirement: "1,000,000 Cities Solved",
|
||||
effectDisplay: jsx(() => (
|
||||
<>
|
||||
Increases base city solving speed by{" "}
|
||||
<Fraction>
|
||||
<div>factory tick rate</div>
|
||||
<div>1000</div>
|
||||
</Fraction>
|
||||
</>
|
||||
))
|
||||
},
|
||||
shouldEarn() {
|
||||
return Decimal.gte(citiesCompleted.value, 1000000);
|
||||
},
|
||||
visibility: () => showIf(metaMilestones[5].earned.value)
|
||||
}))
|
||||
} as Record<number, GenericMilestone>;
|
||||
const { collapseMilestones: collapseMetaMilestones, display: metaMilestonesDisplay } =
|
||||
createCollapsibleMilestones(metaMilestones);
|
||||
|
||||
const houses = createSequentialModifier(() => [
|
||||
createAdditiveModifier(() => ({
|
||||
addend: citiesCompleted,
|
||||
description: "Countries Completed"
|
||||
description: "Cities Completed"
|
||||
})),
|
||||
createAdditiveModifier(() => ({
|
||||
addend: -1,
|
||||
description: "5 Countries Completed",
|
||||
description: "5 Cities Completed",
|
||||
enabled: milestone5.earned
|
||||
}))
|
||||
]);
|
||||
|
@ -606,18 +804,18 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
const maxWeight = createSequentialModifier(() => [
|
||||
createAdditiveModifier(() => ({
|
||||
addend: () => Decimal.pow(citiesCompleted.value, 1.1),
|
||||
description: "Countries Completed"
|
||||
description: "Cities Completed"
|
||||
}))
|
||||
]);
|
||||
const computedMaxWeight = computed(() => maxWeight.apply(10));
|
||||
const minWeight = createSequentialModifier(() => [
|
||||
createAdditiveModifier(() => ({
|
||||
addend: citiesCompleted,
|
||||
description: "Countries Completed"
|
||||
description: "Cities Completed"
|
||||
})),
|
||||
createExponentialModifier(() => ({
|
||||
exponent: 3,
|
||||
description: "Countries Completed",
|
||||
description: "Cities Completed",
|
||||
enabled: milestone7.earned
|
||||
}))
|
||||
]);
|
||||
|
@ -625,7 +823,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
const manualBoost = createSequentialModifier(() => [
|
||||
createAdditiveModifier(() => ({
|
||||
addend: () => Decimal.add(routeIndex.value, 1).sqrt(),
|
||||
description: "2 Countries Solved",
|
||||
description: "2 Cities Solved",
|
||||
enabled: milestone2.earned
|
||||
}))
|
||||
]);
|
||||
|
@ -633,7 +831,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
const manualCooldown = createSequentialModifier(() => [
|
||||
createMultiplicativeModifier(() => ({
|
||||
multiplier: () => Decimal.pow(0.5, citiesCompleted.value),
|
||||
description: "1 Country Solved",
|
||||
description: "1 City Solved",
|
||||
enabled: milestone1.earned
|
||||
}))
|
||||
]);
|
||||
|
@ -641,7 +839,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
const redundantCooldown = createSequentialModifier(() => [
|
||||
createMultiplicativeModifier(() => ({
|
||||
multiplier: () => Decimal.pow(0.75, citiesCompleted.value),
|
||||
description: "3 Countries Solved",
|
||||
description: "3 Cities Solved",
|
||||
enabled: milestone3.earned
|
||||
}))
|
||||
]);
|
||||
|
@ -649,22 +847,40 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
const autoProcessing = createSequentialModifier(() => [
|
||||
createMultiplicativeModifier(() => ({
|
||||
multiplier: () => Decimal.pow(2, citiesCompleted.value),
|
||||
description: "1 Country Solved",
|
||||
description: "1 City Solved",
|
||||
enabled: milestone1.earned
|
||||
})),
|
||||
createMultiplicativeModifier(() => ({
|
||||
multiplier: () => Decimal.add(redundanciesRemoved.value, 1),
|
||||
description: "4 Countries Solved",
|
||||
description: "4 Cities Solved",
|
||||
enabled: milestone4.earned
|
||||
}))
|
||||
]);
|
||||
const computedAutoProcessing = computed(() => autoProcessing.apply(1));
|
||||
const metaSolvingSpeed = createSequentialModifier(() => []);
|
||||
const metaSolvingSpeed = createSequentialModifier(() => [
|
||||
createAdditiveModifier(() => ({
|
||||
addend: () => Decimal.div(management.totalElfLevels.value, 10),
|
||||
description: "5000 Cities Solved",
|
||||
enabled: metaMilestones[1].earned
|
||||
})),
|
||||
createAdditiveModifier(() => ({
|
||||
addend: () => Decimal.div(factory.computedTickRate.value, 1000),
|
||||
description: "1,000,000 Cities Solved",
|
||||
enabled: metaMilestones[1].earned
|
||||
})),
|
||||
...Object.values(metaBuyables).map(x =>
|
||||
createMultiplicativeModifier(() => ({
|
||||
multiplier: () => Decimal.div(x.amount.value, 10).add(1),
|
||||
description: x.resName + " Upgrade",
|
||||
enabled: () => Decimal.gte(x.amount.value, 1)
|
||||
}))
|
||||
)
|
||||
]) as WithRequired<Modifier, "description">;
|
||||
const computedMetaSolvingSpeed = computed(() => metaSolvingSpeed.apply(20));
|
||||
|
||||
const [generalTab, generalTabCollapsed] = createCollapsibleModifierSections(() => [
|
||||
{
|
||||
title: "Cities/country",
|
||||
title: "Houses per City",
|
||||
modifier: houses,
|
||||
base: 3,
|
||||
visible: () => Decimal.lte(citiesCompleted.value, 50)
|
||||
|
@ -732,7 +948,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
if (Decimal.lt(main.day.value, day)) {
|
||||
return;
|
||||
}
|
||||
if (Decimal.lte(citiesCompleted[DefaultValue], 50)) {
|
||||
if (Decimal.lte(citiesCompleted.value, 50)) {
|
||||
if (Decimal.gte(newCityProgress.value, 10)) {
|
||||
newCityProgress.value = 10;
|
||||
} else {
|
||||
|
@ -784,9 +1000,16 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
} else {
|
||||
citiesCompleted.value = Decimal.add(
|
||||
citiesCompleted.value,
|
||||
computedMetaSolvingSpeed.value
|
||||
Decimal.times(computedMetaSolvingSpeed.value, diff)
|
||||
).min(5000000);
|
||||
|
||||
if (metaMilestones[0].earned.value) {
|
||||
management.classrooms.amount.value = Decimal.add(
|
||||
management.classrooms.amount.value,
|
||||
Decimal.times(citiesCompleted.value, diff).div(60)
|
||||
);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const dayProgress = createBar(() => ({
|
||||
|
@ -878,14 +1101,17 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
routesToSkip,
|
||||
redundanciesRemoved,
|
||||
city,
|
||||
metaBuyables,
|
||||
milestones,
|
||||
collapseMilestones,
|
||||
metaMilestones,
|
||||
collapseMetaMilestones,
|
||||
minWidth: 700,
|
||||
display: jsx(() => (
|
||||
<>
|
||||
<div>
|
||||
{main.day.value === day
|
||||
? `Solve ${formatWhole(citiesGoal)} countries to complete the day`
|
||||
? `Solve ${formatWhole(citiesGoal)} cities to complete the day`
|
||||
: `${name} Complete!`}{" "}
|
||||
-{" "}
|
||||
<button
|
||||
|
@ -914,14 +1140,17 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
<>
|
||||
You're solving {formatWhole(computedMetaSolvingSpeed.value)} cities per
|
||||
second
|
||||
<Spacer />
|
||||
{renderRow(...Object.values(metaBuyables))}
|
||||
<Spacer />
|
||||
{metaMilestonesDisplay()}
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
)),
|
||||
minimizedDisplay: jsx(() => (
|
||||
<div>
|
||||
{name}{" "}
|
||||
<span class="desc">{formatWhole(citiesCompleted.value)} countries solved</span>
|
||||
{name} <span class="desc">{formatWhole(citiesCompleted.value)} cities solved</span>
|
||||
</div>
|
||||
))
|
||||
};
|
||||
|
|
|
@ -42,6 +42,7 @@ import toys from "./toys";
|
|||
import factory from "./factory";
|
||||
import reindeer from "./reindeer";
|
||||
import sleigh from "./sleigh";
|
||||
import routing from "./routing";
|
||||
const id = "trees";
|
||||
const day = 1;
|
||||
|
||||
|
@ -560,7 +561,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
enabled: factory.upgrades[0][2].bought
|
||||
})),
|
||||
createMultiplicativeModifier(() => ({
|
||||
multiplier: () => Decimal.div(sleigh.sleighProgress.value.value, 5).floor().mul(0.05).add(1),
|
||||
multiplier: () =>
|
||||
Decimal.div(sleigh.sleighProgress.value.value, 5).floor().mul(0.05).add(1),
|
||||
description: "10% Sleigh Fixed",
|
||||
enabled: sleigh.milestones.milestone2.earned
|
||||
})),
|
||||
|
@ -569,6 +571,15 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
description: "50% Sleigh Fixed",
|
||||
enabled: sleigh.milestones.milestone6.earned
|
||||
})),
|
||||
createMultiplicativeModifier(() => ({
|
||||
multiplier: () =>
|
||||
Object.values(factory.components).reduce(
|
||||
(x, y) => y + (x.type == "wood" ? 1 : 0),
|
||||
1
|
||||
) as number,
|
||||
description: "300,000 Cities Solved",
|
||||
enabled: routing.metaMilestones[4].earned
|
||||
})),
|
||||
reindeer.reindeer.dasher.modifier,
|
||||
createExponentialModifier(() => ({
|
||||
exponent: 1.2,
|
||||
|
|
|
@ -649,5 +649,14 @@ export function fixOldSave(
|
|||
oldVersion: string | undefined,
|
||||
player: Partial<PlayerData>
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||
): void {}
|
||||
): void {
|
||||
if (oldVersion !== undefined && oldVersion < "0.6") {
|
||||
if ((player.layers?.main as typeof main)?.day !== undefined) {
|
||||
(player.layers?.main as typeof main).day.value = Math.min(
|
||||
(player.layers.main as typeof main).day.value,
|
||||
23
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* eslint-enable @typescript-eslint/no-unused-vars */
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
"discordName": "",
|
||||
"discordLink": "",
|
||||
|
||||
"versionNumber": "0.5",
|
||||
"versionNumber": "0.6",
|
||||
"versionTitle": "Initial Commit",
|
||||
|
||||
"allowGoBack": true,
|
||||
|
|
Loading…
Reference in a new issue