Extend routing

This commit is contained in:
ducdat0507 2022-12-24 19:58:36 +07:00
parent 825ea2f2ed
commit 5f08ae7412
10 changed files with 407 additions and 56 deletions

View file

@ -33,11 +33,13 @@ import { computed, ref, unref } from "vue";
import boxes from "./boxes";
import dyes from "./dyes";
import { ElfBuyable } from "./elves";
import factory from "./factory";
import management from "./management";
import metal from "./metal";
import paper from "./paper";
import plastic from "./plastic";
import reindeer from "./reindeer";
import routing from "./routing";
import trees from "./trees";
import workshop from "./workshop";
@ -544,7 +546,16 @@ const layer = createLayer(id, function (this: BaseLayer) {
description: "Yellow Dye",
enabled: dyes.masteryEffectActive
})),
reindeer.reindeer.cupid.modifier
reindeer.reindeer.cupid.modifier,
createMultiplicativeModifier(() => ({
multiplier: () =>
Object.values(factory.components).reduce(
(x, y) => y + (x.type == "cloth" ? 1 : 0),
1
) as number,
description: "300,000 Cities Solved",
enabled: routing.metaMilestones[4].earned
}))
]) as WithRequired<Modifier, "description" | "revert">;
const computedSpinningAmount = computed(() => spinningAmount.apply(1));
const spinningCooldown = createSequentialModifier(() => []);

View file

@ -38,6 +38,7 @@ import trees from "./trees";
import toys from "./toys";
import factory from "./factory";
import reindeer from "./reindeer";
import routing from "./routing";
interface Dye {
name: string;
@ -58,7 +59,15 @@ type DyeUpg =
| "blueDyeUpg2"
| "coalUpg";
export type enumColor = "red" | "green" | "blue" | "yellow" | "purple" | "orange" | "black" | "white";
export type enumColor =
| "red"
| "green"
| "blue"
| "yellow"
| "purple"
| "orange"
| "black"
| "white";
const id = "dyes";
const day = 11;
@ -203,6 +212,17 @@ const layer = createLayer(id, function (this: BaseLayer) {
}))
);
modifiers.push(reindeer.reindeer.rudolph.modifier);
modifiers.push(
createMultiplicativeModifier(() => ({
multiplier: () =>
Object.values(factory.components).reduce(
(x, y) => y + (x.type == "dye" ? 1 : 0),
1
) as number,
description: "300,000 Cities Solved",
enabled: routing.metaMilestones[4].earned
}))
);
return modifiers;
}) as WithRequired<Modifier, "description" | "revert">;
const computedToGenerate = computed(() => toGenerate.apply(0));

View file

@ -90,6 +90,7 @@ import toys from "./toys";
import trees from "./trees";
import workshop from "./workshop";
import ribbon from "./ribbon";
import routing from "./routing";
const id = "factory";
@ -235,6 +236,11 @@ const factory = createLayer(id, () => {
multiplier: 1.5,
description: "Carry ticks in boxes",
enabled: () => upgrades[2][3].bought.value
})),
createMultiplicativeModifier(() => ({
multiplier: () => Decimal.max(routing.citiesCompleted.value, 1).log10().sub(3).max(1),
description: "25,000 Cities Solved",
enabled: routing.metaMilestones[2].earned
}))
]);
const computedTickRate = computed(() => tickRate.apply(1));
@ -301,6 +307,15 @@ const factory = createLayer(id, () => {
)}
</div>
<div>
{routing.metaMilestones[5].earned.value ? (
<Tooltip display="Polyfill" direction={Direction.Down}>
<button class="control-btn material-icons" onClick={polyfill}>
format_color_fill
</button>
</Tooltip>
) : (
""
)}
<Tooltip display="Clear Tracks" direction={Direction.Down}>
<button class="control-btn material-icons" onClick={setTracks}>
clear
@ -417,7 +432,7 @@ const factory = createLayer(id, () => {
imageSrc: _shed,
extraImage: _wood,
key: "1",
name: "Wood Machine",
name: "Wood Warehouse",
type: "processor",
description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.wood)),
energyCost: 10,
@ -432,7 +447,7 @@ const factory = createLayer(id, () => {
imageSrc: _shed,
extraImage: _cloth,
key: "2",
name: "Cloth Machine",
name: "Cloth Warehouse",
type: "processor",
description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.cloth)),
energyCost: 10,
@ -447,7 +462,7 @@ const factory = createLayer(id, () => {
imageSrc: _shed,
extraImage: _dye,
key: "3",
name: "Dye Machine",
name: "Dye Warehouse",
type: "processor",
description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.dye)),
energyCost: 10,
@ -462,7 +477,7 @@ const factory = createLayer(id, () => {
imageSrc: _shed,
extraImage: _metal,
key: "4",
name: "Metal Machine",
name: "Metal Warehouse",
type: "processor",
description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.metal)),
energyCost: 10,
@ -477,7 +492,7 @@ const factory = createLayer(id, () => {
imageSrc: _shed,
extraImage: _plastic,
key: "5",
name: "Plastic Machine",
name: "Plastic Warehouse",
type: "processor",
description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.plastic)),
energyCost: 10,
@ -816,7 +831,11 @@ const factory = createLayer(id, () => {
},
outputs: {
console: {
amount: computed(() => (upgrades[1][3].bought.value ? 3 : 1)),
amount: computed(
() =>
(upgrades[1][3].bought.value ? 3 : 1) *
(routing.metaMilestones[3].earned.value ? 6 : 1)
),
resource: noPersist(consoles)
}
},
@ -1238,6 +1257,7 @@ const factory = createLayer(id, () => {
)),
showAmount: false
},
purchaseLimit: 12,
style: "width: 200px",
visibility: () => showIf(main.days[advancedDay - 1].opened.value)
})) as GenericBuyable;
@ -2074,6 +2094,24 @@ const factory = createLayer(id, () => {
}
}
function polyfill() {
for (
let x = Math.floor(-computedFactorySize.value / 2);
x < computedFactorySize.value / 2;
x++
) {
for (
let y = Math.floor(-computedFactorySize.value / 2);
y < computedFactorySize.value / 2;
y++
) {
const t = ["wood", "cloth", "dye", "metal", "plastic"][(((x + y) % 5) + 5) % 5];
if (components.value[x + "x" + y] == undefined) {
addFactoryComp(x, y, { type: t });
}
}
}
}
function clearFactory() {
for (const key of Object.keys(compInternalData)) {
const [x, y] = key.split("x").map(i => +i);
@ -2526,6 +2564,7 @@ const factory = createLayer(id, () => {
generalTabCollapsed,
hotkeys,
upgrades,
computedTickRate,
display: jsx(() => (
<>
{render(modifiersModal)}

View file

@ -37,6 +37,7 @@ import "./styles/management.css";
import { Resource } from "features/resources/resource";
import { isArray } from "@vue/shared";
import { createTab } from "features/tabs/tab";
import routing from "./routing";
const id = "management";
const day = 12;
@ -198,7 +199,7 @@ const layer = createLayer(id, () => {
const expRequiredForNextLevel = computed(() => Decimal.pow(5, level.value).mul(costBase));
const level = computed(() =>
Decimal.affordGeometricSeries(exp.value, costBase, 5, 0)
.min(schools.amount.value)
.min(routing.metaMilestones[1].earned.value ? Infinity : schools.amount.value)
.toNumber()
);
const expToNextLevel = computed(() =>
@ -226,9 +227,13 @@ const layer = createLayer(id, () => {
animation: focusTargets.value[elf.name] ? ".5s focused-xp-bar linear infinite" : ""
}),
borderStyle: () =>
Decimal.gte(level.value, schools.amount.value) ? "border-color: red" : "",
!routing.metaMilestones[1].earned.value &&
Decimal.gte(level.value, schools.amount.value)
? "border-color: red"
: "",
progress: () => Decimal.div(expToNextLevel.value, expRequiredForNextLevel.value),
display: jsx(() =>
!routing.metaMilestones[1].earned.value &&
Decimal.gte(level.value, schools.amount.value) ? (
<>Limit reached</>
) : (
@ -265,7 +270,8 @@ const layer = createLayer(id, () => {
<>
{elf.name} can buy buyables {formatWhole(elf.computedAutoBuyCooldown.value)}{" "}
times per second, gaining{" "}
{Decimal.gte(level.value, schools.amount.value)
{!routing.metaMilestones[1].earned.value &&
Decimal.gte(level.value, schools.amount.value)
? 0
: format(
Decimal.mul(
@ -1283,7 +1289,10 @@ const layer = createLayer(id, () => {
const times = Math.floor(elf.amountOfTimesDone.value);
if (times >= 1) {
elf.amountOfTimesDone.value -= times;
if (Decimal.lt(elf.level.value, schools.amount.value))
if (
routing.metaMilestones[1].earned.value ||
Decimal.lt(elf.level.value, schools.amount.value)
)
elf.exp.value = Decimal.mul(elf.elfXPGainComputed.value, times).add(
elf.exp.value
);

View file

@ -39,6 +39,8 @@ import wrappingPaper from "./wrapping-paper";
import toys from "./toys";
import reindeer from "./reindeer";
import sleigh from "./sleigh";
import factory from "./factory";
import routing from "./routing";
const id = "metal";
const day = 7;
@ -108,6 +110,15 @@ const layer = createLayer(id, function (this: BaseLayer) {
enabled: management.elfTraining.metalElfTraining.milestones[0].earned
})),
reindeer.reindeer.comet.modifier,
createMultiplicativeModifier(() => ({
multiplier: () =>
Object.values(factory.components).reduce(
(x, y) => y + (x.type == "metal" ? 1 : 0),
1
) as number,
description: "300,000 Cities Solved",
enabled: routing.metaMilestones[4].earned
})),
createExponentialModifier(() => ({
exponent: 1.1,
description: "Mary Level 2",

View file

@ -39,6 +39,8 @@ import workshop from "./workshop";
import toys from "./toys";
import reindeer from "./reindeer";
import sleigh from "./sleigh";
import factory from "./factory";
import routing from "./routing";
const id = "plastic";
const day = 10;
@ -323,9 +325,9 @@ const layer = createLayer(id, function (this: BaseLayer) {
})),
createAdditiveModifier(() => ({
addend: () =>
management.elfTraining.oilElfTraining.milestones[3].earned.value
? Decimal.times(Decimal.div(sleigh.sleighProgress.value.value,2).floor(), 200)
: Decimal.times(activeRefinery.value, 40),
management.elfTraining.oilElfTraining.milestones[3].earned.value
? Decimal.times(Decimal.div(sleigh.sleighProgress.value.value, 2).floor(), 200)
: Decimal.times(activeRefinery.value, 40),
description: "75% Sleigh Fixed",
enabled: sleigh.milestones.milestone7.earned
})),
@ -395,7 +397,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
description: "White Dye Boost"
})),
createMultiplicativeModifier(() => ({
multiplier: () => Decimal.div(sleigh.sleighProgress.value.value, 5).floor().mul(0.05).add(1),
multiplier: () =>
Decimal.div(sleigh.sleighProgress.value.value, 5).floor().mul(0.05).add(1),
description: "20% Sleigh Fixed",
enabled: sleigh.milestones.milestone3.earned
})),
@ -404,7 +407,16 @@ const layer = createLayer(id, function (this: BaseLayer) {
description: "40% Sleigh Fixed",
enabled: sleigh.milestones.milestone5.earned
})),
reindeer.reindeer.blitzen.modifier
reindeer.reindeer.blitzen.modifier,
createMultiplicativeModifier(() => ({
multiplier: () =>
Object.values(factory.components).reduce(
(x, y) => y + (x.type == "plastic" ? 1 : 0),
1
) as number,
description: "300,000 Cities Solved",
enabled: routing.metaMilestones[4].earned
}))
]);
const computedPlasticGain = computed(() => plasticGain.apply(0));

View file

@ -8,9 +8,10 @@ import { createCollapsibleMilestones, createCollapsibleModifierSections } from "
import { main } from "data/projEntry";
import { createBar, GenericBar } from "features/bars/bar";
import { BoardNode, BoardNodeLink, createBoard, Shape } from "features/boards/board";
import { createBuyable, GenericBuyable } from "features/buyable";
import { createClickable } from "features/clickables/clickable";
import { jsx, showIf } from "features/feature";
import { createMilestone } from "features/milestones/milestone";
import { createMilestone, GenericMilestone } from "features/milestones/milestone";
import MainDisplay from "features/resources/MainDisplay.vue";
import { createResource } from "features/resources/resource";
import { globalBus } from "game/events";
@ -19,14 +20,19 @@ import {
createAdditiveModifier,
createExponentialModifier,
createMultiplicativeModifier,
createSequentialModifier
createSequentialModifier,
Modifier
} from "game/modifiers";
import { DefaultValue, persistent } from "game/persistence";
import Decimal, { DecimalSource, format, formatWhole } from "util/bignum";
import { Direction } from "util/common";
import { Direction, WithRequired } from "util/common";
import { render, renderRow } from "util/vue";
import { computed, ComputedRef, ref, unref, watchEffect } from "vue";
import factory from "./factory";
import management from "./management";
import metal from "./metal";
import "./styles/routing.css";
import Fraction from "components/math/Fraction.vue";
const alpha = [
"A",
@ -63,7 +69,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
const name = "Routing";
const color = "navajowhite";
const citiesGoal = 10;
const citiesGoal = 5000000;
const citiesCompleted = createResource<DecimalSource>(0, "cities solved");
const currentCity = persistent<number[][]>([]);
@ -210,7 +216,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
display: {
description: jsx(() => (
<>
Generate New Country
Generate New City
<br />
{render(newCityProgressBar)}
</>
@ -345,7 +351,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
width: "600px",
height: "600px",
state: computed(() => {
if (Decimal.gte(citiesCompleted.value, 20))
if (Decimal.gte(citiesCompleted.value, 50))
return {
nodes: [],
selectedNode: null,
@ -376,7 +382,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
};
}),
links() {
if (Decimal.gte(citiesCompleted.value, 20)) return [];
if (Decimal.gte(citiesCompleted.value, 15)) return [];
const links: BoardNodeLink[] = [];
const route = currentRoute.value;
if (route == null) {
@ -505,8 +511,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
const milestone1 = createMilestone(() => ({
display: {
requirement: "1 Country Solved",
effectDisplay: "Each country solved doubles manual and auto processing speed"
requirement: "1 City Solved",
effectDisplay: "Each city solved doubles manual and auto processing speed"
},
shouldEarn() {
return Decimal.gte(citiesCompleted.value, 1);
@ -514,9 +520,9 @@ const layer = createLayer(id, function (this: BaseLayer) {
}));
const milestone2 = createMilestone(() => ({
display: {
requirement: "2 Countries Solved",
requirement: "2 Cities Solved",
effectDisplay:
"Manually checking routes does additional work based on number of routes checked in this country"
"Manually checking routes does additional work based on number of routes checked in this city"
},
shouldEarn() {
return Decimal.gte(citiesCompleted.value, 2);
@ -525,9 +531,9 @@ const layer = createLayer(id, function (this: BaseLayer) {
}));
const milestone3 = createMilestone(() => ({
display: {
requirement: "3 Countries Solved",
requirement: "3 Cities Solved",
effectDisplay:
"Each country solved makes the cooldown for removing a redundant route 25% shorter"
"Each city solved makes the cooldown for removing a redundant route 25% shorter"
},
shouldEarn() {
return Decimal.gte(citiesCompleted.value, 3);
@ -536,9 +542,9 @@ const layer = createLayer(id, function (this: BaseLayer) {
}));
const milestone4 = createMilestone(() => ({
display: {
requirement: "4 Countries Solved",
requirement: "4 Cities Solved",
effectDisplay:
"Automatic processing speed is multiplied by the amount of redundant routes removed from this country"
"Automatic processing speed is multiplied by the amount of redundant routes removed from this city"
},
shouldEarn() {
return Decimal.gte(citiesCompleted.value, 4);
@ -547,7 +553,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
}));
const milestone5 = createMilestone(() => ({
display: {
requirement: "5 Countries Solved",
requirement: "5 Cities Solved",
effectDisplay: "Remove 1 city from the map"
},
shouldEarn() {
@ -560,7 +566,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
}));
const milestone6 = createMilestone(() => ({
display: {
requirement: "6 Countries Solved",
requirement: "6 Cities Solved",
effectDisplay:
"Lower max weight to the min weight, and uncap amount of routes that can be checked per tick"
},
@ -571,7 +577,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
}));
const milestone7 = createMilestone(() => ({
display: {
requirement: "7 Countries Solved",
requirement: "7 Cities Solved",
effectDisplay: "All redundancies are removed"
},
shouldEarn() {
@ -591,14 +597,206 @@ const layer = createLayer(id, function (this: BaseLayer) {
const { collapseMilestones, display: milestonesDisplay } =
createCollapsibleMilestones(milestones);
// ---------------------------------------------------- Meta stuff
const metaBuyables = {
metal: createBuyable(() => ({
resName: "Metal",
resource: metal.metal,
cost() {
const amount = Decimal.mul(this.amount.value, 1.05);
return Decimal.pow(5, amount).mul(1e83).div(Decimal.max(citiesCompleted.value, 1));
},
display: jsx(() => (
<>
Upgrade computer
<br />
for {formatWhole(unref(metaBuyables.metal.cost ?? 0))} metal
<br />
Currently +{formatWhole(Decimal.mul(metaBuyables.metal.amount.value, 10))}%
</>
)),
style: "width: 150px; min-height: 60px"
})),
console: createBuyable(() => ({
resName: "Game Console",
resource: factory.consoles,
cost() {
const amount = Decimal.mul(this.amount.value, 1.15);
return Decimal.pow(1.2, amount)
.mul(1e11)
.div(Decimal.max(citiesCompleted.value, 1));
},
display: jsx(() => (
<>
Upgrade computer
<br />
for {formatWhole(unref(metaBuyables.console.cost ?? 0))} game consoles
<br />
Currently +{formatWhole(Decimal.mul(metaBuyables.console.amount.value, 10))}%
</>
)),
style: "width: 150px; min-height: 60px"
})),
classroom: createBuyable(() => ({
resName: "Classroom",
cost() {
const amount = Decimal.mul(this.amount.value, 1.25);
return Decimal.pow(1.2, amount)
.mul(1e6)
.div(Decimal.max(citiesCompleted.value, 1).pow(0.5));
},
canPurchase() {
return Decimal.gte(
management.classrooms.amount.value,
unref(metaBuyables.classroom.cost ?? 0)
);
},
onPurchase() {
management.classrooms.amount.value = Decimal.sub(
management.classrooms.amount.value,
unref(metaBuyables.classroom.cost ?? 0)
);
this.amount.value = Decimal.add(this.amount.value, 1);
},
display: jsx(() => (
<>
Upgrade computer
<br />
for {formatWhole(unref(metaBuyables.classroom.cost ?? 0))} classrooms
<br />
Currently +{formatWhole(Decimal.mul(metaBuyables.classroom.amount.value, 10))}%
</>
)),
style: "width: 150px; min-height: 60px"
})),
tick: createBuyable(() => ({
resName: "Factory Tick Rate",
cost() {
const amount = Decimal.mul(this.amount.value, 1.15);
return Decimal.pow(1.5, amount)
.mul(5e6)
.div(Decimal.max(citiesCompleted.value, 1).pow(0.5));
},
canPurchase() {
return Decimal.gte(
factory.computedTickRate.value,
unref(metaBuyables.tick.cost ?? 0)
);
},
onPurchase() {
this.amount.value = Decimal.add(this.amount.value, 1);
},
display: jsx(() => (
<>
Upgrade computer
<br />
for {formatWhole(unref(metaBuyables.tick.cost ?? 0))} factory tick rate
<br />
Currently +{formatWhole(Decimal.mul(metaBuyables.tick.amount.value, 10))}%
</>
)),
style: "width: 150px; min-height: 60px"
}))
} as Record<string, GenericBuyable & { resName: string }>;
const metaMilestones = {
0: createMilestone(() => ({
display: {
requirement: "1000 Cities Solved",
effectDisplay: "Each city generates 1 classroom per minute"
},
shouldEarn() {
return Decimal.gte(citiesCompleted.value, 1000);
}
})),
1: createMilestone(() => ({
display: {
requirement: "5000 Cities Solved",
effectDisplay:
"Elves can learn past level 5 and gain 0.1 base city solved per second for each level elves learnt"
},
shouldEarn() {
return Decimal.gte(citiesCompleted.value, 5000);
},
visibility: () => showIf(metaMilestones[0].earned.value)
})),
2: createMilestone(() => ({
display: {
requirement: "25,000 Cities Solved",
effectDisplay: jsx(() => (
<>
Multiply factory tick rate by log<sub>10</sub>(cities solved) - 3
</>
))
},
shouldEarn() {
return Decimal.gte(citiesCompleted.value, 25000);
},
visibility: () => showIf(metaMilestones[1].earned.value)
})),
3: createMilestone(() => ({
display: {
requirement: "80,000 Cities Solved",
effectDisplay: "Multiply game console production by 6"
},
shouldEarn() {
return Decimal.gte(citiesCompleted.value, 80000);
},
visibility: () => showIf(metaMilestones[2].earned.value)
})),
4: createMilestone(() => ({
display: {
requirement: "300,000 Cities Solved",
effectDisplay:
"Multiply the amount of factory input resources by the amount of their corresponding warehouses appeared in the factory, plus 1"
},
shouldEarn() {
return Decimal.gte(citiesCompleted.value, 300000);
},
visibility: () => showIf(metaMilestones[3].earned.value)
})),
5: createMilestone(() => ({
display: {
requirement: "600,000 Cities Solved",
effectDisplay:
"Unlocks a button to let you fill the remaining empty spaces in the factory with warehouses, useful for the previous milestone"
},
shouldEarn() {
return Decimal.gte(citiesCompleted.value, 600000);
},
visibility: () => showIf(metaMilestones[4].earned.value)
})),
6: createMilestone(() => ({
display: {
requirement: "1,000,000 Cities Solved",
effectDisplay: jsx(() => (
<>
Increases base city solving speed by{" "}
<Fraction>
<div>factory tick rate</div>
<div>1000</div>
</Fraction>
</>
))
},
shouldEarn() {
return Decimal.gte(citiesCompleted.value, 1000000);
},
visibility: () => showIf(metaMilestones[5].earned.value)
}))
} as Record<number, GenericMilestone>;
const { collapseMilestones: collapseMetaMilestones, display: metaMilestonesDisplay } =
createCollapsibleMilestones(metaMilestones);
const houses = createSequentialModifier(() => [
createAdditiveModifier(() => ({
addend: citiesCompleted,
description: "Countries Completed"
description: "Cities Completed"
})),
createAdditiveModifier(() => ({
addend: -1,
description: "5 Countries Completed",
description: "5 Cities Completed",
enabled: milestone5.earned
}))
]);
@ -606,18 +804,18 @@ const layer = createLayer(id, function (this: BaseLayer) {
const maxWeight = createSequentialModifier(() => [
createAdditiveModifier(() => ({
addend: () => Decimal.pow(citiesCompleted.value, 1.1),
description: "Countries Completed"
description: "Cities Completed"
}))
]);
const computedMaxWeight = computed(() => maxWeight.apply(10));
const minWeight = createSequentialModifier(() => [
createAdditiveModifier(() => ({
addend: citiesCompleted,
description: "Countries Completed"
description: "Cities Completed"
})),
createExponentialModifier(() => ({
exponent: 3,
description: "Countries Completed",
description: "Cities Completed",
enabled: milestone7.earned
}))
]);
@ -625,7 +823,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
const manualBoost = createSequentialModifier(() => [
createAdditiveModifier(() => ({
addend: () => Decimal.add(routeIndex.value, 1).sqrt(),
description: "2 Countries Solved",
description: "2 Cities Solved",
enabled: milestone2.earned
}))
]);
@ -633,7 +831,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
const manualCooldown = createSequentialModifier(() => [
createMultiplicativeModifier(() => ({
multiplier: () => Decimal.pow(0.5, citiesCompleted.value),
description: "1 Country Solved",
description: "1 City Solved",
enabled: milestone1.earned
}))
]);
@ -641,7 +839,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
const redundantCooldown = createSequentialModifier(() => [
createMultiplicativeModifier(() => ({
multiplier: () => Decimal.pow(0.75, citiesCompleted.value),
description: "3 Countries Solved",
description: "3 Cities Solved",
enabled: milestone3.earned
}))
]);
@ -649,22 +847,40 @@ const layer = createLayer(id, function (this: BaseLayer) {
const autoProcessing = createSequentialModifier(() => [
createMultiplicativeModifier(() => ({
multiplier: () => Decimal.pow(2, citiesCompleted.value),
description: "1 Country Solved",
description: "1 City Solved",
enabled: milestone1.earned
})),
createMultiplicativeModifier(() => ({
multiplier: () => Decimal.add(redundanciesRemoved.value, 1),
description: "4 Countries Solved",
description: "4 Cities Solved",
enabled: milestone4.earned
}))
]);
const computedAutoProcessing = computed(() => autoProcessing.apply(1));
const metaSolvingSpeed = createSequentialModifier(() => []);
const metaSolvingSpeed = createSequentialModifier(() => [
createAdditiveModifier(() => ({
addend: () => Decimal.div(management.totalElfLevels.value, 10),
description: "5000 Cities Solved",
enabled: metaMilestones[1].earned
})),
createAdditiveModifier(() => ({
addend: () => Decimal.div(factory.computedTickRate.value, 1000),
description: "1,000,000 Cities Solved",
enabled: metaMilestones[1].earned
})),
...Object.values(metaBuyables).map(x =>
createMultiplicativeModifier(() => ({
multiplier: () => Decimal.div(x.amount.value, 10).add(1),
description: x.resName + " Upgrade",
enabled: () => Decimal.gte(x.amount.value, 1)
}))
)
]) as WithRequired<Modifier, "description">;
const computedMetaSolvingSpeed = computed(() => metaSolvingSpeed.apply(20));
const [generalTab, generalTabCollapsed] = createCollapsibleModifierSections(() => [
{
title: "Cities/country",
title: "Houses per City",
modifier: houses,
base: 3,
visible: () => Decimal.lte(citiesCompleted.value, 50)
@ -732,7 +948,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
if (Decimal.lt(main.day.value, day)) {
return;
}
if (Decimal.lte(citiesCompleted[DefaultValue], 50)) {
if (Decimal.lte(citiesCompleted.value, 50)) {
if (Decimal.gte(newCityProgress.value, 10)) {
newCityProgress.value = 10;
} else {
@ -784,8 +1000,15 @@ const layer = createLayer(id, function (this: BaseLayer) {
} else {
citiesCompleted.value = Decimal.add(
citiesCompleted.value,
computedMetaSolvingSpeed.value
);
Decimal.times(computedMetaSolvingSpeed.value, diff)
).min(5000000);
if (metaMilestones[0].earned.value) {
management.classrooms.amount.value = Decimal.add(
management.classrooms.amount.value,
Decimal.times(citiesCompleted.value, diff).div(60)
);
}
}
});
@ -878,14 +1101,17 @@ const layer = createLayer(id, function (this: BaseLayer) {
routesToSkip,
redundanciesRemoved,
city,
metaBuyables,
milestones,
collapseMilestones,
metaMilestones,
collapseMetaMilestones,
minWidth: 700,
display: jsx(() => (
<>
<div>
{main.day.value === day
? `Solve ${formatWhole(citiesGoal)} countries to complete the day`
? `Solve ${formatWhole(citiesGoal)} cities to complete the day`
: `${name} Complete!`}{" "}
-{" "}
<button
@ -914,14 +1140,17 @@ const layer = createLayer(id, function (this: BaseLayer) {
<>
You're solving {formatWhole(computedMetaSolvingSpeed.value)} cities per
second
<Spacer />
{renderRow(...Object.values(metaBuyables))}
<Spacer />
{metaMilestonesDisplay()}
</>
)}
</>
)),
minimizedDisplay: jsx(() => (
<div>
{name}{" "}
<span class="desc">{formatWhole(citiesCompleted.value)} countries solved</span>
{name} <span class="desc">{formatWhole(citiesCompleted.value)} cities solved</span>
</div>
))
};

View file

@ -42,6 +42,7 @@ import toys from "./toys";
import factory from "./factory";
import reindeer from "./reindeer";
import sleigh from "./sleigh";
import routing from "./routing";
const id = "trees";
const day = 1;
@ -560,7 +561,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
enabled: factory.upgrades[0][2].bought
})),
createMultiplicativeModifier(() => ({
multiplier: () => Decimal.div(sleigh.sleighProgress.value.value, 5).floor().mul(0.05).add(1),
multiplier: () =>
Decimal.div(sleigh.sleighProgress.value.value, 5).floor().mul(0.05).add(1),
description: "10% Sleigh Fixed",
enabled: sleigh.milestones.milestone2.earned
})),
@ -569,6 +571,15 @@ const layer = createLayer(id, function (this: BaseLayer) {
description: "50% Sleigh Fixed",
enabled: sleigh.milestones.milestone6.earned
})),
createMultiplicativeModifier(() => ({
multiplier: () =>
Object.values(factory.components).reduce(
(x, y) => y + (x.type == "wood" ? 1 : 0),
1
) as number,
description: "300,000 Cities Solved",
enabled: routing.metaMilestones[4].earned
})),
reindeer.reindeer.dasher.modifier,
createExponentialModifier(() => ({
exponent: 1.2,

View file

@ -649,5 +649,14 @@ export function fixOldSave(
oldVersion: string | undefined,
player: Partial<PlayerData>
// eslint-disable-next-line @typescript-eslint/no-empty-function
): void {}
): void {
if (oldVersion !== undefined && oldVersion < "0.6") {
if ((player.layers?.main as typeof main)?.day !== undefined) {
(player.layers?.main as typeof main).day.value = Math.min(
(player.layers.main as typeof main).day.value,
23
);
}
}
}
/* eslint-enable @typescript-eslint/no-unused-vars */

View file

@ -8,7 +8,7 @@
"discordName": "",
"discordLink": "",
"versionNumber": "0.5",
"versionNumber": "0.6",
"versionTitle": "Initial Commit",
"allowGoBack": true,