mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-21 16:13:57 +00:00
Implemented upgrades
This commit is contained in:
parent
cce45916f2
commit
69c3d5b427
2 changed files with 231 additions and 31 deletions
|
@ -21,12 +21,13 @@ import { BaseLayer, createLayer } from "game/layers";
|
|||
import {
|
||||
createAdditiveModifier,
|
||||
createMultiplicativeModifier,
|
||||
createSequentialModifier
|
||||
createSequentialModifier,
|
||||
Modifier
|
||||
} from "game/modifiers";
|
||||
import { noPersist, persistent } from "game/persistence";
|
||||
import Decimal, { DecimalSource, format } from "util/bignum";
|
||||
import { formatWhole } from "util/break_eternity";
|
||||
import { Direction } from "util/common";
|
||||
import { Direction, WithRequired } from "util/common";
|
||||
import { render, renderCol, renderRow } from "util/vue";
|
||||
import { computed, ref, unref } from "vue";
|
||||
import boxes from "./boxes";
|
||||
|
@ -452,7 +453,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
enabled: dyes.masteryEffectActive
|
||||
})),
|
||||
reindeer.reindeer.cupid.modifier
|
||||
]);
|
||||
]) as WithRequired<Modifier, "description" | "revert">;
|
||||
const computedSheepGain = computed(() => sheepGain.apply(1));
|
||||
const breedingCooldown = createSequentialModifier(() => []);
|
||||
const computedBreedingCooldown = computed(() => breedingCooldown.apply(1));
|
||||
|
@ -498,7 +499,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
enabled: dyes.masteryEffectActive
|
||||
})),
|
||||
reindeer.reindeer.cupid.modifier
|
||||
]);
|
||||
]) as WithRequired<Modifier, "description" | "revert">;
|
||||
const computedShearingAmount = computed(() => shearingAmount.apply(1));
|
||||
const shearingCooldown = createSequentialModifier(() => []);
|
||||
const computedShearingCooldown = computed(() => shearingCooldown.apply(1));
|
||||
|
@ -544,7 +545,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
enabled: dyes.masteryEffectActive
|
||||
})),
|
||||
reindeer.reindeer.cupid.modifier
|
||||
]);
|
||||
]) as WithRequired<Modifier, "description" | "revert">;
|
||||
const computedSpinningAmount = computed(() => spinningAmount.apply(1));
|
||||
const spinningCooldown = createSequentialModifier(() => []);
|
||||
const computedSpinningCooldown = computed(() => spinningCooldown.apply(1));
|
||||
|
|
|
@ -11,15 +11,29 @@ import { createBar, GenericBar } from "features/bars/bar";
|
|||
import { createClickable } from "features/clickables/clickable";
|
||||
import { jsx } from "features/feature";
|
||||
import { createHotkey, GenericHotkey } from "features/hotkey";
|
||||
import { createUpgrade } from "features/upgrades/upgrade";
|
||||
import { globalBus } from "game/events";
|
||||
import { BaseLayer, createLayer } from "game/layers";
|
||||
import { createMultiplicativeModifier, createSequentialModifier } from "game/modifiers";
|
||||
import {
|
||||
createAdditiveModifier,
|
||||
createMultiplicativeModifier,
|
||||
createSequentialModifier
|
||||
} from "game/modifiers";
|
||||
import { persistent } from "game/persistence";
|
||||
import Decimal, { DecimalSource, format, formatTime, formatWhole } from "util/bignum";
|
||||
import { Direction } from "util/common";
|
||||
import { render, renderGrid } from "util/vue";
|
||||
import { computed, ref, unref, watchEffect } from "vue";
|
||||
import boxes from "./boxes";
|
||||
import cloth from "./cloth";
|
||||
import coal from "./coal";
|
||||
import dyes from "./dyes";
|
||||
import metal from "./metal";
|
||||
import oil from "./oil";
|
||||
import paper from "./paper";
|
||||
import plastic from "./plastic";
|
||||
import "./styles/reindeer.css";
|
||||
import trees from "./trees";
|
||||
|
||||
const id = "reindeer";
|
||||
const day = 21;
|
||||
|
@ -27,18 +41,53 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
const name = "Reindeer";
|
||||
const color = "saddlebrown";
|
||||
|
||||
const feedGoal = 1e3;
|
||||
const feedGoal = 2.5e3;
|
||||
|
||||
const timeSinceFocus = persistent<number>(0);
|
||||
|
||||
const currMultiplier = persistent<DecimalSource>(1);
|
||||
const currTargets = persistent<Record<string, boolean>>({});
|
||||
const currCooldown = persistent<number>(0);
|
||||
const crit = persistent<number>(0);
|
||||
|
||||
const maxMultiplier = createSequentialModifier(() => []);
|
||||
const maxMultiplier = createSequentialModifier(() => [
|
||||
createMultiplicativeModifier(() => ({
|
||||
multiplier: 2,
|
||||
description: "Carry food in boxes",
|
||||
enabled: upgrade4.bought
|
||||
}))
|
||||
]);
|
||||
const computedMaxMultiplier = computed(() => maxMultiplier.apply(2));
|
||||
const targetsCount = createSequentialModifier(() => []);
|
||||
const targetsCount = createSequentialModifier(() => [
|
||||
createAdditiveModifier(() => ({
|
||||
addend: 1,
|
||||
description: "Guide to Reindeer Handling",
|
||||
enabled: upgrade3.bought
|
||||
})),
|
||||
createAdditiveModifier(() => ({
|
||||
addend: crit,
|
||||
description: "Metal clapper",
|
||||
enabled: upgrade5.bought
|
||||
}))
|
||||
]);
|
||||
const computedTargetsCount = computed(() => targetsCount.apply(1));
|
||||
const computedMaxCooldown = computed(() => 10);
|
||||
|
||||
function focus() {
|
||||
let targetsSelected = 0;
|
||||
currTargets.value = {};
|
||||
timeSinceFocus.value = 0;
|
||||
while (Decimal.gt(computedTargetsCount.value, targetsSelected)) {
|
||||
const selectedReindeer =
|
||||
Object.values(reindeer)[Math.floor(Math.random() * Object.values(reindeer).length)];
|
||||
const roll = selectedReindeer?.name ?? "";
|
||||
if (!currTargets.value[roll]) {
|
||||
currTargets.value[roll] = true;
|
||||
targetsSelected++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const focusMeter = createBar(() => ({
|
||||
direction: Direction.Right,
|
||||
width: 476,
|
||||
|
@ -90,22 +139,19 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
canClick: () => Decimal.eq(currCooldown.value, 0),
|
||||
onClick() {
|
||||
currCooldown.value = Decimal.fromValue(computedMaxCooldown.value).toNumber();
|
||||
let targetsSelected = 0;
|
||||
currTargets.value = {};
|
||||
while (Decimal.gt(computedTargetsCount.value, targetsSelected)) {
|
||||
const selectedReindeer =
|
||||
Object.values(reindeer)[
|
||||
Math.floor(Math.random() * Object.values(reindeer).length)
|
||||
];
|
||||
const roll = selectedReindeer?.name ?? "";
|
||||
if (!currTargets.value[roll]) {
|
||||
currTargets.value[roll] = true;
|
||||
targetsSelected++;
|
||||
}
|
||||
}
|
||||
focus();
|
||||
}
|
||||
}));
|
||||
|
||||
const cooldown = createSequentialModifier(() => [
|
||||
createMultiplicativeModifier(() => ({
|
||||
multiplier: 0.5,
|
||||
description: "Pile of coal",
|
||||
enabled: upgrade2.bought
|
||||
}))
|
||||
]);
|
||||
const computedCooldown = computed(() => cooldown.apply(10));
|
||||
|
||||
function createReindeer(options: {
|
||||
name: string;
|
||||
key: string;
|
||||
|
@ -123,8 +169,6 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
})) as GenericHotkey;
|
||||
|
||||
const clickable = createClickable(() => {
|
||||
const computedCooldown = computed(() => 10);
|
||||
|
||||
const progressBar = createBar(() => ({
|
||||
direction: Direction.Right,
|
||||
width: 140,
|
||||
|
@ -151,7 +195,9 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
}));
|
||||
|
||||
const effect = computed(() =>
|
||||
Decimal.times(options.boostAmount, timesFed.value).add(1)
|
||||
Decimal.times(options.boostAmount, timesFed.value)
|
||||
.add(1)
|
||||
.pow(upgrade9.bought.value ? 1.1 : 1)
|
||||
);
|
||||
|
||||
return {
|
||||
|
@ -190,7 +236,10 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
if (!unref(clickable.canClick)) {
|
||||
return;
|
||||
}
|
||||
const amount = Decimal.div(progress.value, computedCooldown.value);
|
||||
let amount = Decimal.div(progress.value, computedCooldown.value);
|
||||
if (upgrade1.bought.value) {
|
||||
amount = Decimal.times(amount, 2);
|
||||
}
|
||||
timesFed.value = Decimal.add(timesFed.value, amount);
|
||||
progress.value = 0;
|
||||
},
|
||||
|
@ -199,11 +248,12 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
progress.value = computedCooldown.value;
|
||||
} else {
|
||||
let amount: DecimalSource = diff;
|
||||
if (currTargets.value[options.name] && currCooldown.value > 0) {
|
||||
const isFocused = currTargets.value[options.name] && currCooldown.value > 0;
|
||||
if (isFocused) {
|
||||
amount = Decimal.times(amount, currMultiplier.value);
|
||||
}
|
||||
progress.value = Decimal.add(progress.value, amount);
|
||||
if (clickable.isHolding.value) {
|
||||
if (clickable.isHolding.value || (upgrade8.bought.value && isFocused)) {
|
||||
clickable.onClick();
|
||||
}
|
||||
}
|
||||
|
@ -275,7 +325,124 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
.reduce(Decimal.add, Decimal.dZero)
|
||||
);
|
||||
|
||||
// TODO upgrades
|
||||
const upgrade1 = createUpgrade(() => ({
|
||||
resource: trees.logs,
|
||||
cost: 0,
|
||||
style: {
|
||||
width: "160px"
|
||||
},
|
||||
display: {
|
||||
title: "Sawdust?",
|
||||
description:
|
||||
"Adding some sawdust to the feed allows you to make more of it. Each feed action counts twice"
|
||||
}
|
||||
}));
|
||||
const upgrade2 = createUpgrade(() => ({
|
||||
resource: coal.coal,
|
||||
cost: 0,
|
||||
style: {
|
||||
width: "160px"
|
||||
},
|
||||
display: {
|
||||
title: "Pile of coal",
|
||||
description:
|
||||
"Building a threatening pile of coal encourages the reindeer to behave. Each reindeer eats twice as fast"
|
||||
}
|
||||
}));
|
||||
const upgrade3 = createUpgrade(() => ({
|
||||
resource: paper.paper,
|
||||
cost: 0,
|
||||
style: {
|
||||
width: "160px"
|
||||
},
|
||||
display: {
|
||||
title: "Guide to Reindeer Handling",
|
||||
description:
|
||||
"Written reindeer handling instructions allow you to help more focus at once. Increase focus targets by one"
|
||||
}
|
||||
}));
|
||||
const upgrade4 = createUpgrade(() => ({
|
||||
resource: boxes.boxes,
|
||||
cost: 0,
|
||||
style: {
|
||||
width: "160px"
|
||||
},
|
||||
display: {
|
||||
title: "Carry food in boxes",
|
||||
description:
|
||||
"Carrying reindeer food in boxes allows you to distribute it faster. Double the maximum focus multiplier"
|
||||
}
|
||||
}));
|
||||
const upgrade5 = createUpgrade(() => ({
|
||||
resource: metal.metal,
|
||||
cost: 0,
|
||||
style: {
|
||||
width: "160px"
|
||||
},
|
||||
display: {
|
||||
title: "Metal clapper",
|
||||
description:
|
||||
'Striking two rods of metal can help get more reindeer\'s attention when done right. "Critical" focuses now affect up to two additional reindeer'
|
||||
}
|
||||
}));
|
||||
const upgrade6 = createUpgrade(() => ({
|
||||
resource: cloth.cloth,
|
||||
cost: 0,
|
||||
style: {
|
||||
width: "160px"
|
||||
},
|
||||
display: {
|
||||
title: "Focus bar padding",
|
||||
description:
|
||||
"Adding padding to the focus bar lets you slow it down when it's closer to the max value"
|
||||
}
|
||||
}));
|
||||
const upgrade7 = createUpgrade(() => ({
|
||||
resource: oil.oil,
|
||||
cost: 0,
|
||||
style: {
|
||||
width: "160px"
|
||||
},
|
||||
display: {
|
||||
title: "Oil can do that?",
|
||||
description:
|
||||
"Using a lot of oil somehow let's reindeers focus themselves with a random value when left un-focused for 10s"
|
||||
}
|
||||
}));
|
||||
const upgrade8 = createUpgrade(() => ({
|
||||
resource: plastic.plastic,
|
||||
cost: 0,
|
||||
style: {
|
||||
width: "160px"
|
||||
},
|
||||
display: {
|
||||
title: "Autoamted feeder",
|
||||
description: "An automated feeder let's focused reindeer eat automatically"
|
||||
}
|
||||
}));
|
||||
const upgrade9 = createUpgrade(() => ({
|
||||
resource: dyes.dyes.white.amount,
|
||||
cost: 0,
|
||||
style: {
|
||||
width: "160px"
|
||||
},
|
||||
display: {
|
||||
title: "Colorful food",
|
||||
description:
|
||||
"Adding some non-toxic dyes to the food makes them more powerful. Raise each reindeer's effect to the ^1.1"
|
||||
}
|
||||
}));
|
||||
const upgrades = {
|
||||
upgrade1,
|
||||
upgrade2,
|
||||
upgrade3,
|
||||
upgrade4,
|
||||
upgrade5,
|
||||
upgrade6,
|
||||
upgrade7,
|
||||
upgrade8,
|
||||
upgrade9
|
||||
};
|
||||
|
||||
const [generalTab, generalTabCollapsed] = createCollapsibleModifierSections(() => [
|
||||
{
|
||||
|
@ -287,6 +454,11 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
title: "Focus Targets",
|
||||
modifier: targetsCount,
|
||||
base: 1
|
||||
},
|
||||
{
|
||||
title: "Eating duration",
|
||||
modifier: cooldown,
|
||||
base: 10
|
||||
}
|
||||
]);
|
||||
const showModifiersModal = ref(false);
|
||||
|
@ -310,10 +482,28 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
|
||||
currCooldown.value = Math.max(currCooldown.value - diff, 0);
|
||||
|
||||
let auto = false;
|
||||
if (upgrade7.bought.value) {
|
||||
timeSinceFocus.value += diff;
|
||||
if (timeSinceFocus.value > 10) {
|
||||
auto = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (Decimal.eq(currCooldown.value, 0)) {
|
||||
const speed = 1000;
|
||||
const stoppedAt = 1 - Math.abs(Math.sin((Date.now() / speed) * 2));
|
||||
let speed = 1000;
|
||||
if (auto) {
|
||||
speed = Math.random() * 1000;
|
||||
}
|
||||
let stoppedAt = 1 - Math.abs(Math.sin((Date.now() / speed) * 2));
|
||||
if (upgrade6.bought.value) {
|
||||
stoppedAt = 1 - (1 - stoppedAt) ** 2;
|
||||
}
|
||||
crit.value = stoppedAt > 0.975 ? 2 : stoppedAt > 0.9 ? 1 : 0;
|
||||
currMultiplier.value = Decimal.pow(computedMaxMultiplier.value, stoppedAt);
|
||||
if (auto) {
|
||||
focus();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -346,9 +536,12 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
color,
|
||||
reindeer,
|
||||
generalTabCollapsed,
|
||||
timeSinceFocus,
|
||||
currMultiplier,
|
||||
currTargets,
|
||||
currCooldown,
|
||||
upgrades,
|
||||
crit,
|
||||
minWidth: 700,
|
||||
display: jsx(() => (
|
||||
<>
|
||||
|
@ -377,6 +570,12 @@ const layer = createLayer(id, function (this: BaseLayer) {
|
|||
[vixen, comet, cupid],
|
||||
[donner, blitzen, rudolph]
|
||||
)}
|
||||
<Spacer />
|
||||
{renderGrid(
|
||||
[upgrade1, upgrade2, upgrade3],
|
||||
[upgrade4, upgrade5, upgrade6],
|
||||
[upgrade7, upgrade8, upgrade9]
|
||||
)}
|
||||
</>
|
||||
)),
|
||||
minimizedDisplay: jsx(() => (
|
||||
|
|
Loading…
Reference in a new issue