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https://github.com/thepaperpilot/Advent-Incremental.git
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parent
9e42512908
commit
72d13db963
2 changed files with 56 additions and 15 deletions
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@ -208,7 +208,7 @@ const factory = createLayer(id, () => {
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? 1
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? 1
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: Decimal.sub(2, Decimal.div(energyConsumption.value, computedEnergy.value)),
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: Decimal.sub(2, Decimal.div(energyConsumption.value, computedEnergy.value)),
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description: "Brighter work rooms",
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description: "Brighter work rooms",
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enabled: () => upgrades[2][1].bought.value
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enabled: () => upgrades[2][0].bought.value
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})),
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})),
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createMultiplicativeModifier(() => ({
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createMultiplicativeModifier(() => ({
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multiplier: 1.5,
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multiplier: 1.5,
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@ -217,6 +217,8 @@ const factory = createLayer(id, () => {
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}))
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}))
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]);
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]);
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const computedTickRate = computed(() => tickRate.apply(1));
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const computedTickRate = computed(() => tickRate.apply(1));
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const computedActualTickRate = computed(() => Decimal.min(computedTickRate.value, 5));
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const computedToyMultiplier = computed(() => Decimal.div(computedTickRate.value, 5).max(1));
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const factorySize = createSequentialModifier(() => [
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const factorySize = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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createAdditiveModifier(() => ({
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addend: expandFactory.amount,
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addend: expandFactory.amount,
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@ -578,7 +580,7 @@ const factory = createLayer(id, () => {
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} as FactoryComponentDeclaration,
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} as FactoryComponentDeclaration,
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blocks: {
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blocks: {
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imageSrc: _blockMaker,
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imageSrc: _blockMaker,
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key: "ctrl+shift+1",
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key: "ctrl+1",
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name: "Wooden Block Maker",
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name: "Wooden Block Maker",
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type: "processor",
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type: "processor",
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description: "Turns 1 plank into 1 wooden block per tick.",
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description: "Turns 1 plank into 1 wooden block per tick.",
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@ -598,7 +600,7 @@ const factory = createLayer(id, () => {
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} as FactoryComponentDeclaration,
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} as FactoryComponentDeclaration,
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clothes: {
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clothes: {
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imageSrc: _clothesMaker,
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imageSrc: _clothesMaker,
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key: "ctrl+shift+2",
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key: "ctrl+2",
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name: "Clothes Maker",
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name: "Clothes Maker",
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type: "processor",
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type: "processor",
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description: "Turns 2 threads, 3 cloth, and 1 dye into 1 clothes per tick.",
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description: "Turns 2 threads, 3 cloth, and 1 dye into 1 clothes per tick.",
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@ -624,7 +626,7 @@ const factory = createLayer(id, () => {
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} as FactoryComponentDeclaration,
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} as FactoryComponentDeclaration,
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trucks: {
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trucks: {
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imageSrc: _truckMaker,
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imageSrc: _truckMaker,
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key: "ctrl+shift+3",
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key: "ctrl+3",
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name: "Trucks Maker",
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name: "Trucks Maker",
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type: "processor",
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type: "processor",
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description: "Turns 2 metal and 4 wheels into 1 truck per tick.",
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description: "Turns 2 metal and 4 wheels into 1 truck per tick.",
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@ -647,7 +649,7 @@ const factory = createLayer(id, () => {
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} as FactoryComponentDeclaration,
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} as FactoryComponentDeclaration,
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bear: {
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bear: {
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imageSrc: _bearMaker,
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imageSrc: _bearMaker,
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key: "ctrl+shift+4",
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key: "ctrl+4",
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name: "Teddy Bear Maker",
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name: "Teddy Bear Maker",
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type: "processor",
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type: "processor",
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description:
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description:
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@ -678,7 +680,7 @@ const factory = createLayer(id, () => {
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} as FactoryComponentDeclaration,
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} as FactoryComponentDeclaration,
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bucketShovel: {
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bucketShovel: {
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imageSrc: _bucketShovelMaker,
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imageSrc: _bucketShovelMaker,
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key: "ctrl+shift+5",
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key: "ctrl+5",
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name: "Shovel and Pail Maker",
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name: "Shovel and Pail Maker",
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type: "processor",
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type: "processor",
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description: "Turns 1 bucket and 1 shovel into 1 shovel and pail every second.",
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description: "Turns 1 bucket and 1 shovel into 1 shovel and pail every second.",
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@ -702,7 +704,7 @@ const factory = createLayer(id, () => {
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} as FactoryComponentDeclaration,
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} as FactoryComponentDeclaration,
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console: {
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console: {
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imageSrc: _consoleMaker,
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imageSrc: _consoleMaker,
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key: "ctrl+shift+6",
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key: "ctrl+6",
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name: "Game Console Maker",
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name: "Game Console Maker",
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type: "processor",
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type: "processor",
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description:
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description:
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@ -1281,7 +1283,7 @@ const factory = createLayer(id, () => {
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globalBus.on("update", diff => {
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globalBus.on("update", diff => {
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if (!loaded || paused.value) return;
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if (!loaded || paused.value) return;
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const factoryTicks = Decimal.times(computedTickRate.value, diff).toNumber();
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const factoryTicks = Decimal.times(computedActualTickRate.value, diff).toNumber();
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//debugger
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//debugger
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// make them produce
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// make them produce
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@ -1362,7 +1364,10 @@ const factory = createLayer(id, () => {
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if (val.resource != null) {
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if (val.resource != null) {
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val.resource.value = Decimal.add(
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val.resource.value = Decimal.add(
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val.resource.value,
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val.resource.value,
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unref(val.amount)
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Decimal.times(
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computedToyMultiplier.value,
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unref(val.amount)
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)
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);
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);
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} else {
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} else {
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data.outputStock[key as ResourceNames] =
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data.outputStock[key as ResourceNames] =
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@ -1444,9 +1449,17 @@ const factory = createLayer(id, () => {
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// however it needs to be aligned if Y is being moved
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// however it needs to be aligned if Y is being moved
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// vice-versa
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// vice-versa
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sprite.x =
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sprite.x =
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(x + xInc * 0.3 + (xInc == 0 ? Math.random() * 0.4 - 0.2 : 0)) * blockSize;
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(x + xInc * 0.3 + (xInc == 0 ? Math.random() * 0.4 - 0.2 : 0) + 0.5) *
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blockSize;
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sprite.y =
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sprite.y =
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(y + yInc * 0.3 + (yInc == 0 ? Math.random() * 0.4 - 0.2 : 0)) * blockSize;
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(y + yInc * 0.3 + (yInc == 0 ? Math.random() * 0.4 - 0.2 : 0) + 0.5) *
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blockSize;
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if (computedFactorySize.value % 2 !== 0) {
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sprite.x -= 0.5 * blockSize;
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sprite.y -= 0.5 * blockSize;
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}
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sprite.anchor.set(0.5);
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sprite.anchor.set(0.5);
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sprite.width = blockSize / 2.5;
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sprite.width = blockSize / 2.5;
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sprite.height = blockSize / 2.5;
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sprite.height = blockSize / 2.5;
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@ -1532,7 +1545,7 @@ const factory = createLayer(id, () => {
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lastProdTimes: !isConveyor ? (reactive([]) as number[]) : undefined,
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lastProdTimes: !isConveyor ? (reactive([]) as number[]) : undefined,
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lastFactoryProd: !isConveyor
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lastFactoryProd: !isConveyor
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? Date.now() -
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? Date.now() -
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1000 * Decimal.div(data.ticksDone ?? 0, computedTickRate.value).toNumber()
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1000 * Decimal.div(data.ticksDone ?? 0, computedActualTickRate.value).toNumber()
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: undefined,
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: undefined,
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average: !isConveyor
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average: !isConveyor
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? computed(() => {
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? computed(() => {
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@ -1545,7 +1558,7 @@ const factory = createLayer(id, () => {
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return Decimal.mul(times.length, factoryBaseData.tick)
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return Decimal.mul(times.length, factoryBaseData.tick)
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.div(times.reduce((x, n) => x + n, 0))
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.div(times.reduce((x, n) => x + n, 0))
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.div(computedTickRate.value)
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.div(computedActualTickRate.value)
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.toNumber();
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.toNumber();
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})
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})
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: undefined,
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: undefined,
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@ -2050,7 +2063,20 @@ const factory = createLayer(id, () => {
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onUpdate:modelValue={(value: boolean) => (showModifiersModal.value = value)}
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onUpdate:modelValue={(value: boolean) => (showModifiersModal.value = value)}
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v-slots={{
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v-slots={{
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header: () => <h2>{name} Modifiers</h2>,
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header: () => <h2>{name} Modifiers</h2>,
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body: generalTab
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body: () => (
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<>
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{render(generalTab)}
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{Decimal.gte(computedTickRate.value, 5) ? (
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<>
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<br />
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Note: the actual tick rate is capped at 5 TPS, but you'll gain extra
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toys based on excessive tick rate as a compensation.
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</>
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) : (
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""
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)}
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</>
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)
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}}
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}}
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/>
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/>
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));
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));
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@ -2059,7 +2085,7 @@ const factory = createLayer(id, () => {
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direction: Direction.Right,
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direction: Direction.Right,
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width: 600,
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width: 600,
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height: 25,
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height: 25,
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fillStyle: `backgroundColor: ${color}`,
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fillStyle: `animation: 15s factory-bar linear infinite`,
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progress: () =>
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progress: () =>
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main.day.value === day
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main.day.value === day
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? Decimal.div(toys.clothes.value, toyGoal)
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? Decimal.div(toys.clothes.value, toyGoal)
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@ -62,4 +62,19 @@
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green 10px 20px
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green 10px 20px
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);
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);
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}
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}
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}
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@keyframes factory-bar {
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from {
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background: 0 0 / 114px 114px repeat repeating-linear-gradient(-45deg,
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grey 0 10px,
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yellow 10px 20px
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);
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}
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to {
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background: 114px 0px / 114px 114px repeat repeating-linear-gradient(-45deg,
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grey 0 10px,
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yellow 10px 20px
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);
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}
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}
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}
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