This commit is contained in:
ducdat0507 2022-12-23 16:29:17 +07:00
parent 9e42512908
commit 72d13db963
2 changed files with 56 additions and 15 deletions

View file

@ -208,7 +208,7 @@ const factory = createLayer(id, () => {
? 1
: Decimal.sub(2, Decimal.div(energyConsumption.value, computedEnergy.value)),
description: "Brighter work rooms",
enabled: () => upgrades[2][1].bought.value
enabled: () => upgrades[2][0].bought.value
})),
createMultiplicativeModifier(() => ({
multiplier: 1.5,
@ -217,6 +217,8 @@ const factory = createLayer(id, () => {
}))
]);
const computedTickRate = computed(() => tickRate.apply(1));
const computedActualTickRate = computed(() => Decimal.min(computedTickRate.value, 5));
const computedToyMultiplier = computed(() => Decimal.div(computedTickRate.value, 5).max(1));
const factorySize = createSequentialModifier(() => [
createAdditiveModifier(() => ({
addend: expandFactory.amount,
@ -578,7 +580,7 @@ const factory = createLayer(id, () => {
} as FactoryComponentDeclaration,
blocks: {
imageSrc: _blockMaker,
key: "ctrl+shift+1",
key: "ctrl+1",
name: "Wooden Block Maker",
type: "processor",
description: "Turns 1 plank into 1 wooden block per tick.",
@ -598,7 +600,7 @@ const factory = createLayer(id, () => {
} as FactoryComponentDeclaration,
clothes: {
imageSrc: _clothesMaker,
key: "ctrl+shift+2",
key: "ctrl+2",
name: "Clothes Maker",
type: "processor",
description: "Turns 2 threads, 3 cloth, and 1 dye into 1 clothes per tick.",
@ -624,7 +626,7 @@ const factory = createLayer(id, () => {
} as FactoryComponentDeclaration,
trucks: {
imageSrc: _truckMaker,
key: "ctrl+shift+3",
key: "ctrl+3",
name: "Trucks Maker",
type: "processor",
description: "Turns 2 metal and 4 wheels into 1 truck per tick.",
@ -647,7 +649,7 @@ const factory = createLayer(id, () => {
} as FactoryComponentDeclaration,
bear: {
imageSrc: _bearMaker,
key: "ctrl+shift+4",
key: "ctrl+4",
name: "Teddy Bear Maker",
type: "processor",
description:
@ -678,7 +680,7 @@ const factory = createLayer(id, () => {
} as FactoryComponentDeclaration,
bucketShovel: {
imageSrc: _bucketShovelMaker,
key: "ctrl+shift+5",
key: "ctrl+5",
name: "Shovel and Pail Maker",
type: "processor",
description: "Turns 1 bucket and 1 shovel into 1 shovel and pail every second.",
@ -702,7 +704,7 @@ const factory = createLayer(id, () => {
} as FactoryComponentDeclaration,
console: {
imageSrc: _consoleMaker,
key: "ctrl+shift+6",
key: "ctrl+6",
name: "Game Console Maker",
type: "processor",
description:
@ -1281,7 +1283,7 @@ const factory = createLayer(id, () => {
globalBus.on("update", diff => {
if (!loaded || paused.value) return;
const factoryTicks = Decimal.times(computedTickRate.value, diff).toNumber();
const factoryTicks = Decimal.times(computedActualTickRate.value, diff).toNumber();
//debugger
// make them produce
@ -1362,7 +1364,10 @@ const factory = createLayer(id, () => {
if (val.resource != null) {
val.resource.value = Decimal.add(
val.resource.value,
unref(val.amount)
Decimal.times(
computedToyMultiplier.value,
unref(val.amount)
)
);
} else {
data.outputStock[key as ResourceNames] =
@ -1444,9 +1449,17 @@ const factory = createLayer(id, () => {
// however it needs to be aligned if Y is being moved
// vice-versa
sprite.x =
(x + xInc * 0.3 + (xInc == 0 ? Math.random() * 0.4 - 0.2 : 0)) * blockSize;
(x + xInc * 0.3 + (xInc == 0 ? Math.random() * 0.4 - 0.2 : 0) + 0.5) *
blockSize;
sprite.y =
(y + yInc * 0.3 + (yInc == 0 ? Math.random() * 0.4 - 0.2 : 0)) * blockSize;
(y + yInc * 0.3 + (yInc == 0 ? Math.random() * 0.4 - 0.2 : 0) + 0.5) *
blockSize;
if (computedFactorySize.value % 2 !== 0) {
sprite.x -= 0.5 * blockSize;
sprite.y -= 0.5 * blockSize;
}
sprite.anchor.set(0.5);
sprite.width = blockSize / 2.5;
sprite.height = blockSize / 2.5;
@ -1532,7 +1545,7 @@ const factory = createLayer(id, () => {
lastProdTimes: !isConveyor ? (reactive([]) as number[]) : undefined,
lastFactoryProd: !isConveyor
? Date.now() -
1000 * Decimal.div(data.ticksDone ?? 0, computedTickRate.value).toNumber()
1000 * Decimal.div(data.ticksDone ?? 0, computedActualTickRate.value).toNumber()
: undefined,
average: !isConveyor
? computed(() => {
@ -1545,7 +1558,7 @@ const factory = createLayer(id, () => {
return Decimal.mul(times.length, factoryBaseData.tick)
.div(times.reduce((x, n) => x + n, 0))
.div(computedTickRate.value)
.div(computedActualTickRate.value)
.toNumber();
})
: undefined,
@ -2050,7 +2063,20 @@ const factory = createLayer(id, () => {
onUpdate:modelValue={(value: boolean) => (showModifiersModal.value = value)}
v-slots={{
header: () => <h2>{name} Modifiers</h2>,
body: generalTab
body: () => (
<>
{render(generalTab)}
{Decimal.gte(computedTickRate.value, 5) ? (
<>
<br />
Note: the actual tick rate is capped at 5 TPS, but you'll gain extra
toys based on excessive tick rate as a compensation.
</>
) : (
""
)}
</>
)
}}
/>
));
@ -2059,7 +2085,7 @@ const factory = createLayer(id, () => {
direction: Direction.Right,
width: 600,
height: 25,
fillStyle: `backgroundColor: ${color}`,
fillStyle: `animation: 15s factory-bar linear infinite`,
progress: () =>
main.day.value === day
? Decimal.div(toys.clothes.value, toyGoal)

View file

@ -63,3 +63,18 @@
);
}
}
@keyframes factory-bar {
from {
background: 0 0 / 114px 114px repeat repeating-linear-gradient(-45deg,
grey 0 10px,
yellow 10px 20px
);
}
to {
background: 114px 0px / 114px 114px repeat repeating-linear-gradient(-45deg,
grey 0 10px,
yellow 10px 20px
);
}
}