Fixed upgrades costing trees

This commit is contained in:
Anthony Lawn 2022-12-12 19:21:35 -06:00
parent b1e1875651
commit 872d6208b6

View file

@ -972,7 +972,7 @@ const layer = createLayer(id, () => {
title: "Focus Booster", title: "Focus Booster",
description: "Double experience multiplier from focus" description: "Double experience multiplier from focus"
}, },
resource: trees.trees, resource: trees.logs,
cost: 1e30 cost: 1e30
})); }));
const focusUpgrade2 = createUpgrade(() => ({ const focusUpgrade2 = createUpgrade(() => ({
@ -980,7 +980,7 @@ const layer = createLayer(id, () => {
title: "Focus Buffer", title: "Focus Buffer",
description: "Increase elves affected by focus by 1" description: "Increase elves affected by focus by 1"
}, },
resource: trees.trees, resource: trees.logs,
cost: 1e40 cost: 1e40
})); }));
const focusUpgrade3 = createUpgrade(() => ({ const focusUpgrade3 = createUpgrade(() => ({
@ -988,7 +988,7 @@ const layer = createLayer(id, () => {
title: "Focus Upgrader", title: "Focus Upgrader",
description: "Focus can now be rerolled every 10 seconds" description: "Focus can now be rerolled every 10 seconds"
}, },
resource: trees.trees, resource: trees.logs,
cost: 1e50 cost: 1e50
})); }));
const upgrades = { focusUpgrade1, focusUpgrade2, focusUpgrade3 }; const upgrades = { focusUpgrade1, focusUpgrade2, focusUpgrade3 };