mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-24 09:21:48 +00:00
Fixed board feature
This commit is contained in:
parent
7b1dd890fd
commit
919a3cd726
3 changed files with 161 additions and 145 deletions
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@ -15,8 +15,12 @@
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"@fontsource/material-icons": "^4.5.4",
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"@fontsource/roboto-mono": "^4.5.8",
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"@pixi/app": "~6.3.2",
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"@pixi/constants": "~6.3.2",
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"@pixi/core": "~6.3.2",
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"@pixi/particle-emitter": "^5.0.4",
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"@pixi/display": "~6.3.2",
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"@pixi/math": "~6.3.2",
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"@pixi/particle-emitter": "^5.0.7",
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"@pixi/sprite": "~6.3.2",
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"@pixi/ticker": "~6.3.2",
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"@vitejs/plugin-vue": "^2.3.3",
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"@vitejs/plugin-vue-jsx": "^1.3.10",
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@ -28,7 +32,7 @@
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"vite-tsconfig-paths": "^3.5.0",
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"vue": "^3.2.26",
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"vue-next-select": "^2.10.2",
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"vue-panzoom": "^1.1.6",
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"vue-panzoom": "https://github.com/thepaperpilot/vue-panzoom.git",
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"vue-textarea-autosize": "^1.1.1",
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"vue-toastification": "^2.0.0-rc.1",
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"vue-transition-expand": "^0.1.0",
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@ -61,17 +61,15 @@ import type {
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import { getNodeProperty } from "features/boards/board";
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import type { StyleValue } from "features/feature";
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import { Visibility } from "features/feature";
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import { PersistentState } from "game/persistence";
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import type { ProcessedComputable } from "util/computed";
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import { computed, ref, Ref, toRefs, unref } from "vue";
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import panZoom from "vue-panzoom";
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import BoardLinkVue from "./BoardLink.vue";
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import BoardNodeVue from "./BoardNode.vue";
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const _props = defineProps<{
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nodes: Ref<BoardNode[]>;
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types: Record<string, GenericNodeType>;
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[PersistentState]: Ref<BoardData>;
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state: Ref<BoardData>;
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visibility: ProcessedComputable<Visibility>;
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width?: ProcessedComputable<string>;
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height?: ProcessedComputable<string>;
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@ -80,6 +78,7 @@ const _props = defineProps<{
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links: Ref<BoardNodeLink[] | null>;
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selectedAction: Ref<GenericBoardNodeAction | null>;
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selectedNode: Ref<BoardNode | null>;
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mousePosition: Ref<{ x: number; y: number } | null>;
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}>();
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const props = toRefs(_props);
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@ -170,13 +169,13 @@ function mouseDown(e: MouseEvent | TouchEvent, nodeID: number | null = null, dra
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}
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}
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if (nodeID != null) {
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props[PersistentState].value.selectedNode = null;
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props[PersistentState].value.selectedAction = null;
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props.state.value.selectedNode = null;
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props.state.value.selectedAction = null;
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}
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}
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function drag(e: MouseEvent | TouchEvent) {
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const zoom = stage.value.$panZoomInstance.getTransform().scale;
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const { x, y, scale } = stage.value.panZoomInstance.getTransform();
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let clientX, clientY;
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if ("touches" in e) {
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@ -185,6 +184,7 @@ function drag(e: MouseEvent | TouchEvent) {
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clientY = e.touches[0].clientY;
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} else {
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endDragging(dragging.value);
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props.mousePosition.value = null;
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return;
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}
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} else {
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@ -192,9 +192,14 @@ function drag(e: MouseEvent | TouchEvent) {
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clientY = e.clientY;
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}
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props.mousePosition.value = {
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x: (clientX - x) / scale,
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y: (clientY - y) / scale
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};
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dragged.value = {
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x: dragged.value.x + (clientX - lastMousePosition.value.x) / zoom,
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y: dragged.value.y + (clientY - lastMousePosition.value.y) / zoom
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x: dragged.value.x + (clientX - lastMousePosition.value.x) / scale,
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y: dragged.value.y + (clientY - lastMousePosition.value.y) / scale
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};
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lastMousePosition.value = {
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x: clientX,
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@ -229,8 +234,8 @@ function endDragging(nodeID: number | null) {
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dragging.value = null;
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} else if (!hasDragged.value) {
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props[PersistentState].value.selectedNode = null;
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props[PersistentState].value.selectedAction = null;
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props.state.value.selectedNode = null;
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props.state.value.selectedAction = null;
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}
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}
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</script>
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@ -239,7 +244,11 @@ function endDragging(nodeID: number | null) {
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.vue-pan-zoom-scene {
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width: 100%;
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height: 100%;
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cursor: move;
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cursor: grab;
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}
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.vue-pan-zoom-scene:active {
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cursor: grabbing;
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}
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.g1 {
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@ -21,9 +21,12 @@ import type {
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} from "util/computed";
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import { processComputable } from "util/computed";
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import { createLazyProxy } from "util/proxies";
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import { computed, Ref, unref } from "vue";
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import { computed, ref, Ref, unref } from "vue";
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import panZoom from "vue-panzoom";
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import type { Link } from "../links/links";
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globalBus.on("setupVue", app => panZoom.install(app));
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export const BoardType = Symbol("Board");
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export type NodeComputable<T> = Computable<T> | ((node: BoardNode) => T);
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@ -166,12 +169,14 @@ export interface BoardOptions {
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types: Record<string, NodeTypeOptions>;
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}
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export interface BaseBoard extends Persistent<BoardData> {
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export interface BaseBoard {
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id: string;
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state: Persistent<BoardData>;
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links: Ref<BoardNodeLink[] | null>;
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nodes: Ref<BoardNode[]>;
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selectedNode: Ref<BoardNode | null>;
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selectedAction: Ref<GenericBoardNodeAction | null>;
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mousePosition: Ref<{ x: number; y: number } | null>;
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type: typeof BoardType;
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[Component]: typeof BoardComponent;
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[GatherProps]: () => Record<string, unknown>;
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@ -199,140 +204,138 @@ export type GenericBoard = Replace<
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export function createBoard<T extends BoardOptions>(
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optionsFunc: OptionsFunc<T, BaseBoard, GenericBoard>
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): Board<T> {
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return createLazyProxy(
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persistent => {
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const board = Object.assign(persistent, optionsFunc());
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board.id = getUniqueID("board-");
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board.type = BoardType;
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board[Component] = BoardComponent;
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return createLazyProxy(() => {
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const board = optionsFunc();
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board.id = getUniqueID("board-");
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board.type = BoardType;
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board[Component] = BoardComponent;
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board.nodes = computed(() => processedBoard[PersistentState].value.nodes);
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board.selectedNode = computed(
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() =>
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processedBoard.nodes.value.find(
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node => node.id === board[PersistentState].value.selectedNode
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) || null
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);
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board.selectedAction = computed(() => {
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const selectedNode = processedBoard.selectedNode.value;
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if (selectedNode == null) {
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return null;
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}
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const type = processedBoard.types[selectedNode.type];
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if (type.actions == null) {
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return null;
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}
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return (
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type.actions.find(
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action => action.id === processedBoard[PersistentState].value.selectedAction
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) || null
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);
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});
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board.links = computed(() => {
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if (processedBoard.selectedAction.value == null) {
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return null;
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}
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if (
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processedBoard.selectedAction.value.links &&
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processedBoard.selectedNode.value
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) {
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return getNodeProperty(
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processedBoard.selectedAction.value.links,
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processedBoard.selectedNode.value
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);
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}
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return null;
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});
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processComputable(board as T, "visibility");
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setDefault(board, "visibility", Visibility.Visible);
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processComputable(board as T, "width");
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setDefault(board, "width", "100%");
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processComputable(board as T, "height");
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setDefault(board, "height", "400px");
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processComputable(board as T, "classes");
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processComputable(board as T, "style");
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for (const type in board.types) {
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const nodeType: NodeTypeOptions & Partial<BaseNodeType> = board.types[type];
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processComputable(nodeType as NodeTypeOptions, "title");
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processComputable(nodeType as NodeTypeOptions, "label");
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processComputable(nodeType as NodeTypeOptions, "size");
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setDefault(nodeType, "size", 50);
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processComputable(nodeType as NodeTypeOptions, "draggable");
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setDefault(nodeType, "draggable", false);
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processComputable(nodeType as NodeTypeOptions, "shape");
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setDefault(nodeType, "shape", Shape.Circle);
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processComputable(nodeType as NodeTypeOptions, "canAccept");
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setDefault(nodeType, "canAccept", false);
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processComputable(nodeType as NodeTypeOptions, "progress");
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processComputable(nodeType as NodeTypeOptions, "progressDisplay");
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setDefault(nodeType, "progressDisplay", ProgressDisplay.Fill);
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processComputable(nodeType as NodeTypeOptions, "progressColor");
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setDefault(nodeType, "progressColor", "none");
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processComputable(nodeType as NodeTypeOptions, "fillColor");
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processComputable(nodeType as NodeTypeOptions, "outlineColor");
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processComputable(nodeType as NodeTypeOptions, "titleColor");
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processComputable(nodeType as NodeTypeOptions, "actionDistance");
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setDefault(nodeType, "actionDistance", Math.PI / 6);
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nodeType.nodes = computed(() =>
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board[PersistentState].value.nodes.filter(node => node.type === type)
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);
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setDefault(nodeType, "onClick", function (node: BoardNode) {
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board[PersistentState].value.selectedNode = node.id;
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});
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if (nodeType.actions) {
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for (const action of nodeType.actions) {
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processComputable(action, "visibility");
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setDefault(action, "visibility", Visibility.Visible);
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processComputable(action, "icon");
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processComputable(action, "fillColor");
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processComputable(action, "tooltip");
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processComputable(action, "links");
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}
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}
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}
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board[GatherProps] = function (this: GenericBoard) {
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const {
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nodes,
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types,
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[PersistentState]: state,
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visibility,
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width,
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height,
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style,
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classes,
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links,
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selectedAction,
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selectedNode
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} = this;
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return {
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nodes,
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types,
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[PersistentState]: state,
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visibility,
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width,
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height,
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style: unref(style),
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classes,
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links,
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selectedAction,
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selectedNode
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};
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};
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// This is necessary because board.types is different from T and Board
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const processedBoard = board as unknown as Board<T>;
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return processedBoard;
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},
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persistent<BoardData>({
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board.state = persistent<BoardData>({
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nodes: [],
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selectedNode: null,
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selectedAction: null
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})
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);
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});
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board.nodes = computed(() => processedBoard.state.value.nodes);
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board.selectedNode = computed(
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() =>
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processedBoard.nodes.value.find(
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node => node.id === processedBoard.state.value.selectedNode
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) || null
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);
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board.selectedAction = computed(() => {
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const selectedNode = processedBoard.selectedNode.value;
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if (selectedNode == null) {
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return null;
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}
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const type = processedBoard.types[selectedNode.type];
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if (type.actions == null) {
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return null;
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}
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return (
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type.actions.find(
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action => action.id === processedBoard.state.value.selectedAction
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) || null
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);
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});
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board.mousePosition = ref(null);
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board.links = computed(() => {
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if (processedBoard.selectedAction.value == null) {
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return null;
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}
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if (processedBoard.selectedAction.value.links && processedBoard.selectedNode.value) {
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return getNodeProperty(
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processedBoard.selectedAction.value.links,
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processedBoard.selectedNode.value
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);
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}
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return null;
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});
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processComputable(board as T, "visibility");
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setDefault(board, "visibility", Visibility.Visible);
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processComputable(board as T, "width");
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setDefault(board, "width", "100%");
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processComputable(board as T, "height");
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setDefault(board, "height", "400px");
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processComputable(board as T, "classes");
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processComputable(board as T, "style");
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for (const type in board.types) {
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const nodeType: NodeTypeOptions & Partial<BaseNodeType> = board.types[type];
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processComputable(nodeType as NodeTypeOptions, "title");
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processComputable(nodeType as NodeTypeOptions, "label");
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processComputable(nodeType as NodeTypeOptions, "size");
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setDefault(nodeType, "size", 50);
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processComputable(nodeType as NodeTypeOptions, "draggable");
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setDefault(nodeType, "draggable", false);
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processComputable(nodeType as NodeTypeOptions, "shape");
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setDefault(nodeType, "shape", Shape.Circle);
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processComputable(nodeType as NodeTypeOptions, "canAccept");
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setDefault(nodeType, "canAccept", false);
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processComputable(nodeType as NodeTypeOptions, "progress");
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processComputable(nodeType as NodeTypeOptions, "progressDisplay");
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setDefault(nodeType, "progressDisplay", ProgressDisplay.Fill);
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processComputable(nodeType as NodeTypeOptions, "progressColor");
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setDefault(nodeType, "progressColor", "none");
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processComputable(nodeType as NodeTypeOptions, "fillColor");
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processComputable(nodeType as NodeTypeOptions, "outlineColor");
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processComputable(nodeType as NodeTypeOptions, "titleColor");
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processComputable(nodeType as NodeTypeOptions, "actionDistance");
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setDefault(nodeType, "actionDistance", Math.PI / 6);
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nodeType.nodes = computed(() =>
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processedBoard.state.value.nodes.filter(node => node.type === type)
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);
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setDefault(nodeType, "onClick", function (node: BoardNode) {
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processedBoard.state.value.selectedNode = node.id;
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});
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if (nodeType.actions) {
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for (const action of nodeType.actions) {
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processComputable(action, "visibility");
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setDefault(action, "visibility", Visibility.Visible);
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processComputable(action, "icon");
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processComputable(action, "fillColor");
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processComputable(action, "tooltip");
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processComputable(action, "links");
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}
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}
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}
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board[GatherProps] = function (this: GenericBoard) {
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const {
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nodes,
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types,
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state,
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visibility,
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width,
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height,
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style,
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classes,
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links,
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selectedAction,
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selectedNode,
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mousePosition
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} = this;
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return {
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nodes,
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types,
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state,
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visibility,
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width,
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height,
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style: unref(style),
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classes,
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links,
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selectedAction,
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selectedNode,
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mousePosition
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};
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};
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// This is necessary because board.types is different from T and Board
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const processedBoard = board as unknown as Board<T>;
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return processedBoard;
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});
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}
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export function getNodeProperty<T>(property: NodeComputable<T>, node: BoardNode): T {
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