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https://github.com/thepaperpilot/Advent-Incremental.git
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Fixed mangement progress bar after completing day 12
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commit
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2 changed files with 20 additions and 10 deletions
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@ -3,14 +3,20 @@
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<template v-slot:header>
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<h2>Settings</h2>
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<div class="option-tabs">
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<button :class="{selected: isTab('behaviour')}" @click="setTab('behaviour')">Behaviour</button>
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<button :class="{selected: isTab('appearance')}" @click="setTab('appearance')">Appearance</button>
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<button :class="{ selected: isTab('behaviour') }" @click="setTab('behaviour')">
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Behaviour
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</button>
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<button :class="{ selected: isTab('appearance') }" @click="setTab('appearance')">
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Appearance
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</button>
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</div>
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</template>
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<template v-slot:body>
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<div v-if="isTab('behaviour')">
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<Toggle :title="autosaveTitle" v-model="autosave" />
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<FeedbackButton v-if="!autosave" class="button save-button" @click="save()">Manually save</FeedbackButton>
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<FeedbackButton v-if="!autosave" class="button save-button" @click="save()"
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>Manually save</FeedbackButton
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>
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<Toggle v-if="projInfo.enablePausing" :title="isPausedTitle" v-model="isPaused" />
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<Toggle :title="autoPauseTitle" v-model="autoPause" />
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</div>
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@ -86,7 +92,6 @@ const isPaused = computed({
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}
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});
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const autosaveTitle = jsx(() => (
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<span class="option-title">
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Autosave<Tooltip display="Save-specific">*</Tooltip>
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@ -102,7 +107,10 @@ const isPausedTitle = jsx(() => (
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const autoPauseTitle = jsx(() => (
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<span class="option-title">
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Auto-pause<Tooltip display="Save-specific">*</Tooltip>
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<desc>Automatically pause the game when a day is completed. It is best to keep this on to avoid over-grinding.</desc>
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<desc>
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Automatically pause the game when a day is completed. It is best to keep this on to
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avoid over-grinding.
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</desc>
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</span>
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));
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@ -52,12 +52,13 @@ const layer = createLayer(id, () => {
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main.day.value === day
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? day12Elves.reduce((acc, curr) => acc + Math.min(1, curr.level.value / 3), 0) /
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day12Elves.length
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: main.day.value === advancedDay
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: main.day.value === advancedDay && main.days[advancedDay - 1].opened.value
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? day13Elves.reduce((acc, curr) => acc + Math.min(1, curr.level.value / 5), 0) /
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day13Elves.length
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: 1,
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display: jsx(() =>
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main.day.value === day || main.day.value === advancedDay ? (
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main.day.value === day ||
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(main.day.value === advancedDay && main.days[advancedDay - 1].opened.value) ? (
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<>
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{formatWhole(
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Decimal.times(
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@ -273,7 +274,8 @@ const layer = createLayer(id, () => {
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requirement: "Holly Level 3",
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effectDisplay: jsx(() => (
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<>
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Multiply all cloth actions' effectiveness by log<sub>10</sub>(Cutter amount).
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Multiply all cloth actions' effectiveness by log<sub>10</sub>(Cutter
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amount).
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</>
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))
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},
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