mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-21 16:13:57 +00:00
Toy bar gradient
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parent
be092fcada
commit
a0b147064e
2 changed files with 81 additions and 76 deletions
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@ -47,4 +47,19 @@
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#af0000 10px 20px
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);
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}
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}
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@keyframes toys-bar {
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from {
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background: 0 0 / 114px 114px repeat repeating-linear-gradient(-45deg,
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#4bdc13 0 10px,
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green 10px 20px
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);
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}
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to {
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background: 114px 0px / 114px 114px repeat repeating-linear-gradient(-45deg,
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#4bdc13 0 10px,
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green 10px 20px
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);
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}
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}
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@ -51,15 +51,18 @@ const layer = createLayer(id, function (this: BaseLayer) {
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const clothes = createResource<DecimalSource>(0, "clothes");
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const woodenBlocks = createResource<DecimalSource>(0, " wooden blocks");
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const trucks = createResource<DecimalSource>(0, "trucks");
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const toyGain = createSequentialModifier(() => [
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const toyGain = createSequentialModifier(() => []);
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const toySum = createResource(
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computed(() => Decimal.add(clothes.value, woodenBlocks.value).add(trucks.value)),
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"toys"
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);
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]);
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const toySum = createResource(computed(() => Decimal.add(clothes.value, woodenBlocks.value).add(trucks.value)), "toys");
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const clothesCost = computed(() => {
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var clothFactor = Decimal.add(1,clothesBuyable.amount.value);
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if(milestones.milestone1.earned){
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clothFactor=clothFactor.div(Decimal.div(workshop.foundationProgress.value,100).floor())
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let clothFactor = Decimal.add(1, clothesBuyable.amount.value);
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if (milestones.milestone1.earned) {
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clothFactor = clothFactor.div(
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Decimal.div(workshop.foundationProgress.value, 100).floor()
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);
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}
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return {
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cloth: clothFactor.mul(1e8),
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@ -71,18 +74,14 @@ const layer = createLayer(id, function (this: BaseLayer) {
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<>
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<h3>Make Clothes</h3>
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<div>
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Click this buyable to make some clothes!
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</div>
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<div>Click this buyable to make some clothes!</div>
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<div>You have {formatWhole(clothes.value)} clothes.</div>
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<div>
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You have {formatWhole(clothes.value)} clothes.
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Costs {format(clothesCost.value.cloth)} cloth and requires{" "}
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{format(clothesCost.value.dye)} of red, yellow, and blue dye
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</div>
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<div>
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Costs {format(clothesCost.value.cloth)} cloth and requires {format(clothesCost.value.dye)} of red, yellow, and
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blue dye
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</div>
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</>
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)),
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canPurchase(): boolean {
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@ -96,13 +95,15 @@ const layer = createLayer(id, function (this: BaseLayer) {
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onPurchase() {
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cloth.cloth.value = Decimal.sub(cloth.cloth.value, clothesCost.value.cloth);
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this.amount.value = Decimal.add(this.amount.value, 1);
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clothes.value = this.amount.value
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},
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clothes.value = this.amount.value;
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}
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})) as GenericBuyable;
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const woodenBlocksCost = computed(() => {
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var woodFactor = Decimal.add(1,woodenBlocksBuyable.amount.value).pow(5);
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if(milestones.milestone1.earned){
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woodFactor=woodFactor.div(Decimal.div(workshop.foundationProgress.value,100).floor())
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let woodFactor = Decimal.add(1, woodenBlocksBuyable.amount.value).pow(5);
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if (milestones.milestone1.earned) {
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woodFactor = woodFactor.div(
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Decimal.div(workshop.foundationProgress.value, 100).floor()
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);
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}
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return {
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wood: woodFactor.mul(1e40)
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@ -113,41 +114,34 @@ const layer = createLayer(id, function (this: BaseLayer) {
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<>
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<h3>Make Wooden Blocks</h3>
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<div>
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Click this buyable to make some wooden blocks!
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</div>
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<div>Click this buyable to make some wooden blocks!</div>
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<div>
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You have {formatWhole(woodenBlocks.value)} wooden blocks.
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</div>
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<div>
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Costs {format(woodenBlocksCost.value.wood)} logs
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</div>
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<div>You have {formatWhole(woodenBlocks.value)} wooden blocks.</div>
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<div>Costs {format(woodenBlocksCost.value.wood)} logs</div>
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</>
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)),
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canPurchase(): boolean {
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return (
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woodenBlocksCost.value.wood.lte(trees.logs.value)
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);
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return woodenBlocksCost.value.wood.lte(trees.logs.value);
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},
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onPurchase() {
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trees.logs.value = Decimal.sub(trees.logs.value, woodenBlocksCost.value.wood);
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this.amount.value = Decimal.add(this.amount.value, 1);
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woodenBlocks.value = this.amount.value
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},
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woodenBlocks.value = this.amount.value;
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}
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})) as GenericBuyable;
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const trucksCost = computed(() => {
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var factor = Decimal.add(1,trucksBuyable.amount.value).pow(3);
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var plasticFactor = Decimal.add(1,trucksBuyable.amount.value);
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if(milestones.milestone1.earned){
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factor=factor.div(Decimal.div(workshop.foundationProgress.value,100).floor())
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plasticFactor=plasticFactor.div(Decimal.div(workshop.foundationProgress.value,100).floor())
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let factor = Decimal.add(1, trucksBuyable.amount.value).pow(3);
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let plasticFactor = Decimal.add(1, trucksBuyable.amount.value);
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if (milestones.milestone1.earned) {
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factor = factor.div(Decimal.div(workshop.foundationProgress.value, 100).floor());
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plasticFactor = plasticFactor.div(
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Decimal.div(workshop.foundationProgress.value, 100).floor()
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);
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}
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return {
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metal: factor.mul(1e25),
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plastic: plasticFactor.mul(1e10)
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};
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});
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const trucksBuyable = createBuyable(() => ({
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@ -155,17 +149,14 @@ const layer = createLayer(id, function (this: BaseLayer) {
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<>
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<h3>Make Trucks</h3>
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<div>
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Click this buyable to make some trucks!
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</div>
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<div>Click this buyable to make some trucks!</div>
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<div>You have {formatWhole(trucks.value)} trucks.</div>
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<div>
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You have {formatWhole(trucks.value)} trucks.
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Costs {format(trucksCost.value.metal)} metal and{" "}
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{format(trucksCost.value.plastic)} plastic
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</div>
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<div>
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Costs {format(trucksCost.value.metal)} metal and {format(trucksCost.value.plastic)} plastic
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</div>
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</>
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)),
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canPurchase(): boolean {
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@ -178,10 +169,10 @@ const layer = createLayer(id, function (this: BaseLayer) {
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metal.metal.value = Decimal.sub(metal.metal.value, trucksCost.value.metal);
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plastic.plastic.value = Decimal.sub(plastic.plastic.value, trucksCost.value.plastic);
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this.amount.value = Decimal.add(this.amount.value, 1);
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trucks.value = this.amount.value
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},
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trucks.value = this.amount.value;
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}
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})) as GenericBuyable;
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const buyables = [ clothesBuyable, woodenBlocksBuyable, trucksBuyable ];
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const buyables = [clothesBuyable, woodenBlocksBuyable, trucksBuyable];
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const trucksUpgrade1 = createUpgrade(() => ({
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resource: noPersist(trucks),
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cost: 10,
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@ -189,16 +180,17 @@ const layer = createLayer(id, function (this: BaseLayer) {
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title: "Load logs onto trucks",
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description: "Log gain is doubled."
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}
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}))
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}));
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const clothesUpgrade1 = createUpgrade(() => ({
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resource: noPersist(clothes),
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cost: 30,
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display: {
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title: "Give elves clothes to wear",
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description: "Multiply ore per mining operation and auto-smelt purity by the number of clothes you have."
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description:
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"Multiply ore per mining operation and auto-smelt purity by the number of clothes you have."
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}
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}))
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}));
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const woodenBlocksUpgrade1 = createUpgrade(() => ({
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resource: noPersist(woodenBlocks),
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cost: 15,
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@ -206,16 +198,13 @@ const layer = createLayer(id, function (this: BaseLayer) {
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title: "Build wooden towers",
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description: "You can now build 2 extra tall workshops!"
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}
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}))
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const row1Upgrades = [
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trucksUpgrade1,
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clothesUpgrade1,
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woodenBlocksUpgrade1
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];
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}));
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const row1Upgrades = [trucksUpgrade1, clothesUpgrade1, woodenBlocksUpgrade1];
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const milestone1 = createMilestone(() => ({
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display: {
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requirement: "10 toys",
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effectDisplay: "The cost of making toys is divided by the number of complete workshops you have."
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effectDisplay:
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"The cost of making toys is divided by the number of complete workshops you have."
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},
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shouldEarn: () => Decimal.gte(toySum.value, 10)
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}));
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@ -226,12 +215,12 @@ const row1Upgrades = [
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},
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shouldEarn: () => Decimal.gte(toySum.value, 100)
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}));
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const milestones = {milestone1, milestone2}
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const { collapseMilestones, display: milestonesDisplay } =
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const milestones = { milestone1, milestone2 };
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const { collapseMilestones, display: milestonesDisplay } =
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createCollapsibleMilestones(milestones);
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const [generalTab, generalTabCollapsed] = createCollapsibleModifierSections(() => [
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{
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{
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title: `Toy Gain`,
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modifier: toyGain,
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base: 1,
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@ -254,25 +243,26 @@ const { collapseMilestones, display: milestonesDisplay } =
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if (Decimal.lt(main.day.value, day)) {
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return;
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}
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if (Decimal.lt(clothes.value, clothesBuyable.amount.value)){
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clothesBuyable.amount.value = clothes.value
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if (Decimal.lt(clothes.value, clothesBuyable.amount.value)) {
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clothesBuyable.amount.value = clothes.value;
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}
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if (Decimal.lt(woodenBlocks.value, woodenBlocksBuyable.amount.value)){
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woodenBlocksBuyable.amount.value = woodenBlocks.value
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if (Decimal.lt(woodenBlocks.value, woodenBlocksBuyable.amount.value)) {
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woodenBlocksBuyable.amount.value = woodenBlocks.value;
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}
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if (Decimal.lt(trucks.value, trucksBuyable.amount.value)){
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trucksBuyable.amount.value = trucks.value
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if (Decimal.lt(trucks.value, trucksBuyable.amount.value)) {
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trucksBuyable.amount.value = trucks.value;
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}
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});
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const { total: totalToys, trackerDisplay } = setUpDailyProgressTracker({
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resource: toySum,
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goal: 200,
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name,
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day,
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color: colorDark,
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background: {
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gradient: "toys-bar",
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duration: "15s"
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},
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modal: {
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show: showModifiersModal,
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display: modifiersModal
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