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more milestone descriptions
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1 changed files with 105 additions and 3 deletions
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@ -408,9 +408,111 @@ const layer = createLayer(id, () => {
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},
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shouldEarn: () => heatedPlanterElfTraining.level.value >= 5
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}))] as Array<GenericMilestone>;
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const smallfireElfMilestones = [] as Array<GenericMilestone>;
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const bonfireElfMilestones = [] as Array<GenericMilestone>;
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const kilnElfMilestones = [] as Array<GenericMilestone>;
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const smallfireElfMilestones = [createMilestone(() => ({
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display: {
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requirement: "Joy Level 1",
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effectDisplay: "Multiply small fire efficiency by 5."
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},
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shouldEarn: () => smallfireElfTraining.level.value >= 1
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})),
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createMilestone(() => ({
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display: {
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requirement: "Joy Level 2",
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effectDisplay: "Raise ash gain to the 1.1"
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},
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shouldEarn: () => smallfireElfTraining.level.value >= 2
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})),
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createMilestone(() => ({
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display: {
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requirement: "Joy Level 3",
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effectDisplay: "Mining drill is 2x more powerful"
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},
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shouldEarn: () => smallfireElfTraining.level.value >= 3
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})),
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createMilestone(() => ({
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display: {
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requirement: "Joy Level 4",
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effectDisplay: "Metal gain is boosted by heavy drills"
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},
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shouldEarn: () => smallfireElfTraining.level.value >= 4
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})),
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createMilestone(() => ({
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display: {
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requirement: "Joy Level 5",
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effectDisplay: "Raise Industrial Crucible's effect to the 1.1"
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},
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shouldEarn: () => smallfireElfTraining.level.value >= 5
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}))] as Array<GenericMilestone>;
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const bonfireElfMilestones = [createMilestone(() => ({
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display: {
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requirement: "Faith Level 1",
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effectDisplay: "Multiply bonfire efficiency by 5."
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},
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shouldEarn: () => bonfireElfTraining.level.value >= 1
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})),
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createMilestone(() => ({
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display: {
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requirement: "Faith Level 2",
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effectDisplay: "Raise ash gain to the 1.1"
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},
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shouldEarn: () => bonfireElfTraining.level.value >= 2
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})),
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createMilestone(() => ({
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display: {
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requirement: "Faith Level 3",
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effectDisplay: "Mining drill is 2x more powerful"
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},
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shouldEarn: () => bonfireElfTraining.level.value >= 3
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})),
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createMilestone(() => ({
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display: {
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requirement: "FaithJoy Level 4",
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effectDisplay: "Oil gain is boosted by heavy drill drills"
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},
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shouldEarn: () => bonfireElfTraining.level.value >= 4
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})),
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createMilestone(() => ({
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display: {
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requirement: "Faith Level 5",
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effectDisplay: "Raise Industrial Crucible's effect to the 1.1"
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},
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shouldEarn: () => bonfireElfTraining.level.value >= 5
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}))] as Array<GenericMilestone>;
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const kilnElfMilestones = [createMilestone(() => ({
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display: {
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requirement: "Snowball Level 1",
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effectDisplay: "Multiply kiln efficiency by 5."
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},
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shouldEarn: () => kilnElfTraining.level.value >= 1
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})),
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createMilestone(() => ({
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display: {
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requirement: "Snowball Level 2",
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effectDisplay: "Raise ash gain to the 1.1"
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},
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shouldEarn: () => kilnElfTraining.level.value >= 2
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})),
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createMilestone(() => ({
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display: {
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requirement: "Snowball Level 3",
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effectDisplay: "Mining drill is 2x more powerful"
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},
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shouldEarn: () => kilnElfTraining.level.value >= 3
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})),
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createMilestone(() => ({
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display: {
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requirement: "Snowball Level 4",
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effectDisplay: "Plastic gain is boosted by heavy extractors"
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},
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shouldEarn: () => kilnElfTraining.level.value >= 4
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})),
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createMilestone(() => ({
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display: {
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requirement: "Snowball Level 5",
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effectDisplay: "Raise Industrial Crucible's effect to the 1.1"
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},
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shouldEarn: () => kilnElfTraining.level.value >= 5
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}))] as Array<GenericMilestone>;
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const paperElfMilestones = [] as Array<GenericMilestone>;
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const boxElfMilestones = [] as Array<GenericMilestone>;
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const clothElfMilestones = [] as Array<GenericMilestone>;
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