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https://github.com/thepaperpilot/Advent-Incremental.git
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Implement trained elves
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parent
517e27d2fa
commit
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1 changed files with 84 additions and 10 deletions
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@ -10,19 +10,25 @@ import Modal from "components/Modal.vue";
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import { createCollapsibleModifierSections } from "data/common";
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import { main } from "data/projEntry";
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import { createBar, GenericBar } from "features/bars/bar";
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import { createBuyable } from "features/buyable";
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import { jsx } from "features/feature";
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import { createHotkey, GenericHotkey } from "features/hotkey";
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import { Resource } from "features/resources/resource";
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import MainDisplay from "features/resources/MainDisplay.vue";
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import { createResource, Resource } from "features/resources/resource";
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import { createTab } from "features/tabs/tab";
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import { createTabFamily } from "features/tabs/tabFamily";
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import Tooltip from "features/tooltips/Tooltip.vue";
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import { globalBus } from "game/events";
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import { createLayer } from "game/layers";
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import { createAdditiveModifier, createSequentialModifier } from "game/modifiers";
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import {
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createAdditiveModifier,
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createMultiplicativeModifier,
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createSequentialModifier
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} from "game/modifiers";
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import { noPersist, Persistent, persistent, State } from "game/persistence";
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import Decimal, { format, formatWhole } from "util/bignum";
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import Decimal, { DecimalSource, format, formatWhole } from "util/bignum";
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import { Direction } from "util/common";
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import { render } from "util/vue";
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import { render, renderRow } from "util/vue";
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import { computed, ComputedRef, reactive, ref, watchEffect } from "vue";
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import coal from "./coal";
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import _block from "./factory-components/block.svg";
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@ -123,11 +129,21 @@ const factory = createLayer(id, () => {
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.map(c => FACTORY_COMPONENTS[c.type]?.energyCost ?? 0)
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.reduce((a, b) => a + b, 0)
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);
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const tickRate = computed(() =>
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Decimal.eq(energyConsumption.value, 0)
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? 1
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: Decimal.div(energyConsumption.value, computedEnergy.value).recip().pow(2).min(1)
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);
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const tickRate = createSequentialModifier(() => [
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createMultiplicativeModifier(() => ({
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multiplier: elvesEffect,
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description: "Trained Elves"
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})),
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createMultiplicativeModifier(() => ({
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multiplier: Decimal.div(energyConsumption.value, computedEnergy.value)
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.recip()
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.pow(2)
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.min(1),
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description: "Energy Consumption",
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enabled: () => Decimal.gt(energyConsumption.value, computedEnergy.value)
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}))
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]);
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const computedTickRate = computed(() => tickRate.apply(1));
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const energyBar = createBar(() => ({
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width: 680,
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@ -574,6 +590,48 @@ const factory = createLayer(id, () => {
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const components: Persistent<{ [key: string]: FactoryComponent }> = persistent({});
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const compInternalData: Record<string, FactoryInternal> = {};
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// trained elves
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const clothesBuyable = createBuyable(() => ({
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resource: toys.clothes,
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cost() {
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return Decimal.pow(2, Decimal.add(this.amount.value, 5));
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},
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display: {
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title: "Train elves to make clothes",
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description: "Use your finished toys to train an elf on factory work"
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}
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}));
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const blocksBuyable = createBuyable(() => ({
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resource: toys.woodenBlocks,
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cost() {
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return Decimal.pow(2, Decimal.add(this.amount.value, 5));
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},
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display: {
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title: "Train elves to make wooden blocks",
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description: "Use your finished toys to train an elf on factory work"
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}
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}));
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const trucksBuyable = createBuyable(() => ({
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resource: toys.trucks,
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cost() {
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return Decimal.pow(2, Decimal.add(this.amount.value, 5));
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},
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display: {
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title: "Train elves to make toy trucks",
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description: "Use your finished toys to train an elf on factory work"
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}
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}));
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const elfBuyables = { clothesBuyable, blocksBuyable, trucksBuyable };
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const sumElves = computed(() =>
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Object.values(elfBuyables)
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.map(b => b.amount.value)
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.reduce(Decimal.add, 0)
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);
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const trainedElves = createResource<DecimalSource>(sumElves, "trained elves");
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const elvesEffect = computed(() => Decimal.add(trainedElves.value, 1).log10().add(1));
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// pixi
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// load every sprite here so pixi doesn't complain about loading multiple times
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@ -669,7 +727,7 @@ const factory = createLayer(id, () => {
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globalBus.on("update", diff => {
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if (!loaded || paused.value) return;
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const factoryTicks = Decimal.times(tickRate.value, diff).toNumber();
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const factoryTicks = Decimal.times(computedTickRate.value, diff).toNumber();
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//debugger
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// make them produce
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@ -1289,6 +1347,15 @@ const factory = createLayer(id, () => {
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/>
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<Toy resource={toys.trucks} image={_truck} color="cadetblue" />
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</Row>
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<Spacer />
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<MainDisplay
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resource={trainedElves}
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color="green"
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effectDisplay={`which improve the factory tick rate by ${format(
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elvesEffect.value
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)}x`}
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/>
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{renderRow(...Object.values(elfBuyables))}
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</>
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))
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})),
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@ -1327,6 +1394,12 @@ const factory = createLayer(id, () => {
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title: "Energy",
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modifier: energy,
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base: 0
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},
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{
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title: "Tick Rate",
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modifier: tickRate,
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base: 1,
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unit: "/s"
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}
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]);
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const showModifiersModal = ref(false);
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@ -1363,6 +1436,7 @@ const factory = createLayer(id, () => {
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minimizable: true,
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style: { overflow: "hidden" },
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components,
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elfBuyables,
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tabs,
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generalTabCollapsed,
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hotkeys,
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