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https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-23 17:01:49 +00:00
Add option to ignore date
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parent
804dac69f5
commit
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4 changed files with 37 additions and 9 deletions
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@ -13,6 +13,8 @@
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</template>
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<template v-slot:body>
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<div v-if="isTab('behaviour')">
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<Select :title="ignoreDateTitle" :options="ignoreDateOptions" v-model="ignoreDate" />
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<Toggle v-if="projInfo.enablePausing" :title="isPausedTitle" v-model="isPaused" />
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<div v-if="canAutoSave">
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<Toggle :title="autosaveTitle" v-model="autosave" />
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<FeedbackButton v-if="!autosave" class="button save-button" @click="save()">
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@ -22,7 +24,6 @@
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<div style="text-align: center" v-else>
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Auto-saving is disabled while between days
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</div>
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<Toggle v-if="projInfo.enablePausing" :title="isPausedTitle" v-model="isPaused" />
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</div>
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<div v-if="isTab('appearance')">
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<Select :title="themeTitle" :options="themes" v-model="theme" />
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@ -41,7 +42,7 @@ import projInfo from "data/projInfo.json";
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import rawThemes from "data/themes";
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import { jsx } from "features/feature";
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import Tooltip from "features/tooltips/Tooltip.vue";
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import player from "game/player";
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import player, { IgnoreDateSettings } from "game/player";
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import settings, { settingFields } from "game/settings";
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import { camelToTitle } from "util/common";
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import { save } from "util/save";
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@ -80,13 +81,19 @@ const themes = Object.keys(rawThemes).map(theme => ({
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value: theme
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}));
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const ignoreDateOptions = [
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{ label: "Don't Ignore", value: IgnoreDateSettings.AsIntended },
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{ label: "Ignore Month", value: IgnoreDateSettings.IgnoreMonth },
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{ label: "Ignore Month and Day", value: IgnoreDateSettings.IgnoreDay }
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];
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const settingFieldsComponent = computed(() => {
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return coerceComponent(jsx(() => (<>{settingFields.map(render)}</>)));
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});
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const { showTPS, theme, usingLog, alignUnits } = toRefs(settings);
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const { autosave, autoPause } = toRefs(player);
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const { autosave, autoPause, ignoreDate } = toRefs(player);
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const isPaused = computed({
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get() {
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@ -107,6 +114,12 @@ const autosaveTitle = jsx(() => (
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<desc>Automatically save the game every second or when the game is closed.</desc>
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</span>
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));
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const ignoreDateTitle = jsx(() => (
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<span class="option-title">
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Ignore Date<Tooltip display="Save-specific">*</Tooltip>
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<desc>Allow playing the game not as an advent calendar</desc>
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</span>
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));
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const isPausedTitle = jsx(() => (
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<span class="option-title">
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Pause game<Tooltip display="Save-specific">*</Tooltip>
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@ -50,6 +50,7 @@ import Notif from "components/Notif.vue";
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import { Visibility } from "features/feature";
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import Tooltip from "features/tooltips/Tooltip.vue";
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import { layers } from "game/layers";
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import player, { IgnoreDateSettings } from "game/player";
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import Decimal from "util/bignum";
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import { formatTime } from "util/break_eternity";
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import { Direction } from "util/common";
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@ -80,8 +81,8 @@ const canOpen = computed(
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() =>
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props.layer != null &&
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Decimal.gte(main.day.value, props.day) &&
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new Date().getMonth() === 11 &&
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new Date().getDate() >= props.day
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(new Date().getMonth() === 10 || player.ignoreDate !== IgnoreDateSettings.AsIntended) &&
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(new Date().getDate() >= props.day || player.ignoreDate === IgnoreDateSettings.IgnoreDay)
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);
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const isMastering = main.isMastery;
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@ -10,7 +10,7 @@ import {
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import { createParticles } from "features/particles/particles";
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import { BaseLayer, createLayer, GenericLayer, layers } from "game/layers";
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import { isPersistent, Persistent, persistent } from "game/persistence";
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import type { PlayerData } from "game/player";
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import { IgnoreDateSettings, PlayerData } from "game/player";
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import player from "game/player";
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import { format, formatTime } from "util/bignum";
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import { Computable, convertComputable, ProcessedComputable } from "util/computed";
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@ -86,9 +86,15 @@ export const main = createLayer("main", function (this: BaseLayer) {
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const day = persistent<number>(1);
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const hasWon = persistent<boolean>(false);
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const timeUntilNewDay = computed(
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() => (+new Date(new Date().getFullYear(), 11, day.value) - player.time) / 1000
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);
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const timeUntilNewDay = computed(() => {
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if (player.ignoreDate === IgnoreDateSettings.IgnoreDay) {
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return 0;
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} else {
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const month =
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player.ignoreDate === IgnoreDateSettings.IgnoreMonth ? new Date().getMonth() : 11;
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return (+new Date(new Date().getFullYear(), month, day.value) - player.time) / 1000;
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}
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});
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const showLoreModal = ref<boolean>(false);
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const loreScene = ref<number>(-1);
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@ -6,6 +6,12 @@ import { reactive, unref } from "vue";
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import type { Ref } from "vue";
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import transientState from "./state";
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export enum IgnoreDateSettings {
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AsIntended,
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IgnoreMonth,
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IgnoreDay
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}
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/** The player save data object. */
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export interface PlayerData {
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/** The ID of this save. */
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@ -37,6 +43,7 @@ export interface PlayerData {
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/** Should the game be paused when the player complete a day? */
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autoPause: boolean;
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ignoreDate: IgnoreDateSettings;
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}
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/** The proxied player that is used to track NaN values. */
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@ -69,6 +76,7 @@ const state = reactive<PlayerData>({
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modID: "",
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modVersion: "",
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layers: {},
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ignoreDate: IgnoreDateSettings.AsIntended,
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autoPause: true
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});
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