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https://github.com/thepaperpilot/Advent-Incremental.git
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Tweaking
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parent
9dd359ef6c
commit
c0026268d3
5 changed files with 48 additions and 22 deletions
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@ -973,7 +973,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
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showIf(
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management.elfTraining.fertilizerElfTraining.milestones[4].earned.value ||
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letters.masteryEffectActive.value
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)
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),
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buyMax: metal.masteryEffectActive
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});
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const managementElves2 = [metalElf];
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@ -307,7 +307,7 @@ const factory = createLayer(id, () => {
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)}
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</div>
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<div>
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{routing.metaMilestones[5].earned.value ? (
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{routing.metaMilestones[4].earned.value ? (
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<Tooltip display="Polyfill" direction={Direction.Down}>
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<button class="control-btn material-icons" onClick={polyfill}>
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format_color_fill
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@ -2380,8 +2380,14 @@ const factory = createLayer(id, () => {
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Object.values(factoryBuyables2)
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)}
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<Spacer />
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<div style="width: 600px">
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Every upgrade purchased below increases the price of the other
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upgrades
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</div>
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<Spacer />
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{renderGrid(...(upgrades as VueFeature[][]))}
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{renderGrid(...upgrades.slice(0, 3))}
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<Spacer />
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{renderGrid(...upgrades.slice(3))}
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</>
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))
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})),
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@ -760,7 +760,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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Decoration effect:
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<br />
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The lesser of ore mining amount x speed and auto smelting speed is
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increased to match the greater
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increased to match the greater, and Twinkle buys max
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</div>
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<Spacer />
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</>
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@ -854,7 +854,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
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</div>
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)),
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mastery,
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mastered
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mastered,
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masteryEffectActive
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};
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});
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@ -44,6 +44,7 @@ import { ElfBuyable } from "./elves";
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import toys from "./toys";
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import factory from "./factory";
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import reindeer from "./reindeer";
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import routing from "./routing";
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const id = "oil";
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const day = 9;
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@ -996,7 +997,12 @@ const layer = createLayer(id, function (this: BaseLayer) {
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description: "350 toys",
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enabled: toys.milestones.milestone4.earned
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})),
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reindeer.reindeer.donner.modifier
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reindeer.reindeer.donner.modifier,
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createMultiplicativeModifier(() => ({
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multiplier: 4,
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description: "600,000 Cities Solved",
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enabled: routing.metaMilestones[5].earned
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}))
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]) as WithRequired<Modifier, "description" | "revert">;
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const computedOilSpeed = computed(() => oilSpeed.apply(0));
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@ -439,7 +439,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
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}
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}
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return links;
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}
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},
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visibility: () => showIf(Decimal.lt(citiesCompleted.value, 50))
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}));
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const checkCityProgressBar = createBar(() => ({
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@ -554,7 +555,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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const milestone5 = createMilestone(() => ({
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display: {
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requirement: "5 Cities Solved",
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effectDisplay: "Remove 1 city from the map"
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effectDisplay: "Remove 1 house from the map"
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},
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shouldEarn() {
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return Decimal.gte(citiesCompleted.value, 5);
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@ -714,7 +715,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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display: {
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requirement: "5000 Cities Solved",
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effectDisplay:
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"Elves can learn past level 5 and gain 0.1 base city solved per second for each level elves learnt"
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"Elves can learn past level 5 and gain 0.5 base city solved per second for each level elves learnt"
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},
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shouldEarn() {
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return Decimal.gte(citiesCompleted.value, 5000);
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@ -749,7 +750,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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display: {
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requirement: "300,000 Cities Solved",
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effectDisplay:
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"Multiply the amount of factory input resources by the amount of their corresponding warehouses appeared in the factory, plus 1"
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"Multiply the amount of factory input resources by the amount of their corresponding warehouses appeared in the factory, plus 1. Also unlocks a button to fill your factory with warehouses."
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},
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shouldEarn() {
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return Decimal.gte(citiesCompleted.value, 300000);
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@ -759,8 +760,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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5: createMilestone(() => ({
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display: {
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requirement: "600,000 Cities Solved",
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effectDisplay:
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"Unlocks a button to let you fill the remaining empty spaces in the factory with warehouses, useful for the previous milestone"
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effectDisplay: "Quadruple oil gain"
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},
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shouldEarn() {
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return Decimal.gte(citiesCompleted.value, 600000);
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@ -775,7 +775,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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Increases base city solving speed by{" "}
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<Fraction>
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<div>factory tick rate</div>
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<div>1000</div>
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<div>100</div>
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</Fraction>
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</>
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))
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@ -859,14 +859,14 @@ const layer = createLayer(id, function (this: BaseLayer) {
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const computedAutoProcessing = computed(() => autoProcessing.apply(1));
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const metaSolvingSpeed = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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addend: () => Decimal.div(management.totalElfLevels.value, 10),
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addend: () => Decimal.div(management.totalElfLevels.value, 2),
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description: "5000 Cities Solved",
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enabled: metaMilestones[1].earned
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})),
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createAdditiveModifier(() => ({
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addend: () => Decimal.div(factory.computedTickRate.value, 1000),
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addend: () => Decimal.div(factory.computedTickRate.value, 100),
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description: "1,000,000 Cities Solved",
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enabled: metaMilestones[1].earned
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enabled: metaMilestones[6].earned
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})),
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...Object.values(metaBuyables).map(x =>
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createMultiplicativeModifier(() => ({
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@ -876,7 +876,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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}))
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)
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]) as WithRequired<Modifier, "description">;
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const computedMetaSolvingSpeed = computed(() => metaSolvingSpeed.apply(20));
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const computedMetaSolvingSpeed = computed(() => metaSolvingSpeed.apply(50));
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const [generalTab, generalTabCollapsed] = createCollapsibleModifierSections(() => [
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{
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@ -927,7 +927,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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{
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title: "Post-Inflation Solving Speed",
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modifier: metaSolvingSpeed,
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base: 20,
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base: 50,
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unit: "/s",
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visible: () => Decimal.gt(citiesCompleted.value, 50)
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}
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@ -1138,10 +1138,22 @@ const layer = createLayer(id, function (this: BaseLayer) {
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</>
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) : (
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<>
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You're solving {formatWhole(computedMetaSolvingSpeed.value)} cities per
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second
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<Spacer />
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{renderRow(...Object.values(metaBuyables))}
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{Decimal.lt(citiesCompleted.value, citiesGoal) ? (
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<>
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You're solving {formatWhole(computedMetaSolvingSpeed.value)} cities
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per second
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<Spacer />
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{renderRow(...Object.values(metaBuyables))}
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</>
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) : (
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<>
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You've solved all cities on Earth!
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<br />
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<span style="text-decoration: line-through">
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(and proved the travelling salesman problem to be O(1))
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</span>
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</>
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)}
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<Spacer />
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{metaMilestonesDisplay()}
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</>
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