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Updated wording
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1 changed files with 4 additions and 4 deletions
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@ -288,7 +288,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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toggleDesc?: string;
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onAutoPurchase?: VoidFunction;
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onPurchase?: VoidFunction; // Will get overriden by the custom onpurchase, but that's fine
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canBuy?: Computable<boolean>;
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canBuy?: Computable<boolean>;
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} & Partial<ClickableOptions>
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) {
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const trainingCost = computed(() => Decimal.pow(4, totalElves.value).times(1e6));
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@ -298,7 +298,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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const computedAutoBuyCooldown = computed(() => options.cooldownModifier.apply(10));
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function update(diff: number) {
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let isActive = options.canBuy ? unref(convertComputable(options.canBuy)) : true;
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const isActive = options.canBuy ? unref(convertComputable(options.canBuy)) : true;
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if (upgrade.bought.value && isActive) {
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buyProgress.value = Decimal.add(buyProgress.value, diff);
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const cooldown = Decimal.recip(computedAutoBuyCooldown.value);
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@ -437,7 +437,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
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const bonfireElf = createElf({
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name: "Faith",
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description:
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"Faith will automatically purchase bonfires you can afford, without actually spending any small fires. You can toggle whether or not to enable the purchased bonfires automatically. Bonfires will start giving a boost to ash and coal gain.",
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"Faith will automatically purchase bonfires you can afford. You can toggle whether or not to enable the purchased bonfires automatically. Bonfires will start giving a boost to ash and coal gain.",
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buyable: coal.buildBonfire,
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cooldownModifier: bonfireCooldown,
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visibility: () => showIf(boxes.upgrades.ashUpgrade.bought.value),
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@ -653,5 +653,5 @@ const layer = createLayer(id, function (this: BaseLayer) {
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export default layer;
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function processComputable(canBuy: boolean | Ref<boolean> | (() => boolean) | undefined) {
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throw new Error("Function not implemented.");
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throw new Error("Function not implemented.");
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}
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