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Toned down wood cost scaling
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1 changed files with 5 additions and 5 deletions
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@ -22,16 +22,16 @@ import { persistent } from "game/persistence";
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import Decimal, { DecimalSource, format, formatTime, formatWhole } from "util/bignum";
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import { Direction } from "util/common";
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import { render, renderCol, renderGrid } from "util/vue";
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import { computed, ComputedRef, ref, Ref, unref, watch, watchEffect } from "vue";
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import elves from "./elves";
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import trees from "./trees";
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import paper from "./paper";
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import { computed, ComputedRef, ref, Ref, unref, watchEffect } from "vue";
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import boxes from "./boxes";
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import cloth from "./cloth";
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import coal from "./coal";
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import dyes from "./dyes";
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import elves from "./elves";
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import metal from "./metal";
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import paper from "./paper";
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import plastic from "./plastic";
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import trees from "./trees";
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const id = "management";
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const day = 12;
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@ -1080,7 +1080,7 @@ const layer = createLayer(id, () => {
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const schoolCost = computed(() => {
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const schoolFactor = Decimal.pow(10, schools.amount.value);
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const nerfedSchoolFactor = Decimal.pow(5, schools.amount.value);
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const woodFactor = Decimal.pow(1e4, schools.amount.value);
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const woodFactor = Decimal.pow(2e4, Decimal.pow(schools.amount.value, 0.75));
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const coalFactor = Decimal.pow(2000, schools.amount.value);
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return {
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wood: woodFactor.mul(1e21),
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