Toned down wood cost scaling

This commit is contained in:
thepaperpilot 2022-12-13 10:42:26 -06:00
parent 9b4428d42f
commit cbeff79be4

View file

@ -22,16 +22,16 @@ import { persistent } from "game/persistence";
import Decimal, { DecimalSource, format, formatTime, formatWhole } from "util/bignum";
import { Direction } from "util/common";
import { render, renderCol, renderGrid } from "util/vue";
import { computed, ComputedRef, ref, Ref, unref, watch, watchEffect } from "vue";
import elves from "./elves";
import trees from "./trees";
import paper from "./paper";
import { computed, ComputedRef, ref, Ref, unref, watchEffect } from "vue";
import boxes from "./boxes";
import cloth from "./cloth";
import coal from "./coal";
import dyes from "./dyes";
import elves from "./elves";
import metal from "./metal";
import paper from "./paper";
import plastic from "./plastic";
import trees from "./trees";
const id = "management";
const day = 12;
@ -1080,7 +1080,7 @@ const layer = createLayer(id, () => {
const schoolCost = computed(() => {
const schoolFactor = Decimal.pow(10, schools.amount.value);
const nerfedSchoolFactor = Decimal.pow(5, schools.amount.value);
const woodFactor = Decimal.pow(1e4, schools.amount.value);
const woodFactor = Decimal.pow(2e4, Decimal.pow(schools.amount.value, 0.75));
const coalFactor = Decimal.pow(2000, schools.amount.value);
return {
wood: woodFactor.mul(1e21),