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https://github.com/thepaperpilot/Advent-Incremental.git
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Automatically generate factory component desciptions
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parent
f005b3a39f
commit
d1a02cd394
4 changed files with 54 additions and 34 deletions
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@ -28,7 +28,7 @@ import {
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Modifier
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} from "game/modifiers";
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import { noPersist, Persistent, persistent, State } from "game/persistence";
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import Decimal, { DecimalSource, format, formatWhole } from "util/bignum";
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import Decimal, { DecimalSource, format, formatList, formatWhole } from "util/bignum";
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import { Direction, WithRequired } from "util/common";
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import { ProcessedComputable } from "util/computed";
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import { render, renderGrid, renderRow, VueFeature } from "util/vue";
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@ -287,6 +287,21 @@ const factory = createLayer(id, () => {
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// ---------------------------------------------- Components
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function generateComponentDescription(declaration: FactoryComponentDeclaration) {
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let str = declaration.inputs === undefined ? "Produces " : "Turns ";
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if (declaration.inputs !== undefined) {
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str += formatList(Object.entries(declaration.inputs)
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.map(x => formatWhole(unref(x[1].amount)) + " " + RESOURCES[x[0] as ResourceNames].name)) + " into ";
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}
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if (declaration.outputs !== undefined) {
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str += formatList(Object.entries(declaration.outputs)
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.map(x => formatWhole(unref(x[1].amount)) + " " + RESOURCES[x[0] as ResourceNames].name)) + " per tick.";
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}
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return str;
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}
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const FACTORY_COMPONENTS = {
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cursor: {
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imageSrc: _cursor,
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@ -343,7 +358,7 @@ const factory = createLayer(id, () => {
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key: "1",
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name: "Wood Machine",
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type: "processor",
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description: "Produces 1 wood per tick.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.wood)),
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energyCost: 10,
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tick: 1,
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outputs: {
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@ -358,7 +373,7 @@ const factory = createLayer(id, () => {
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key: "2",
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name: "Cloth Machine",
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type: "processor",
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description: "Produces 1 cloth per tick.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.cloth)),
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energyCost: 10,
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tick: 1,
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outputs: {
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@ -373,7 +388,7 @@ const factory = createLayer(id, () => {
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key: "3",
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name: "Dye Machine",
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type: "processor",
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description: "Produces 1 dye per tick.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.dye)),
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energyCost: 10,
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tick: 1,
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outputs: {
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@ -388,7 +403,7 @@ const factory = createLayer(id, () => {
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key: "4",
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name: "Metal Machine",
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type: "processor",
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description: "Produces 1 metal per tick.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.metal)),
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energyCost: 10,
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tick: 1,
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outputs: {
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@ -403,7 +418,7 @@ const factory = createLayer(id, () => {
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key: "5",
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name: "Plastic Machine",
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type: "processor",
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description: "Produces 1 plastic per tick.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.plastic)),
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energyCost: 10,
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tick: 1,
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outputs: {
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@ -417,7 +432,7 @@ const factory = createLayer(id, () => {
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key: "shift+1",
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name: "Sawmill",
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type: "processor",
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description: "Turns 1 wood into 1 plank per tick.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.plank)),
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energyCost: 2,
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tick: 1,
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inputs: {
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@ -436,7 +451,7 @@ const factory = createLayer(id, () => {
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key: "shift+2",
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name: "Thread Spinner",
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type: "processor",
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description: "Turns 1 cloth into 1 thread per tick.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.thread)),
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energyCost: 2,
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tick: 1,
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inputs: {
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@ -455,13 +470,7 @@ const factory = createLayer(id, () => {
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key: "shift+3",
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name: "Wheel Crafter",
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type: "processor",
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// TODO construct descriptions dynamically better
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description: computed(
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() =>
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`Turns 1 plastic into ${
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toys.milestones.milestone5.earned.value ? "2 wheels" : "1 wheel"
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} per tick.`
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),
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.wheel)),
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energyCost: 2,
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tick: 1,
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inputs: {
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@ -480,7 +489,7 @@ const factory = createLayer(id, () => {
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key: "shift+4",
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name: "Button Maker",
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type: "processor",
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description: "Turns 1 plastic into 2 buttons every second.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.button)),
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energyCost: 2,
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tick: 1,
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inputs: {
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@ -500,7 +509,7 @@ const factory = createLayer(id, () => {
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key: "shift+5",
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name: "Cloth Shredder",
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type: "processor",
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description: "Turns 1 cloth into 1 stuffing every second.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.stuffing)),
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energyCost: 2,
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tick: 1,
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inputs: {
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@ -520,7 +529,7 @@ const factory = createLayer(id, () => {
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key: "shift+6",
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name: "Shovel Maker",
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type: "processor",
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description: "Turns 2 plastic into 1 shovel every second.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.shovel)),
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energyCost: 2,
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tick: 1,
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inputs: {
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@ -540,7 +549,7 @@ const factory = createLayer(id, () => {
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key: "shift+7",
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name: "Bucket Maker",
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type: "processor",
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description: "Turns 3 plastic into 1 bucket every second.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.bucket)),
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energyCost: 2,
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tick: 1,
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inputs: {
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@ -560,7 +569,7 @@ const factory = createLayer(id, () => {
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key: "shift+8",
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name: "Circuit Board Manufacturer",
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type: "processor",
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description: "Turns 1 metal and 1 plastic into 1 circuit board every second.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.circuitBoard)),
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energyCost: 2,
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tick: 1,
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inputs: {
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@ -583,7 +592,7 @@ const factory = createLayer(id, () => {
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key: "ctrl+1",
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name: "Wooden Block Maker",
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type: "processor",
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description: "Turns 1 plank into 1 wooden block per tick.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.blocks)),
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energyCost: 20,
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tick: 1,
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inputs: {
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@ -603,7 +612,7 @@ const factory = createLayer(id, () => {
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key: "ctrl+2",
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name: "Clothes Maker",
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type: "processor",
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description: "Turns 2 threads, 3 cloth, and 1 dye into 1 clothes per tick.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.clothes)),
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energyCost: 20,
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tick: 1,
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inputs: {
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@ -629,7 +638,7 @@ const factory = createLayer(id, () => {
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key: "ctrl+3",
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name: "Trucks Maker",
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type: "processor",
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description: "Turns 2 metal and 4 wheels into 1 truck per tick.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.trucks)),
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energyCost: 20,
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tick: 1,
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inputs: {
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@ -652,8 +661,7 @@ const factory = createLayer(id, () => {
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key: "ctrl+4",
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name: "Teddy Bear Maker",
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type: "processor",
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description:
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"Turns 1 thread, 1 stuffing, 1 dye, and 3 buttons into 1 teddy bear every second.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.bear)),
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energyCost: 20,
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tick: 1,
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inputs: {
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@ -683,7 +691,7 @@ const factory = createLayer(id, () => {
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key: "ctrl+5",
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name: "Shovel and Pail Maker",
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type: "processor",
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description: "Turns 1 bucket and 1 shovel into 1 shovel and pail every second.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.bucketShovel)),
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energyCost: 20,
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tick: 1,
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inputs: {
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@ -707,8 +715,7 @@ const factory = createLayer(id, () => {
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key: "ctrl+6",
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name: "Game Console Maker",
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type: "processor",
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description:
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"Turns 1 metal, 3 plastic, and 1 circuit board into 1 game console every second.",
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description: computed(() => generateComponentDescription(FACTORY_COMPONENTS.console)),
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energyCost: 20,
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tick: 1,
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inputs: {
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@ -730,7 +737,7 @@ const factory = createLayer(id, () => {
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},
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visible: main.days[advancedDay - 1].opened
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} as FactoryComponentDeclaration
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} as const;
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} as Record<string, FactoryComponentDeclaration>;
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const RESOURCES = {
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// Raw resources
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wood: {
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@ -1486,6 +1493,7 @@ const factory = createLayer(id, () => {
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const factoryBaseData = FACTORY_COMPONENTS[data.type];
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if (factoryBaseData == undefined) return;
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const sheet = Assets.get(factoryBaseData.imageSrc);
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const sprite = new Sprite(sheet);
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watchEffect(() => {
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@ -1507,6 +1515,7 @@ const factory = createLayer(id, () => {
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) *
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Math.PI) /
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2;
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if (factoryBaseData.extraImage != null) {
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const sheet = Assets.get(factoryBaseData.extraImage);
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const extraSprite = new Sprite(sheet);
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@ -64,7 +64,7 @@
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left: 0px;
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right: 0px;
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position: absolute;
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background-color: var(--raised-background);
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background-color: snow;
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overflow: hidden;
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z-index: 1;
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}
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@ -109,7 +109,7 @@
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.comp-info {
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position: absolute;
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top: 0;
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right: -10px;
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right: 0px;
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padding: 5px 10px;
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width: max-content;
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@ -125,13 +125,14 @@
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pointer-events: none;
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transition: transform 0.3s;
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z-index: -1;
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z-index: -2;
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}
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.comp-list .comp:nth-child(2n - 1) .comp-info {
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right: -85px;
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right: -75px;
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}
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.comp-list .comp:hover .comp-info {
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transform: translateX(calc(20px + 100%));
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z-index: -1;
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}
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.comp-list {
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@ -159,6 +160,7 @@
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position: absolute;
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border-right: solid 2px var(--locked);
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background: var(--raised-background);
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box-shadow: 0 2px 10px #0007;
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top: 0;
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bottom: 0;
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left: 0;
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@ -14,7 +14,8 @@ export const {
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formatSmall,
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formatLimit,
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invertOOM,
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formatGain
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formatGain,
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formatList
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} = numberUtils;
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export type DecimalSource = RawDecimalSource;
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@ -34,6 +35,7 @@ declare global {
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formatLimit: (list: [DecimalSource, string][], unit: string) => string;
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invertOOM: (x: DecimalSource) => Decimal;
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formatGain: (x: DecimalSource) => string;
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formatList: (x: string[]) => string;
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}
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}
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window.Decimal = Decimal;
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@ -48,5 +50,6 @@ window.formatSmall = formatSmall;
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window.formatLimit = formatLimit;
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window.invertOOM = invertOOM;
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window.formatGain = formatGain;
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window.formatList = formatList;
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export default Decimal;
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@ -219,3 +219,9 @@ export function formatGain(gain: DecimalSource) {
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1: `+${format(gain)}/s`
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}[Decimal.compare(gain, 0)];
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}
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export function formatList(list: string[]) {
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if (list.length <= 0) return "";
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if (list.length == 1) return list[0];
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return list.slice(0, -1).join(", ") + " and " + list[list.length - 1];
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}
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