feat: components now move, and map is now finitely draggable

This commit is contained in:
circle-gon 2022-12-20 02:02:06 +00:00
parent c077a28c6e
commit d5dc17922d
2 changed files with 145 additions and 60 deletions

View file

@ -139,7 +139,6 @@ const factory = createLayer(id, () => {
interface FactoryComponentConveyor {
type: "conveyor";
directionOut: Direction;
directionIn: Direction;
}
type FactoryComponent = FactoryComponentConveyor | FactoryComponentProducers;
interface FactoryComponentDeclaration {
@ -221,10 +220,13 @@ const factory = createLayer(id, () => {
const movingBlocks = new Container();
graphicContainer.zIndex = 1;
movingBlocks.zIndex = 2;
app.stage.addChild(graphicContainer, spriteContainer, movingBlocks);
app.stage.sortableChildren = true;
let loaded = false;
globalBus.on("onLoad", async () => {
loaded = false;
spriteContainer.destroy({
children: true
});
@ -237,10 +239,17 @@ const factory = createLayer(id, () => {
await addFactoryComp(x, y, data.type);
}
}
loaded = true;
});
window.internal = compInternalData
window.internal = compInternalData;
window.comp = components;
window.blocks = movingBlocks;
let taskIsRunning = false;
globalBus.on("update", async diff => {
if (taskIsRunning || !loaded) return;
taskIsRunning = true;
//debugger
// will change soon:tm:
const tick = diff;
// make them produce
@ -251,12 +260,12 @@ const factory = createLayer(id, () => {
//console.log(compData, data)
if (data === null || compData === null) continue;
const factoryData = FACTORY_COMPONENTS[data.type];
//debugger;
if (data.type === "conveyor") {
if (compData.type !== "conveyor") throw new TypeError("this should not happen");
// conveyor part
// use a copy
console.log(compData)
//console.log(compData);
compData.packages = compData.packages.concat(compData.nextPackages);
compData.nextPackages = [];
for (const [key, block] of [...compData.packages].entries()) {
@ -276,23 +285,9 @@ const factory = createLayer(id, () => {
// empty spot
if (compBehind === null) continue;
if (compBehind.type === "conveyor") {
const val = storedComp as FactoryComponentConveyor;
if (
!(
data.directionOut === Direction.Left &&
val.directionIn === Direction.Right
) &&
!(
data.directionOut === Direction.Right &&
val.directionIn === Direction.Left
)
) {
// component next does not accept this
continue;
}
// push it to the next conveyor, kill it from the
// curent conveyor
block.lastX++;
block.lastX += dirAmt;
compBehind.nextPackages.push(block);
compData.packages.splice(key, 1);
} else {
@ -301,13 +296,14 @@ const factory = createLayer(id, () => {
(storedComp as FactoryComponentProducers).consumptionStock[
block.type
]++;
block.sprite.destroy();
movingBlocks.removeChild(block.sprite);
compData.packages.splice(key, 1);
}
} else {
block.x += tick * dirAmt;
block.sprite.x = block.x * blockSize;
const change =
dirAmt * Math.min(Math.abs(block.x + 1 - block.lastX), tick);
block.x += change;
block.sprite.x += change * blockSize;
}
} else {
if (block.y <= block.lastY + dirAmt) {
@ -323,23 +319,9 @@ const factory = createLayer(id, () => {
// empty spot
if (compBehind === null) continue;
if (compBehind.type === "conveyor") {
const val = storedComp as FactoryComponentConveyor;
if (
!(
data.directionOut === Direction.Up &&
val.directionIn === Direction.Down
) &&
!(
data.directionOut === Direction.Down &&
val.directionIn === Direction.Up
)
) {
// component next does not accept this
continue;
}
// push it to the next conveyor, kill it from the
// curent conveyor
block.lastY++;
block.lastY += dirAmt;
compBehind.nextPackages.push(block);
compData.packages.splice(key, 1);
} else {
@ -347,13 +329,14 @@ const factory = createLayer(id, () => {
// destory its sprite and data
const factoryData = storedComp as FactoryComponentProducers;
factoryData.consumptionStock[block.type]++;
block.sprite.destroy();
movingBlocks.removeChild(block.sprite);
compData.packages.splice(key, 1);
}
} else {
block.y += tick * dirAmt;
block.sprite.y = block.y * blockSize;
const change =
dirAmt * Math.min(Math.abs(block.y - block.lastY), tick);
block.y += change;
block.sprite.y += change * blockSize;
}
}
}
@ -368,7 +351,7 @@ const factory = createLayer(id, () => {
data.consumptionStock[key] -= val;
}
for (const [key, val] of Object.entries(factoryData.production)) {
data.productionStock[key] -= val;
data.productionStock[key] += val;
}
data.ticksDone -= cyclesDone * factoryData.tick;
} else {
@ -377,9 +360,9 @@ const factory = createLayer(id, () => {
// now look at each component direction and see if it accepts items coming in
// components are 1x1 so simple math for now
const itemToMove = Object.entries(data.productionStock)[0];
let yInc = 0;
let xInc = 0;
//debugger;
if (
y < components.value.length - 1 &&
components.value[y + 1][x]?.type === "conveyor" &&
@ -410,32 +393,64 @@ const factory = createLayer(id, () => {
xInc = -1;
}
// no suitable location to dump stuff in
//console.log(x, y)
//debugger;
if (xInc === 0 && yInc === 0) continue;
let itemToMove: [string, number] | undefined = undefined;
for (const [name, amt] of Object.entries(data.productionStock)) {
if (amt >= 1) {
itemToMove = [name, amt];
data.productionStock[name]--;
break;
}
}
// there is nothing to move
if (itemToMove === undefined) continue;
const texture = await Assets.load(RESOURCES[itemToMove[0]]);
const sprite = new Sprite(texture);
sprite.x = (x + (xInc ? xInc : 0.5)) * blockSize;
sprite.y = (y + (yInc ? yInc : 0.5)) * blockSize;
sprite.width = blockSize;
sprite.height = blockSize;
/*
go left go right
go top
x
default -> CCC
x CCC x
CCC
x
go bottom
*/
// if X is being moved, then we don't need to adjust x
// however it needs to be aligned if Y is being moved
// vice-versa
const spriteDiffX = xInc !== 0 ? 0 : 0.5;
const spriteDiffY = yInc !== 0 ? 0 : 0.5;
sprite.x = (x + spriteDiffX) * blockSize;
sprite.y = (y + spriteDiffY) * blockSize;
sprite.anchor.set(0.5);
sprite.width = blockSize / 2.5;
sprite.height = blockSize / 5;
//console.log(sprite);
const block: Block = {
sprite,
x: x + xInc,
y: y + yInc,
lastX: x + xInc,
lastY: y + yInc,
x: x,
y: y,
lastX: x,
lastY: y,
type: itemToMove[0]
};
(
compInternalData[y + yInc][x + xInc] as FactoryInternalConveyor
).nextPackages.push(block);
movingBlocks.addChild(sprite)
movingBlocks.addChild(sprite);
}
}
}
taskIsRunning = false;
});
async function addFactoryComp(x: number, y: number, type: BuildableCompName) {
const factoryBaseData = FACTORY_COMPONENTS[compSelected.value];
const factoryBaseData = FACTORY_COMPONENTS[type];
const sheet = await Assets.load(factoryBaseData.imageSrc);
const sprite = new Sprite(sheet);
@ -449,16 +464,24 @@ const factory = createLayer(id, () => {
directionIn: type === "conveyor" ? Direction.Right : undefined,
directionOut: type === "conveyor" ? Direction.Left : undefined,
consumptionStock:
type === "conveyor" ? undefined : structuredClone(factoryBaseData.consumptionStock),
type === "conveyor"
? undefined
: Object.fromEntries(
Object.keys(factoryBaseData.consumptionStock).map(i => [i, 0])
),
productionStock:
type === "conveyor" ? undefined : structuredClone(factoryBaseData.productionStock)
type === "conveyor"
? undefined
: Object.fromEntries(
Object.keys(factoryBaseData.productionStock).map(i => [i, 0])
)
} as FactoryComponent;
const isConveyor = type === "conveyor";
compInternalData[y][x] = {
type,
packages: isConveyor ? [] : undefined,
nextPackages: isConveyor ? [] : undefined,
startingFrom: "right",
startingFrom: "left",
canProduce: computed(() => {
if (type === "conveyor") return true;
if (!(factoryBaseData.canProduce?.value ?? true)) return false;
@ -487,9 +510,14 @@ const factory = createLayer(id, () => {
function updateGraphics() {
app.resize();
graphicContainer.clear();
// I honestly have no clue how this works
const calculatedX = mapOffset.x * blockSize;
const calculatedY = mapOffset.y * blockSize;
spriteContainer.x = mapOffset.x * blockSize + app.view.width / 2;
spriteContainer.y = mapOffset.y * blockSize + app.view.height / 2;
movingBlocks.x = calculatedX;
movingBlocks.y = calculatedY;
spriteContainer.x = calculatedX;
spriteContainer.y = calculatedY;
if (isMouseHoverShown.value && compSelected.value !== "cursor") {
const { tx, ty } = spriteContainer.localTransform;
@ -505,7 +533,8 @@ const factory = createLayer(id, () => {
watchEffect(updateGraphics);
const pointerDown = ref(false),
pointerDrag = ref(false);
pointerDrag = ref(false),
compHovered = ref<FactoryComponent | null>(null);
function onFactoryPointerMove(e: PointerEvent) {
const { x, y } = getRelativeCoords(e);
@ -520,6 +549,23 @@ const factory = createLayer(id, () => {
pointerDrag.value = true;
mapOffset.x += e.movementX / blockSize;
mapOffset.y += e.movementY / blockSize;
// the maximum you can see currently
// total size of blocks - current size = amount you should move
mapOffset.x = Math.min(
Math.max(mapOffset.x, 0),
blockSize * factorySize.width - app.screen.width
);
mapOffset.y = Math.min(
Math.max(mapOffset.y, 0),
blockSize * factorySize.height - app.screen.height
);
}
if (!pointerDown.value && !pointerDrag.value && compSelected.value === "cursor") {
const { tx, ty } = spriteContainer.localTransform;
compHovered.value =
components.value[roundDownTo(y - ty, blockSize) / blockSize][
roundDownTo(x - tx, blockSize) / blockSize
];
}
}
async function onFactoryPointerDown() {
@ -543,7 +589,6 @@ const factory = createLayer(id, () => {
if (data === null) return;
components.value[y][x] = null;
compInternalData[y][x] = null;
data.sprite.destroy();
spriteContainer.removeChild(data.sprite);
}
}
@ -589,7 +634,33 @@ const factory = createLayer(id, () => {
onPointerleave={onFactoryMouseLeave}
onContextmenu={(e: MouseEvent) => e.preventDefault()}
/>
<div cellspacing="0" cellpadding="0" border="0" class="container">
<div class="info-container">
{compHovered.value !== null ? (
<>
<b>{FACTORY_COMPONENTS[compHovered.value.type].name}</b>
<br />
{FACTORY_COMPONENTS[compHovered.value.type].description}
<br />
{compHovered.value.type !== "conveyor" ? (
<>
Stock:{" "}
{Object.entries({
...compHovered.value.productionStock,
...compHovered.value.consumptionStock
}).map(i => {
return `${i[0]}: ${i[1]}/${
FACTORY_COMPONENTS[compHovered.value.type]
.consumptionStock[i[0]] ??
FACTORY_COMPONENTS[compHovered.value.type]
.productionStock[i[0]]
}`;
})}
</>
) : undefined}
</>
) : undefined}
</div>
<div class="container">
<div style="line-height: 2.5em; min-height: 2.5em">
{whatIsHovered.value === ""
? undefined

View file

@ -14,6 +14,20 @@
.factoryDisp canvas {
filter: drop-shadow(1px 1px 2px #0007);
}
.info-container {
position: absolute;
height: 100px;
top: 0;
left: 10%;
right: 10%;
transition: height ease 1s;
background: var(--raised-background);
border-radius: 0 0 var(--border-radius) var(--border-radius);
box-shadow: 0 2px 10px black;
margin: 0;
padding: 0;
}
.container {
position: absolute;