mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-25 01:41:48 +00:00
The factory should work as intended now
This commit is contained in:
parent
56fb26dcad
commit
dbf6af8607
2 changed files with 206 additions and 120 deletions
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@ -10,6 +10,7 @@ import { globalBus } from "game/events";
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import { createLayer } from "game/layers";
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import { Persistent, persistent, State } from "game/persistence";
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import player from "game/player";
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import { format, formatWhole } from "util/bignum";
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import { Direction } from "util/common";
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import { computed, ComputedRef, reactive, ref, watchEffect } from "vue";
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import conveyor from "./factory-components/conveyor.png";
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@ -103,31 +104,19 @@ const factory = createLayer(id, () => {
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imageSrc: cursor,
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name: "Cursor",
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description: "Use this to move.",
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tick: 0,
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consumption: {},
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consumptionStock: {},
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production: {},
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productionStock: {}
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tick: 0
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},
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rotate: {
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imageSrc: rotate,
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name: "Rotate",
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description: "Use this to rotate components.",
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tick: 0,
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consumption: {},
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consumptionStock: {},
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production: {},
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productionStock: {}
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tick: 0
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},
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conveyor: {
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imageSrc: conveyor,
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name: "Conveyor",
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description: "Moves 1 item per tick.",
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tick: 1,
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consumption: {},
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consumptionStock: {},
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production: {},
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productionStock: {},
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ports: {
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[Direction.Left]: {
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type: "input"
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@ -139,17 +128,44 @@ const factory = createLayer(id, () => {
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},
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square: {
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imageSrc: square,
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name: "???",
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name: "Producer",
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description: "Produces 1 square every 1 tick.",
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tick: 1,
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production: {
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square: 1
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outputs: {
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square: {
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amount: 1
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}
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}
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},
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productionStock: {
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square: Infinity
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receiver: {
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imageSrc: square,
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name: "Receiver",
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description: "Obtains squares. Pretty much does nothing else.",
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tick: 0,
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inputs: {
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square: {
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amount: Infinity
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}
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}
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},
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consumption: {},
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consumptionStock: {}
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shrinker: {
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imageSrc: square,
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name: "Shrinker",
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description:
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"Converts 100 squares to 1 square. I don't know why you would want to do this but here you go anyways.",
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tick: 1,
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inputs: {
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square: {
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amount: 100,
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capacity: 10000
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}
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},
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outputs: {
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square: {
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amount: 1,
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capacity: 10
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}
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}
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}
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} as Record<string, FactoryComponentDeclaration>;
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const RESOURCES = {
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@ -165,10 +181,10 @@ const factory = createLayer(id, () => {
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interface FactoryComponentProducer extends FactoryComponentBase {
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type: Exclude<BuildableCompName, "conveyor">;
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consumptionStock: Record<string, number>;
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inputStock?: Record<string, number>;
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// current production stock
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productionStock: Record<string, number>;
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outputStock?: Record<string, number>;
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ticksDone: number;
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}
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@ -186,13 +202,21 @@ const factory = createLayer(id, () => {
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description: string;
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/** amount it consumes */
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consumption: Record<string, number>;
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/** maximum stock of consumption */
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consumptionStock: Record<string, number>;
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inputs?: Record<
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string,
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{
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amount: number;
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capacity?: number;
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}
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>;
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/** amount it produces */
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production: Record<string, number>;
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/** maximum stock of production */
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productionStock: Record<string, number>;
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outputs?: Record<
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string,
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{
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amount: number;
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capacity?: number;
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}
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>;
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/** on produce, do something */
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onProduce?: (times: number) => void;
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@ -223,8 +247,8 @@ const factory = createLayer(id, () => {
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// in block amts, not screen
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x: number;
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y: number;
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lastX: number;
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lastY: number;
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// make blocks turn in random amounts;
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turbulance: number;
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}
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// mouse positions
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@ -307,8 +331,6 @@ const factory = createLayer(id, () => {
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globalBus.on("update", diff => {
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if (taskIsRunning || !loaded) return;
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//debugger
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// will change soon:tm:
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const tick = diff;
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// make them produce
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for (const id in components.value) {
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const [x, y] = id.split("x").map(p => +p);
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@ -325,12 +347,13 @@ const factory = createLayer(id, () => {
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// use a copy
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compData.packages = compData.packages.concat(compData.nextPackages);
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compData.nextPackages = [];
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for (const [key, block] of [...compData.packages].entries()) {
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const inputDirection = rotateDir(data.direction, Direction.Left);
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for (let key = 0; key < compData.packages.length; key++) {
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const block = compData.packages[key];
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const inputDirection = data.direction;
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const dirType = getDirection(inputDirection);
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const dirAmt = directionToNum(inputDirection);
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if (dirType === "h") {
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if (block.x <= block.lastX + dirAmt) {
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if ((block.x - x) * dirAmt >= 1 + block.turbulance) {
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const compBehind = compInternalData[x + dirAmt + "x" + y];
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const storedComp = components.value[x + dirAmt + "x" + y];
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@ -338,29 +361,34 @@ const factory = createLayer(id, () => {
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if (compBehind === undefined) {
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// just delete it
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movingBlocks.removeChild(block.sprite);
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compData.packages.splice(key, 1);
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} else if (compBehind.type === "conveyor") {
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// push it to the next conveyor, kill it from the
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// curent conveyor
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block.lastX += dirAmt;
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block.turbulance = Math.random() * 0.4 - 0.2;
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(compBehind as FactoryInternalConveyor).nextPackages.push(block);
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compData.packages.splice(key, 1);
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} else {
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// send it to the factory
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// destory its sprite and data
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const factoryData = storedComp as FactoryComponentProducer;
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factoryData.consumptionStock[block.type]++;
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if (factoryData.inputStock !== undefined)
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factoryData.inputStock[block.type] = Math.min(
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(factoryData.inputStock[block.type] ?? 0) + 1,
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FACTORY_COMPONENTS[compBehind.type].inputs?.[block.type]
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?.capacity ?? Infinity
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);
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movingBlocks.removeChild(block.sprite);
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compData.packages.splice(key, 1);
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}
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compData.packages.splice(key, 1);
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key--;
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} else {
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const change =
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dirAmt * Math.min(Math.abs(block.x + 1 - block.lastX), tick);
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dirAmt * Math.min(Math.abs(x + 1.3 * dirAmt - block.x), diff);
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block.x += change;
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block.sprite.x += change * blockSize;
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}
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} else {
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if (block.y <= block.lastY + dirAmt) {
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if ((block.y - y) * dirAmt >= 1 + block.turbulance) {
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const compBehind = compInternalData[x + "x" + (y + dirAmt)];
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const storedComp = components.value[x + "x" + (y + dirAmt)];
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@ -368,23 +396,28 @@ const factory = createLayer(id, () => {
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if (compBehind === undefined) {
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// just delete it
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movingBlocks.removeChild(block.sprite);
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compData.packages.splice(key, 1);
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} else if (compBehind.type === "conveyor") {
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// push it to the next conveyor, kill it from the
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// curent conveyor
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block.lastY += dirAmt;
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block.turbulance = Math.random() * 0.4 - 0.2;
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(compBehind as FactoryInternalConveyor).nextPackages.push(block);
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compData.packages.splice(key, 1);
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} else {
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// send it to the factory
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// destory its sprite and data
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const factoryData = storedComp as FactoryComponentProducer;
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factoryData.consumptionStock[block.type]++;
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movingBlocks.removeChild(block.sprite);
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compData.packages.splice(key, 1);
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const data = storedComp as FactoryComponentProducer;
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if (factoryData.inputs?.[block.type] !== undefined) {
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if (data.inputStock === undefined) data.inputStock = {};
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data.inputStock[block.type] =
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(data.inputStock[block.type] ?? 0) + 1;
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}
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movingBlocks.removeChild(block.sprite);
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}
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compData.packages.splice(key, 1);
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key--;
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} else {
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const change = dirAmt * Math.min(Math.abs(block.y - block.lastY), tick);
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const change =
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dirAmt * Math.min(Math.abs(y + 1.3 * dirAmt - block.y), diff);
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block.y += change;
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block.sprite.y += change * blockSize;
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}
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@ -396,57 +429,69 @@ const factory = createLayer(id, () => {
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// factory part
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// PRODUCTION
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if (data.ticksDone >= factoryData.tick) {
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if (!compData.canProduce.value) continue;
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if (compData.canProduce.value) {
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const cyclesDone = Math.floor(data.ticksDone / factoryData.tick);
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factoryData.onProduce?.(cyclesDone);
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for (const [key, val] of Object.entries(factoryData.consumption)) {
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data.consumptionStock[key] -= val;
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if (factoryData.inputs !== undefined) {
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if (data.inputStock === undefined) data.inputStock = {};
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for (const [key, val] of Object.entries(factoryData.inputs)) {
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data.inputStock[key] = (data.inputStock[key] ?? 0) - val.amount;
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}
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}
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if (factoryData.outputs !== undefined) {
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if (data.outputStock === undefined) data.outputStock = {};
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for (const [key, val] of Object.entries(factoryData.outputs)) {
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data.outputStock[key] = (data.outputStock[key] ?? 0) + val.amount;
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}
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for (const [key, val] of Object.entries(factoryData.production)) {
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data.productionStock[key] += val;
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}
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data.ticksDone -= cyclesDone * factoryData.tick;
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}
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} else {
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data.ticksDone += tick;
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data.ticksDone += diff;
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}
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// now look at each component direction and see if it accepts items coming in
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// components are 1x1 so simple math for now
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let yInc = 0;
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let xInc = 0;
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const incs: [number, number][] = [];
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if (
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components.value[x + "x" + (y + 1)]?.type === "conveyor" &&
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components.value[x + "x" + (y + 1)].direction === Direction.Up
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components.value[x + "x" + (y + 1)].direction === Direction.Down
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) {
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yInc = 1;
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} else if (
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incs.push([0, 1]);
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}
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if (
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components.value[x + "x" + (y - 1)]?.type === "conveyor" &&
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components.value[x + "x" + (y - 1)].direction === Direction.Down
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components.value[x + "x" + (y - 1)].direction === Direction.Up
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) {
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yInc = -1;
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} else if (
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incs.push([0, -1]);
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}
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if (
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components.value[x + 1 + "x" + y]?.type === "conveyor" &&
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components.value[x + 1 + "x" + y].direction === Direction.Right
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) {
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xInc = 1;
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} else if (
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incs.push([1, 0]);
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}
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if (
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components.value[x - 1 + "x" + y]?.type === "conveyor" &&
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components.value[x - 1 + "x" + y].direction === Direction.Left
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) {
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xInc = -1;
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incs.push([-1, 0]);
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}
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// no suitable location to dump stuff in
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// console.log(x, y);
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// debugger;
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if (xInc === 0 && yInc === 0) continue;
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if (incs.length <= 0) continue;
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const [xInc, yInc] = incs[Math.floor(Math.random() * incs.length)];
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let itemToMove: [string, number] | undefined = undefined;
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for (const [name, amt] of Object.entries(data.productionStock)) {
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if (data.outputStock !== undefined) {
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for (const [name, amt] of Object.entries(data.outputStock)) {
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if (amt >= 1) {
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itemToMove = [name, amt];
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data.productionStock[name]--;
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data.outputStock[name]--;
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break;
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}
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}
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}
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// there is nothing to move
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if (itemToMove === undefined) continue;
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const texture = Assets.get(RESOURCES[itemToMove[0]]);
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@ -465,20 +510,17 @@ const factory = createLayer(id, () => {
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// if X is being moved, then we don't need to adjust x
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// however it needs to be aligned if Y is being moved
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// vice-versa
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const spriteDiffX = xInc !== 0 ? 0 : 0.5;
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const spriteDiffY = yInc !== 0 ? 0 : 0.5;
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sprite.x = (x + spriteDiffX) * blockSize;
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sprite.y = (y + spriteDiffY) * blockSize;
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sprite.x = (x + xInc * 0.3) * blockSize;
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sprite.y = (y + yInc * 0.3) * blockSize;
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sprite.anchor.set(0.5);
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sprite.width = blockSize / 2.5;
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sprite.height = blockSize / 5;
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//console.log(sprite);
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const block: Block = {
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sprite,
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x: x,
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y: y,
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lastX: x,
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lastY: y,
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x: x + xInc * 0.3,
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y: y + yInc * 0.3,
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turbulance: Math.random() * 0.4 - 0.2,
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type: itemToMove[0]
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};
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@ -519,17 +561,17 @@ const factory = createLayer(id, () => {
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components.value[x + "x" + y] = {
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ticksDone: 0,
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direction: Direction.Right,
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consumptionStock:
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data.type === "conveyor"
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inputStock:
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factoryBaseData.inputs === undefined
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? undefined
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: Object.fromEntries(
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Object.keys(factoryBaseData.consumptionStock).map(i => [i, 0])
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Object.entries(factoryBaseData.inputs).map(x => [x[0], 0])
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),
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productionStock:
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data.type === "conveyor"
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outputStock:
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factoryBaseData.outputs === undefined
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? undefined
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: Object.fromEntries(
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Object.keys(factoryBaseData.productionStock).map(i => [i, 0])
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Object.entries(factoryBaseData.outputs).map(x => [x[0], 0])
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),
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...data
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} as FactoryComponent;
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@ -543,18 +585,18 @@ const factory = createLayer(id, () => {
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if (!(factoryBaseData.canProduce?.value ?? true)) return false;
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// this should NEVER be null
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const compData = components.value[x + "x" + y] as FactoryComponentProducer;
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for (const [key, res] of Object.entries(compData.productionStock)) {
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// if the current stock + production is more than you can handle
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if (factoryBaseData.inputs !== undefined) {
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for (const [res, val] of Object.entries(factoryBaseData.inputs))
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if ((compData.inputStock?.[res] ?? 0) < val.amount) return false;
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}
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if (factoryBaseData.outputs !== undefined) {
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for (const [res, val] of Object.entries(factoryBaseData.outputs))
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if (
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res + factoryBaseData.production[key] >
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factoryBaseData.productionStock[key]
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(compData.outputStock?.[res] ?? 0) + val.amount >
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(val.capacity ?? Infinity)
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)
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return false;
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}
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for (const [key, res] of Object.entries(compData.consumptionStock)) {
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// make sure you have enough to produce
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if (res < factoryBaseData.consumptionStock[key]) return false;
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}
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return true;
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}),
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sprite
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@ -667,7 +709,16 @@ const factory = createLayer(id, () => {
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} else if (e.button === 2) {
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const data = compInternalData[x + "x" + y];
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if (data === undefined) return;
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if (data.type === "conveyor") {
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const cData = data as FactoryInternalConveyor;
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for (const p of cData.packages) {
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p.sprite.destroy();
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}
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}
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delete components.value[x + "x" + y];
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delete compInternalData[x + "x" + y];
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spriteContainer.removeChild(data.sprite);
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}
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}
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@ -732,24 +783,58 @@ const factory = createLayer(id, () => {
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<br />
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{compHovered.value.type !== "conveyor" ? (
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<>
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Stock:{" "}
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{Object.entries({
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...(compHovered.value.productionStock as Record<
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string,
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number
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>),
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...(compHovered.value.consumptionStock as Record<
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string,
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number
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>)
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}).map(i => {
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return `${i[0]}: ${i[1]}/${
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FACTORY_COMPONENTS[compHovered.value?.type ?? "cursor"]
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.consumptionStock[i[0]] ??
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FACTORY_COMPONENTS[compHovered.value?.type ?? "cursor"]
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.productionStock[i[0]]
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}`;
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})}
|
||||
{compHovered.value.inputStock !== undefined ? (
|
||||
<>
|
||||
<br />
|
||||
<h5>Inputs:</h5>
|
||||
{Object.entries(compHovered.value.inputStock).map(x => (
|
||||
<div>
|
||||
{x[0]}: {formatWhole(x[1])}
|
||||
{FACTORY_COMPONENTS[
|
||||
compHovered.value?.type ?? "cursor"
|
||||
].inputs?.[x[0]].amount !== undefined
|
||||
? " / " +
|
||||
formatWhole(
|
||||
FACTORY_COMPONENTS[
|
||||
compHovered.value?.type ?? "cursor"
|
||||
].inputs?.[x[0]].amount ?? 0
|
||||
)
|
||||
: ""}
|
||||
{FACTORY_COMPONENTS[
|
||||
compHovered.value?.type ?? "cursor"
|
||||
].inputs?.[x[0]].capacity !== undefined
|
||||
? " / " +
|
||||
formatWhole(
|
||||
FACTORY_COMPONENTS[
|
||||
compHovered.value?.type ?? "cursor"
|
||||
].inputs?.[x[0]].capacity ?? 0
|
||||
)
|
||||
: ""}
|
||||
</div>
|
||||
))}
|
||||
</>
|
||||
) : undefined}
|
||||
{compHovered.value.outputStock !== undefined ? (
|
||||
<>
|
||||
<br />
|
||||
<h5>Outputs:</h5>
|
||||
{Object.entries(compHovered.value.outputStock).map(x => (
|
||||
<div>
|
||||
{x[0]}: {formatWhole(x[1])}
|
||||
{FACTORY_COMPONENTS[
|
||||
compHovered.value?.type ?? "cursor"
|
||||
].outputs?.[x[0]].capacity !== undefined
|
||||
? " / " +
|
||||
formatWhole(
|
||||
FACTORY_COMPONENTS[
|
||||
compHovered.value?.type ?? "cursor"
|
||||
].outputs?.[x[0]].capacity ?? 0
|
||||
)
|
||||
: ""}
|
||||
</div>
|
||||
))}
|
||||
</>
|
||||
) : undefined}
|
||||
</>
|
||||
) : undefined}
|
||||
</div>
|
||||
|
|
|
@ -48,6 +48,7 @@ export type State =
|
|||
| string
|
||||
| number
|
||||
| boolean
|
||||
| undefined
|
||||
| DecimalSource
|
||||
| { [key: string]: State }
|
||||
| { [key: number]: State };
|
||||
|
|
Loading…
Reference in a new issue