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Implemented cloth mastery effect
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8e6eec0b78
commit
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1 changed files with 40 additions and 2 deletions
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@ -9,7 +9,7 @@ import Modal from "components/Modal.vue";
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import { createCollapsibleModifierSections, setUpDailyProgressTracker } from "data/common";
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import { main } from "data/projEntry";
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import { createBar } from "features/bars/bar";
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import { createBuyable, GenericBuyable } from "features/buyable";
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import { createBuyable } from "features/buyable";
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import { createClickable } from "features/clickables/clickable";
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import { jsx, showIf } from "features/feature";
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import { createHotkey } from "features/hotkey";
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@ -85,9 +85,18 @@ const layer = createLayer(id, function (this: BaseLayer) {
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if (!unref(breeding.canClick)) {
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return;
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}
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// Breed
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const amount = Decimal.floor(computedSheepGain.value);
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sheep.value = Decimal.add(sheep.value, amount);
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breedingProgress.value = 0;
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if (masteryEffectActive.value) {
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// Then shear
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let amount = Decimal.min(sheep.value, computedShearingAmount.value).floor();
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wool.value = Decimal.add(wool.value, amount);
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// Then spin
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amount = Decimal.min(wool.value, computedSpinningAmount.value).floor();
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cloth.value = Decimal.add(cloth.value, amount);
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}
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}
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}));
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@ -127,9 +136,20 @@ const layer = createLayer(id, function (this: BaseLayer) {
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if (!unref(shearing.canClick)) {
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return;
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}
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if (masteryEffectActive.value) {
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// Breed
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const amount = Decimal.floor(computedSheepGain.value);
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sheep.value = Decimal.add(sheep.value, amount);
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}
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// Then shear
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const amount = Decimal.min(sheep.value, computedShearingAmount.value).floor();
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wool.value = Decimal.add(wool.value, amount);
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shearingProgress.value = 0;
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if (masteryEffectActive.value) {
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// Then spin
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const amount = Decimal.min(wool.value, computedSpinningAmount.value).floor();
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cloth.value = Decimal.add(cloth.value, amount);
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}
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}
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}));
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@ -169,9 +189,20 @@ const layer = createLayer(id, function (this: BaseLayer) {
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if (!unref(spinning.canClick)) {
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return;
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}
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if (masteryEffectActive.value) {
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// Breed
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let amount = Decimal.floor(computedSheepGain.value);
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sheep.value = Decimal.add(sheep.value, amount);
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// Then shear
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amount = Decimal.min(sheep.value, computedShearingAmount.value).floor();
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wool.value = Decimal.add(wool.value, amount);
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}
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// Then spin
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const amount = Decimal.min(wool.value, computedSpinningAmount.value).floor();
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cloth.value = Decimal.add(cloth.value, amount);
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wool.value = Decimal.sub(wool.value, amount);
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if (!masteryEffectActive.value) {
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wool.value = Decimal.sub(wool.value, amount);
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}
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spinningProgress.value = 0;
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}
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}));
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@ -653,6 +684,13 @@ const layer = createLayer(id, function (this: BaseLayer) {
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<>
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{render(trackerDisplay)}
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<Spacer />
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{masteryEffectActive.value ? (
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<>
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Decoration effect: Performing any action performs all actions and spinning
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doesn't spend wool
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<Spacer />
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</>
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) : null}
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<MainDisplay resource={cloth} style="margin-bottom: 0" />
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<MainDisplay resource={wool} style="margin-bottom: 0" />
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<MainDisplay resource={sheep} style="margin-bottom: 0" />
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