mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-21 16:13:57 +00:00
Credits mostly done
This commit is contained in:
parent
794e848814
commit
e2af3ed274
3 changed files with 294 additions and 10 deletions
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@ -47,13 +47,16 @@
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:modelValue="main.creditsOpen.value"
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@update:model-value="value => (main.creditsOpen.value = value)"
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>
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credits go here
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<!--<template v-slot:header
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><h2>{{ main.loreTitle.value }}</h2></template
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>
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<template v-slot:header>
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<h2>Credits</h2>
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</template>
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<template v-slot:body>
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<component v-if="loreBody" :is="loreBody" />
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<div v-if="main.loreScene.value !== -1">
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<div>
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<component :is=convertComputable(main.credits) />
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</div>
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<!--<div v-if="main.loreScene.value !== -1">
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<Scene :day="main.loreScene.value" />
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<br />
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You can help continue the <i>advent</i>ure at:
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@ -65,9 +68,10 @@
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<span class="material-icons info-modal-discord">discord</span>
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The Paper Pilot Community
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</a>
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</div>
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</template>-->
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</div>-->
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</template>
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</Modal>
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<!--<component :is="main.particles" />-->
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</div>
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</template>
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@ -78,6 +82,7 @@ import Scene from "data/Scene.vue";
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import type { GenericLayer } from "game/layers";
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import { layers } from "game/layers";
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import player from "game/player";
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import { convertComputable } from "util/computed";
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import { computeOptionalComponent } from "util/vue";
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import { computed, toRef, unref } from "vue";
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import Layer from "./Layer.vue";
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@ -94,7 +99,7 @@ function gatherLayerProps(layer: GenericLayer) {
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const { display, minimized, minWidth, name, color, minimizable, nodes, minimizedDisplay } =
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layer;
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return { display, minimized, minWidth, name, color, minimizable, nodes, minimizedDisplay };
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}
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};
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</script>
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<style scoped>
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160
src/data/credits.tsx
Normal file
160
src/data/credits.tsx
Normal file
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@ -0,0 +1,160 @@
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import { jsx } from "features/feature"
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import { layers } from "game/layers"
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import { render } from "util/vue"
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import { unref } from "vue"
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type Credits = { name: string, creator: string, help?: string, other?: string[], symbol?: string, fs?: string }
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import { main } from "./projEntry"
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const dayCredits: Credits[] = [
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{
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name: "Trees",
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creator: "thepaperpilot",
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help: "Jacorb, Escapee",
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},
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{
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name: "The Workshop",
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creator: "thepaperpilot",
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help: "Jacorb, emanresu",
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},
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{
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name: "Coal",
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creator: "Escapee",
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help: "Jacorb, thepaperpilot",
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},
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{
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name: "Elf Training",
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creator: "thepaperpilot",
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help: "incremental_gamer, emanresu",
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},
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{
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name: "Paper",
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creator: "thepaperpilot",
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},
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{
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name: "Boxes",
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creator: "thepaperpilot",
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},
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{
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name: "Metal",
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creator: "Escapee",
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},
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{
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name: "Cloth",
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creator: "thepaperpilot",
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},
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{
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name: "Oil",
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creator: "ducdat0507",
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},
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{
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name: "Plastic",
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creator: "thepaperpilot",
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},
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{
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name: "Dyes",
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creator: "Jacorb",
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},
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{
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name: "Management",
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creator: "incremental_gamer, downvoid, thepaperpilot",
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},
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{
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name: "Management II",
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creator: "incremental_gamer, downvoid, thepaperpilot",
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},
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{
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name: "Letters",
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creator: "thepaperpilot",
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},
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{
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name: "Wrapping Paper",
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creator: "emanresu, thepaperpilot, Escapee",
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fs: '28px'
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},
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{
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name: "Ribbons",
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creator: "thepaperpilot, Escapee",
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},
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{
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name: "Toys",
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creator: "downvoid",
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},
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{
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name: "Factory",
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creator: "incremental_gamer",
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help: "thepaperpilot, ducdat, downvoid, emanresu, yhvr",
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other: [
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"Art by emanresu"
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],
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},
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{
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name: "Factory II",
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creator: "downvoid",
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help: "thepaperpilot",
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other: [
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"Art by emanresu"
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],
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},
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{
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name: "Presents",
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creator: "incremental_gamer",
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other: [
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"Art by emanresu"
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],
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},
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{
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name: "Reindeer",
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creator: "thepaperpilot"
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},
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{
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name: "Sleigh Repair",
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creator: "downvoid"
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},
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{
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name: "Routing",
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creator: "thepaperpilot"
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},
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{
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name: "Present Packing",
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creator: "Escapee",
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fs: '26px'
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}
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]
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const display = jsx(() => (
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<div style="text-align: center; line-spacing: 5px">
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<h1>Advent Incremental</h1>
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<br />
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<h2>Created by thepaperpilot and friends</h2>
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<br /><br /><br /><br /><br />
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{
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dayCredits.map(({name, help, other, creator, fs}, day) => (
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render(jsx(() => <div style="position: relative">
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<span style="width: calc(100% - 260px); display: inline-block;">
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<h1 style={{ color: unref(layers[main.days[day].layer ?? ""]?.color ?? "white"), fontSize: fs || '30px'}}>Day {day+1} - {name}</h1>
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<br /><br />
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Created by {creator} <br />
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{help ? <>With help from {help}</> : undefined}<br />
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{other ? other?.map((other) => <>{other}<br /></>) : undefined}
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<br /><br />
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</span>
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<img style={`position: absolute; top: 5px; ${day % 2 ? 'left' : 'right'}: 20px; width: 100px;`} src={main.days[day].symbol}/>
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</div>))
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))
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}
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<p>Credits created by emanresu</p>
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<br /> <br /> <br /> <br /> <br />
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<h1>Special Thanks</h1>
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<p>Nekosity</p>
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<p>Yhvr</p>
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<p>Ducdat0507</p>
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<p>Haley</p>
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<br />
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<p>And last but not least, a massive thanks to everyone who played and provided feedback on the game.</p>
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<h1>Thanks for playing!</h1>
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</div>
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))
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export { display as credits }
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@ -14,7 +14,7 @@ import { format, formatTime } from "util/bignum";
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import { Computable, convertComputable, ProcessedComputable } from "util/computed";
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import { createLazyProxy } from "util/proxies";
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import { save } from "util/save";
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import { renderRow, VueFeature } from "util/vue";
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import { render, renderRow, VueFeature } from "util/vue";
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import type { Ref } from "vue";
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import { computed, ref, unref } from "vue";
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import "./advent.css";
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@ -57,6 +57,8 @@ import advManagementSymbol from "./symbols/workshopMansion.png";
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import wrappingPaperSymbol from "./symbols/wrappingPaper.png";
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import snowflakeSymbol from "./symbols/snowflake.svg";
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import presentSymbol from "./layers/factory-components/present.svg"
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import { createParticles } from "features/particles/particles";
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import { credits } from "./credits";
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export interface Day extends VueFeature {
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day: number;
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@ -83,6 +85,120 @@ export const main = createLayer("main", function (this: BaseLayer) {
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const creditsOpen = ref<boolean>(false);
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// I don't understand how this works
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const particles = createParticles(() => ({
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boundingRect: ref<null | DOMRect>(null),
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onContainerResized(boundingRect) {
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this.boundingRect.value = boundingRect;
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},
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style: "z-index: -1"
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}))
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particles.addEmitter({
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lifetime: {min: 5, max: 5},
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pos: {x: 0, y: 0},
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frequency: 0.05,
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behaviors: [
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{
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type: 'alpha',
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config: {
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alpha: {
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list: [
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{
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value: 1,
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time: 0
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},
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{
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value: 1,
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time: 1
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}
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],
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},
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}
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},
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{
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type: 'scale',
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config: {
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scale: {
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list: [
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{
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value: 1,
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time: 0
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},
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{
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value: 1,
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time: 1
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}
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],
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},
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}
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},
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{
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type: 'color',
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config: {
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color: {
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list: [
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{
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value: "fb1010",
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time: 0
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},
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{
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value: "f5b830",
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time: 1
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}
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],
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},
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}
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},
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{
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type: 'moveSpeed',
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config: {
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speed: {
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list: [
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{
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value: 200,
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time: 0
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},
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{
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value: 100,
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time: 1
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}
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],
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isStepped: false
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},
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}
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},
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{
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type: 'rotationStatic',
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config: {
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min: 70,
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max: 110
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}
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},
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{
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type: 'spawnShape',
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config: {
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type: 'rect',
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data: {
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x: 0,
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y: 0,
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width: 800,
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height: 10
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}
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}
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},
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{
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type: 'textureSingle',
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config: {
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texture: snowflakeSymbol
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}
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}
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]
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}).then(e => {
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e.autoUpdate = true;
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})
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const currentlyMastering = computed(() =>
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isMastery.value
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? Object.values(layers).find(
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loreScene,
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loreTitle,
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loreBody,
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particles,
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showLoreModal,
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completeDay,
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completeMastery,
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currentlyMastering,
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masteredDays,
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creditsOpen,
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credits,
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display: jsx(() => (
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<>
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{player.devSpeed === 0 ? <div>Game Paused</div> : null}
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)
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.map((days: Day[]) => renderRow(...days))}
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</div>
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{render(particles) /*creditsOpen.value || day.value == 25 ? render(particles) : null*/}
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</>
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))
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};
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