mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2025-01-31 07:31:37 +00:00
attempt at having stuff produce stuff
This commit is contained in:
parent
a48d6595cf
commit
e7dd7317d4
5 changed files with 265 additions and 81 deletions
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@ -4,7 +4,7 @@
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<script setup lang="ts">
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import type { Application } from "@pixi/app";
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import { onMounted, shallowRef } from "vue";
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import { blockAmts } from "./factory";
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import {size} from "./factory"
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import "lib/pixi";
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const element = shallowRef<HTMLElement | null>(null);
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@ -24,7 +24,10 @@ onMounted(() => {
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</script>
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<style scoped>
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.factoryDisp {
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width: 100%;
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height: 100%;
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width: v-bind("size.width");
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height: v-bind("size.height");
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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</style>
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BIN
src/data/layers/factory-components/square.jpg
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BIN
src/data/layers/factory-components/square.jpg
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Binary file not shown.
After Width: | Height: | Size: 22 KiB |
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@ -5,10 +5,10 @@ import { Sprite } from "@pixi/sprite";
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import { Graphics } from "@pixi/graphics";
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import { Assets } from "@pixi/assets";
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import Factory from "./Factory.vue";
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import Modal from "components/Modal.vue";
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import conveyor from "./factory-components/conveyor.png";
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import cursor from "./factory-components/cursor.jpg";
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import { computed, reactive, Ref, ref, watchEffect } from "vue";
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import square from "./factory-components/square.jpg";
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import { computed, ComputedRef, reactive, Ref, ref, watchEffect } from "vue";
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import { Direction } from "util/common";
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import { persistent } from "game/persistence";
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import player from "game/player";
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@ -23,11 +23,17 @@ const day = 20;
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// 20x20 block size
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// TODO: unhardcode stuff
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const size = {
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enum FactoryDirections {
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Any,
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None
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}
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type FactoryDirection = FactoryDirections | Direction;
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export const size = {
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width: 1000,
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height: 340
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height: 345
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};
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export const blockAmts = {
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const blockAmts = {
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w: 50,
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h: 17
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};
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@ -42,45 +48,110 @@ function getRelativeCoords(e: MouseEvent) {
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y: e.clientY - rect.top
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};
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}
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interface FactoryComponent {
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directionIn: Direction | undefined;
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directionOut: Direction | undefined;
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imageSrc: string;
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name: string;
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description: string;
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type: string;
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sprite: Sprite;
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async function createSprite(name: string) {
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const sheet = await Assets.load(name);
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return new Sprite(sheet);
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}
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async function positionSprite(name: string, y: number, x: number, width: number, height: number) {
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const sprite = await createSprite(name);
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sprite.width = width;
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sprite.height = height;
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sprite.y = y;
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sprite.x = x;
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return sprite;
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}
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const FACTORY_COMPONENTS = {
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cursor: {
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directionIn: undefined,
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directionOut: undefined,
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imageSrc: cursor,
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name: "Cursor",
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description: "Use this to move."
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},
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conveyor: {
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directionIn: Direction,
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directionOut: Direction,
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imageSrc: conveyor,
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name: "Conveyor",
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description: "Moves 1 item per tick."
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},
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someOtherComponent: {
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directionIn: Direction.Down,
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directionOut: undefined,
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imageSrc: conveyor,
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description: "Accepts anything and produces nothing."
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}
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};
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type FactoryCompNames = keyof typeof FACTORY_COMPONENTS;
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const factory = createLayer(id, () => {
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// layer display
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const name = "The Factory";
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const color = "grey";
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const FACTORY_COMPONENTS = {
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cursor: {
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imageSrc: cursor,
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name: "Cursor",
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description: "Use this to move.",
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tick: 0,
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directionIn: FactoryDirections.None,
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directionOut: FactoryDirections.None,
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consumption: {},
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consumptionStock: {},
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production: {},
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productionStock: {}
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},
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conveyor: {
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directionIn: FactoryDirections.Any,
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directionOut: FactoryDirections.Any,
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imageSrc: conveyor,
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name: "Conveyor",
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description: "Moves 1 item per tick.",
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tick: 1,
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consumption: {},
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consumptionStock: {},
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production: {},
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productionStock: {}
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},
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square: {
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directionIn: FactoryDirections.Any,
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directionOut: FactoryDirections.None,
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imageSrc: square,
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name: "???",
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description: "Produces 1 square every 1 tick.",
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tick: 1,
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production: {
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square: 1
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},
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productionStock: {
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square: Infinity
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},
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consumption: {},
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consumptionStock: {},
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onProduce(times) {
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}
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}
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} as Record<string, FactoryComponentDeclaration>;
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type FactoryCompNames = keyof typeof FACTORY_COMPONENTS;
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type BuildableCompName = Exclude<FactoryCompNames, "cursor">;
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interface FactoryComponent {
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type: BuildableCompName;
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ticksDone: number;
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// current consumption stock
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consumptionStock: Record<string, number>;
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// current production stock
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productionStock: Record<string, number>;
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}
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interface FactoryComponentDeclaration {
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tick: number;
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directionIn: FactoryDirection;
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directionOut: FactoryDirection;
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imageSrc: string;
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name: string;
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description: string;
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// amount it consumes
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consumption: Record<string, number>;
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// maximum stock of consumption
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consumptionStock: Record<string, number>;
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// amount it produces
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production: Record<string, number>;
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// maximum stock of production
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productionStock: Record<string, number>;
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// on produce, do something
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onProduce?: (times: number) => void;
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// can it produce? (in addtion to the stock check)
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canProduce?: ComputedRef<boolean>;
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}
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interface FactoryInternal {
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sprite: Sprite;
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canProduce: ComputedRef<boolean>;
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}
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// mouse positions
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const mouseCoords = reactive({
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x: 0,
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@ -88,36 +159,124 @@ const factory = createLayer(id, () => {
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});
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const isMouseHoverShown = ref(false);
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const whatIsHovered = ref<FactoryCompNames | "">("");
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const compSelected = ref<FactoryCompNames | "">("");
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const components: Ref<unknown[][]> = persistent(
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const compSelected = ref<FactoryCompNames>("cursor");
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const componentData: Ref<(FactoryComponent | null)[][]> = persistent(
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Array(blockAmts.h)
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.fill(undefined)
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.map(() => Array(blockAmts.w).fill(undefined))
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.map(() => Array(blockAmts.w).fill(null))
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);
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const components: (FactoryInternal | null)[][] = Array(blockAmts.h)
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.fill(undefined)
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.map(() => Array(blockAmts.w).fill(null));
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window.components = components;
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// pixi
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const app = new Application(size);
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const graphicContainer = new Graphics();
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const spriteContainer = new Container();
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let blockWidth = 0;
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let blockHeight = 0;
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app.stage.addChild(graphicContainer, spriteContainer);
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const movingBlocks = new Container();
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const blockWidth = ref(app.screen.width / blockAmts.w);
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const blockHeight = ref(app.screen.height / blockAmts.h);
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globalBus.on("update", () => {
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blockWidth = app.screen.width / blockAmts.w;
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blockHeight = app.screen.height / blockAmts.h;
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graphicContainer.zIndex = 1;
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app.stage.addChild(graphicContainer, spriteContainer, movingBlocks);
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app.stage.sortableChildren = true;
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globalBus.on("update", diff => {
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blockWidth.value = app.screen.width / blockAmts.w;
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blockHeight.value = app.screen.height / blockAmts.h;
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// will change soon:tm:
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const tick = diff;
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for (const y of components.keys()) {
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for (const x of components[y].keys()) {
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const data = componentData.value[y][x];
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const compData = components[y][x];
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//console.log(compData, data)
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if (data === null || compData === null) continue;
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const factoryData = FACTORY_COMPONENTS[data.type];
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if (data.ticksDone >= factoryData.tick) {
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console.log(compData.canProduce);
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if (!compData.canProduce.value) continue;
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const cyclesDone = Math.floor(data.ticksDone / factoryData.tick);
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console.log("produce", data.ticksDone, factoryData.tick);
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factoryData.onProduce?.(cyclesDone);
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for (const [key, val] of Object.entries(factoryData.consumption)) {
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data.consumptionStock[key] -= val;
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}
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for (const [key, val] of Object.entries(factoryData.production)) {
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data.productionStock[key] -= val;
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}
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data.ticksDone -= cyclesDone * factoryData.tick;
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} else {
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data.ticksDone += tick;
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}
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}
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}
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});
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globalBus.on("onLoad", async () => {
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for (const y of componentData.value.keys()) {
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for (const x of componentData.value[y].keys()) {
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changeFactoryComponent(y, x);
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}
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}
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});
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async function changeFactoryComponent(y: number, x: number) {
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const comp = componentData.value[y][x];
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if (comp === null) return;
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const data = FACTORY_COMPONENTS[comp.type];
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const sprite = await positionSprite(
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FACTORY_COMPONENTS[comp.type].imageSrc,
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y * blockHeight.value,
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x * blockWidth.value,
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blockWidth.value,
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blockHeight.value
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);
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components[y][x] = {
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sprite,
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canProduce: computed(() => {
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if (!(data.canProduce?.value ?? true)) return false;
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for (const [key, res] of Object.entries(comp.productionStock)) {
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// if the current stock + production is more than you can handle
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if (res + data.production[key] > data.productionStock[key]) return false;
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}
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for (const [key, res] of Object.entries(comp.consumptionStock)) {
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// make sure you have enough to produce
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if (res < data.consumptionStock[key]) return false;
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}
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return true;
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})
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};
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spriteContainer.addChild(sprite);
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}
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function removeFactoryComponent(y: number, x: number) {
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const comp = components[y][x];
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if (comp === null) return;
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comp.sprite.destroy();
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componentData.value[y][x] = null;
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components[y][x] = null;
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spriteContainer.removeChild(comp.sprite);
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}
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// draw graphics
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function updateGraphics() {
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graphicContainer.clear();
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if (isMouseHoverShown.value) {
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graphicContainer.beginFill(0x808080);
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if (isMouseHoverShown.value && compSelected.value !== "cursor") {
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const { x, y } = {
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x: roundDownTo(mouseCoords.x, blockWidth.value) / blockWidth.value,
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y: roundDownTo(mouseCoords.y, blockHeight.value) / blockHeight.value
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};
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console.log(isMouseHoverShown.value, x, y);
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graphicContainer.beginFill(components[y][x] !== null ? 0xff0000 : 0xffff00);
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graphicContainer.drawRect(
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roundDownTo(mouseCoords.x, blockWidth),
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roundDownTo(mouseCoords.y, blockHeight),
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blockWidth,
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blockHeight
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roundDownTo(mouseCoords.x, blockWidth.value),
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roundDownTo(mouseCoords.y, blockHeight.value),
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blockWidth.value,
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blockHeight.value
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);
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}
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}
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@ -131,24 +290,31 @@ const factory = createLayer(id, () => {
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mouseCoords.y = y;
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}
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async function onClick(e: MouseEvent) {
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if (compSelected.value === "") {
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console.warn("You haven't hovered over anything, trickster!");
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return;
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const coords = getRelativeCoords(e);
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const x = roundDownTo(coords.x, blockWidth.value) / blockWidth.value;
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const y = roundDownTo(coords.y, blockHeight.value) / blockHeight.value;
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if (e.button === 0) {
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// you shouldn't be putting down a mouse
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if (compSelected.value === "cursor") return;
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// should not already be placed
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if (components[y][x] !== null) return;
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const basicData = FACTORY_COMPONENTS[compSelected.value];
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componentData.value[y][x] = {
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type: compSelected.value,
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ticksDone: 0,
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consumptionStock: Object.fromEntries(
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Object.entries(basicData.consumptionStock).map(i => [i[0], 0])
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),
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productionStock: Object.fromEntries(
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Object.entries(basicData.productionStock).map(i => [i[0], 0])
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)
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};
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await changeFactoryComponent(y, x);
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} else if (e.button === 2) {
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// right click
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removeFactoryComponent(y, x);
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}
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let { x, y } = getRelativeCoords(e);
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x = roundDownTo(x, blockWidth) / blockWidth;
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y = roundDownTo(y, blockHeight) / blockHeight;
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const basicData = structuredClone(
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FACTORY_COMPONENTS[compSelected.value]
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) as FactoryComponent;
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basicData.type = compSelected.value;
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const sheet = await Assets.load(basicData.imageSrc);
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basicData.sprite = new Sprite(sheet);
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basicData.sprite.x = x;
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basicData.sprite.y = y;
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basicData.sprite.width = blockWidth;
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basicData.sprite.height = blockHeight;
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spriteContainer.addChild(basicData.sprite);
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}
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function onMouseEnter() {
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isMouseHoverShown.value = true;
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@ -160,6 +326,7 @@ const factory = createLayer(id, () => {
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player.tabs.splice(0, Infinity, "main");
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}
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function onComponentHover(name: FactoryCompNames | "") {
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if (compSelected.value !== "cursor") return;
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whatIsHovered.value = name;
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}
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function onCompClick(name: FactoryCompNames) {
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@ -171,6 +338,7 @@ const factory = createLayer(id, () => {
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color,
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minWidth: 700,
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minimizable: false,
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componentData,
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display: jsx(() => (
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<div class="layer-container">
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<button class="goBack" onClick={goBack}>
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@ -180,9 +348,13 @@ const factory = createLayer(id, () => {
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<tr>
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<td class="info" colspan="2">
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<div style="min-height: 3em">
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{whatIsHovered.value === ""
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? undefined
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: FACTORY_COMPONENTS[whatIsHovered.value].description}
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{whatIsHovered.value !== "" ? (
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<>
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<b>{FACTORY_COMPONENTS[whatIsHovered.value].name}</b>
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<br />
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{FACTORY_COMPONENTS[whatIsHovered.value].description}
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</>
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) : undefined}
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</div>
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</td>
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</tr>
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@ -201,7 +373,7 @@ const factory = createLayer(id, () => {
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"aspect-ratio": "1",
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border:
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compSelected.value === key
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? "1px solid white"
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? "1px solid green"
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: ""
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}}
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onMouseenter={() => onComponentHover(key)}
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@ -212,20 +384,27 @@ const factory = createLayer(id, () => {
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})}
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</div>
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</td>
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<td>
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<td
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style={{
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width: size.width,
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height: size.height,
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margin: 0,
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padding: 0
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}}
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>
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<Factory
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application={app}
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onMousemove={onMouseMove}
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onClick={onClick}
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onMouseup={onClick}
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onMouseenter={onMouseEnter}
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onMouseleave={onMouseLeave}
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onContextmenu={(e: MouseEvent) => e.preventDefault()}
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/>
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</td>
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</tr>
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</table>
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</div>
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)),
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components
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))
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};
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});
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export default factory;
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|
|
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@ -7,6 +7,7 @@
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.factoryDisp {
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border-left: 1px solid white;
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border-bottom: 1px solid white;
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border-right: 1px solid white;
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}
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.info {
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border-bottom: 1px solid white;
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|
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@ -137,7 +137,8 @@ setInterval(() => {
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window.onbeforeunload = () => {
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if (
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player.autosave &&
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(layers as any).main.days[(layers as any).main.day.value - 1].opened.value
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((layers as any).main.days[(layers as any).main.day.value - 1].opened.value ||
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import.meta.env.DEV)
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) {
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save();
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}
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Loading…
Add table
Reference in a new issue