Prepare toys for release

This commit is contained in:
thepaperpilot 2022-12-20 19:12:54 -06:00
parent 993db57bfe
commit eede682a69
5 changed files with 87 additions and 46 deletions

View file

@ -58,6 +58,7 @@
<img v-if="day >= 10" :src="dyes" class="scene-item" />
<img v-if="day >= 14" :src="wrappingPaper" class="scene-item" />
<img v-if="day >= 15" :src="ribbons" class="scene-item" />
<img v-if="day >= 16" :src="toys" class="scene-item" />
</div>
</div>
</template>
@ -79,6 +80,7 @@ import advManagement from "./symbols/workshopMansion.png";
import letters from "./symbols/letterbox.png";
import wrappingPaper from "./symbols/wrappingPaper.png";
import ribbons from "./symbols/ribbons.png";
import toys from "./symbols/truck.png";
defineProps<{
day: number;

View file

@ -374,6 +374,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
enabled: main.days[day - 1].opened
}));
const visibility = convertComputable(options.visibility ?? Visibility.Visible);
return {
name: options.name,
amount,
@ -381,15 +383,19 @@ const layer = createLayer(id, function (this: BaseLayer) {
hotkey,
toGenerate,
computedToGenerate,
display: jsx(() => (
<MainDisplay
resource={amount}
color={options.color}
shadowColor={options.shadowColor ?? options.color}
style="margin: 0; width: 200px; width: 180px; padding: 10px;"
sticky={false}
/>
))
display: jsx(() =>
unref(visibility) === Visibility.Visible ? (
<MainDisplay
resource={amount}
color={options.color}
shadowColor={options.shadowColor ?? options.color}
style="margin: 0; width: 200px; width: 180px; padding: 10px;"
sticky={false}
/>
) : (
""
)
)
};
}

View file

@ -4,49 +4,38 @@
*/
import Spacer from "components/layout/Spacer.vue";
import Modal from "components/Modal.vue";
import { main } from "data/projEntry";
import { createBar } from "features/bars/bar";
import {
createCollapsibleMilestones,
createCollapsibleModifierSections,
setUpDailyProgressTracker
} from "data/common";
import { main } from "data/projEntry";
import { createBuyable, GenericBuyable } from "features/buyable";
import { createClickable } from "features/clickables/clickable";
import { jsx, showIf } from "features/feature";
import { createHotkey } from "features/hotkey";
import MainDisplay from "features/resources/MainDisplay.vue";
import { createMilestone } from "features/milestones/milestone";
import { createResource, Resource } from "features/resources/resource";
import MainDisplay from "features/resources/MainDisplay.vue";
import { createResource } from "features/resources/resource";
import { createUpgrade } from "features/upgrades/upgrade";
import { globalBus } from "game/events";
import { BaseLayer, createLayer } from "game/layers";
import {
createAdditiveModifier,
createExponentialModifier,
createMultiplicativeModifier,
createSequentialModifier,
Modifier
} from "game/modifiers";
import { noPersist, persistent } from "game/persistence";
import Decimal, { DecimalSource, format, formatGain, formatLimit, formatWhole } from "util/bignum";
import { Direction, WithRequired } from "util/common";
import { createSequentialModifier } from "game/modifiers";
import { noPersist } from "game/persistence";
import Decimal, { DecimalSource, format, formatWhole } from "util/bignum";
import { render, renderGrid, renderRow } from "util/vue";
import { computed, ref } from "vue";
import cloth from "./cloth";
import dyes from "./dyes";
import metal from "./metal";
import plastic from "./plastic";
import cloth from "./cloth";
import trees from "./trees";
import dyes from "./dyes";
import paper from "./paper";
import workshop from "./workshop";
const id = "toys";
const day = 17;
const layer = createLayer(id, function (this: BaseLayer) {
const name = "Toys";
const colorBright = "#4BDC13";
const colorDark = "green";
const color = "cornflowerblue";
const clothes = createResource<DecimalSource>(0, "clothes");
const woodenBlocks = createResource<DecimalSource>(0, " wooden blocks");
@ -79,8 +68,28 @@ const layer = createLayer(id, function (this: BaseLayer) {
<div>You have {formatWhole(clothes.value)} clothes.</div>
<div>
Costs {format(clothesCost.value.cloth)} cloth and requires{" "}
{format(clothesCost.value.dye)} of red, yellow, and blue dye
Costs{" "}
<span
class={
Decimal.lt(cloth.cloth.value, clothesCost.value.cloth)
? "unaffordable"
: ""
}
>
{format(clothesCost.value.cloth)} cloth
</span>{" "}
and requires{" "}
<span
class={
[dyes.dyes.red, dyes.dyes.yellow, dyes.dyes.blue].some(d =>
Decimal.lt(d.amount.value, clothesCost.value.dye)
)
? "unaffordable"
: ""
}
>
{format(clothesCost.value.dye)} of red, yellow, and blue dye
</span>
</div>
</>
)),
@ -154,8 +163,26 @@ const layer = createLayer(id, function (this: BaseLayer) {
<div>You have {formatWhole(trucks.value)} trucks.</div>
<div>
Costs {format(trucksCost.value.metal)} metal and{" "}
{format(trucksCost.value.plastic)} plastic
Costs{" "}
<span
class={
Decimal.lt(metal.metal.value, trucksCost.value.metal)
? "unaffordable"
: ""
}
>
{format(trucksCost.value.metal)} metal
</span>{" "}
and{" "}
<span
class={
Decimal.lt(plastic.plastic.value, trucksCost.value.plastic)
? "unaffordable"
: ""
}
>
{format(trucksCost.value.plastic)} plastic
</span>
</div>
</>
)),
@ -213,7 +240,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
requirement: "100 toys",
effectDisplay: "Unlock black dyes."
},
shouldEarn: () => Decimal.gte(toySum.value, 100)
shouldEarn: () => Decimal.gte(toySum.value, 100),
visibility: () => showIf(milestone1.earned.value)
}));
const milestone3 = createMilestone(() => ({
@ -221,14 +249,16 @@ const layer = createLayer(id, function (this: BaseLayer) {
requirement: "200 toys",
effectDisplay: "Beach wrapping paper is much more powerful."
},
shouldEarn: () => Decimal.gte(toySum.value, 200)
shouldEarn: () => Decimal.gte(toySum.value, 200),
visibility: () => showIf(milestone2.earned.value)
}));
const milestone4 = createMilestone(() => ({
display: {
requirement: "350 toys",
effectDisplay: "Gain 50x oil and plastic."
},
shouldEarn: () => Decimal.gte(toySum.value, 350)
shouldEarn: () => Decimal.gte(toySum.value, 350),
visibility: () => showIf(milestone3.earned.value)
}));
const milestones = { milestone1, milestone2, milestone3, milestone4 };
const { collapseMilestones, display: milestonesDisplay } =
@ -287,7 +317,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
return {
name,
day,
color: colorBright,
color,
clothes,
woodenBlocks,
trucks,
@ -305,19 +335,19 @@ const layer = createLayer(id, function (this: BaseLayer) {
<Spacer />
<MainDisplay
resource={clothes}
color={colorBright}
color="lightblur"
style="margin-bottom: 0"
productionDisplay={undefined}
/>
<MainDisplay
resource={woodenBlocks}
color={colorDark}
color="cornflowerblue"
style="margin-bottom: 0"
productionDisplay={undefined}
/>
<MainDisplay
resource={trucks}
color={colorDark}
color="cadetblue"
style="margin-bottom: 0"
productionDisplay={undefined}
/>
@ -326,6 +356,7 @@ const layer = createLayer(id, function (this: BaseLayer) {
<Spacer />
{renderGrid(row1Upgrades)}
<Spacer />
<div>You have made {formatWhole(toySum.value)} total toys</div>
{milestonesDisplay()}
</>
)),

View file

@ -48,6 +48,7 @@ import paperSymbol from "./symbols/paperStacks.png";
import plasticSymbol from "./symbols/plastic.png";
import ribbonsSymbol from "./symbols/ribbons.png";
import workshopSymbol from "./symbols/sws.png";
import toysSymbol from "./symbols/truck.png";
import treeSymbol from "./symbols/tree.png";
import advManagementSymbol from "./symbols/workshopMansion.png";
import wrappingPaperSymbol from "./symbols/wrappingPaper.png";
@ -416,10 +417,11 @@ export const main = createLayer("main", function (this: BaseLayer) {
createDay(() => ({
day: 17,
shouldNotify: false,
layer: "toys", // "toys1"
symbol: "",
story: "",
completedStory: "",
layer: "toys",
symbol: toysSymbol,
story: "You've had enough of this running around and stalling - it is time to create some toys NOW! You have everything you need and then some, so let's finally just sit down and get this process started!",
completedStory:
"In your haste you may have been a bit wasteful with resources, but it feels really good to finally make some meaningful process on making toys for Santa. You already envision plans on how to get elves to help you out and start pumping out these toys, but for now... Good Job!",
masteredStory: ""
})),
createDay(() => ({

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