mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-24 17:31:54 +00:00
setup day 13 progress bar (+ formatted management)
This commit is contained in:
parent
6d268f95fb
commit
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1 changed files with 201 additions and 90 deletions
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@ -1,50 +1,48 @@
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import Spacer from "components/layout/Spacer.vue";
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import Sqrt from "components/math/Sqrt.vue";
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import Fraction from "components/math/Fraction.vue";
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import Sqrt from "components/math/Sqrt.vue";
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import Modal from "components/Modal.vue";
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import { createCollapsibleMilestones, createCollapsibleModifierSections } from "data/common";
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import { main } from "data/projEntry";
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import { createBar, GenericBar } from "features/bars/bar";
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import { createBuyable } from "features/buyable";
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import { createClickable, GenericClickable } from "features/clickables/clickable";
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import { jsx, JSXFunction, showIf } from "features/feature";
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import { createMilestone, GenericMilestone } from "features/milestones/milestone";
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import { createUpgrade } from "features/upgrades/upgrade";
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import { globalBus } from "game/events";
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import { createLayer } from "game/layers";
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import { createMultiplicativeModifier, createSequentialModifier, Modifier } from "game/modifiers";
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import { Persistent, persistent } from "game/persistence";
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import Decimal, { DecimalSource, format, formatTime, formatWhole } from "util/bignum";
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import { Direction } from "util/common";
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import { render, renderCol, renderGrid, renderRow } from "util/vue";
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import { render, renderCol, renderGrid } from "util/vue";
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import { computed, ComputedRef, ref, Ref } from "vue";
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import { createTabFamily } from "features/tabs/tabFamily";
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import { createTab } from "features/tabs/tab";
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import elves from "./elves";
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import trees from "./trees";
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import { globalBus } from "game/events";
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import { createMultiplicativeModifier, createSequentialModifier, Modifier } from "game/modifiers";
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import Modal from "components/Modal.vue";
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import { createBuyable, GenericBuyable } from "features/buyable";
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import { createUpgrade } from "features/upgrades/upgrade";
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import coal from "./coal";
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import paper from "./paper";
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import boxes from "./boxes";
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import metal from "./metal";
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import cloth from "./cloth";
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import plastic from "./plastic";
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import coal from "./coal";
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import dyes from "./dyes";
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import elves from "./elves";
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import metal from "./metal";
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import paper from "./paper";
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import plastic from "./plastic";
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import trees from "./trees";
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const id = "management";
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const day = 12;
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const advancedDay = 13;
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interface ElfTrainingClickable extends GenericClickable {
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name: string,
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state: Persistent<boolean>,
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displayMilestone: JSXFunction,
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level: ComputedRef<number>,
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exp: Persistent<DecimalSource>,
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milestones: GenericMilestone[],
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timeForExp: ComputedRef<DecimalSource>,
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amountOfTimesDone: Ref<number>,
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elfXPGainComputed: ComputedRef<DecimalSource>,
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elfXPGain: Modifier,
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name: string;
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state: Persistent<boolean>;
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displayMilestone: JSXFunction;
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level: ComputedRef<number>;
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exp: Persistent<DecimalSource>;
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milestones: GenericMilestone[];
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timeForExp: ComputedRef<DecimalSource>;
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amountOfTimesDone: Ref<number>;
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elfXPGainComputed: ComputedRef<DecimalSource>;
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elfXPGain: Modifier;
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}
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const layer = createLayer(id, () => {
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@ -59,7 +57,13 @@ const layer = createLayer(id, () => {
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height: 25,
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fillStyle: `backgroundColor: ${color}`,
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progress: () =>
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main.day.value === day ? Object.values(elfTraining).reduce((acc, curr) => acc + curr.level.value / 3, 0) / Object.keys(elves).length : 1,
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main.day.value === day
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? day12Elves.reduce((acc, curr) => acc + Math.min(1, curr.level.value / 3), 0) /
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day12Elves.length
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: main.day.value === advancedDay
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? day13Elves.reduce((acc, curr) => acc + Math.min(1, curr.level.value / 5), 0) /
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day13Elves.length
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: 1,
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display: jsx(() =>
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main.day.value === day ? (
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<>
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@ -80,7 +84,6 @@ const layer = createLayer(id, () => {
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return elfLevel;
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});
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// ------------------------------------------------------------------------------- Upgrades
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const teaching = createUpgrade(() => ({
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@ -141,17 +144,24 @@ const layer = createLayer(id, () => {
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height: 12,
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style: () => ({
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"margin-top": "8px",
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"box-shadow": focusTargets.value[elf.name]
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"box-shadow": focusTargets.value[elf.name]
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? "0 0 12px " + (currentShown.value == elf.name ? "black" : "white")
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: "",
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: ""
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}),
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baseStyle: "margin-top: 0",
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fillStyle: "margin-top: 0; transition-duration: 0s",
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borderStyle: () => Decimal.gte(level.value, schools.amount.value) ? "border-color: red" : "",
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borderStyle: () =>
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Decimal.gte(level.value, schools.amount.value) ? "border-color: red" : "",
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progress: () => Decimal.div(expToNextLevel.value, expRequiredForNextLevel.value),
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display: jsx(() => Decimal.gte(level.value, schools.amount.value)
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? <>Limit reached</>
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: <>{format(expToNextLevel.value)}/{format(expRequiredForNextLevel.value)} XP</>)
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display: jsx(() =>
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Decimal.gte(level.value, schools.amount.value) ? (
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<>Limit reached</>
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) : (
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<>
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{format(expToNextLevel.value)}/{format(expRequiredForNextLevel.value)} XP
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</>
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)
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)
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}));
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const { collapseMilestones: state, display: displayMilestone } =
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createCollapsibleMilestones(milestones as Record<number, GenericMilestone>);
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@ -173,10 +183,9 @@ const layer = createLayer(id, () => {
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title: elf.name,
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description: jsx(() => (
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<>
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{elf.name} is currently at level {formatWhole(level.value)}, and
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achieved a total of {format(exp.value)} XP.
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They buy buyables {formatWhole(elf.computedAutoBuyCooldown.value)} times per
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second, gaining{" "}
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{elf.name} is currently at level {formatWhole(level.value)}, and achieved a
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total of {format(exp.value)} XP. They buy buyables{" "}
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{formatWhole(elf.computedAutoBuyCooldown.value)} times per second, gaining{" "}
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{Decimal.gte(level.value, schools.amount.value)
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? 0
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: format(
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@ -192,7 +201,7 @@ const layer = createLayer(id, () => {
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},
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style: () => ({
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width: "190px",
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background: currentShown.value == elf.name ? "var(--foreground)" : "",
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background: currentShown.value == elf.name ? "var(--foreground)" : ""
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}),
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onClick() {
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currentShown.value = elf.name;
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@ -220,7 +229,12 @@ const layer = createLayer(id, () => {
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createMilestone(() => ({
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display: {
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requirement: "Holly Level 1",
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effectDisplay: jsx(() => <>Multiply log gain by <sup>3</sup><Sqrt>Cutter amount</Sqrt>.</>)
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effectDisplay: jsx(() => (
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<>
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Multiply log gain by <sup>3</sup>
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<Sqrt>Cutter amount</Sqrt>.
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</>
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))
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},
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shouldEarn: () => cutterElfTraining.level.value >= 1
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})),
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@ -235,7 +249,12 @@ const layer = createLayer(id, () => {
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createMilestone(() => ({
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display: {
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requirement: "Holly Level 3",
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effectDisplay: jsx(() => <>Multiply all cloth actions' effectiveness by <sup>3</sup><Sqrt>Cutter amount</Sqrt>.</>)
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effectDisplay: jsx(() => (
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<>
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Multiply all cloth actions' effectiveness by <sup>3</sup>
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<Sqrt>Cutter amount</Sqrt>.
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</>
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))
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},
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visibility: () => showIf(cutterElfMilestones[1].earned.value),
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shouldEarn: () => cutterElfTraining.level.value >= 3
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@ -276,7 +295,14 @@ const layer = createLayer(id, () => {
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createMilestone(() => ({
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display: {
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requirement: "Ivy Level 3",
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effectDisplay: jsx(() => <>Planting speed is multiplied by 2<sup>(log<sub>10</sub>(logs)<sup>0.2</sup>)</sup></>)
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effectDisplay: jsx(() => (
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<>
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Planting speed is multiplied by 2
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<sup>
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(log<sub>10</sub>(logs)<sup>0.2</sup>)
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</sup>
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</>
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))
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},
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visibility: () => showIf(planterElfMilestones[1].earned.value),
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shouldEarn: () => planterElfTraining.level.value >= 3
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@ -317,7 +343,8 @@ const layer = createLayer(id, () => {
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createMilestone(() => ({
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display: {
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requirement: "Hope Level 3",
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effectDisplay: "The workshop can be expanded past 100%, but costs scale faster. It also buys max now."
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effectDisplay:
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"The workshop can be expanded past 100%, but costs scale faster. It also buys max now."
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},
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visibility: () => showIf(expanderElfMilestones[1].earned.value),
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shouldEarn: () => expandersElfTraining.level.value >= 3
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@ -418,7 +445,11 @@ const layer = createLayer(id, () => {
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createMilestone(() => ({
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display: {
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requirement: "Mary Level 5",
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effectDisplay: jsx(() => <>Auto smelting speed is multiplied by <Sqrt>total XP/1000</Sqrt>.</>)
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effectDisplay: jsx(() => (
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<>
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Auto smelting speed is multiplied by <Sqrt>total XP/1000</Sqrt>.
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</>
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))
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},
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visibility: () =>
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showIf(heatedPlanterElfMilestones[3].earned.value && main.day.value >= 13),
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@ -429,7 +460,11 @@ const layer = createLayer(id, () => {
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createMilestone(() => ({
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display: {
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requirement: "Noel Level 1",
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effectDisplay: jsx(() => <>Log gain is multiplied by <Sqrt>total elf levels</Sqrt>.</>)
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effectDisplay: jsx(() => (
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<>
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Log gain is multiplied by <Sqrt>total elf levels</Sqrt>.
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</>
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))
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},
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shouldEarn: () => heatedPlanterElfTraining.level.value >= 1
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})),
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@ -452,7 +487,11 @@ const layer = createLayer(id, () => {
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createMilestone(() => ({
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display: {
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requirement: "Noel Level 4",
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effectDisplay: jsx(() => <>Reduce oil refinery cost by (Plastic amount)<sup>2</sup></>)
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effectDisplay: jsx(() => (
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<>
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Reduce oil refinery cost by (Plastic amount)<sup>2</sup>
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</>
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))
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},
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visibility: () =>
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showIf(fertilizerElfMilestones[2].earned.value && main.day.value >= 13),
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@ -620,7 +659,11 @@ const layer = createLayer(id, () => {
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createMilestone(() => ({
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display: {
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requirement: "Star Level 4",
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effectDisplay: jsx(() => <>Multiply XP requirements by 0.95<sup>(total books)</sup></>)
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effectDisplay: jsx(() => (
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<>
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Multiply XP requirements by 0.95<sup>(total books)</sup>
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</>
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))
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},
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visibility: () => showIf(paperElfMilestones[2].earned.value && main.day.value >= 13),
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shouldEarn: () => paperElfTraining.level.value >= 4
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@ -638,7 +681,11 @@ const layer = createLayer(id, () => {
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createMilestone(() => ({
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display: {
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requirement: "Bell Level 1",
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effectDisplay: jsx(() => <>Every box buyable adds <Sqrt>level</Sqrt> levels to same-row box buyables.</>)
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effectDisplay: jsx(() => (
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<>
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Every box buyable adds <Sqrt>level</Sqrt> levels to same-row box buyables.
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</>
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))
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},
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shouldEarn: () => boxElfTraining.level.value >= 1
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})),
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@ -686,7 +733,11 @@ const layer = createLayer(id, () => {
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createMilestone(() => ({
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display: {
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requirement: "Gingersnap Level 2",
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effectDisplay: jsx(() => <>Multiply all cloth actions' effectiveness by log<sub>10</sub>(dye sum + 10)</>)
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effectDisplay: jsx(() => (
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<>
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Multiply all cloth actions' effectiveness by log<sub>10</sub>(dye sum + 10)
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</>
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))
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},
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visibility: () => showIf(clothElfMilestones[0].earned.value),
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shouldEarn: () => clothElfTraining.level.value >= 2
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@ -699,26 +750,39 @@ const layer = createLayer(id, () => {
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visibility: () => showIf(clothElfMilestones[1].earned.value),
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shouldEarn: () => clothElfTraining.level.value >= 3,
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onComplete() {
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(["red", "yellow", "blue", "orange", "green", "purple"] as const).forEach(dyeColor => {
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dyes.dyes[dyeColor].amount.value = 0;
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dyes.dyes[dyeColor].buyable.amount.value = 0;
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});
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(["red", "yellow", "blue", "orange", "green", "purple"] as const).forEach(
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dyeColor => {
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dyes.dyes[dyeColor].amount.value = 0;
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dyes.dyes[dyeColor].buyable.amount.value = 0;
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}
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);
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}
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})),
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createMilestone(() => ({
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display: {
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requirement: "Gingersnap Level 4",
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effectDisplay: jsx(() => <>Multiply ALL dye gain by{" "}
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<Fraction><div><Sqrt>classrooms</Sqrt></div><div>2</div></Fraction>+1,
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but reset all dyes.</>)
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effectDisplay: jsx(() => (
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<>
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Multiply ALL dye gain by{" "}
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<Fraction>
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<div>
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<Sqrt>classrooms</Sqrt>
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</div>
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<div>2</div>
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</Fraction>
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+1, but reset all dyes.
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</>
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))
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},
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visibility: () => showIf(clothElfMilestones[2].earned.value && main.day.value >= 13),
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shouldEarn: () => clothElfTraining.level.value >= 4,
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onComplete() {
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(["red", "yellow", "blue", "orange", "green", "purple"] as const).forEach(dyeColor => {
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dyes.dyes[dyeColor].amount.value = 0;
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dyes.dyes[dyeColor].buyable.amount.value = 0;
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});
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(["red", "yellow", "blue", "orange", "green", "purple"] as const).forEach(
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dyeColor => {
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dyes.dyes[dyeColor].amount.value = 0;
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dyes.dyes[dyeColor].buyable.amount.value = 0;
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}
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);
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}
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})),
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createMilestone(() => ({
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|
@ -798,6 +862,34 @@ const layer = createLayer(id, () => {
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boxElfTraining,
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clothElfTraining
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} as Record<string, ElfTrainingClickable>;
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const day12Elves = [
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cutterElfTraining,
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planterElfTraining,
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expandersElfTraining,
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heatedCutterElfTraining,
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heatedPlanterElfTraining,
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fertilizerElfTraining,
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smallfireElfTraining,
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bonfireElfTraining,
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kilnElfTraining,
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paperElfTraining,
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boxElfTraining,
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clothElfTraining
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];
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const day13Elves = [
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cutterElfTraining,
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planterElfTraining,
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expandersElfTraining,
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heatedCutterElfTraining,
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heatedPlanterElfTraining,
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fertilizerElfTraining,
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smallfireElfTraining,
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bonfireElfTraining,
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kilnElfTraining,
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paperElfTraining,
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boxElfTraining,
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clothElfTraining
|
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];
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// ------------------------------------------------------------------------------- Update
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|
@ -817,13 +909,16 @@ const layer = createLayer(id, () => {
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if (focusRolling.value > 0) {
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focusRolling.value += diff;
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focusMulti.value = Decimal.pow(focusMaxMulti.value, 1 - Math.abs(Math.sin((focusRolling.value - 1) * 3)));
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focusMulti.value = Decimal.pow(
|
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focusMaxMulti.value,
|
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1 - Math.abs(Math.sin((focusRolling.value - 1) * 3))
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);
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rerollFocusTargets(12, 3);
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} else {
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focusRolling.value = Math.min(focusRolling.value + diff, 0);
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}
|
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});
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|
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|
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// ------------------------------------------------------------------------------- Focus
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const focusMulti = persistent<DecimalSource>(1);
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|
@ -831,7 +926,7 @@ const layer = createLayer(id, () => {
|
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const focusRolling = persistent<number>(0);
|
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|
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const focusMaxMulti = computed<DecimalSource>(() => 10);
|
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|
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|
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const focusMeter = createBar(() => ({
|
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direction: Direction.Right,
|
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width: 566,
|
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|
@ -839,23 +934,32 @@ const layer = createLayer(id, () => {
|
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style: `border-radius: 4px 4px 0 0`,
|
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borderStyle: `border-radius: 4px 4px 0 0`,
|
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fillStyle: `background: ${color}; transition: none`,
|
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progress: () => Decimal.sub(focusMulti.value, 1).div(Decimal.sub(focusMaxMulti.value, 1)).toNumber(),
|
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progress: () =>
|
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Decimal.sub(focusMulti.value, 1).div(Decimal.sub(focusMaxMulti.value, 1)).toNumber(),
|
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display: jsx(() => <>{format(focusMulti.value)}x</>)
|
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})) as GenericBar;
|
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|
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|
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const focusButton = createClickable(() => ({
|
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display: {
|
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title: "Focus",
|
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description: jsx(() => (
|
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<>
|
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{focusRolling.value <= 0
|
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? <>Motivate elves to focus, multiplying 3 random elves' XP gain by up to {format(focusMaxMulti.value)}x</>
|
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: "Click to stop the focus bar"
|
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}
|
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{focusRolling.value < 0
|
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? <><br/>Reroll cooldown: {formatTime(-focusRolling.value)}</>
|
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: ""
|
||||
}
|
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{focusRolling.value <= 0 ? (
|
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<>
|
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Motivate elves to focus, multiplying 3 random elves' XP gain by up to{" "}
|
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{format(focusMaxMulti.value)}x
|
||||
</>
|
||||
) : (
|
||||
"Click to stop the focus bar"
|
||||
)}
|
||||
{focusRolling.value < 0 ? (
|
||||
<>
|
||||
<br />
|
||||
Reroll cooldown: {formatTime(-focusRolling.value)}
|
||||
</>
|
||||
) : (
|
||||
""
|
||||
)}
|
||||
</>
|
||||
))
|
||||
},
|
||||
|
@ -884,7 +988,7 @@ const layer = createLayer(id, () => {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------- Schools
|
||||
|
||||
const schoolCost = computed(() => {
|
||||
|
@ -909,9 +1013,9 @@ const layer = createLayer(id, () => {
|
|||
You gotta start somewhere, right? Each school increases the maximum level for
|
||||
elves by 1, up to 5.
|
||||
</div>
|
||||
<div>You have {formatWhole(schools.amount.value)} schools,
|
||||
which are currently letting elves learn up to level{" "}
|
||||
{formatWhole(schools.amount.value)}.
|
||||
<div>
|
||||
You have {formatWhole(schools.amount.value)} schools, which are currently
|
||||
letting elves learn up to level {formatWhole(schools.amount.value)}.
|
||||
</div>
|
||||
<div>
|
||||
Costs {format(schoolCost.value.wood)} logs, {format(schoolCost.value.coal)}{" "}
|
||||
|
@ -978,8 +1082,9 @@ const layer = createLayer(id, () => {
|
|||
Hopefully it makes the school a bit less boring. Multiplies elves' XP gain by{" "}
|
||||
<Sqrt>Classrooms + 1</Sqrt>.
|
||||
</div>
|
||||
<div>You have {formatWhole(schools.amount.value)} classrooms,
|
||||
which are currently multiplying elves' XP gain by {format(classroomEffect.value)}
|
||||
<div>
|
||||
You have {formatWhole(schools.amount.value)} classrooms, which are currently
|
||||
multiplying elves' XP gain by {format(classroomEffect.value)}
|
||||
</div>
|
||||
<div>
|
||||
Costs {format(classroomCost.value.wood)} logs,{" "}
|
||||
|
@ -1113,7 +1218,6 @@ const layer = createLayer(id, () => {
|
|||
/>
|
||||
));
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------- Return
|
||||
|
||||
return {
|
||||
|
@ -1138,7 +1242,12 @@ const layer = createLayer(id, () => {
|
|||
|
||||
display: jsx(() => (
|
||||
<>
|
||||
{main.day.value === day ? `Get all elves to level 3.` : main.day.value === advancedDay && main.days[advancedDay - 1].opened.value ? `Get all elves to level 5.` : `${name} Complete!`} -
|
||||
{main.day.value === day
|
||||
? `Get all elves to level 3.`
|
||||
: main.day.value === advancedDay && main.days[advancedDay - 1].opened.value
|
||||
? `Get all elves to level 5.`
|
||||
: `${name} Complete!`}{" "}
|
||||
-
|
||||
<button
|
||||
class="button"
|
||||
style="display: inline-block;"
|
||||
|
@ -1148,16 +1257,16 @@ const layer = createLayer(id, () => {
|
|||
</button>
|
||||
{render(modifiersModal)}
|
||||
{render(dayProgress)}
|
||||
<br/>
|
||||
{renderCol(schools, classrooms)}{" "}
|
||||
{renderGrid([teaching, classroomUpgrade])}
|
||||
{
|
||||
Decimal.gt(schools.amount.value, 0) ? <>
|
||||
<br/>
|
||||
<br />
|
||||
{renderCol(schools, classrooms)} {renderGrid([teaching, classroomUpgrade])}
|
||||
{Decimal.gt(schools.amount.value, 0) ? (
|
||||
<>
|
||||
<br />
|
||||
Click on an elf to see their milestones.
|
||||
<br/><br/>
|
||||
<br />
|
||||
<br />
|
||||
{render(focusButton)}
|
||||
<br/>
|
||||
<br />
|
||||
{renderGrid(
|
||||
[focusMeter],
|
||||
treeElfTraining,
|
||||
|
@ -1167,8 +1276,10 @@ const layer = createLayer(id, () => {
|
|||
)}
|
||||
<Spacer />
|
||||
{currentElfDisplay()}
|
||||
</> : ""
|
||||
}
|
||||
</>
|
||||
) : (
|
||||
""
|
||||
)}
|
||||
</>
|
||||
))
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue