mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-22 00:21:34 +00:00
Implemented first row of upgrades
This commit is contained in:
parent
de603a47b4
commit
f3a4f5e5fe
3 changed files with 178 additions and 44 deletions
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@ -30,12 +30,13 @@ import type { Ref } from "vue";
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import Notif from "components/Notif.vue";
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import { computeComponent } from "util/vue";
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import { ProcessedComputable } from "util/computed";
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import Decimal from "util/bignum";
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import { main } from "./projEntry";
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const props = defineProps<{
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day: number;
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symbol: CoercableComponent;
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opened: Ref<boolean>;
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unlocked: ProcessedComputable<boolean>;
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shouldNotify: ProcessedComputable<boolean>;
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}>();
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@ -48,7 +49,10 @@ const emit = defineEmits<{
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const symbolComp = computeComponent(toRef(props, "symbol"));
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const canOpen = computed(
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() => unref(props.unlocked) && new Date().getMonth() === 12 && new Date().getDate() >= props.day
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() =>
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Decimal.gte(main.day.value, props.day) &&
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new Date().getMonth() === 12 &&
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new Date().getDate() >= props.day
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);
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function tryUnlock() {
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@ -3,18 +3,26 @@
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* @hidden
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*/
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import Spacer from "components/layout/Spacer.vue";
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import { main } from "data/projEntry";
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import { createClickable } from "features/clickables/clickable";
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import { jsx } from "features/feature";
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import MainDisplay from "features/resources/MainDisplay.vue";
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import { createResource } from "features/resources/resource";
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import Resource from "features/resources/Resource.vue";
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import { addTooltip } from "features/tooltips/tooltip";
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import Tooltip from "features/tooltips/Tooltip.vue";
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import { createUpgrade } from "features/upgrades/upgrade";
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import { globalBus } from "game/events";
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import { BaseLayer, createLayer } from "game/layers";
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import { createModifierSection, createSequentialModifier } from "game/modifiers";
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import {
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createAdditiveModifier,
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createModifierSection,
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createMultiplicativeModifier,
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createSequentialModifier
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} from "game/modifiers";
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import Decimal, { DecimalSource, format, formatWhole } from "util/bignum";
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import { Direction } from "util/common";
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import { renderRow } from "util/vue";
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import { computed } from "vue";
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import { computed, watchEffect } from "vue";
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const id = "trees";
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const layer = createLayer(id, function (this: BaseLayer) {
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@ -22,28 +30,100 @@ const layer = createLayer(id, function (this: BaseLayer) {
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const color = "#4BDC13";
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const logs = createResource<DecimalSource>(0, "logs");
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const trees = createResource<DecimalSource>(1e6, "trees");
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const trees = createResource<DecimalSource>(10, "trees");
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const saplings = createResource<DecimalSource>(0, "saplings");
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const manualCuttingAmount = createSequentialModifier(() => []);
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const manualCutUpgrade1 = createUpgrade(() => ({
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resource: logs,
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cost: 10,
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display: {
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title: "Wooden Fingers",
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description: "Cut down an additional tree per click"
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}
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}));
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const manualPlantUpgrade1 = createUpgrade(() => ({
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resource: saplings,
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cost: 10,
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display: {
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title: "Leafy Fingers",
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description: "Plant an additional tree per click"
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}
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}));
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const autoCutUpgrade1 = createUpgrade(() => ({
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resource: logs,
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cost: 25,
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display: {
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title: "Automated Knives",
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description: "Cut down a tree every second"
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}
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}));
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const autoPlantUpgrade1 = createUpgrade(() => ({
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resource: saplings,
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cost: 25,
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display: {
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title: "Automated Spade",
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description: "Plant a tree every second"
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}
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}));
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const researchUpgrade1 = createUpgrade(() => ({
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resource: logs,
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cost: 100,
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display: {
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title: "Research I",
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description: "Get 25% more logs from each tree cut down and unlock more upgrades"
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}
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}));
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const row1Upgrades = [
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manualCutUpgrade1,
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manualPlantUpgrade1,
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autoCutUpgrade1,
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autoPlantUpgrade1,
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researchUpgrade1
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];
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const manualCuttingAmount = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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addend: 1,
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description: "Wooden Fingers",
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enabled: manualCutUpgrade1.bought
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}))
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]);
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const manualComputedCuttingAmount = computed(() => manualCuttingAmount.apply(1));
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const manualCuttingAmountDisplay = createModifierSection("Modifiers", "", manualCuttingAmount);
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const autoCuttingAmount = createSequentialModifier(() => []);
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const autoCuttingAmount = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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addend: 1,
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description: "Automated Knives",
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enabled: autoCutUpgrade1.bought
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}))
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]);
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const autoComputedCuttingAmount = computed(() => autoCuttingAmount.apply(0));
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const autoCuttingAmountDisplay = createModifierSection("Modifiers", "", autoCuttingAmount);
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const manualPlantingAmount = createSequentialModifier(() => []);
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const manualPlantingAmount = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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addend: 1,
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description: "Leafy Fingers",
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enabled: manualPlantUpgrade1.bought
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}))
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]);
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const manualComputedPlantingAmount = computed(() => manualPlantingAmount.apply(1));
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const manualPlantingAmountDisplay = createModifierSection(
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"Modifiers",
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"",
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manualPlantingAmount
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);
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const autoPlantingAmount = createSequentialModifier(() => []);
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const autoPlantingAmount = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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addend: 1,
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description: "Automated Spade",
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enabled: autoPlantUpgrade1.bought
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}))
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]);
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const autoComputedPlantingAmount = computed(() => autoPlantingAmount.apply(0));
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const autoPlantingAmountDisplay = createModifierSection("Modifiers", "", autoPlantingAmount);
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const logGain = createSequentialModifier(() => [
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createMultiplicativeModifier(() => ({
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multiplier: 1.25,
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description: "Research I",
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enabled: researchUpgrade1.bought
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}))
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]);
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const cutTree = createClickable(() => ({
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display: {
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@ -60,13 +140,16 @@ const layer = createLayer(id, function (this: BaseLayer) {
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},
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canClick: () => Decimal.gt(trees.value, 0),
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onClick() {
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trees.value = Decimal.sub(trees.value, 1);
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logs.value = Decimal.add(logs.value, 1);
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saplings.value = Decimal.add(saplings.value, 1);
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const amount = Decimal.min(trees.value, manualComputedCuttingAmount.value);
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trees.value = Decimal.sub(trees.value, amount);
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logs.value = Decimal.add(logs.value, logGain.apply(amount));
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saplings.value = Decimal.add(saplings.value, amount);
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}
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}));
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addTooltip(cutTree, {
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display: jsx(() => manualCuttingAmountDisplay)
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display: jsx(() => createModifierSection("Modifiers", "", manualCuttingAmount, 1)),
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direction: Direction.Down,
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style: "width: 400px; text-align: left"
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});
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const plantTree = createClickable(() => ({
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@ -84,12 +167,45 @@ const layer = createLayer(id, function (this: BaseLayer) {
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},
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canClick: () => Decimal.gt(saplings.value, 0),
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onClick() {
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trees.value = Decimal.add(trees.value, 1);
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saplings.value = Decimal.sub(saplings.value, 1);
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const amount = Decimal.min(saplings.value, manualComputedPlantingAmount.value);
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trees.value = Decimal.add(trees.value, amount);
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saplings.value = Decimal.sub(saplings.value, amount);
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}
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}));
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addTooltip(cutTree, {
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display: jsx(() => manualPlantingAmountDisplay)
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addTooltip(plantTree, {
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display: jsx(() => createModifierSection("Modifiers", "", manualPlantingAmount, 1)),
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direction: Direction.Down,
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style: "width: 400px; text-align: left"
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});
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watchEffect(() => {
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if (main.day.value === 1 && false) {
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main.loreTitle.value = "Day complete!";
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main.loreBody.value =
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"Santa looks at all the wood you've gathered and tells you you've done well! He says you should take the rest of the day off so you're refreshed for tomorrow's work. Good Job!";
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main.day.value = 2;
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}
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});
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globalBus.on("update", diff => {
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if (Decimal.lt(main.day.value, 1)) {
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return;
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}
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const amountCut = Decimal.min(
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trees.value,
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Decimal.times(autoComputedCuttingAmount.value, diff)
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);
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trees.value = Decimal.sub(trees.value, amountCut);
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logs.value = Decimal.add(logs.value, logGain.apply(amountCut));
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saplings.value = Decimal.add(saplings.value, amountCut);
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const amountPlanted = Decimal.min(
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saplings.value,
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Decimal.times(autoComputedPlantingAmount.value, diff)
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);
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trees.value = Decimal.add(trees.value, amountPlanted);
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saplings.value = Decimal.sub(saplings.value, amountPlanted);
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});
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return {
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@ -100,6 +216,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
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saplings,
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cutTree,
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plantTree,
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row1Upgrades,
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minWidth: 700,
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display: jsx(() => (
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<>
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<MainDisplay resource={logs} color={color} style="margin-bottom: 0" />
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@ -108,7 +226,13 @@ const layer = createLayer(id, function (this: BaseLayer) {
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<br />
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{Decimal.gt(autoComputedCuttingAmount.value, 0) ? (
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<>
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<Tooltip display={jsx(() => autoCuttingAmountDisplay)}>
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<Tooltip
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display={jsx(() =>
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createModifierSection("Modifiers", "", autoCuttingAmount)
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)}
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direction={Direction.Down}
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style="width: 400px; text-align: left"
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>
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You cut down {format(autoComputedCuttingAmount.value)} trees/s
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</Tooltip>
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<br />
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@ -116,7 +240,13 @@ const layer = createLayer(id, function (this: BaseLayer) {
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) : null}
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{Decimal.gt(autoComputedPlantingAmount.value, 0) ? (
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<>
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<Tooltip display={jsx(() => autoPlantingAmountDisplay)}>
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<Tooltip
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display={jsx(() =>
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createModifierSection("Modifiers", "", autoPlantingAmount)
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)}
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direction={Direction.Down}
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style="width: 400px; text-align: left"
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>
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You plant {format(autoComputedPlantingAmount.value)} trees/s
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</Tooltip>
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<br />
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@ -124,6 +254,8 @@ const layer = createLayer(id, function (this: BaseLayer) {
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) : null}
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<Spacer />
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{renderRow(cutTree, plantTree)}
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<Spacer />
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{renderRow(...row1Upgrades)}
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</>
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))
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};
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@ -9,7 +9,7 @@ import type { PlayerData } from "game/player";
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import player from "game/player";
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import { format, formatTime } from "util/bignum";
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import { render, renderRow, VueFeature } from "util/vue";
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import { computed, ref } from "vue";
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import { computed, ref, unref } from "vue";
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import type { Ref } from "vue";
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import trees from "./layers/trees";
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import { createLazyProxy } from "util/proxies";
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@ -29,12 +29,12 @@ export interface Day extends VueFeature {
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export const main = createLayer("main", function (this: BaseLayer) {
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const day = persistent<number>(1);
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const openLore = ref<number>(-1);
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const loreTitle = ref<string>("");
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const loreBody = ref<string>("");
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function createDay(
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optionsFunc: () => {
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day: number;
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unlocked: Computable<boolean>;
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shouldNotify: Computable<boolean>;
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layer: string | null;
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symbol: CoercableComponent;
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@ -46,25 +46,23 @@ export const main = createLayer("main", function (this: BaseLayer) {
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return createLazyProxy(() => {
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const day = optionsFunc();
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const unlocked = convertComputable(day.unlocked);
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const shouldNotify = convertComputable(day.shouldNotify);
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return {
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...day,
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opened,
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unlocked,
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shouldNotify,
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[Component]: Day,
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[GatherProps]: function (this: Day) {
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const { day, layer, symbol, opened, unlocked, shouldNotify } = this;
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const { day, layer, symbol, opened, shouldNotify, story } = this;
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return {
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day,
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symbol,
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opened,
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unlocked,
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shouldNotify,
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onOpenLore() {
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openLore.value = day;
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loreTitle.value = unref(layers[layer ?? "trees"]?.name ?? "");
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loreBody.value = story;
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},
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onOpenLayer() {
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if (player.tabs.includes(layer ?? "trees")) {
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@ -76,7 +74,8 @@ export const main = createLayer("main", function (this: BaseLayer) {
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},
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onUnlockLayer() {
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opened.value = true;
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openLore.value = day;
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loreTitle.value = unref(layers[layer ?? "trees"]?.name ?? "");
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loreBody.value = story;
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}
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};
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}
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@ -87,7 +86,6 @@ export const main = createLayer("main", function (this: BaseLayer) {
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const days = [
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createDay(() => ({
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day: 1,
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unlocked: true,
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shouldNotify: false,
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layer: null,
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symbol: "🎄",
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@ -95,7 +93,6 @@ export const main = createLayer("main", function (this: BaseLayer) {
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})),
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createDay(() => ({
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day: 2,
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unlocked: false,
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shouldNotify: false,
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layer: null,
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symbol: "<span class='material-icons'>cabin</span>",
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@ -103,7 +100,6 @@ export const main = createLayer("main", function (this: BaseLayer) {
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})),
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createDay(() => ({
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day: 3,
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unlocked: false,
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shouldNotify: false,
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layer: null,
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symbol: "🧝",
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@ -113,11 +109,11 @@ export const main = createLayer("main", function (this: BaseLayer) {
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const loreModal = jsx(() => (
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<Modal
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modelValue={openLore.value !== -1}
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onUpdate:modelValue={() => (openLore.value = -1)}
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modelValue={loreBody.value !== ""}
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onUpdate:modelValue={() => (loreBody.value = "")}
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v-slots={{
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header: () => <h2>{layers[days[openLore.value - 1]?.layer ?? "trees"]?.name}</h2>,
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body: () => days[openLore.value - 1]?.story ?? ""
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header: () => <h2>{loreTitle.value}</h2>,
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body: () => loreBody.value
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}}
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/>
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));
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@ -126,6 +122,8 @@ export const main = createLayer("main", function (this: BaseLayer) {
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name: "Calendar",
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days,
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day,
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loreTitle,
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loreBody,
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minWidth: 710,
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display: jsx(() => (
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<>
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