mirror of
https://github.com/thepaperpilot/Planar-Pioneers.git
synced 2024-11-21 16:13:54 +00:00
Setup basic mining mechanic
This commit is contained in:
parent
e892341140
commit
0f68a188c9
4 changed files with 200 additions and 124 deletions
4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
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@ -8,5 +8,7 @@
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"[typescriptreact]": {
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"editor.defaultFormatter": "esbenp.prettier-vscode"
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},
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"typescript.tsdk": "node_modules/typescript/lib"
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"typescript.tsdk": "node_modules/typescript/lib",
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"volar.autoCompleteRefs": false,
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"emmet.showExpandedAbbreviation": "never"
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}
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@ -1,72 +0,0 @@
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/**
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* @module
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* @hidden
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*/
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import { main } from "data/projEntry";
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import { createCumulativeConversion } from "features/conversion";
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import { jsx } from "features/feature";
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import { createHotkey } from "features/hotkey";
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import { createReset } from "features/reset";
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import MainDisplay from "features/resources/MainDisplay.vue";
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import { createResource } from "features/resources/resource";
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import { addTooltip } from "features/tooltips/tooltip";
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import { createResourceTooltip } from "features/trees/tree";
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import { BaseLayer, createLayer } from "game/layers";
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import type { DecimalSource } from "util/bignum";
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import { render } from "util/vue";
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import { createLayerTreeNode, createResetButton } from "../common";
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const id = "p";
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const layer = createLayer(id, function (this: BaseLayer) {
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const name = "Prestige";
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const color = "#4BDC13";
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const points = createResource<DecimalSource>(0, "prestige points");
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const conversion = createCumulativeConversion(() => ({
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formula: x => x.div(10).sqrt(),
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baseResource: main.points,
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gainResource: points
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}));
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const reset = createReset(() => ({
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thingsToReset: (): Record<string, unknown>[] => [layer]
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}));
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const treeNode = createLayerTreeNode(() => ({
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layerID: id,
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color,
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reset
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}));
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addTooltip(treeNode, {
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display: createResourceTooltip(points),
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pinnable: true
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});
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const resetButton = createResetButton(() => ({
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conversion,
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tree: main.tree,
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treeNode
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}));
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const hotkey = createHotkey(() => ({
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description: "Reset for prestige points",
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key: "p",
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onPress: resetButton.onClick
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}));
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return {
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name,
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color,
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points,
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display: jsx(() => (
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<>
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<MainDisplay resource={points} color={color} />
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{render(resetButton)}
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</>
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)),
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treeNode,
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hotkey
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};
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});
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export default layer;
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@ -1,51 +1,208 @@
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import Spacer from "components/layout/Spacer.vue";
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import {
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BoardNode,
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ProgressDisplay,
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Shape,
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createBoard,
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getUniqueNodeID
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} from "features/boards/board";
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import { jsx } from "features/feature";
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import { createResource, trackBest, trackOOMPS, trackTotal } from "features/resources/resource";
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import type { GenericTree } from "features/trees/tree";
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import { branchedResetPropagation, createTree } from "features/trees/tree";
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import { globalBus } from "game/events";
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import MainDisplay from "features/resources/MainDisplay.vue";
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import { createResource } from "features/resources/resource";
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import Formula, { calculateCost } from "game/formulas/formulas";
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import type { BaseLayer, GenericLayer } from "game/layers";
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import { createLayer } from "game/layers";
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import { State } from "game/persistence";
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import type { Player } from "game/player";
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import player from "game/player";
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import type { DecimalSource } from "util/bignum";
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import Decimal, { format, formatTime } from "util/bignum";
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import Decimal, { DecimalSource } from "lib/break_eternity";
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import { format, formatTime } from "util/bignum";
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import { render } from "util/vue";
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import { computed, toRaw } from "vue";
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import prestige from "./layers/prestige";
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import { ComputedRef, computed, reactive } from "vue";
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export interface ResourceState {
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type: Resources;
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amount: DecimalSource;
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}
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const mineLootTable = {
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dirt: 120,
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sand: 60,
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gravel: 40,
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wood: 30,
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stone: 24,
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coal: 20,
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copper: 15,
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iron: 12,
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silver: 10,
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gold: 8,
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emerald: 6,
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platinum: 5,
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diamond: 4,
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berylium: 3,
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unobtainium: 2,
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ultimatum: 1
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} as const;
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export type Resources = keyof typeof mineLootTable;
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/**
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* @hidden
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*/
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export const main = createLayer("main", function (this: BaseLayer) {
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const points = createResource<DecimalSource>(10);
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const best = trackBest(points);
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const total = trackTotal(points);
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const energy = createResource<DecimalSource>(0, "energy");
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const pointGain = computed(() => {
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// eslint-disable-next-line prefer-const
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let gain = new Decimal(1);
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return gain;
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});
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globalBus.on("update", diff => {
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points.value = Decimal.add(points.value, Decimal.times(pointGain.value, diff));
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});
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const oomps = trackOOMPS(points, pointGain);
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const resourceLevelFormula = Formula.variable(0).add(1);
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function getResourceLevel(amount: DecimalSource) {
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const currentLevel = Decimal.floor(
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resourceLevelFormula.invertIntegral(
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Decimal.add(amount, resourceLevelFormula.evaluateIntegral())
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)
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);
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// TODO sum last x purchases?
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const requiredForCurrentLevel = calculateCost(resourceLevelFormula, currentLevel, true);
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const requiredForNextLevel = calculateCost(
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resourceLevelFormula,
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Decimal.add(currentLevel, 1),
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true
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);
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return Decimal.sub(amount, requiredForCurrentLevel)
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.div(Decimal.sub(requiredForNextLevel, requiredForCurrentLevel))
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.toNumber();
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}
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const tree = createTree(() => ({
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nodes: [[prestige.treeNode]],
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branches: [],
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onReset() {
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points.value = toRaw(this.resettingNode.value) === toRaw(prestige.treeNode) ? 0 : 10;
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best.value = points.value;
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total.value = points.value;
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const resourceMinedCooldown: Partial<Record<Resources, number>> = reactive({});
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const board = createBoard(board => ({
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startNodes: () => [{ position: { x: 0, y: 0 }, type: "mine", state: 0 }],
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types: {
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mine: {
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shape: Shape.Diamond,
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size: 50,
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title: "Mine",
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label: node => (node === board.selectedNode.value ? null : { text: "Click me!" }),
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progress: node =>
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node == board.selectedNode.value
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? new Decimal(node.state as DecimalSource).toNumber()
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: 0,
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progressDisplay: ProgressDisplay.Outline,
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progressColor: "var(--accent2)"
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},
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resetPropagation: branchedResetPropagation
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})) as GenericTree;
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resource: {
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shape: Shape.Circle,
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size: 50,
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title: node => (node.state as unknown as ResourceState).type,
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progress: node => getResourceLevel((node.state as unknown as ResourceState).amount),
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progressDisplay: ProgressDisplay.Outline,
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progressColor: "var(--accent3)",
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draggable: true
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}
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},
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style: {
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position: "absolute",
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top: 0,
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left: 0,
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right: 0,
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bottom: 0,
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overflow: "hidden"
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},
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links() {
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const mine = board.nodes.value.find(n => n.type === "mine") as BoardNode;
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return Object.keys(resourceMinedCooldown).map(resource => ({
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startNode: mine,
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endNode: resourceNodes.value[resource as Resources],
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stroke: "var(--accent3)",
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strokeWidth: 5
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}));
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}
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}));
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const resourceNodes: ComputedRef<Record<Resources, BoardNode>> = computed(() =>
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board.nodes.value.reduce((acc, curr) => {
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if (curr.type === "resource") {
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acc[(curr.state as unknown as ResourceState).type] = curr;
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}
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return acc;
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}, {} as Record<Resources, BoardNode>)
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);
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function grantResource(type: Resources, amount: DecimalSource) {
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let node = resourceNodes.value[type];
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if (node == null) {
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let x = 0;
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x = board.nodes.value
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.filter(n => n.position.y < 50 && n.position.y > -50)
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.reduce((x, node) => Math.max(x, node.position.x + 100), 0);
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node = {
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id: getUniqueNodeID(board),
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position: { x, y: 0 },
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type: "resource",
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state: { type, amount }
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};
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board.nodes.value.push(node);
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} else {
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const state = node.state as unknown as ResourceState;
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node.state = {
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...state,
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amount: Decimal.add(state.amount, amount)
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} as unknown as State;
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}
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}
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// Amount of completions that could give you the exact average of each item without any partials
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const sumMineWeights = (Object.values(mineLootTable) as number[]).reduce((a, b) => a + b);
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const resourceNames = Object.keys(mineLootTable) as Resources[];
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this.on("preUpdate", diff => {
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Object.keys(resourceMinedCooldown).forEach(resource => {
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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resourceMinedCooldown[resource as Resources]! -= diff;
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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if (resourceMinedCooldown[resource as Resources]! <= 0) {
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delete resourceMinedCooldown[resource as Resources];
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}
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});
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if (board.selectedNode.value?.type === "mine") {
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const mine = board.selectedNode.value;
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const progress = Decimal.add(mine.state as DecimalSource, diff);
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const completions = progress.floor();
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mine.state = Decimal.sub(progress, completions);
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const allResourceCompletions = completions.div(sumMineWeights).floor();
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if (allResourceCompletions.gt(0)) {
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resourceNames.forEach(resource => {
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grantResource(
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resource as Resources,
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Decimal.times(
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mineLootTable[resource as Resources] as number,
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allResourceCompletions
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)
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);
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resourceMinedCooldown[resource as Resources] = 0.3;
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});
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}
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const remainder = Decimal.sub(completions, allResourceCompletions).toNumber();
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for (let i = 0; i < remainder; i++) {
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const random = Math.floor(Math.random() * sumMineWeights);
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let weight = 0;
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for (let i = 0; i < resourceNames.length; i++) {
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const resource = resourceNames[i];
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weight += mineLootTable[resource];
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if (random <= weight) {
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grantResource(resource, 1);
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resourceMinedCooldown[resource] = 0.3;
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break;
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}
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}
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}
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}
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// TODO increment energy based on its modifier
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});
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return {
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name: "Tree",
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links: tree.links,
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name: "World",
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board,
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energy,
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display: jsx(() => (
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<>
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{player.devSpeed === 0 ? <div>Game Paused</div> : null}
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@ -55,21 +212,10 @@ export const main = createLayer("main", function (this: BaseLayer) {
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{player.offlineTime != null && player.offlineTime !== 0 ? (
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<div>Offline Time: {formatTime(player.offlineTime)}</div>
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) : null}
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<div>
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{Decimal.lt(points.value, "1e1000") ? <span>You have </span> : null}
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<h2>{format(points.value)}</h2>
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{Decimal.lt(points.value, "1e1e6") ? <span> points</span> : null}
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</div>
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{Decimal.gt(pointGain.value, 0) ? <div>({oomps.value})</div> : null}
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<Spacer />
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{render(tree)}
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<MainDisplay resource={energy} />
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{render(board)}
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</>
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)),
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points,
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best,
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total,
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oomps,
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tree
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))
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};
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});
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export const getInitialLayers = (
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/* eslint-disable-next-line @typescript-eslint/no-unused-vars */
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player: Partial<Player>
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): Array<GenericLayer> => [main, prestige];
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): Array<GenericLayer> => [main];
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/**
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* A computed ref whose value is true whenever the game is over.
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@ -1,10 +1,10 @@
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{
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"$schema": "./projInfo-schema.json",
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"title": "Profectus",
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"description": "A project made in Profectus",
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"id": "",
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"author": "",
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"title": "Planar Pioneers",
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"description": "A game about controlling and exploiting planes!",
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"id": "planar-pioneers",
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"author": "thepaperpilot",
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"discordName": "",
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"discordLink": "",
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