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https://github.com/thepaperpilot/Planar-Pioneers.git
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Implemented sand relic
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parent
a378d4e6a1
commit
38ae7f210c
2 changed files with 18 additions and 8 deletions
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@ -106,7 +106,14 @@ export function createPlane(
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difficultyRand = 1;
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}
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const difficulty = difficultyRand + tierIndex + 1;
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const rewardsLevel = "increaseRewards" in influenceState ? difficulty + 1 : difficulty;
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const initialBonusRewardsLevel =
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main.toolNodes.value.sandRelic != null ? (isEmpowered("sandRelic") ? 2 : 1) : 0;
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const bonusRewardsLevel = persistent<number>(initialBonusRewardsLevel);
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const rewardsLevel = computed(
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() =>
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("increaseRewards" in influenceState ? difficulty + 1 : difficulty) +
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bonusRewardsLevel.value
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);
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let length =
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"relic" in influenceState ? tierIndex + 2 : Math.ceil(random() * (tierIndex + 2));
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if ("increaseLength" in influenceState) {
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@ -903,7 +910,7 @@ export function createPlane(
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case "cache":
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randomResource = getRandomResource(random, influences);
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description = `Gain ${format(
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Decimal.div(rewardsLevel, 12)
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Decimal.div(rewardsLevel.value, 12)
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)}x your current ${randomResource}.`;
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onComplete = () =>
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main.grantResource(
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@ -913,27 +920,29 @@ export function createPlane(
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main.resourceNodes.value[randomResource]
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?.state as unknown as ResourceState | null
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)?.amount ?? 0,
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Decimal.div(rewardsLevel, 12)
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Decimal.div(rewardsLevel.value, 12)
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)
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);
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break;
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case "generation":
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randomResource = getRandomResource(random, influences);
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const gain = Decimal.div(rewardsLevel, 40).times(mineLootTable[randomResource]);
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const gain = Decimal.div(rewardsLevel.value, 40).times(
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mineLootTable[randomResource]
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);
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description = `Gain ${format(gain)} ${randomResource}/s while plane is active.`;
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update = diff => main.grantResource(randomResource, Decimal.times(diff, gain));
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link = computed(() => main.resourceNodes.value[randomResource]);
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break;
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case "resourceMulti":
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effectedResource = randomResource = getRandomResource(random, influences);
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resourceMulti = Decimal.div(rewardsLevel, 10).pow_base(2);
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resourceMulti = Decimal.div(rewardsLevel.value, 10).pow_base(2);
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description = `Gain ${format(
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resourceMulti
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)}x ${randomResource} while plane is active.`;
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break;
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case "energyMulti":
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effectedResource = "energy";
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resourceMulti = Decimal.div(rewardsLevel, 8).add(1);
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resourceMulti = Decimal.div(rewardsLevel.value, 8).add(1);
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description = `Gain ${format(resourceMulti)}x energy while plane is active.`;
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break;
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case "influences":
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@ -1256,6 +1265,7 @@ export function createPlane(
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earnedTreasures,
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showNotif,
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timeActive,
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bonusRewardsLevel,
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display: jsx(() => (
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<>
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<StickyVue class="nav-container" style="z-index: 5">
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@ -10,7 +10,7 @@ import {
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import { jsx } from "features/feature";
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import { createResource } from "features/resources/resource";
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import { createTabFamily } from "features/tabs/tabFamily";
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import Formula, { calculateCost } from "game/formulas/formulas";
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import Formula from "game/formulas/formulas";
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import { GenericFormula } from "game/formulas/types";
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import { BaseLayer, GenericLayer, createLayer, layers } from "game/layers";
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import {
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@ -496,7 +496,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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computedTotalResourceLevels.value
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),
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description: () =>
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`${formatSmall(computedmaterialLevelEffectModifier.value)}x per Resource Level`
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`${formatSmall(computedmaterialLevelEffectModifier.value, 3)}x per Resource Level`
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})),
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createMultiplicativeModifier(() => ({
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multiplier: () => (isEmpowered("stone") ? 4 : 2),
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