mirror of
https://github.com/thepaperpilot/Planar-Pioneers.git
synced 2024-11-22 00:21:31 +00:00
Fix issues with boards
This commit is contained in:
parent
6cff4eca82
commit
4160986a4d
6 changed files with 171 additions and 98 deletions
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@ -179,5 +179,6 @@ export default defineComponent({
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margin-left: -0.5px;
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transition-duration: 0.2s;
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z-index: 2;
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transition-duration: 0.05s;
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}
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</style>
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@ -1,7 +1,6 @@
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<template>
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<panZoom
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v-if="isVisible(visibility)"
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v-show="isHidden(visibility)"
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:style="[
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{
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width,
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@ -25,7 +24,10 @@
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<svg class="stage" width="100%" height="100%">
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<g class="g1">
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<transition-group name="link" appear>
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<g v-for="(link, i) in unref(links) || []" :key="i">
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<g
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v-for="link in unref(links) || []"
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:key="`${link.startNode.id}-${link.endNode.id}`"
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>
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<BoardLinkVue :link="link" />
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</g>
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</transition-group>
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@ -35,7 +37,7 @@
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:node="node"
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:nodeType="types[node.type]"
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:dragging="draggingNode"
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:dragged="dragged"
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:dragged="draggingNode === node ? dragged : undefined"
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:hasDragged="hasDragged"
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:receivingNode="receivingNode?.id === node.id"
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:selectedNode="unref(selectedNode)"
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@ -60,9 +62,9 @@ import type {
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} from "features/boards/board";
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import { getNodeProperty } from "features/boards/board";
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import type { StyleValue } from "features/feature";
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import { isHidden, isVisible, Visibility } from "features/feature";
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import { Visibility, isVisible } from "features/feature";
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import type { ProcessedComputable } from "util/computed";
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import { computed, ref, Ref, toRefs, unref } from "vue";
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import { Ref, computed, ref, toRefs, unref } from "vue";
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import BoardLinkVue from "./BoardLink.vue";
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import BoardNodeVue from "./BoardNode.vue";
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@ -138,6 +140,7 @@ const receivingNode = computed(() => {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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function onInit(panzoomInstance: any) {
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panzoomInstance.setTransformOrigin(null);
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panzoomInstance.moveTo(stage.value.$el.clientWidth / 2, stage.value.$el.clientHeight / 2);
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}
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function mouseDown(e: MouseEvent | TouchEvent, nodeID: number | null = null, draggable = false) {
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@ -222,8 +225,7 @@ function endDragging(nodeID: number | null) {
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draggingNode.value.position.y += Math.round(dragged.value.y / 25) * 25;
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const nodes = props.nodes.value;
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nodes.splice(nodes.indexOf(draggingNode.value), 1);
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nodes.push(draggingNode.value);
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nodes.push(nodes.splice(nodes.indexOf(draggingNode.value), 1)[0]);
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if (receivingNode.value) {
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props.types.value[receivingNode.value.type].onDrop?.(
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@ -39,6 +39,10 @@ const endPosition = computed(() => {
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</script>
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<style scoped>
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.link {
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transition-duration: 0s;
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}
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.link.pulsing {
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animation: pulsing 2s ease-in infinite;
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}
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@ -1,50 +1,19 @@
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<template>
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<g
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class="boardnode"
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:class="node.type"
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:class="{ [node.type]: true, isSelected, isDraggable }"
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:style="{ opacity: dragging?.id === node.id && hasDragged ? 0.5 : 1 }"
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:transform="`translate(${position.x},${position.y})`"
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>
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<transition name="actions" appear>
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<g v-if="isSelected && actions">
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<!-- TODO move to separate file -->
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<g
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v-for="(action, index) in actions"
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:key="action.id"
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class="action"
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:class="{ selected: selectedAction?.id === action.id }"
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:transform="`translate(
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${
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(-size - 30) *
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Math.sin(((actions.length - 1) / 2 - index) * actionDistance)
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},
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${
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(size + 30) *
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Math.cos(((actions.length - 1) / 2 - index) * actionDistance)
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}
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)`"
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@mousedown="e => performAction(e, action)"
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@touchstart="e => performAction(e, action)"
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@mouseup="e => actionMouseUp(e, action)"
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@touchend.stop="e => actionMouseUp(e, action)"
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>
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<circle
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:fill="getNodeProperty(action.fillColor, node)"
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r="20"
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:stroke-width="selectedAction?.id === action.id ? 4 : 0"
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:stroke="outlineColor"
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<BoardNodeAction
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:actions="actions ?? []"
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:is-selected="isSelected"
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:node="node"
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:node-type="nodeType"
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/>
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<text :fill="titleColor" class="material-icons">{{
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getNodeProperty(action.icon, node)
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}}</text>
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</g>
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</g>
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</transition>
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<g
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class="node-container"
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@mouseenter="isHovering = true"
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@mouseleave="isHovering = false"
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@mousedown="mouseDown"
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@touchstart.passive="mouseDown"
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@mouseup="mouseUp"
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@ -69,7 +38,7 @@
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/>
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<circle
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class="progressFill"
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class="progress progressFill"
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v-if="progressDisplay === ProgressDisplay.Fill"
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:r="Math.max(size * progress - 2, 0)"
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:fill="progressColor"
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@ -77,7 +46,7 @@
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<circle
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v-else
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:r="size + 4.5"
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class="progressRing"
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class="progress progressRing"
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fill="transparent"
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:stroke-dasharray="(size + 4.5) * 2 * Math.PI"
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:stroke-width="5"
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@ -113,7 +82,7 @@
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<rect
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v-if="progressDisplay === ProgressDisplay.Fill"
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class="progressFill"
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class="progress progressFill"
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:width="Math.max(size * sqrtTwo * progress - 2, 0)"
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:height="Math.max(size * sqrtTwo * progress - 2, 0)"
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:transform="`translate(${-Math.max(size * sqrtTwo * progress - 2, 0) / 2}, ${
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@ -123,7 +92,7 @@
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/>
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<rect
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v-else
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class="progressDiamond"
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class="progress progressDiamond"
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:width="size * sqrtTwo + 9"
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:height="size * sqrtTwo + 9"
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:transform="`translate(${-(size * sqrtTwo + 9) / 2}, ${
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@ -173,6 +142,7 @@ import { ProgressDisplay, getNodeProperty, Shape } from "features/boards/board";
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import { isVisible } from "features/feature";
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import settings from "game/settings";
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import { computed, ref, toRefs, unref, watch } from "vue";
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import BoardNodeAction from "./BoardNodeAction.vue";
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const sqrtTwo = Math.sqrt(2);
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@ -195,7 +165,6 @@ const emit = defineEmits<{
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(e: "endDragging", node: number): void;
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}>();
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const isHovering = ref(false);
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const isSelected = computed(() => unref(props.selectedNode) === unref(props.node));
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const isDraggable = computed(() =>
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getNodeProperty(props.nodeType.value.draggable, unref(props.node))
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@ -217,16 +186,20 @@ const actions = computed(() => {
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const position = computed(() => {
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const node = unref(props.node);
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const dragged = unref(props.dragged);
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return getNodeProperty(props.nodeType.value.draggable, node) &&
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if (
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getNodeProperty(props.nodeType.value.draggable, node) &&
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unref(props.dragging)?.id === node.id &&
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dragged
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? {
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x: node.position.x + Math.round(dragged.x / 25) * 25,
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y: node.position.y + Math.round(dragged.y / 25) * 25
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unref(props.dragged) != null
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) {
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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const { x, y } = unref(props.dragged)!;
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return {
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x: node.position.x + Math.round(x / 25) * 25,
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y: node.position.y + Math.round(y / 25) * 25
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};
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}
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: node.position;
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return node.position;
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});
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const shape = computed(() => getNodeProperty(props.nodeType.value.shape, unref(props.node)));
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@ -264,32 +237,14 @@ const canAccept = computed(
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unref(props.hasDragged) &&
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getNodeProperty(props.nodeType.value.canAccept, unref(props.node))
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);
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const actionDistance = computed(() =>
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getNodeProperty(props.nodeType.value.actionDistance, unref(props.node))
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);
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function mouseDown(e: MouseEvent | TouchEvent) {
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emit("mouseDown", e, props.node.value.id, isDraggable.value);
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}
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function mouseUp() {
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function mouseUp(e: MouseEvent | TouchEvent) {
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if (!props.hasDragged?.value) {
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props.nodeType.value.onClick?.(props.node.value);
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}
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}
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function performAction(e: MouseEvent | TouchEvent, action: GenericBoardNodeAction) {
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// If the onClick function made this action selected,
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// don't propagate the event (which will deselect everything)
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if (action.onClick(unref(props.node)) || unref(props.selectedAction)?.id === action.id) {
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e.preventDefault();
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e.stopPropagation();
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}
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}
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function actionMouseUp(e: MouseEvent | TouchEvent, action: GenericBoardNodeAction) {
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if (unref(props.selectedAction)?.id === action.id) {
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e.preventDefault();
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e.stopPropagation();
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}
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}
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@ -301,6 +256,22 @@ function actionMouseUp(e: MouseEvent | TouchEvent, action: GenericBoardNodeActio
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transition-duration: 0s;
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}
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.boardnode:hover .body {
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fill: var(--highlighted);
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}
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.boardnode.isSelected {
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transform: scale(1.2);
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}
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.boardnode.isSelected .body {
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fill: var(--accent1) !important;
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}
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.boardnode:not(.isDraggable) .body {
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fill: var(--locked);
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}
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.node-title {
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text-anchor: middle;
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dominant-baseline: middle;
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@ -309,25 +280,14 @@ function actionMouseUp(e: MouseEvent | TouchEvent, action: GenericBoardNodeActio
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pointer-events: none;
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}
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.progress {
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transition-duration: 0.05s;
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}
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.progressRing {
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transform: rotate(-90deg);
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}
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.action:not(.boardnode):hover circle,
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.action:not(.boardnode).selected circle {
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r: 25;
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}
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.action:not(.boardnode):hover text,
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.action:not(.boardnode).selected text {
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font-size: 187.5%; /* 150% * 1.25 */
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}
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.action:not(.boardnode) text {
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text-anchor: middle;
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dominant-baseline: central;
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}
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.fade-enter-from,
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.fade-leave-to {
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opacity: 0;
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@ -353,11 +313,6 @@ function actionMouseUp(e: MouseEvent | TouchEvent, action: GenericBoardNodeActio
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</style>
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<style>
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.actions-enter-from .action,
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.actions-leave-to .action {
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transform: translate(0, 0);
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}
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.grow-enter-from .node-container,
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.grow-leave-to .node-container {
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transform: scale(0);
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109
src/features/boards/BoardNodeAction.vue
Normal file
109
src/features/boards/BoardNodeAction.vue
Normal file
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@ -0,0 +1,109 @@
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<template>
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<transition name="actions" appear>
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<g v-if="isSelected && actions">
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<!-- TODO move to separate file -->
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<g
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v-for="(action, index) in actions"
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:key="action.id"
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class="action"
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:class="{ selected: selectedAction?.id === action.id }"
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:transform="`translate(
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${
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(-size - 30) *
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Math.sin(((actions.length - 1) / 2 - index) * actionDistance)
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},
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${
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(size + 30) *
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Math.cos(((actions.length - 1) / 2 - index) * actionDistance)
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}
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)`"
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@mousedown="e => performAction(e, action)"
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@touchstart="e => performAction(e, action)"
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@mouseup="e => actionMouseUp(e, action)"
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@touchend.stop="e => actionMouseUp(e, action)"
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>
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<circle
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:fill="getNodeProperty(action.fillColor, node)"
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r="20"
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:stroke-width="selectedAction?.id === action.id ? 4 : 0"
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:stroke="outlineColor"
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/>
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<text :fill="titleColor" class="material-icons">{{
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getNodeProperty(action.icon, node)
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}}</text>
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</g>
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</g>
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</transition>
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</template>
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<script setup lang="ts">
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import themes from "data/themes";
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import type { BoardNode, GenericBoardNodeAction, GenericNodeType } from "features/boards/board";
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import { getNodeProperty } from "features/boards/board";
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import settings from "game/settings";
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import { computed, toRefs, unref } from "vue";
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const _props = defineProps<{
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node: BoardNode;
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nodeType: GenericNodeType;
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actions?: GenericBoardNodeAction[];
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isSelected: boolean;
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selectedAction?: GenericBoardNodeAction;
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}>();
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const props = toRefs(_props);
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const size = computed(() => getNodeProperty(props.nodeType.value.size, unref(props.node)));
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const outlineColor = computed(
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() =>
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getNodeProperty(props.nodeType.value.outlineColor, unref(props.node)) ??
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themes[settings.theme].variables["--outline"]
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);
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const titleColor = computed(
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() =>
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getNodeProperty(props.nodeType.value.titleColor, unref(props.node)) ??
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themes[settings.theme].variables["--foreground"]
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);
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const actionDistance = computed(() =>
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getNodeProperty(props.nodeType.value.actionDistance, unref(props.node))
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);
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function performAction(e: MouseEvent | TouchEvent, action: GenericBoardNodeAction) {
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// If the onClick function made this action selected,
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// don't propagate the event (which will deselect everything)
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if (action.onClick(unref(props.node)) || unref(props.selectedAction)?.id === action.id) {
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e.preventDefault();
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e.stopPropagation();
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}
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}
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function actionMouseUp(e: MouseEvent | TouchEvent, action: GenericBoardNodeAction) {
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if (unref(props.selectedAction)?.id === action.id) {
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e.preventDefault();
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e.stopPropagation();
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}
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}
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</script>
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<style scoped>
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.action:not(.boardnode):hover circle,
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.action:not(.boardnode).selected circle {
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r: 25;
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}
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.action:not(.boardnode):hover text,
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.action:not(.boardnode).selected text {
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font-size: 187.5%; /* 150% * 1.25 */
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}
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.action:not(.boardnode) text {
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text-anchor: middle;
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dominant-baseline: central;
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}
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</style>
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<style>
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.actions-enter-from .action,
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.actions-leave-to .action {
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transform: translate(0, 0);
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}
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</style>
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@ -63,6 +63,8 @@ export interface BoardNode {
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export interface BoardNodeLink extends Omit<Link, "startNode" | "endNode"> {
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startNode: BoardNode;
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endNode: BoardNode;
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stroke: string;
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strokeWidth: number;
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pulsing?: boolean;
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}
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@ -365,7 +367,7 @@ export function createBoard<T extends BoardOptions>(
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processComputable(board as T, "width");
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setDefault(board, "width", "100%");
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processComputable(board as T, "height");
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setDefault(board, "height", "400px");
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setDefault(board, "height", "100%");
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processComputable(board as T, "classes");
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processComputable(board as T, "style");
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