mirror of
https://github.com/thepaperpilot/Planar-Pioneers.git
synced 2024-11-25 17:59:59 +00:00
Fixed nodes not being accessible on tabs that weren't initially visible
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parent
2568a8b3a0
commit
7398a861ed
2 changed files with 14 additions and 14 deletions
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@ -13,6 +13,10 @@ import {
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} from "game/layers";
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import { nextTick, onMounted, provide, ref } from "vue";
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const emit = defineEmits<{
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(e: "updateNodes", nodes: Record<string, FeatureNode | undefined>): void;
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}>();
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const nodes = ref<Record<string, FeatureNode | undefined>>({});
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const resizeObserver = new ResizeObserver(updateBounds);
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@ -34,14 +38,13 @@ function updateBounds() {
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(Object.values(nodes.value) as FeatureNode[])
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.filter(n => n) // Sometimes the values become undefined
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.forEach(node => (node.rect = node.element.getBoundingClientRect()));
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emit("updateNodes", nodes.value);
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isDirty = true;
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});
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}
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}
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document.fonts.ready.then(updateBounds);
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defineExpose({ nodes, boundingRect });
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const observerOptions = {
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attributes: true,
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childList: true,
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@ -52,11 +55,13 @@ provide(RegisterNodeInjectionKey, (id, element) => {
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const observer = new MutationObserver(() => updateNode(id));
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observer.observe(element, observerOptions);
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nodes.value[id] = { element, observer, rect: element.getBoundingClientRect() };
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emit("updateNodes", nodes.value);
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nextTick(() => updateNode(id));
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});
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provide(UnregisterNodeInjectionKey, id => {
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nodes.value[id]?.observer.disconnect();
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nodes.value[id] = undefined;
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emit("updateNodes", nodes.value);
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});
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provide(NodesInjectionKey, nodes);
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provide(BoundsInjectionKey, boundingRect);
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@ -67,6 +72,7 @@ function updateNode(id: string) {
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return;
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}
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node.rect = node.element.getBoundingClientRect();
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emit("updateNodes", nodes.value);
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}
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</script>
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@ -5,7 +5,7 @@
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<div>{{ unref(name) }}</div>
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</button>
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<div class="layer-tab" :class="{ showGoBack }" v-else>
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<Context ref="contextRef">
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<Context @update-nodes="updateNodes">
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<component :is="component" />
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</Context>
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</div>
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@ -22,7 +22,7 @@ import { FeatureNode } from "game/layers";
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import { Persistent } from "game/persistence";
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import player from "game/player";
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import { computeComponent, processedPropType, wrapRef } from "util/vue";
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import { computed, defineComponent, nextTick, PropType, Ref, ref, toRefs, unref, watch } from "vue";
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import { computed, defineComponent, nextTick, PropType, Ref, toRefs, unref, watch } from "vue";
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import Context from "./Context.vue";
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export default defineComponent({
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@ -76,15 +76,9 @@ export default defineComponent({
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updateTab(minimized, minWidth)
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);
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const contextRef = ref<typeof Context | null>(null);
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watch(
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() => contextRef.value?.nodes,
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nodes => {
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if (nodes) {
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function updateNodes(nodes: Record<string, FeatureNode | undefined>) {
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props.nodes.value = nodes;
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}
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}
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);
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function updateTab(minimized: boolean, minWidth: number | string) {
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const width =
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@ -112,7 +106,7 @@ export default defineComponent({
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return {
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component,
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showGoBack,
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contextRef,
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updateNodes,
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unref,
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goBack
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};
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