mirror of
https://github.com/thepaperpilot/Planar-Pioneers.git
synced 2024-11-28 02:51:51 +00:00
Fixed achievements' gridables being broken
This commit is contained in:
parent
ae9578ad3a
commit
97f40bf4a2
8 changed files with 44 additions and 54 deletions
|
@ -2,7 +2,7 @@
|
||||||
<div v-if="buyable.unlocked" style="display: grid">
|
<div v-if="buyable.unlocked" style="display: grid">
|
||||||
<button :style="style" @click="buyable.buy" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
|
<button :style="style" @click="buyable.buy" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
|
||||||
:class="{ feature: true, [layer || tab.layer]: true, buyable: true, can: buyable.canBuy, locked: !buyable.canAfford, bought }"
|
:class="{ feature: true, [layer || tab.layer]: true, buyable: true, can: buyable.canBuy, locked: !buyable.canAfford, bought }"
|
||||||
@touchend="stop" @touchcancel="stop">
|
@touchend="stop" @touchcancel="stop" :disabled="!buyable.canBuy">
|
||||||
<div v-if="title">
|
<div v-if="title">
|
||||||
<component :is="title" />
|
<component :is="title" />
|
||||||
</div>
|
</div>
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<div v-if="clickable.unlocked">
|
<div v-if="clickable.unlocked">
|
||||||
<button :class="{ feature: true, [layer || tab.layer]: true, can: clickable.canClick, locked: !clickable.canClick }" :style="style"
|
<button :class="{ feature: true, [layer || tab.layer]: true, can: clickable.canClick, locked: !clickable.canClick }" :style="style"
|
||||||
@click="clickable.click" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
|
@click="clickable.click" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
|
||||||
@touchend="stop" @touchcancel="stop">
|
@touchend="stop" @touchcancel="stop" :disabled="!clickable.canClick">
|
||||||
<div v-if="titleDisplay">
|
<div v-if="titleDisplay">
|
||||||
<component :is="titleDisplay" />
|
<component :is="titleDisplay" />
|
||||||
</div>
|
</div>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<template>
|
<template>
|
||||||
<button v-if="gridable.unlocked" :class="{ feature: true, tile: true, can: gridable.canClick, locked: !gridable.canClick}"
|
<button v-if="gridable.unlocked" :class="{ feature: true, tile: true, can: canClick, locked: !canClick}"
|
||||||
:style="style" @click="gridable.click" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
|
:style="style" @click="gridable.click" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
|
||||||
@touchend="stop" @touchcancel="stop">
|
@touchend="stop" @touchcancel="stop" :disabled="!canClick">
|
||||||
<div v-if="title"><component :is="title" /></div>
|
<div v-if="title"><component :is="title" /></div>
|
||||||
<component :is="display" style="white-space: pre-line;" />
|
<component :is="display" style="white-space: pre-line;" />
|
||||||
<branch-node :branches="gridable.branches" :id="id" featureType="gridable" />
|
<branch-node :branches="gridable.branches" :id="id" featureType="gridable" />
|
||||||
|
@ -33,9 +33,12 @@ export default {
|
||||||
gridable() {
|
gridable() {
|
||||||
return layers[this.layer || this.tab.layer].grids[this.id][this.cell];
|
return layers[this.layer || this.tab.layer].grids[this.id][this.cell];
|
||||||
},
|
},
|
||||||
|
canClick() {
|
||||||
|
return this.gridable.canClick;
|
||||||
|
},
|
||||||
style() {
|
style() {
|
||||||
return [
|
return [
|
||||||
this.gridable.canClick ? { 'background-color': layers[this.layer || this.tab.layer].color } : {},
|
this.canClick ? { 'background-color': layers[this.layer || this.tab.layer].color } : {},
|
||||||
layers[this.layer || this.tab.layer].componentStyles?.gridable,
|
layers[this.layer || this.tab.layer].componentStyles?.gridable,
|
||||||
this.gridable.style
|
this.gridable.style
|
||||||
];
|
];
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
can: upgrade.canAfford && !upgrade.bought,
|
can: upgrade.canAfford && !upgrade.bought,
|
||||||
locked: !upgrade.canAfford && !upgrade.bought,
|
locked: !upgrade.canAfford && !upgrade.bought,
|
||||||
bought: upgrade.bought
|
bought: upgrade.bought
|
||||||
}">
|
}" :disabled="!upgrade.canAfford && !upgrade.bought">
|
||||||
<component v-if="fullDisplay" :is="fullDisplay" />
|
<component v-if="fullDisplay" :is="fullDisplay" />
|
||||||
<default-upgrade-display v-else :id="id" />
|
<default-upgrade-display v-else :id="id" />
|
||||||
<branch-node :branches="upgrade.branches" :id="id" featureType="upgrade" />
|
<branch-node :branches="upgrade.branches" :id="id" featureType="upgrade" />
|
||||||
|
|
|
@ -55,7 +55,7 @@ export default {
|
||||||
if (typeof branch === 'string') {
|
if (typeof branch === 'string') {
|
||||||
return branch.includes('@') ? branch : `${this.featureType}@${branch}`;
|
return branch.includes('@') ? branch : `${this.featureType}@${branch}`;
|
||||||
}
|
}
|
||||||
if (!branch.target.includes('@')) {
|
if (!branch.target?.includes('@')) {
|
||||||
return { ...branch, target: `${branch.featureType || this.featureType}@${branch.target}` };
|
return { ...branch, target: `${branch.featureType || this.featureType}@${branch.target}` };
|
||||||
}
|
}
|
||||||
return branch;
|
return branch;
|
||||||
|
|
|
@ -12,7 +12,7 @@
|
||||||
small
|
small
|
||||||
}">
|
}">
|
||||||
<LayerProvider :index="tab.index" :layer="id">
|
<LayerProvider :index="tab.index" :layer="id">
|
||||||
<button v-if="layer.shown" @click="clickTab" :style="style">
|
<button v-if="layer.shown" @click="clickTab" :style="style" :disabled="!unlocked">
|
||||||
<component :is="display" />
|
<component :is="display" />
|
||||||
<branch-node :branches="layer.branches" :id="id" featureType="tree-node" />
|
<branch-node :branches="layer.branches" :id="id" featureType="tree-node" />
|
||||||
</button>
|
</button>
|
||||||
|
|
|
@ -1,16 +1,19 @@
|
||||||
import Vue from 'vue';
|
import Vue from 'vue';
|
||||||
import clone from 'lodash.clonedeep';
|
import clone from 'lodash.clonedeep';
|
||||||
import { isFunction, isPlainObject } from '../util/common';
|
import { isFunction, isPlainObject } from '../util/common';
|
||||||
import { createProxy, createGridProxy, player } from './proxies';
|
import { createProxy, createGridProxy, player as playerProxy } from './proxies';
|
||||||
import Decimal from '../util/bignum';
|
import Decimal from '../util/bignum';
|
||||||
import store from './index';
|
import store from './index';
|
||||||
import { noCache, getStartingBuyables, getStartingClickables, getStartingChallenges, defaultLayerProperties } from '../util/layers';
|
import { noCache, getStartingBuyables, getStartingClickables, getStartingChallenges, defaultLayerProperties } from '../util/layers';
|
||||||
|
import { applyPlayerData } from '../util/save';
|
||||||
|
|
||||||
export const layers = {};
|
export const layers = {};
|
||||||
export const hotkeys = [];
|
export const hotkeys = [];
|
||||||
window.layers = layers;
|
window.layers = layers;
|
||||||
|
|
||||||
export function addLayer(layer) {
|
export function addLayer(layer, player = null) {
|
||||||
|
player = player || playerProxy;
|
||||||
|
|
||||||
// Check for required properties
|
// Check for required properties
|
||||||
if (!('id' in layer)) {
|
if (!('id' in layer)) {
|
||||||
console.error(`Cannot add layer without a "id" property!`, layer);
|
console.error(`Cannot add layer without a "id" property!`, layer);
|
||||||
|
@ -27,6 +30,18 @@ export function addLayer(layer) {
|
||||||
// Clone object to prevent modifying the original
|
// Clone object to prevent modifying the original
|
||||||
layer = clone(layer);
|
layer = clone(layer);
|
||||||
|
|
||||||
|
player[layer.id] = applyPlayerData({
|
||||||
|
upgrades: [],
|
||||||
|
achievements: [],
|
||||||
|
milestones: [],
|
||||||
|
infoboxes: {},
|
||||||
|
buyables: getStartingBuyables(layer),
|
||||||
|
clickables: getStartingClickables(layer),
|
||||||
|
challenges: getStartingChallenges(layer),
|
||||||
|
grids: {},
|
||||||
|
...layer.startData?.()
|
||||||
|
}, player[layer.id]);
|
||||||
|
|
||||||
// Set default property values
|
// Set default property values
|
||||||
layer = Object.assign({}, defaultLayerProperties, layer);
|
layer = Object.assign({}, defaultLayerProperties, layer);
|
||||||
layer.layer = layer.id;
|
layer.layer = layer.id;
|
||||||
|
@ -53,9 +68,6 @@ export function addLayer(layer) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (layer.upgrades) {
|
if (layer.upgrades) {
|
||||||
if (player[layer.id].upgrades == undefined) {
|
|
||||||
player[layer.id].upgrades = [];
|
|
||||||
}
|
|
||||||
for (let id in layer.upgrades) {
|
for (let id in layer.upgrades) {
|
||||||
if (isPlainObject(layer.upgrades[id])) {
|
if (isPlainObject(layer.upgrades[id])) {
|
||||||
layer.upgrades[id].bought = function() {
|
layer.upgrades[id].bought = function() {
|
||||||
|
@ -128,9 +140,6 @@ export function addLayer(layer) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (layer.achievements) {
|
if (layer.achievements) {
|
||||||
if (player[layer.id].achievements == undefined) {
|
|
||||||
player[layer.id].achievements = [];
|
|
||||||
}
|
|
||||||
for (let id in layer.achievements) {
|
for (let id in layer.achievements) {
|
||||||
if (isPlainObject(layer.achievements[id])) {
|
if (isPlainObject(layer.achievements[id])) {
|
||||||
layer.achievements[id].earned = function() {
|
layer.achievements[id].earned = function() {
|
||||||
|
@ -140,9 +149,6 @@ export function addLayer(layer) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (layer.challenges) {
|
if (layer.challenges) {
|
||||||
if (player[layer.id].challenges == undefined) {
|
|
||||||
player[layer.id].challenges = getStartingChallenges(layer);
|
|
||||||
}
|
|
||||||
for (let id in layer.challenges) {
|
for (let id in layer.challenges) {
|
||||||
if (isPlainObject(layer.challenges[id])) {
|
if (isPlainObject(layer.challenges[id])) {
|
||||||
if (layer.challenges[id].onComplete != undefined) {
|
if (layer.challenges[id].onComplete != undefined) {
|
||||||
|
@ -229,9 +235,6 @@ export function addLayer(layer) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (layer.buyables) {
|
if (layer.buyables) {
|
||||||
if (player[layer.id].buyables == undefined) {
|
|
||||||
player[layer.id].buyables = getStartingBuyables(layer);
|
|
||||||
}
|
|
||||||
if (layer.buyables.reset == undefined) {
|
if (layer.buyables.reset == undefined) {
|
||||||
layer.buyables.reset = noCache(function() {
|
layer.buyables.reset = noCache(function() {
|
||||||
player[this.layer].buyables = getStartingBuyables(layer);
|
player[this.layer].buyables = getStartingBuyables(layer);
|
||||||
|
@ -272,9 +275,6 @@ export function addLayer(layer) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (layer.clickables) {
|
if (layer.clickables) {
|
||||||
if (player[layer.id].clickables == undefined) {
|
|
||||||
player[layer.id].clickables = getStartingClickables(layer);
|
|
||||||
}
|
|
||||||
for (let id in layer.clickables) {
|
for (let id in layer.clickables) {
|
||||||
if (isPlainObject(layer.clickables[id])) {
|
if (isPlainObject(layer.clickables[id])) {
|
||||||
layer.clickables[id].state = function() {
|
layer.clickables[id].state = function() {
|
||||||
|
@ -287,9 +287,6 @@ export function addLayer(layer) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (layer.milestones) {
|
if (layer.milestones) {
|
||||||
if (player[layer.id].milestones == undefined) {
|
|
||||||
player[layer.id].milestones = [];
|
|
||||||
}
|
|
||||||
for (let id in layer.milestones) {
|
for (let id in layer.milestones) {
|
||||||
if (isPlainObject(layer.milestones[id])) {
|
if (isPlainObject(layer.milestones[id])) {
|
||||||
layer.milestones[id].shown = function() {
|
layer.milestones[id].shown = function() {
|
||||||
|
@ -319,10 +316,10 @@ export function addLayer(layer) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (layer.grids) {
|
if (layer.grids) {
|
||||||
if (player[layer.id].grids == undefined) {
|
|
||||||
player[layer.id].grids = {};
|
|
||||||
}
|
|
||||||
for (let id in layer.grids) {
|
for (let id in layer.grids) {
|
||||||
|
if (player[layer.id].grids[id] == undefined) {
|
||||||
|
player[layer.id].grids[id] = {};
|
||||||
|
}
|
||||||
if (isPlainObject(layer.grids[id])) {
|
if (isPlainObject(layer.grids[id])) {
|
||||||
if (player[layer.id].grids[id] == undefined) {
|
if (player[layer.id].grids[id] == undefined) {
|
||||||
player[layer.id].grids[id] = {};
|
player[layer.id].grids[id] = {};
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
import modInfo from '../data/modInfo';
|
import modInfo from '../data/modInfo';
|
||||||
import { getStartingData, getInitialLayers, fixOldSave } from '../data/mod';
|
import { getStartingData, getInitialLayers, fixOldSave } from '../data/mod';
|
||||||
import { getStartingBuyables, getStartingClickables, getStartingChallenges } from './layers';
|
|
||||||
import { player } from '../store/proxies';
|
import { player } from '../store/proxies';
|
||||||
import Decimal from './bignum';
|
import Decimal from './bignum';
|
||||||
|
|
||||||
|
@ -11,7 +10,7 @@ export const IMPORTING_WRONG_ID = "WRONG_ID";
|
||||||
export const IMPORTING_FORCE = "FORCE";
|
export const IMPORTING_FORCE = "FORCE";
|
||||||
|
|
||||||
export function getInitialStore(playerData = {}) {
|
export function getInitialStore(playerData = {}) {
|
||||||
playerData = applyPlayerData({
|
return applyPlayerData({
|
||||||
id: `${modInfo.id}-0`,
|
id: `${modInfo.id}-0`,
|
||||||
name: "Default Save",
|
name: "Default Save",
|
||||||
tabs: modInfo.initialTabs.slice(),
|
tabs: modInfo.initialTabs.slice(),
|
||||||
|
@ -40,22 +39,6 @@ export function getInitialStore(playerData = {}) {
|
||||||
saveToImport: "",
|
saveToImport: "",
|
||||||
saveToExport: ""
|
saveToExport: ""
|
||||||
}, playerData);
|
}, playerData);
|
||||||
|
|
||||||
Object.assign(playerData, getInitialLayers(playerData).reduce((acc, layer) => {
|
|
||||||
acc[layer.id] = applyPlayerData({
|
|
||||||
upgrades: [],
|
|
||||||
achievements: [],
|
|
||||||
milestones: [],
|
|
||||||
infoboxes: {},
|
|
||||||
buyables: getStartingBuyables(layer),
|
|
||||||
clickables: getStartingClickables(layer),
|
|
||||||
challenges: getStartingChallenges(layer),
|
|
||||||
...layer.startData?.()
|
|
||||||
}, playerData[layer.id]);
|
|
||||||
return acc;
|
|
||||||
}, {}));
|
|
||||||
|
|
||||||
return playerData;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export function save() {
|
export function save() {
|
||||||
|
@ -121,7 +104,7 @@ export async function loadSave(playerData) {
|
||||||
for (let layer in layers) {
|
for (let layer in layers) {
|
||||||
removeLayer(layer);
|
removeLayer(layer);
|
||||||
}
|
}
|
||||||
getInitialLayers(playerData).forEach(addLayer);
|
getInitialLayers(playerData).forEach(layer => addLayer(layer, playerData));
|
||||||
|
|
||||||
playerData = getInitialStore(playerData);
|
playerData = getInitialStore(playerData);
|
||||||
if (playerData.offlineProd) {
|
if (playerData.offlineProd) {
|
||||||
|
@ -136,24 +119,31 @@ export async function loadSave(playerData) {
|
||||||
|
|
||||||
Object.assign(player, playerData);
|
Object.assign(player, playerData);
|
||||||
for (let prop in player) {
|
for (let prop in player) {
|
||||||
if (!(prop in playerData)) {
|
if (!(prop in playerData) && !(prop in layers)) {
|
||||||
delete player[prop];
|
delete player[prop];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function applyPlayerData(target, source) {
|
export function applyPlayerData(target, source, destructive = false) {
|
||||||
for (let prop in source) {
|
for (let prop in source) {
|
||||||
if (target[prop] == null) {
|
if (target[prop] == null) {
|
||||||
target[prop] = source[prop];
|
target[prop] = source[prop];
|
||||||
} else if (target[prop] instanceof Decimal) {
|
} else if (target[prop] instanceof Decimal) {
|
||||||
target[prop] = new Decimal(source[prop]);
|
target[prop] = new Decimal(source[prop]);
|
||||||
} else if (Array.isArray(target[prop]) || typeof target[prop] === 'object') {
|
} else if (Array.isArray(target[prop]) || typeof target[prop] === 'object') {
|
||||||
target[prop] = applyPlayerData(target[prop], source[prop]);
|
target[prop] = applyPlayerData(target[prop], source[prop], destructive);
|
||||||
} else {
|
} else {
|
||||||
target[prop] = source[prop];
|
target[prop] = source[prop];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (destructive) {
|
||||||
|
for (let prop in target) {
|
||||||
|
if (!(prop in source)) {
|
||||||
|
delete target[prop];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
return target;
|
return target;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue