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Fix features not handling refs passed to style props correctly
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parent
de4bb44e02
commit
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10 changed files with 22 additions and 11 deletions
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@ -91,7 +91,7 @@ export function createAchievement<T extends AchievementOptions>(
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achievement[GatherProps] = function (this: GenericAchievement) {
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const { visibility, display, earned, image, style, classes, mark, id } = this;
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return { visibility, display, earned, image, style, classes, mark, id };
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return { visibility, display, earned, image, style: unref(style), classes, mark, id };
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};
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if (achievement.shouldEarn) {
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@ -18,6 +18,7 @@ import {
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ProcessedComputable
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} from "util/computed";
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import { createLazyProxy } from "util/proxies";
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import { unref } from "vue";
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export const BarType = Symbol("Bar");
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@ -124,7 +125,7 @@ export function createBar<T extends BarOptions>(optionsFunc: () => T & ThisType<
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direction,
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display,
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visibility,
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style,
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style: unref(style),
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classes,
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borderStyle,
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textStyle,
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@ -316,7 +316,7 @@ export function createBoard<T extends BoardOptions>(
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visibility,
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width,
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height,
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style,
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style: unref(style),
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classes,
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links,
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selectedAction,
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@ -226,7 +226,17 @@ export function createBuyable<T extends BuyableOptions>(
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buyable[GatherProps] = function (this: GenericBuyable) {
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const { display, visibility, style, classes, onClick, canClick, small, mark, id } =
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this;
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return { display, visibility, style, classes, onClick, canClick, small, mark, id };
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return {
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display,
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visibility,
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style: unref(style),
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classes,
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onClick,
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canClick,
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small,
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mark,
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id
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};
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};
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return buyable as unknown as Buyable<T>;
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@ -247,7 +247,7 @@ export function createChallenge<T extends ChallengeOptions>(
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canComplete,
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display,
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visibility,
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style,
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style: unref(style),
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classes,
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completed,
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canStart,
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@ -119,7 +119,7 @@ export function createClickable<T extends ClickableOptions>(
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return {
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display,
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visibility,
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style,
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style: unref(style),
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classes,
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onClick,
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onHold,
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@ -17,7 +17,7 @@ import {
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ProcessedComputable
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} from "util/computed";
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import { createLazyProxy } from "util/proxies";
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import { Ref } from "vue";
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import { Ref, unref } from "vue";
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import { Persistent, makePersistent, PersistentState } from "game/persistence";
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export const InfoboxType = Symbol("Infobox");
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@ -103,7 +103,7 @@ export function createInfobox<T extends InfoboxOptions>(
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title,
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color,
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collapsed,
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style,
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style: unref(style),
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titleStyle,
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bodyStyle,
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classes,
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@ -134,7 +134,7 @@ export function createMilestone<T extends MilestoneOptions>(
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milestone[GatherProps] = function (this: GenericMilestone) {
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const { visibility, display, style, classes, earned, id } = this;
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return { visibility, display, style, classes, earned, id };
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return { visibility, display, style: unref(style), classes, earned, id };
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};
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if (milestone.shouldEarn) {
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@ -145,7 +145,7 @@ export function createTabFamily<T extends TabFamilyOptions>(
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tabFamily[GatherProps] = function (this: GenericTabFamily) {
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const { visibility, activeTab, selected, tabs, style, classes } = this;
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return { visibility, activeTab, selected, tabs, style, classes };
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return { visibility, activeTab, selected, tabs, style: unref(style), classes };
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};
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// This is necessary because board.types is different from T and TabFamily
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@ -154,7 +154,7 @@ export function createUpgrade<T extends UpgradeOptions>(
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return {
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display,
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visibility,
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style,
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style: unref(style),
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classes,
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resource,
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cost,
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