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Don't run some things on portals that have finished their treasures
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1 changed files with 7 additions and 3 deletions
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@ -584,6 +584,7 @@ export function createPlane(
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}));
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this.on("preUpdate", diff => {
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if (
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earnedTreasures.value.length < length &&
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main.activePortals.value.some(
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n => (n.state as unknown as PortalState).id === id
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) &&
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@ -735,6 +736,7 @@ export function createPlane(
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}
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this.on("preUpdate", diff => {
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if (
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earnedTreasures.value.length < length &&
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main.activePortals.value.some(
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n => (n.state as unknown as PortalState).id === id
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) &&
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@ -1052,9 +1054,11 @@ export function createPlane(
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const totalDiff = Decimal.times(computedPlanarSpeedModifier.value, diff);
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timeActive.value = Decimal.add(timeActive.value, totalDiff);
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if (earnedTreasures.value.length < length) {
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resource.value = Decimal.times(computedResourceGain.value, totalDiff).add(
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resource.value
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);
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}
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earnedTreasures.value.forEach(treasure => {
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treasure.update?.(totalDiff);
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