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Add remaining help modals
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parent
84ecc634c4
commit
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3 changed files with 104 additions and 6 deletions
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@ -334,3 +334,89 @@ export function getPortalHelp() {
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{ tabFamily }
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);
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}
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export function getBoosterHelp() {
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return createModal(
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"Booster",
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jsx(() => (
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<div>
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<p>
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You've created the Booster (⌛)! This machine let's you increase the rate of
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time of planes! This affects its resource gain, gen treasures, and any other
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effects of time.
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</p>
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<br />
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<p>
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Specify planes to boost by dragging their portals to the booster. You can only
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select a single plane to start, but that can be increased using an action.
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</p>
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<br />
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<p>
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Initially the booster will double the rate of time, but that can be increased
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using an action.
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</p>
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</div>
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))
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);
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}
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export function getUpgraderHelp() {
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return createModal(
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"Upgrader",
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jsx(() => (
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<div>
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<p>
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You've created the Upgrader (🤖)! This machine let's you automatically purchase
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upgrades within planes (includes prestiges but not repeatables or dimensions)!
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</p>
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<br />
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<p>
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Specify planes to auto-purchase upgrades from by dragging their portals to the
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booster. You can only select a single plane to start, but that can be increased
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using an action.
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</p>
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</div>
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))
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);
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}
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export function getAutomatorHelp() {
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return createModal(
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"Automator",
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jsx(() => (
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<div>
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<p>
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You've created the Automator (🦾)! This machine let's you automatically purchase
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repeatables and dimensions within planes!
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</p>
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<br />
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<p>
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Specify planes to auto-purchase repeatables and dimensions from by dragging
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their portals to the booster. You can only select a single plane to start, but
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that can be increased using an action.
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</p>
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</div>
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))
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);
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}
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export function getInvestmentsHelp() {
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return createModal(
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"Investments",
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jsx(() => (
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<div>
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<p>
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You've created the Investments machine (💱)! This machine let's you
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automatically gain the resources from conversions without spending the plane's
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primary resource!
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</p>
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<br />
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<p>
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Specify planes to gain converted resources from by dragging their portals to the
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booster. You can only select a single plane to start, but that can be increased
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using an action.
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</p>
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</div>
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))
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);
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}
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@ -798,7 +798,8 @@ export const booster = {
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}
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}
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},
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togglePoweredAction
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togglePoweredAction,
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showHelpAction("booster")
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],
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canAccept: canAcceptPortal,
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onDrop: onDropPortal,
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@ -834,7 +835,8 @@ export const upgrader = {
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actions: [
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deselectAllAction,
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getIncreaseConnectionsAction(x => x.add(4).pow_base(1e6)),
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togglePoweredAction
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togglePoweredAction,
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showHelpAction("upgrader")
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],
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canAccept: canAcceptPortal,
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onDrop: onDropPortal,
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@ -870,7 +872,8 @@ export const automator = {
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actions: [
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deselectAllAction,
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getIncreaseConnectionsAction(x => x.add(4).pow_base(1e6)),
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togglePoweredAction
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togglePoweredAction,
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showHelpAction("automator")
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],
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canAccept: canAcceptPortal,
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onDrop: onDropPortal,
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@ -906,7 +909,8 @@ export const investments = {
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actions: [
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deselectAllAction,
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getIncreaseConnectionsAction(x => x.add(3).pow_base(1e8)),
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togglePoweredAction
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togglePoweredAction,
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showHelpAction("investments")
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],
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canAccept: canAcceptPortal,
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onDrop: onDropPortal,
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@ -59,12 +59,16 @@ import {
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tools
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} from "./data";
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import {
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getAutomatorHelp,
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getBoosterHelp,
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getDowsingHelp,
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getEmpowererHelp,
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getForgeHelp,
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getInvestmentsHelp,
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getMineHelp,
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getPortalHelp,
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getQuarryHelp
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getQuarryHelp,
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getUpgraderHelp
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} from "./help";
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import "./main.css";
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import {
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@ -786,7 +790,11 @@ export const main = createLayer("main", function (this: BaseLayer) {
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dowsing: getDowsingHelp(),
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quarry: getQuarryHelp(),
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empowerer: getEmpowererHelp(),
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portalGenerator: getPortalHelp()
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portalGenerator: getPortalHelp(),
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booster: getBoosterHelp(),
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upgrader: getUpgraderHelp(),
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automator: getAutomatorHelp(),
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investments: getInvestmentsHelp()
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};
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helpModals.mine.showModal[DefaultValue] = true;
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helpModals.mine.showModal.value = true;
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