forked from profectus/Profectus
Add modal to take a mental health break
This commit is contained in:
parent
c6389317d0
commit
2d28be84a9
19 changed files with 145 additions and 30 deletions
|
@ -6,6 +6,7 @@
|
|||
<Nav v-if="useHeader" />
|
||||
<Game />
|
||||
<TPS v-if="unref(showTPS)" />
|
||||
<AddictionWarning />
|
||||
<GameOverScreen />
|
||||
<NaNScreen />
|
||||
<CloudSaveResolver />
|
||||
|
@ -17,15 +18,16 @@
|
|||
<script setup lang="tsx">
|
||||
import "@fontsource/roboto-mono";
|
||||
import Error from "components/Error.vue";
|
||||
import CloudSaveResolver from "components/saves/CloudSaveResolver.vue";
|
||||
import AddictionWarning from "components/modals/AddictionWarning.vue";
|
||||
import CloudSaveResolver from "components/modals/CloudSaveResolver.vue";
|
||||
import GameOverScreen from "components/modals/GameOverScreen.vue";
|
||||
import NaNScreen from "components/modals/NaNScreen.vue";
|
||||
import { jsx } from "features/feature";
|
||||
import state from "game/state";
|
||||
import { coerceComponent, render } from "util/vue";
|
||||
import type { CSSProperties } from "vue";
|
||||
import { computed, toRef, unref } from "vue";
|
||||
import Game from "./components/Game.vue";
|
||||
import GameOverScreen from "./components/GameOverScreen.vue";
|
||||
import NaNScreen from "./components/NaNScreen.vue";
|
||||
import Nav from "./components/Nav.vue";
|
||||
import TPS from "./components/TPS.vue";
|
||||
import projInfo from "./data/projInfo.json";
|
||||
|
|
|
@ -103,9 +103,9 @@ import { Direction } from "util/common";
|
|||
import { galaxy, syncedSaves } from "util/galaxy";
|
||||
import type { ComponentPublicInstance } from "vue";
|
||||
import { computed, ref } from "vue";
|
||||
import Info from "./Info.vue";
|
||||
import Options from "./Options.vue";
|
||||
import SavesManager from "./saves/SavesManager.vue";
|
||||
import Info from "./modals/Info.vue";
|
||||
import Options from "./modals/Options.vue";
|
||||
import SavesManager from "./modals/SavesManager.vue";
|
||||
|
||||
const info = ref<ComponentPublicInstance<typeof Info> | null>(null);
|
||||
const savesManager = ref<ComponentPublicInstance<typeof SavesManager> | null>(null);
|
||||
|
|
83
src/components/modals/AddictionWarning.vue
Normal file
83
src/components/modals/AddictionWarning.vue
Normal file
|
@ -0,0 +1,83 @@
|
|||
<template>
|
||||
<Modal v-model="isOpen" v-bind="$attrs">
|
||||
<template v-slot:header>
|
||||
<div class="vga-modal-header">
|
||||
<h2>Kindly consider taking a break.</h2>
|
||||
</div>
|
||||
</template>
|
||||
<template v-slot:body>
|
||||
<p>
|
||||
You've been actively enjoying this game for awhile recently - and it's great that
|
||||
you've been having a good time! That said, there are dangers to games like these that you should be aware of:
|
||||
</p>
|
||||
<p>
|
||||
While incremental games can be fun and even healthy in certain contexts, they can
|
||||
exacerbate video game addiction even more than other genres. If you feel like
|
||||
playing incremental games is taking priority over other things in your life, or
|
||||
manipulating your sleep schedule, it may be prudent to seek help.
|
||||
</p>
|
||||
<p>
|
||||
<h4>Resources:</h4>
|
||||
<span>
|
||||
<a style="display: inline" href="https://www.samhsa.gov/" target="_blank">
|
||||
SAMHSA
|
||||
</a>
|
||||
(<a style="display: inline" href="tel:1-800-662-4357">1-800-662-HELP</a>)
|
||||
</span>
|
||||
<br />
|
||||
<a href="https://www.reddit.com/r/StopGaming/">r/StopGaming</a>
|
||||
</p>
|
||||
</template>
|
||||
<template v-slot:footer>
|
||||
<div class="vga-footer">
|
||||
<button @click="neverShow" class="button">Never show this again</button>
|
||||
<button @click="isOpen = false" class="button">Close</button>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
<SavesManager ref="savesManager" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import projInfo from "data/projInfo.json";
|
||||
import settings from "game/settings";
|
||||
import state from "game/state";
|
||||
import { ref, watchEffect } from "vue";
|
||||
import Modal from "./Modal.vue";
|
||||
|
||||
const isOpen = ref(false);
|
||||
watchEffect(() => {
|
||||
if (
|
||||
projInfo.disableHealthWarning === false &&
|
||||
settings.showHealthWarning &&
|
||||
state.mouseActivity.filter(i => i).length > 6
|
||||
) {
|
||||
isOpen.value = true;
|
||||
}
|
||||
});
|
||||
|
||||
function neverShow() {
|
||||
settings.showHealthWarning = false;
|
||||
isOpen.value = false;
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.vga-modal-header {
|
||||
padding-top: 10px;
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
.vga-footer {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
|
||||
.vga-footer button {
|
||||
margin: 0 10px;
|
||||
}
|
||||
|
||||
p {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
</style>
|
|
@ -74,13 +74,13 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Modal from "components/Modal.vue";
|
||||
import { stringifySave } from "game/player";
|
||||
import settings from "game/settings";
|
||||
import LZString from "lz-string";
|
||||
import { conflictingSaves, galaxy } from "util/galaxy";
|
||||
import { getUniqueID, save, setupInitialStore } from "util/save";
|
||||
import { ComponentPublicInstance, computed, ref, unref, watch } from "vue";
|
||||
import Modal from "./Modal.vue";
|
||||
import Save from "./Save.vue";
|
||||
|
||||
const isOpen = ref(false);
|
|
@ -37,14 +37,14 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Modal from "components/Modal.vue";
|
||||
import { hasWon } from "data/projEntry";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import player from "game/player";
|
||||
import { formatTime } from "util/bignum";
|
||||
import { loadSave, newSave } from "util/save";
|
||||
import { computed, toRef } from "vue";
|
||||
import Toggle from "./fields/Toggle.vue";
|
||||
import Toggle from "../fields/Toggle.vue";
|
||||
import Modal from "./Modal.vue";
|
||||
|
||||
const { title, logo, discordName, discordLink, versionNumber, versionTitle } = projInfo;
|
||||
|
|
@ -60,7 +60,6 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="tsx">
|
||||
import Modal from "components/Modal.vue";
|
||||
import type Changelog from "data/Changelog.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import { jsx } from "features/feature";
|
||||
|
@ -69,6 +68,7 @@ import { infoComponents } from "game/settings";
|
|||
import { formatTime } from "util/bignum";
|
||||
import { coerceComponent, render } from "util/vue";
|
||||
import { computed, ref, toRefs, unref } from "vue";
|
||||
import Modal from "./Modal.vue";
|
||||
|
||||
const { title, logo, author, discordName, discordLink, versionNumber, versionTitle } = projInfo;
|
||||
|
|
@ -42,7 +42,7 @@
|
|||
<script setup lang="ts">
|
||||
import type { FeatureNode } from "game/layers";
|
||||
import { computed, ref, toRefs, unref } from "vue";
|
||||
import Context from "./Context.vue";
|
||||
import Context from "../Context.vue";
|
||||
|
||||
const _props = defineProps<{
|
||||
modelValue: boolean;
|
|
@ -46,7 +46,6 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Modal from "components/Modal.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import player from "game/player";
|
||||
import state from "game/state";
|
||||
|
@ -54,8 +53,9 @@ import type { DecimalSource } from "util/bignum";
|
|||
import Decimal, { format } from "util/bignum";
|
||||
import type { ComponentPublicInstance } from "vue";
|
||||
import { computed, ref, toRef, watch } from "vue";
|
||||
import Toggle from "./fields/Toggle.vue";
|
||||
import SavesManager from "./saves/SavesManager.vue";
|
||||
import Toggle from "../fields/Toggle.vue";
|
||||
import Modal from "./Modal.vue";
|
||||
import SavesManager from "./SavesManager.vue";
|
||||
|
||||
const { discordName, discordLink } = projInfo;
|
||||
const autosave = ref(true);
|
|
@ -14,6 +14,7 @@
|
|||
<Toggle :title="unthrottledTitle" v-model="unthrottled" />
|
||||
<Toggle v-if="projInfo.enablePausing" :title="isPausedTitle" v-model="isPaused" />
|
||||
<Toggle :title="offlineProdTitle" v-model="offlineProd" />
|
||||
<Toggle :title="showHealthWarningTitle" v-model="showHealthWarning" v-if="!projInfo.disableHealthWarning" />
|
||||
<Toggle :title="autosaveTitle" v-model="autosave" />
|
||||
<FeedbackButton v-if="!autosave" class="button save-button" @click="save()">Manually save</FeedbackButton>
|
||||
</div>
|
||||
|
@ -28,20 +29,20 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="tsx">
|
||||
import Modal from "components/Modal.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import { save } from "util/save";
|
||||
import rawThemes from "data/themes";
|
||||
import { jsx } from "features/feature";
|
||||
import Tooltip from "features/tooltips/Tooltip.vue";
|
||||
import player from "game/player";
|
||||
import settings, { settingFields } from "game/settings";
|
||||
import { camelToTitle, Direction } from "util/common";
|
||||
import { save } from "util/save";
|
||||
import { coerceComponent, render } from "util/vue";
|
||||
import { computed, ref, toRefs } from "vue";
|
||||
import Select from "./fields/Select.vue";
|
||||
import Toggle from "./fields/Toggle.vue";
|
||||
import FeedbackButton from "./fields/FeedbackButton.vue";
|
||||
import FeedbackButton from "../fields/FeedbackButton.vue";
|
||||
import Select from "../fields/Select.vue";
|
||||
import Toggle from "../fields/Toggle.vue";
|
||||
import Modal from "./Modal.vue";
|
||||
|
||||
const isOpen = ref(false);
|
||||
const currentTab = ref("behaviour");
|
||||
|
@ -72,7 +73,7 @@ const settingFieldsComponent = computed(() => {
|
|||
return coerceComponent(jsx(() => (<>{settingFields.map(render)}</>)));
|
||||
});
|
||||
|
||||
const { showTPS, theme, unthrottled, alignUnits } = toRefs(settings);
|
||||
const { showTPS, theme, unthrottled, alignUnits, showHealthWarning } = toRefs(settings);
|
||||
const { autosave, offlineProd } = toRefs(player);
|
||||
const isPaused = computed({
|
||||
get() {
|
||||
|
@ -91,10 +92,16 @@ const unthrottledTitle = jsx(() => (
|
|||
));
|
||||
const offlineProdTitle = jsx(() => (
|
||||
<span class="option-title">
|
||||
Offline Production<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
|
||||
Offline production<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
|
||||
<desc>Simulate production that occurs while the game is closed.</desc>
|
||||
</span>
|
||||
));
|
||||
const showHealthWarningTitle = jsx(() => (
|
||||
<span class="option-title">
|
||||
Show videogame addiction warning
|
||||
<desc>Show a helpful warning after playing for a long time about video game addiction and encouraging you to take a break.</desc>
|
||||
</span>
|
||||
));
|
||||
const autosaveTitle = jsx(() => (
|
||||
<span class="option-title">
|
||||
Autosave<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
|
|
@ -60,12 +60,12 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Modal from "components/Modal.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import type { Player } from "game/player";
|
||||
import player, { stringifySave } from "game/player";
|
||||
import settings from "game/settings";
|
||||
import LZString from "lz-string";
|
||||
import { galaxy, syncedSaves } from "util/galaxy";
|
||||
import {
|
||||
clearCachedSave,
|
||||
clearCachedSaves,
|
||||
|
@ -81,8 +81,8 @@ import { computed, nextTick, ref, watch } from "vue";
|
|||
import Draggable from "vuedraggable";
|
||||
import Select from "../fields/Select.vue";
|
||||
import Text from "../fields/Text.vue";
|
||||
import Modal from "./Modal.vue";
|
||||
import Save from "./Save.vue";
|
||||
import { galaxy, syncedSaves } from "util/galaxy";
|
||||
|
||||
export type LoadablePlayerData = Omit<Partial<Player>, "id"> & { id: string; error?: unknown };
|
||||
|
||||
|
@ -311,4 +311,4 @@ function editSave(id: string, newName: string) {
|
|||
.presets .vue-select[aria-expanded="true"] vue-dropdown {
|
||||
visibility: hidden;
|
||||
}
|
||||
</style>
|
||||
</style>
|
|
@ -19,7 +19,7 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Modal from "components/Modal.vue";
|
||||
import Modal from "components/modals/Modal.vue";
|
||||
import { ref } from "vue";
|
||||
|
||||
const isOpen = ref(false);
|
||||
|
|
|
@ -88,6 +88,10 @@
|
|||
"type": "string",
|
||||
"enum": ["base64", "lz", "plain"],
|
||||
"description": "The encoding to use when exporting to the clipboard. Plain-text is fast to generate but is easiest for the player to manipulate and cheat with. Base 64 is slightly slower and the string will be longer but will offer a small barrier to people trying to cheat. LZ-String is the slowest method, but produces the smallest strings and still offers a small barrier to those trying to cheat. Some sharing platforms like pastebin may automatically delete base64 encoded text, and some sites might not support all the characters used in lz-string exports."
|
||||
},
|
||||
"disableHealthWarning": {
|
||||
"type": "boolean",
|
||||
"description": "Whether or not to disable the health warning that appears to the player after excessive playtime (activity during 6 of the last 8 hours). If left enabled, the player will still be able to individually turn off the health warning in settings or by clicking \"Do not show again\" in the warning itself."
|
||||
}
|
||||
}
|
||||
}
|
|
@ -22,5 +22,6 @@
|
|||
"maxTickLength": 3600,
|
||||
"offlineLimit": 1,
|
||||
"enablePausing": true,
|
||||
"exportEncoding": "base64"
|
||||
"exportEncoding": "base64",
|
||||
"disableHealthWarning": false
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ import type { Settings } from "game/settings";
|
|||
import { createNanoEvents } from "nanoevents";
|
||||
import type { App } from "vue";
|
||||
import type { GenericLayer } from "./layers";
|
||||
import state from "./state";
|
||||
|
||||
/** All types of events able to be sent or emitted from the global event bus. */
|
||||
export interface GlobalEvents {
|
||||
|
@ -59,3 +60,7 @@ if ("fonts" in document) {
|
|||
// JSDom doesn't add document.fonts, and Object.defineProperty doesn't seem to work on document
|
||||
document.fonts.onloadingdone = () => globalBus.emit("fontsLoaded");
|
||||
}
|
||||
|
||||
document.onmousemove = function () {
|
||||
state.mouseActivity[state.mouseActivity.length - 1] = true;
|
||||
};
|
||||
|
|
|
@ -107,3 +107,7 @@ export async function startGameLoop() {
|
|||
intervalID = setInterval(update, 50);
|
||||
}
|
||||
}
|
||||
|
||||
setInterval(() => {
|
||||
state.mouseActivity = [...state.mouseActivity.slice(-7), false];
|
||||
}, 1000 * 60 * 60);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import Modal from "components/Modal.vue";
|
||||
import Modal from "components/modals/Modal.vue";
|
||||
import type {
|
||||
CoercableComponent,
|
||||
JSXFunction,
|
||||
|
|
|
@ -20,6 +20,8 @@ export interface Settings {
|
|||
unthrottled: boolean;
|
||||
/** Whether to align modifiers to the unit. */
|
||||
alignUnits: boolean;
|
||||
/** Whether or not to show a video game health warning after playing excessively. */
|
||||
showHealthWarning: boolean;
|
||||
}
|
||||
|
||||
const state = reactive<Partial<Settings>>({
|
||||
|
@ -28,7 +30,8 @@ const state = reactive<Partial<Settings>>({
|
|||
showTPS: true,
|
||||
theme: Themes.Nordic,
|
||||
unthrottled: false,
|
||||
alignUnits: false
|
||||
alignUnits: false,
|
||||
showHealthWarning: true
|
||||
});
|
||||
|
||||
watch(
|
||||
|
@ -56,12 +59,15 @@ declare global {
|
|||
export default window.settings = state as Settings;
|
||||
/** A function that erases all player settings, including all saves. */
|
||||
export const hardResetSettings = (window.hardResetSettings = () => {
|
||||
const settings = {
|
||||
// Only partial because of any properties that are only added during the loadSettings event.
|
||||
const settings: Partial<Settings> = {
|
||||
active: "",
|
||||
saves: [],
|
||||
showTPS: true,
|
||||
theme: Themes.Nordic,
|
||||
alignUnits: false
|
||||
unthrottled: false,
|
||||
alignUnits: false,
|
||||
showHealthWarning: true
|
||||
};
|
||||
globalBus.emit("loadSettings", settings);
|
||||
Object.assign(state, settings);
|
||||
|
|
|
@ -6,6 +6,8 @@ import type { Persistent } from "./persistence";
|
|||
export interface Transient {
|
||||
/** A list of the duration, in ms, of the last 10 game ticks. Used for calculating TPS. */
|
||||
lastTenTicks: number[];
|
||||
/** A list of bools represnting which of the last few hours had mouse activity. */
|
||||
mouseActivity: boolean[];
|
||||
/** Whether or not a NaN value has been detected and undealt with. */
|
||||
hasNaN: boolean;
|
||||
/** The location within the player save data object of the NaN value. */
|
||||
|
@ -25,6 +27,7 @@ declare global {
|
|||
/** The global transient state object. */
|
||||
export default window.state = shallowReactive<Transient>({
|
||||
lastTenTicks: [],
|
||||
mouseActivity: [false],
|
||||
hasNaN: false,
|
||||
NaNPath: [],
|
||||
errors: reactive([])
|
||||
|
|
Loading…
Reference in a new issue