forked from profectus/Profectus
Fixed save manager loading old version of save previously opened
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@ -237,6 +237,7 @@ function openSave(id: string) {
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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saves.value[player.id]!.time = player.time;
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saves.value[player.id]!.time = player.time;
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save();
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save();
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cachedSaves[player.id] = undefined;
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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loadSave(saves.value[id]!);
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loadSave(saves.value[id]!);
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// Delete cached version in case of opening it again
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// Delete cached version in case of opening it again
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