forked from profectus/Profectus
Move common board node CSS to class
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e0da9588d2
commit
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2 changed files with 10 additions and 11 deletions
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@ -26,7 +26,7 @@ import type { PanZoom } from "panzoom";
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import type { ComponentPublicInstance } from "vue";
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import { computed, ref } from "vue";
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// Required to make sure panzoom component gets registered:
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import "features/boards/board";
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import "./board";
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defineExpose({
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panZoomInstance: computed(() => stage.value?.panZoomInstance)
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@ -90,5 +90,12 @@ function onInit(panzoomInstance: PanZoom) {
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height: calc(100% + 100px);
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margin: -50px -10px;
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}
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.board-node {
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position: absolute;
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top: 0;
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left: 50%;
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transition-duration: 0s;
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}
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</style>
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game/boards/board
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game/boards/board
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@ -1,5 +1,6 @@
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<template>
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<div
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class="board-node"
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:style="`transform: translate(calc(${unref(position).x}px - 50%), ${unref(position).y}px);`"
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@mousedown="e => mouseDown(e)"
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@touchstart.passive="e => mouseDown(e)"
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@ -26,12 +27,3 @@ const props = defineProps<{
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const comp = shallowRef(coerceComponent(jsx(() => renderJSX(props.element))));
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</script>
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<style scoped>
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div {
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position: absolute;
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top: 0;
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left: 50%;
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transition-duration: 0s;
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}
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</style>
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