forked from profectus/Profectus
Fixed error when switching between saves with different layers
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1 changed files with 4 additions and 2 deletions
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@ -102,8 +102,10 @@ export async function loadSave(playerObj: Partial<PlayerData>): Promise<void> {
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const { fixOldSave, getInitialLayers } = await import("data/projEntry");
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const { fixOldSave, getInitialLayers } = await import("data/projEntry");
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for (const layer in layers) {
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for (const layer in layers) {
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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const l = layers[layer];
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removeLayer(layers[layer]!);
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if (l) {
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removeLayer(l);
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}
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}
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}
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getInitialLayers(playerObj).forEach(layer => addLayer(layer, playerObj));
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getInitialLayers(playerObj).forEach(layer => addLayer(layer, playerObj));
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