forked from profectus/Profectus
Added dev speed, offline time, and points/s to default main tab
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af0c4373a3
3 changed files with 92 additions and 48 deletions
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@ -73,7 +73,7 @@ export default {
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.side-nodes {
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position: absolute;
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right: 55px;
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right: 15px;
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top: 65px;
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}
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</style>
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@ -38,9 +38,21 @@ const spook = {
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const main = {
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id: 'main',
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display: '<tree :append="true" />',
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display: `<div v-frag>
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<div v-if="player.devSpeed && player.devSpeed !== 1">Dev Speed: {{ format(player.devSpeed) }}x</div>
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<div v-if="player.offTime != undefined">Offline Time: {{ formatTime(player.offTime.remain) }}</div>
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<div>
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<span v-if="player.points.lt('1e1000')">You have </span>
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<h2>{{ format(player.points) }}</h2>
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<span v-if="player.points.lt('1e1e6')"> points</span>
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</div>
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<div v-if="Decimal.gt($store.getters.pointGain, 0)">
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({{ player.oompsMag != 0 ? format(player.oomps) + " OOM" + (player.oompsMag < 0 ? "^OOM" : player.oompsMag > 1 ? "^" + player.oompsMag : "") + "s" : formatSmall($store.getters.pointGain) }}/sec)
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</div>
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<tree :append="true" />
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</div>`,
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name: "Tree"
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}
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};
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export const initialLayers = [ main, f, c, a, g, h, spook ];
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@ -52,7 +64,7 @@ export function getStartingData() {
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export const getters = {
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hasWon() {
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return false
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return false;
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},
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pointGain() {
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if(!hasUpgrade("c", 11))
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@ -13,6 +13,80 @@ function updateParticles(/* diff */) {
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// TODO
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}
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function updateOOMPS(diff) {
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if (player.points != undefined) {
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player.oompsMag = 0;
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if (player.points.lte(new Decimal(1e100))) {
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return;
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}
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let curr = new Decimal(player.points);
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let prev = player.lastPoints || new Decimal(0);
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if (curr.gt(prev)) {
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if (curr.gte("10^^8")) {
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curr = curr.slog(1e10);
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prev = prev.slog(1e10);
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player.oomps = curr.sub(prev).div(diff);
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player.oompsMag = -1;
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} else {
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while (curr.div(prev).log(10).div(diff).gte("100") && player.oompsMag <= 5 && prev.gt(0)) {
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curr = curr.log(10);
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prev = prev.log(10);
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player.oomps = curr.sub(prev).div(diff);
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player.oompsMag++;
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}
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}
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}
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}
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}
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function updateLayers(diff) {
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// Update each active layer
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const activeLayers = Object.keys(layers).filter(layer => !layers[layer].deactivated);
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activeLayers.forEach(layer => {
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if (player[layer].resetTime != undefined) {
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player[layer].resetTime = player[layer].resetTime.add(diff);
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}
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if (layers[layer].passiveGeneration) {
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player[layer].points =
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player[layer].points.add(Decimal.times(layers[layer].resetGain, layers[layer].passiveGeneration).times(diff));
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}
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layers[layer].update?.(diff);
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});
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// Automate each active layer
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activeLayers.forEach(layer => {
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if (layers[layer].autoReset && layers[layer].canReset) {
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layers[layer].reset();
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}
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layers[layer].automate?.();
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if (layers[layer].upgrades && layers[layer].autoUpgrade) {
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Object.values(layers[layer].upgrades).forEach(upgrade => upgrade.buy());
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}
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});
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// Check each active layer for newly unlocked achievements or milestones
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activeLayers.forEach(layer => {
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if (layers[layer].milestones) {
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Object.values(layers[layer].milestones).forEach(milestone => {
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if (milestone.unlocked !== false && !milestone.earned && milestone.done) {
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player[layer].milestones.push(milestone.id);
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milestone.onComplete?.();
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// TODO popup notification
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player[layer].lastMilestone = milestone.id;
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}
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});
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}
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if (layers[layer].achievements) {
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Object.values(layers[layer].achievements).forEach(achievement => {
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if (achievement.unlocked !== false && !achievement.earned && achievement.done) {
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player[layer].achievements.push(achievement.id);
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achievement.onComplete?.();
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// TODO popup notification
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}
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});
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}
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});
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}
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function update() {
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let now = Date.now();
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let diff = (now - player.time) / 1e3;
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@ -66,50 +140,8 @@ function update() {
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player.points = player.points.add(Decimal.times(store.getters.pointGain, diff));
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}
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modUpdate(diff);
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// Update each active layer
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const activeLayers = Object.keys(layers).filter(layer => !layers[layer].deactivated);
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activeLayers.forEach(layer => {
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if (player[layer].resetTime != undefined) {
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player[layer].resetTime = player[layer].resetTime.add(diff);
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}
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if (layers[layer].passiveGeneration) {
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player[layer].points =
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player[layer].points.add(Decimal.times(layers[layer].resetGain, layers[layer].passiveGeneration).times(diff));
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}
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layers[layer].update?.(diff);
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});
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// Automate each active layer
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activeLayers.forEach(layer => {
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if (layers[layer].autoReset && layers[layer].canReset) {
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layers[layer].reset();
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}
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layers[layer].automate?.();
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if (layers[layer].upgrades && layers[layer].autoUpgrade) {
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Object.values(layers[layer].upgrades).forEach(upgrade => upgrade.buy());
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}
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});
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// Check each active layer for newly unlocked achievements or milestones
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activeLayers.forEach(layer => {
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if (layers[layer].milestones) {
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Object.values(layers[layer].milestones).forEach(milestone => {
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if (milestone.unlocked !== false && !milestone.earned && milestone.done) {
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player[layer].milestones.push(milestone.id);
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milestone.onComplete?.();
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// TODO popup notification
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player[layer].lastMilestone = milestone.id;
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}
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});
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}
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if (layers[layer].achievements) {
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Object.values(layers[layer].achievements).forEach(achievement => {
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if (achievement.unlocked !== false && !achievement.earned && achievement.done) {
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player[layer].achievements.push(achievement.id);
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achievement.onComplete?.();
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// TODO popup notification
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}
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});
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}
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});
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updateOOMPS(trueDiff);
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updateLayers(diff);
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}
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export function startGameLoop() {
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